@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Dawgoneit allies -vs- Entek AA%) 1941
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Purchase Units
Japanese buy 2 armour, 1 carrier, 3 destroyers and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;
Combat Move
2 armour moved from French Indo-China Thailand to Sikang
1 bomber moved from Japan to Sikang
Combat
Battle in Sikang
Recording Battle Statistics
Non Combat Move
1 bomber moved from Sikang to Yunnan
1 artillery and 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 infantry moved from Soviet Far East to Stanovoj Chrebet
Cleaning up during movement phase
Place Units
1 carrier, 3 destroyers and 1 fighter placed in 62 Sea Zone
2 armour placed in French Indo-China Thailand
Turn Complete
Japanese collect 34 PUs; end with 34 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - British
Purchase Units - British
British buy 3 armour, 2 artilleries, 1 factory and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 armour moved from India to Yunnan
British take Burma from Japanese
3 armour moved from India to French Indo-China Thailand
3 infantry moved from India to 35 Sea Zone
3 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to French Indo-China Thailand -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - British
Purchase Units - British
British buy 3 armour, 2 artilleries, 1 factory and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 armour moved from India to Yunnan
British take Burma from Japanese
3 armour moved from India to French Indo-China Thailand
3 infantry moved from India to 35 Sea Zone
3 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to French Indo-China ThailandCombat - British
Battle in French Indo-China Thailand
British attack with 3 armour and 3 infantry
Japanese defend with 2 armour and 1 factory
British roll dice for 3 armour and 3 infantry in French Indo-China Thailand, round 2 : 4/6 hits
Japanese roll dice for 2 armour in French Indo-China Thailand, round 2 : 2/2 hits
2 infantry owned by the British and 2 armour owned by the Japanese lost in French Indo-China Thailand
British win, taking French Indo-China Thailand from Japanese with 3 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 2 armour
Casualties for British: 2 infantry
Battle in Yunnan
British attack with 1 armour
Japanese defend with 1 bomber
British roll dice for 1 armour in Yunnan, round 2 : 1/1 hits
Japanese roll dice for 1 bomber in Yunnan, round 2 : 0/1 hits
1 bomber owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomberNon Combat Move - British
2 infantry moved from Egypt to Trans-Jordan
2 destroyers moved from 15 Sea Zone to 34 Sea Zone
1 fighter moved from Persia to Poland
1 infantry moved from Finland to 5 Sea Zone
1 artillery and 2 infantry moved from Karelia S.S.R. to 5 Sea Zone
3 armour and 3 fighters moved from Karelia S.S.R. to Poland
3 infantry moved from 5 Sea Zone to Poland
1 artillery moved from 5 Sea Zone to PolandPlace Units - British
1 artillery and 2 infantry placed in Norway
1 armour, 1 artillery and 1 infantry placed in United Kingdom
2 armour placed in Egypt
1 factory placed in IndiaTurn Complete - British
British collect 45 PUs; end with 45 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 50 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for British :
Australia : 1 aaGun
Eastern Canada : 1 armour and 1 infantry
Egypt : 1 aaGun, 2 armour and 1 factory
French Indo-China Thailand : 1 flag, 3 armour, 1 factory and 1 infantry
Finland : 1 flag
India : 1 factory
Libya : 1 flag
Norway : 1 flag, 1 artillery, 1 factory and 2 infantry
Poland : 3 armour, 1 artillery, 4 fighters and 3 infantry
Trans-Jordan : 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
Yunnan : 1 armour
5 Sea Zone : 1 battleship, 2 cruisers and 2 transports
34 Sea Zone : 2 destroyers
36 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 20 / 30
Russians : 32 / 42
Japanese : 29 / 44
British : 45 / 55
Italians : 9 / 10
Chinese : 4 / 0
Americans : 39 / 49Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.700
Median : 2.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.571
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
3 infantry moved from Balkans to Bulgaria Romania
1 fighter moved from Balkans to Bulgaria RomaniaCombat - Italians
Battle in Bulgaria Romania
Italians attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 3 infantry in Bulgaria Romania, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria Romania
Italians win, taking Bulgaria Romania from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 infantry moved from Balkans to Czechoslovakia Hungary
1 armour moved from Italy to Czechoslovakia Hungary
1 infantry moved from Italy to Balkans
4 infantry moved from France to Germany
1 fighter moved from Bulgaria Romania to ItalyPlace Units - Italians
1 artillery and 2 infantry placed in ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs totalTerritory Summary for Italians :
Balkans : 1 infantry
Czechoslovakia Hungary : 1 armour and 1 infantry
Germany : 4 infantry
Italy : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 2 infantry
Bulgaria Romania : 2 infantryProduction/PUs Summary :
Germans : 22 / 30
Russians : 30 / 42
Japanese : 29 / 44
British : 45 / 55
Italians : 9 / 9
Chinese : 4 / 0
Americans : 39 / 49 -
TripleA Move Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Combat Move - Americans
1 infantry moved from Gibraltar to 12 Sea Zone
1 artillery moved from Gibraltar to 12 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 12 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Balkans
1 artillery moved from 14 Sea Zone to Balkans
1 artillery moved from Libya to Egypt
1 infantry moved from Libya to Egypt
1 infantry moved from Morocco Algeria to Libya
1 artillery moved from Morocco Algeria to Libya
2 infantry moved from Borneo to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
Americans take Philippine Islands from Japanese
1 armour, 1 artillery, 2 infantry and 2 transports moved from 46 Sea Zone to 38 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 38 Sea Zone to East Indies -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;Purchase Units - Chinese
Chinese builds 2 units.Combat Move - Americans
1 infantry moved from Gibraltar to 12 Sea Zone
1 artillery moved from Gibraltar to 12 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 12 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Balkans
1 artillery moved from 14 Sea Zone to Balkans
1 artillery moved from Libya to Egypt
1 infantry moved from Libya to Egypt
1 infantry moved from Morocco Algeria to Libya
1 artillery moved from Morocco Algeria to Libya
2 infantry moved from Borneo to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
Americans take Philippine Islands from Japanese
1 armour, 1 artillery, 2 infantry and 2 transports moved from 46 Sea Zone to 38 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 38 Sea Zone to East IndiesCombat - Americans
Americans creates battle in territory 62 Sea Zone
Battle in Balkans
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Balkans, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Balkans, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Balkans, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Balkans
Americans win, taking Balkans from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in East Indies
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in East Indies, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in East Indies, round 2 : 1/2 hits
1 infantry owned by the Americans lost in East Indies
Americans roll dice for 1 armour, 1 artillery and 1 infantry in East Indies, round 3 : 2/3 hits
Japanese roll dice for 2 infantry in East Indies, round 3 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in East Indies
Americans win, taking East Indies from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in 62 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 fighters and 1 submarine
Japanese defend with 1 carrier, 3 destroyers and 2 fighters
Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers and 3 fighters in 62 Sea Zone, round 2 : 5/8 hits
Japanese roll dice for 1 carrier, 3 destroyers and 2 fighters in 62 Sea Zone, round 2 : 1/6 hits
Units damaged: 1 battleship owned by the Americans
1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 1 fighter owned by the Japanese lost in 62 Sea Zone
1 submarine owned by the Americans Submerged
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers and 3 fighters in 62 Sea Zone, round 3 : 4/8 hits
Japanese roll dice for 1 fighter in 62 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in 62 Sea Zone
Americans win with 1 battleship, 2 carriers, 2 cruisers and 2 fighters remaining. Battle score for attacker is 48
Casualties for Japanese: 1 carrier, 3 destroyers and 2 fighters
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Western United States to 56 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 56 Sea Zone to 59 Sea Zone
1 cruiser and 1 destroyer moved from 56 Sea Zone to 59 Sea ZoneCombat Move - Chinese
1 infantry moved from Ningxia to Suiyuan
Chinese take Suiyuan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 56 Sea Zone
2 fighters placed in 56 Sea ZonePlace Units - Chinese
2 infantry placed in Yunnan
Chinese undo move 1.
1 infantry placed in Suiyuan
1 infantry placed in SuiyuanTurn Complete - Chinese
1 unit repaired.Turn Complete - Americans
Americans collect 44 PUs; end with 45 PUs total
Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Americans and Chinese :
Alaska : 1 infantry
Balkans : 1 flag, 1 artillery
Caucasus : 1 bomber
East Indies : 1 armour and 1 artillery
Eastern United States : 1 aaGun and 1 factory
Egypt : 1 artillery and 1 infantry
Hawaiian Islands : 1 infantry
Libya : 1 artillery and 1 infantry
Morocco Algeria : 1 flag
Ningxia : 1 fighter
Philippine Islands : 2 infantry
Suiyuan : 3 infantry
Western United States : 1 aaGun, 1 factory and 1 infantry
14 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
38 Sea Zone : 2 transports
50 Sea Zone : 1 transport
56 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
59 Sea Zone : 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports
62 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 fighters and 1 submarineProduction/PUs Summary :
Germans : 22 / 30
Russians : 30 / 42
Japanese : 22 / 44
British : 49 / 55
Italians : 6 / 9
Chinese : 5 / 0
Americans : 44 / 60Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.641
Median : 4.000
Variance : 0.395
Standard Deviation : 0.628
Total rolls : 39Japanese Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.091
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.556
Median : 3.000
Variance : 1.038
Standard Deviation : 1.019
Total rolls : 27 -
Well I’m ready to call this one. Want to swap sides and start again?
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sounds great. like you I’m going to be gone for the weekend. going camping. I will try to get a game going for us. can I have your email?





