2d6<=3: 4, 4; Hits: 0
2d6<=1: 5, 4; Hits: 0
1d6<=4: 2; Hits: 1
14L G40 Zigg (allies+11) vs A&Aplayer
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In case you can check the site but not DL.
I have 1ftr escorting 3 strat bombers hitting Moscow. You have 2 Russian and 2 British fighters that could intercept. If you do intercept, would it be safe to assume you’d lose the brits over the Russians?
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Doh, I need a intercept decision in Moscow. :|
Haha, well enjoy your con and I’ll see you around sometime come Monday.
Well, they were just Italians. They only count as half units anyway :P. Would’ve liked Germans better :).
I think my Italians would resent that. But between you and me, I expected to lose at least 1 air and figured the Germans have bled enough. Was really hoping that it would be one or even better zeo, but I guess I should always figure on the extra casualties in this game. :cry:
Well, I was going to go until I woke up and had my front tire slit… sigh, helluva day. Anyways, no intercept.
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Probably those irate Italian pilots you insulted earlier. :evil:
And I was living in a house with several roommates and one of them had a stalker ex-BF. Needless to say over a 2 month period we had 9 tires slashed; 4 mine, 3 for another guy, and 2 for another guy. Never could prove it was him either.
Bleh, tire slashers deserve a swift kick in the nuts by both Jet Li and Chuck Norris!. I hope it wasn’t sidewall damage!
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Of course . . . two bombers get shot down. :cry:
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I’m not trying to take anything away from you, but when I lose (likely to happen unless the dice really start loving on me) I think that the dice will have played a huge role in it.
11 axis aircraft dead in the first 4 rounds of the war and all of them on the European side of things. Germany has bought 6 aircraft and yet they’re down to 9 fighters and bombers. I expect to lose some aircraft in the various attacks but 11 is getting a little ridiculous in 4 rounds of combat. :oops:
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hmm, thought I posted the map and apparently not. :|
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I’m going to redo my turn and edit the combats to reflect. In the original I did 6 damage on the SBR, UKR was twol, and I lost the 2 strats . . .
I’m not sure which would be sadder, losing 2 bombers on the 2nd SBR or not losing any and doing max damage. Check timestamps for the real battles.
Against a weak opponent, I think I could sustain losing that much air this early and still have a good shot to win. Against a strong opponent like you, well that’s a handicap you really don’t need at all. The frustrating thing is outside of sz110 and perhaps the recent Moscow SBR failure you haven’t really gotten that outstanding of dice. It’s just an extra unit dead outside of the expected norm. But when it’s expensive units like air or tanks, well that’s just painful. :x
Come to think of it sz91 would never have happened had sz110 not gone so disastrous for me. Which would’ve meant the sz97 would’ve been stronger and potentially could’ve wiped you out sooner and not given you another round of air killing. :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
3 bombers moved from Eastern Poland to Russia
1 fighter moved from Belarus to Russia
1 mech_infantry moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 tactical_bomber moved from Belarus to Ukraine
1 mech_infantry moved from Eastern Poland to UkraineCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,4,4 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Ukraine
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 bombers could not land in Vologda and were removed
2 armour and 1 mech_infantry moved from Belarus to Rostov
1 infantry moved from Western Ukraine to Bryansk
3 aaGuns, 3 armour, 5 artilleries and 22 infantry moved from Belarus to Bryansk
2 infantry moved from Novgorod to Archangel
2 bombers moved from Russia to Vologda
3 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
3 infantry moved from Eastern Poland to Belarus
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 submarines moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to France
2 fighters moved from Western Germany to Bryansk
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 bomber and 1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Ukraine to Rostov
1 armour moved from Belarus to BryanskPlace Units - Germans
1 bomber and 1 fighter placed in Western Germany
1 infantry placed in France
3 artilleries placed in Novgorod
5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 6
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair 2 damage on 1 factory_major; Remaining resources: 25 PUs;
Russians buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 fighters moved from Russia to Vologda
1 infantry moved from Novosibirsk to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 3 : 2/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Vologda to Russia
2 infantry moved from Samara to Russia
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Volgograd to Samara
1 infantry moved from Olgiy to Timguska
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Dzavhan to Olgiy
1 armour moved from Iraq to Egypt
1 submarine moved from 92 Sea Zone to 93 Sea ZonePlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUsTerritory Summary for Russians :
Yenisey : 2 aaGuns and 18 infantry
Timguska : 1 infantry
Olgiy : 1 flag, 2 infantry
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
Egypt : 1 armour
Russia : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters and 60 infantry
Novosibirsk : 2 infantry
Volgograd : 1 factory_minor
Caucasus : 1 infantry
Samara : 1 infantry
93 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 59
Russians : 18 / 22
Japanese : 37 / 49
Americans : 52 / 77
Chinese : 6 / 13
British : 31 / 28
UK_Pacific : 21 / 15
Italians : 19 / 19
ANZAC : 17 / 30
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
The frustrating thing is outside of sz110 and perhaps the recent Moscow SBR failure you haven’t really gotten that outstanding of dice. It’s just an extra unit dead outside of the expected norm. But when it’s expensive units like air or tanks, well that’s just painful. :x
Come to think of it sz91 would never have happened had sz110 not gone so disastrous for me. Which would’ve meant the sz97 would’ve been stronger and potentially could’ve wiped you out sooner and not given you another round of air killing. :cry:
You pretty much summed up what I was thinking. That one round of failure in 110 had a lot of repercussions. And that SBR was… special. If it makes you feel any better, you’re stealing luck from my other games for this one :). And a good opponent would’ve split some forces into Tambov last round to prevent that stack in Rostov… was kicking myself as soon as I did it. Still have a long ways to go. Never played against a J4 before, it really sucks as the US :P.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 armour, 4 artilleries and 18 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 37 Sea Zone to 56 Sea Zone
1 fighter moved from 37 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 21 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 infantry moved from Hopei to Shensi
1 cruiser moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from Hunan to Shensi
1 mech_infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung
2 tactical_bombers moved from Jehol to Kwangtung
1 tactical_bomber moved from Chahar to Shensi
1 mech_infantry moved from Anhwe to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Kweichow to Shensi
1 armour moved from Manchuria to Central Mongolia
Japanese take Central Mongolia from Russians -
I posted the CM because I realized I wanted to change my buy; dice have yet to be rolled.
arm -> mech +2IPC
lose ss & dd +14IPC
add cv -16IPCAlso I want to edit a cruiser out of sz20 to go to sz6 and 1 bb less in sz35 to go to sz6. If in either terr their support shot is the deciding shot in killing you in 1 rd, I will continue rolling the battle on the forum and edit any different results accordingly.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 4 artilleries and 18 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 37 Sea Zone to 56 Sea Zone
1 fighter moved from 37 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 21 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 infantry moved from Hopei to Shensi
1 cruiser moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from Hunan to Shensi
1 mech_infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung
2 tactical_bombers moved from Jehol to Kwangtung
1 tactical_bomber moved from Chahar to Shensi
1 mech_infantry moved from Anhwe to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Kweichow to Shensi
1 armour moved from Manchuria to Central Mongolia
Japanese take Central Mongolia from RussiansCombat - Japanese
Battle in Borneo
Battle in Shensi
Japanese attack with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Borneo from UK_Pacific, taking Shensi from Chinese with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Celebes
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 cruiser moved from 20 Sea Zone to 6 Sea Zone
EDIT: 1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from 21 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 33 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Caroline Islands
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from 56 Sea Zone to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
2 destroyers moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 armour moved from Manchuria to Anhwe
1 fighter and 1 tactical_bomber moved from Jehol to Japan
1 fighter moved from Chahar to Japan
1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
2 tactical_bombers moved from Kwangtung to Kiangsi
1 artillery and 1 infantry moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Kwangsi to Kiangsi
2 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Shensi to Chahar
2 bombers moved from Shensi to Anhwe
2 infantry moved from Amur to Buryatia
1 aaGun moved from Buryatia to Yakut S.S.R.
2 aaGuns moved from Korea to Manchuria
2 infantry moved from Korea to Manchuria
2 bombers moved from Anhwe to ChaharPlace Units - Japanese
2 infantry and 1 mech_infantry placed in Kiangsu
1 armour and 1 mech_infantry placed in Manchuria
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 armour
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to Manchuria: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total -
Cruisers both missed, so that’s a non issue. One of the bbs got a hit (should’ve specified which bb shot wouldn’t count) but I got 3 hits from the ground/air units involved. So that too was not an issue.
A J4 does crimp USA’s options, but it really hurts Japan as well. My thought was the Japanese would really help Germany cut Russia down to size. But I’m not sure how that’ll end up working out with the losses the Luftwaffe’s sustained. You hereby have my permission to use all your luck elsewhere and henceforth get bad luck! Lord knows I can use it.
And I found the game that my luck seems to have found itself, check out my game against hobo. Eerily similar in the 1st round. I won sz111 vs your sz110. But similarities include parts of the RN surviving, German air losses, and a Japanese invasion of Russia. I went a different route than you because of differences in bids and which part of the RN/RAF survived (had to give up hitting sz97).
I know I’ve complained about the dice. But that’s my coping mechanism and I can also recognize when my opponent suffers. (Iraq here and sz111 vs hobo) :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters, 4 infantry, 3 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 4 infantry moved from 54 Sea Zone to Queensland
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 infantry placed in Central United States
1 fighter placed in Western United States
1 fighter placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Queensland : 2 artilleries and 4 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 airfield, 1 bomber, 1 fighter and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 carrier and 2 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 2 submarines
16 Sea Zone : 1 submarine
54 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports
Central United States : 1 factory_major, 2 infantry and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 1 armour, 2 infantry and 1 mech_infantry
86 Sea Zone : 2 transports
101 Sea Zone : 1 carrier and 2 transports
Brazil : 1 flag, 3 infantry and 1 mech_infantry
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 49 / 59
Russians : 17 / 22
Japanese : 52 / 52
Americans : 52 / 73
Chinese : 4 / 13
British : 31 / 28
UK_Pacific : 14 / 15
Italians : 19 / 19
ANZAC : 14 / 30
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
1 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
7 infantry moved from Yunnan to Kweichow
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Kwangsi : 1 infantry
Yunnan : 1 fighter
Kweichow : 12 infantry
Hunan : 1 infantry
Szechwan : 3 infantryProduction/PUs Summary :
Germans : 49 / 59
Russians : 17 / 22
Japanese : 48 / 52
Americans : 52 / 73
Chinese : 8 / 15
British : 31 / 28
UK_Pacific : 14 / 15
Italians : 19 / 19
ANZAC : 14 / 30
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 artilleries and 5 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Egypt to UkraineCombat - British
British creates battle in territory 106 Sea Zone
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.Non Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery moved from Burma to Yunnan
3 infantry moved from Burma to Yunnan
7 infantry moved from India to Burma
1 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Morocco to Malta
1 fighter moved from United Kingdom to Morocco
1 bomber moved from Ukraine to Northwest Persia
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Persia to Egypt
1 tactical_bomber moved from Persia to Northwest Persia
1 fighter moved from Russia to Northwest Persia
1 fighter moved from Russia to Northwest Persia
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Burma to Yunnan
3 infantry moved from Yunnan to Szechwan
2 aaGuns, 2 artilleries and 11 infantry moved from Yunnan to KweichowPlace Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 5 infantryTerritory Summary for British and UK_Pacific :
Yunnan : 1 artillery and 5 infantry
Kweichow : 2 aaGuns, 2 artilleries and 11 infantry
Szechwan : 3 infantry
Burma : 1 aaGun and 8 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Malaya : 1 harbour
Sumatra : 1 flag, 1 infantry
26 Sea Zone : 1 battleship
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Trans-Jordan : 2 artilleries and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun, 1 fighter and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Morocco : 2 fighters and 1 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 armour and 1 mech_infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Northwest Persia : 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
98 Sea Zone : 1 submarine
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 49 / 59
Russians : 17 / 22
Japanese : 48 / 52
Americans : 52 / 73
Chinese : 8 / 15
British : 31 / 37
UK_Pacific : 14 / 14
Italians : 19 / 19
ANZAC : 14 / 30
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Cruisers both missed, so that’s a non issue. One of the bbs got a hit (should’ve specified which bb shot wouldn’t count) but I got 3 hits from the ground/air units involved. So that too was not an issue.
A J4 does crimp USA’s options, but it really hurts Japan as well. My thought was the Japanese would really help Germany cut Russia down to size. But I’m not sure how that’ll end up working out with the losses the Luftwaffe’s sustained. You hereby have my permission to use all your luck elsewhere and henceforth get bad luck! Lord knows I can use it.
And I found the game that my luck seems to have found itself, check out my game against hobo. Eerily similar in the 1st round. I won sz111 vs your sz110. But similarities include parts of the RN surviving, German air losses, and a Japanese invasion of Russia. I went a different route than you because of differences in bids and which part of the RN/RAF survived (had to give up hitting sz97).
I know I’ve complained about the dice. But that’s my coping mechanism and I can also recognize when my opponent suffers. (Iraq here and sz111 vs hobo) :wink:
Complain all you like :). I do the same thing and you’ve been completely justified this game :P.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Bulgaria to Greece
1 bomber and 1 fighter moved from Southern Italy to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 bomber, 1 fighter and 4 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
2 aaGuns moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to France
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to France
1 mech_infantry moved from Yugoslavia to France
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 bomber and 1 fighter moved from Greece to Southern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Italians collect 19 PUs (2 lost to blockades); end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 41 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 78 Sea Zone to 39 Sea Zone
2 infantry moved from Iraq to Northwest Persia
1 fighter moved from Persia to Northwest Persia
1 fighter moved from India to Northwest Persia
1 fighter moved from Burma to India
1 submarine moved from 60 Sea Zone to 58 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Burma : 1 infantry
India : 1 fighter
Queensland : 1 airfield, 1 fighter and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 destroyer
39 Sea Zone : 1 submarine
26 Sea Zone : 1 cruiser
58 Sea Zone : 1 submarine
54 Sea Zone : 2 submarines
62 Sea Zone : 1 transport
Northwest Persia : 2 fighters and 2 infantryProduction/PUs Summary :
Germans : 49 / 59
Russians : 17 / 22
Japanese : 48 / 52
Americans : 52 / 73
Chinese : 8 / 15
British : 31 / 37
UK_Pacific : 14 / 14
Italians : 21 / 19
ANZAC : 14 / 27
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0