14L G40 Zigg (allies+11) vs A&Aplayer


  • hmm, thought I posted the map and apparently not.  :|


  • I’m going to redo my turn and edit the combats to reflect. In the original I did 6 damage on the SBR, UKR was twol, and I lost the 2 strats . . .

    I’m not sure which would be sadder, losing 2 bombers on the 2nd SBR or not losing any and doing max damage. Check timestamps for the real battles.

    Against a weak opponent, I think I could sustain losing that much air this early and still have a good shot to win. Against a strong opponent like you, well that’s a handicap you really don’t need at all. The frustrating thing is outside of sz110 and perhaps the recent Moscow SBR failure you haven’t really gotten that outstanding of dice. It’s just an extra unit dead outside of the expected norm. But when it’s expensive units like air or tanks, well that’s just painful.  :x

    Come to think of it sz91 would never have happened had sz110 not gone so disastrous for me. Which would’ve meant the sz97 would’ve been stronger and potentially could’ve wiped you out sooner and not given you another round of air killing.  :cry:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                3 bombers moved from Eastern Poland to Russia
                1 fighter moved from Belarus to Russia
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 armour moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Belarus to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 tactical_bomber moved from Belarus to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 3,4,4 and causes: 11 damage to unit: factory_major
                    Bombing raid in Russia causes 11 damage total.
                Battle in Ukraine
                    Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                2 bombers could not land in Vologda and were removed
                2 armour and 1 mech_infantry moved from Belarus to Rostov
                1 infantry moved from Western Ukraine to Bryansk
                3 aaGuns, 3 armour, 5 artilleries and 22 infantry moved from Belarus to Bryansk
                2 infantry moved from Novgorod to Archangel
                2 bombers moved from Russia to Vologda
                3 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
                3 infantry moved from Eastern Poland to Belarus
                1 transport moved from 127 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                2 submarines moved from 109 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to France
                2 fighters moved from Western Germany to Bryansk
                3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                1 bomber and 1 fighter moved from Russia to Rostov
                1 tactical_bomber moved from Ukraine to Rostov
                1 armour moved from Belarus to Bryansk

    Place Units - Germans
                1 bomber and 1 fighter placed in Western Germany
                1 infantry placed in France
                3 artilleries placed in Novgorod
                5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 6
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians repair 2 damage on 1 factory_major; Remaining resources: 25 PUs;
                Russians buy 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 fighters moved from Russia to Vologda
                1 infantry moved from Novosibirsk to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 2 :  0/1 hits
                        Russians roll dice for 2 fighters and 1 infantry in Vologda, round 3 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                    Russians win with 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Vologda to Russia
                2 infantry moved from Samara to Russia
                1 infantry moved from Volgograd to Caucasus
                1 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Olgiy to Timguska
                2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
                2 infantry moved from Dzavhan to Olgiy
                1 armour moved from Iraq to Egypt
                1 submarine moved from 92 Sea Zone to 93 Sea Zone

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 19 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs

    Territory Summary for Russians :

    Yenisey : 2 aaGuns and 18 infantry
        Timguska : 1 infantry
        Olgiy : 1 flag, 2 infantry
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Tsagaan Olom : 1 flag
        Egypt : 1 armour
        Russia : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters and 60 infantry
        Novosibirsk : 2 infantry
        Volgograd : 1 factory_minor
        Caucasus : 1 infantry
        Samara : 1 infantry
        93 Sea Zone : 1 submarine
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 18 / 22
        Japanese : 37 / 49
        Americans : 52 / 77
        Chinese : 6 / 13
        British : 31 / 28
        UK_Pacific : 21 / 15
        Italians : 19 / 19
        ANZAC : 17 / 30
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • @axisandalliesplayer:

    The frustrating thing is outside of sz110 and perhaps the recent Moscow SBR failure you haven’t really gotten that outstanding of dice. It’s just an extra unit dead outside of the expected norm. But when it’s expensive units like air or tanks, well that’s just painful.  :x

    Come to think of it sz91 would never have happened had sz110 not gone so disastrous for me. Which would’ve meant the sz97 would’ve been stronger and potentially could’ve wiped you out sooner and not given you another round of air killing.  :cry:

    You pretty much summed up what I was thinking. That one round of failure in 110 had a lot of repercussions. And that SBR was… special. If it makes you feel any better, you’re stealing luck from my other games for this one :). And a good opponent would’ve split some forces into Tambov last round to prevent that stack in Rostov… was kicking myself as soon as I did it. Still have a long ways to go. Never played against a J4 before, it really sucks as the US :P.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 armour, 4 artilleries and 18 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 armour moved from Manchuria to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 armour moved from Buyant-Uhaa to Ulaanbaatar
                1 infantry moved from Siam to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from 37 Sea Zone to 56 Sea Zone
                1 fighter moved from 37 Sea Zone to Celebes
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 battleship moved from 21 Sea Zone to 35 Sea Zone
                1 battleship moved from 33 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
                1 infantry moved from Hopei to Shensi
                1 cruiser moved from 37 Sea Zone to 20 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                2 bombers moved from Hunan to Shensi
                1 mech_infantry moved from Kiangsi to Kwangtung
                1 mech_infantry moved from Kiangsu to Kwangtung
                1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung
                2 tactical_bombers moved from Jehol to Kwangtung
                1 tactical_bomber moved from Chahar to Shensi
                1 mech_infantry moved from Anhwe to Szechwan
                      Japanese take Szechwan from Chinese
                1 artillery moved from Kweichow to Shensi
                1 armour moved from Manchuria to Central Mongolia
                      Japanese take Central Mongolia from Russians


  • I posted the CM because I realized I wanted to change my buy; dice have yet to be rolled.

    arm -> mech +2IPC
    lose ss & dd +14IPC
    add cv -16IPC

    Also I want to edit a cruiser out of sz20 to go to sz6 and 1 bb less in sz35 to go to sz6. If in either terr their support shot is the deciding shot in killing you in 1 rd, I will continue rolling the battle on the forum and edit any different results accordingly.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 armour, 4 artilleries and 18 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 armour moved from Manchuria to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 armour moved from Buyant-Uhaa to Ulaanbaatar
                1 infantry moved from Siam to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from 37 Sea Zone to 56 Sea Zone
                1 fighter moved from 37 Sea Zone to Celebes
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 battleship moved from 21 Sea Zone to 35 Sea Zone
                1 battleship moved from 33 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
                1 infantry moved from Hopei to Shensi
                1 cruiser moved from 37 Sea Zone to 20 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                2 bombers moved from Hunan to Shensi
                1 mech_infantry moved from Kiangsi to Kwangtung
                1 mech_infantry moved from Kiangsu to Kwangtung
                1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung
                2 tactical_bombers moved from Jehol to Kwangtung
                1 tactical_bomber moved from Chahar to Shensi
                1 mech_infantry moved from Anhwe to Szechwan
                      Japanese take Szechwan from Chinese
                1 artillery moved from Kweichow to Shensi
                1 armour moved from Manchuria to Central Mongolia
                      Japanese take Central Mongolia from Russians

    Combat - Japanese
                Battle in Borneo
                Battle in Shensi
                    Japanese attack with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win, taking Borneo from UK_Pacific, taking Shensi from Chinese with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Celebes
                    Japanese attack with 1 fighter and 2 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Celebes from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 56 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 cruiser moved from 20 Sea Zone to 6 Sea Zone
                EDIT: 1 battleship moved from 35 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 carrier moved from 21 Sea Zone to 35 Sea Zone
                1 fighter moved from 21 Sea Zone to Caroline Islands
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 carrier moved from 33 Sea Zone to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to Caroline Islands
                1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 carrier moved from 37 Sea Zone to 44 Sea Zone
                1 fighter moved from 56 Sea Zone to 44 Sea Zone
                1 fighter moved from Celebes to 44 Sea Zone
                2 destroyers moved from 37 Sea Zone to 35 Sea Zone
                1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                1 armour moved from Manchuria to Anhwe
                1 fighter and 1 tactical_bomber moved from Jehol to Japan
                1 fighter moved from Chahar to Japan
                1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
                2 tactical_bombers moved from Kwangtung to Kiangsi
                1 artillery and 1 infantry moved from Hunan to Anhwe
                1 artillery and 1 infantry moved from Kwangsi to Kiangsi
                2 infantry moved from Kiangsu to Anhwe
                1 tactical_bomber moved from Shensi to Chahar
                2 bombers moved from Shensi to Anhwe
                2 infantry moved from Amur to Buryatia
                1 aaGun moved from Buryatia to Yakut S.S.R.
                2 aaGuns moved from Korea to Manchuria
                2 infantry moved from Korea to Manchuria
                2 bombers moved from Anhwe to Chahar

    Place Units - Japanese
                2 infantry and 1 mech_infantry placed in Kiangsu
                1 armour and 1 mech_infantry placed in Manchuria
                2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Manchuria: 1 armour
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
                EDIT: Adding units owned by Japanese to Manchuria: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 52 PUs total


  • Cruisers both missed, so that’s a non issue. One of the bbs got a hit (should’ve specified which bb shot wouldn’t count) but I got 3 hits from the ground/air units involved. So that too was not an issue.

    A J4 does crimp USA’s options, but it really hurts Japan as well. My thought was the Japanese would really help Germany cut Russia down to size. But I’m not sure how that’ll end up working out with the losses the Luftwaffe’s sustained. You hereby have my permission to use all your luck elsewhere and henceforth get bad luck! Lord knows I can use it.

    And I found the game that my luck seems to have found itself, check out my game against hobo. Eerily similar in the 1st round. I won sz111 vs your sz110. But similarities include parts of the RN surviving, German air losses, and a Japanese invasion of Russia. I went a different route than you because of differences in bids and which part of the RN/RAF survived (had to give up hitting sz97).

    I know I’ve complained about the dice. But that’s my coping mechanism and I can also recognize when my opponent suffers. (Iraq here and sz111 vs hobo)  :wink:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                    Italians defend with 1 harbour and 1 infantry
                        Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Gibraltar, round 2 :  2/4 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 16 Sea Zone to Hawaiian Islands
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 54 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 carrier, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters, 4 infantry, 3 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone
                2 artilleries and 4 infantry moved from 54 Sea Zone to Queensland
                1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 infantry placed in Central United States
                1 fighter placed in Western United States
                1 fighter placed in Eastern United States
                1 carrier and 2 transports placed in 101 Sea Zone
                1 destroyer and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Queensland : 2 artilleries and 4 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Hawaiian Islands : 1 airfield, 1 bomber, 1 fighter and 1 harbour
        Midway : 1 airfield
        26 Sea Zone : 1 carrier and 2 submarines
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 destroyer and 2 submarines
        16 Sea Zone : 1 submarine
        54 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports
        Central United States : 1 factory_major, 2 infantry and 2 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Gibraltar : 1 armour, 2 infantry and 1 mech_infantry
        86 Sea Zone : 2 transports
        101 Sea Zone : 1 carrier and 2 transports
        Brazil : 1 flag, 3 infantry and 1 mech_infantry
        91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 transports

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 17 / 22
        Japanese : 52 / 52
        Americans : 52 / 73
        Chinese : 4 / 13
        British : 31 / 28
        UK_Pacific : 14 / 15
        Italians : 19 / 19
        ANZAC : 14 / 30
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                2 infantry moved from Sikang to Szechwan
                1 fighter moved from Sikang to Szechwan
                1 infantry moved from Yunnan to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 :  1/4 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                7 infantry moved from Yunnan to Kweichow
                1 fighter moved from Szechwan to Yunnan

    Place Units - Chinese
                4 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Yunnan : 1 fighter
        Kweichow : 12 infantry
        Hunan : 1 infantry
        Szechwan : 3 infantry

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 17 / 22
        Japanese : 48 / 52
        Americans : 52 / 73
        Chinese : 8 / 15
        British : 31 / 28
        UK_Pacific : 14 / 15
        Italians : 19 / 19
        ANZAC : 14 / 30
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 3 artilleries and 5 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Egypt to Ukraine

    Combat - British
                British creates battle in territory 106 Sea Zone
                Strategic bombing raid in Ukraine
                        AA fire in Ukraine :  0/1 hits
                    Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.

    Non Combat Move - British
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 artillery moved from Burma to Yunnan
                3 infantry moved from Burma to Yunnan
                7 infantry moved from India to Burma
                1 infantry moved from Burma to Yunnan
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 fighter moved from Morocco to Malta
                1 fighter moved from United Kingdom to Morocco
                1 bomber moved from Ukraine to Northwest Persia
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Persia to Egypt
                1 tactical_bomber moved from Persia to Northwest Persia
                1 fighter moved from Russia to Northwest Persia
                1 fighter moved from Russia to Northwest Persia
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from Burma to Yunnan
                3 infantry moved from Yunnan to Szechwan
                2 aaGuns, 2 artilleries and 11 infantry moved from Yunnan to Kweichow

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 artillery and 2 infantry placed in Egypt
                1 artillery and 1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 5 infantry

    Territory Summary for British and UK_Pacific :

    Yunnan : 1 artillery and 5 infantry
        Kweichow : 2 aaGuns, 2 artilleries and 11 infantry
        Szechwan : 3 infantry
        Burma : 1 aaGun and 8 infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 5 infantry
        Malaya : 1 harbour
        Sumatra : 1 flag, 1 infantry
        26 Sea Zone : 1 battleship
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Trans-Jordan : 2 artilleries and 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun, 1 fighter and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
        Morocco : 2 fighters and 1 infantry
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Iraq : 1 armour and 1 mech_infantry
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 transport
        Northwest Persia : 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
        Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        98 Sea Zone : 1 submarine
        91 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 17 / 22
        Japanese : 48 / 52
        Americans : 52 / 73
        Chinese : 8 / 15
        British : 31 / 37
        UK_Pacific : 14 / 14
        Italians : 19 / 19
        ANZAC : 14 / 30
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • @axisandalliesplayer:

    Cruisers both missed, so that’s a non issue. One of the bbs got a hit (should’ve specified which bb shot wouldn’t count) but I got 3 hits from the ground/air units involved. So that too was not an issue.

    A J4 does crimp USA’s options, but it really hurts Japan as well. My thought was the Japanese would really help Germany cut Russia down to size. But I’m not sure how that’ll end up working out with the losses the Luftwaffe’s sustained. You hereby have my permission to use all your luck elsewhere and henceforth get bad luck! Lord knows I can use it.

    And I found the game that my luck seems to have found itself, check out my game against hobo. Eerily similar in the 1st round. I won sz111 vs your sz110. But similarities include parts of the RN surviving, German air losses, and a Japanese invasion of Russia. I went a different route than you because of differences in bids and which part of the RN/RAF survived (had to give up hitting sz97).

    I know I’ve complained about the dice. But that’s my coping mechanism and I can also recognize when my opponent suffers. (Iraq here and sz111 vs hobo)  :wink:

    Complain all you like :). I do the same thing and you’ve been completely justified this game :P.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                4 infantry moved from Bulgaria to Greece
                1 bomber and 1 fighter moved from Southern Italy to Greece

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 bomber, 1 fighter and 4 infantry
                    Neutral_Allies defend with 4 infantry
                    Italians win, taking Greece from Neutral_Allies with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                1 infantry moved from Tunisia to Libya
                2 aaGuns moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to France
                1 artillery and 2 infantry moved from Northern Italy to Southern Italy
                1 artillery moved from Northern Italy to France
                1 mech_infantry moved from Yugoslavia to France
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                1 bomber and 1 fighter moved from Greece to Southern Italy

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
                Italians collect 19 PUs (2 lost to blockades); end with 19 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 41 Sea Zone to 43 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland
                1 submarine moved from 30 Sea Zone to 54 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 78 Sea Zone to 39 Sea Zone
                2 infantry moved from Iraq to Northwest Persia
                1 fighter moved from Persia to Northwest Persia
                1 fighter moved from India to Northwest Persia
                1 fighter moved from Burma to India
                1 submarine moved from 60 Sea Zone to 58 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Burma : 1 infantry
        India : 1 fighter
        Queensland : 1 airfield, 1 fighter and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 destroyer
        39 Sea Zone : 1 submarine
        26 Sea Zone : 1 cruiser
        58 Sea Zone : 1 submarine
        54 Sea Zone : 2 submarines
        62 Sea Zone : 1 transport
        Northwest Persia : 2 fighters and 2 infantry

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 17 / 22
        Japanese : 48 / 52
        Americans : 52 / 73
        Chinese : 8 / 15
        British : 31 / 37
        UK_Pacific : 14 / 14
        Italians : 21 / 19
        ANZAC : 14 / 27
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Algeria to Tunisia
                      French take Tunisia from Italians

    Combat - French

    Non Combat Move - French
                1 fighter moved from Malta to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Iraq to Northwest Persia

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 fighter and 1 infantry
        United Kingdom : 2 infantry
        Morocco : 1 infantry
        Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
        Tunisia : 1 infantry
        Northwest Persia : 1 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 17 / 22
        Japanese : 48 / 52
        Americans : 52 / 73
        Chinese : 8 / 15
        British : 31 / 37
        UK_Pacific : 14 / 14
        Italians : 20 / 19
        ANZAC : 14 / 27
        French : 12 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 53 PUs;
                Germans buy 1 armour, 4 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Rostov to Russia
                1 bomber moved from Western Germany to Russia
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Bryansk to Caucasus
                1 tactical_bomber moved from Rostov to Caucasus
                2 mech_infantrys moved from Bryansk to Caucasus
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Volgograd
                      Germans take Volgograd from Russians
                1 fighter moved from Rostov to Caucasus


  • It’ll take more than a couple lost bombers to make me gun shy. Need intercept orders for Moscow.


  • No intercept.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 53 PUs;
                Germans buy 1 armour, 4 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Rostov to Russia
                1 bomber moved from Western Germany to Russia
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Bryansk to Caucasus
                1 tactical_bomber moved from Rostov to Caucasus
                2 mech_infantrys moved from Bryansk to Caucasus
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Volgograd
                      Germans take Volgograd from Russians
                1 fighter moved from Rostov to Caucasus

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 3 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Russia causes 6 damage total.
                Battle in Caucasus
                    Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
                1 bomber and 1 fighter moved from Russia to Bryansk
                1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
                3 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
                3 infantry moved from Belarus to Bryansk
                3 artilleries moved from Novgorod to Belarus
                3 mech_infantrys moved from Germany to Romania
                2 mech_infantrys moved from Germany to Eastern Poland
                1 artillery and 1 infantry moved from Norway to Finland
                1 tactical_bomber moved from Southern Italy to Western Germany
                6 armour and 3 mech_infantrys moved from Bryansk to Caucasus
                1 armour and 1 mech_infantry moved from Rostov to Volgograd
                1 armour moved from Rostov to Caucasus
                1 armour moved from Bryansk to Volgograd

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in France
                1 fighter and 2 infantry placed in Western Germany
                1 armour placed in Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs

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