4d6<=2: 3, 1, 1, 4; Hits: 2
14L G40 Zigg (allies+11) vs A&Aplayer
-
I have to take a look at what you did on the map, but one of the reasons I put my subs where I did was for the kamis. At the very least I was hoping to dissuade you from going after it! Obviously that didn’t work and I’m probably just going to save the kamis for later. But I can’t say for sure before I see what the CMs were.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Belarus to Rostov
Italians take Bryansk from Russians
Italians take Rostov from Russians
1 armour moved from Eastern Poland to Bryansk
1 bomber and 3 fighters moved from Southern Italy to 93 Sea Zone
1 armour and 1 mech_infantry moved from Libya to Tunisia
1 infantry moved from Libya to TunisiaCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber and 3 fighters
British defend with 2 cruisers and 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 2 cruisers and 1 destroyer
Casualties for Italians: 2 fighters
Battle in Tunisia
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians win, taking Tunisia from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from 93 Sea Zone to Southern Italy
1 aaGun, 1 artillery and 1 infantry moved from Southern France to Northern Italy
2 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Romania to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total -
Sheesh apparently your units really don’t like axis air.
I decided no to the kamis and I made that decision before I saw the sub got a hit. :-D
And I meant to move that art in Libya to join the army in Tobruk. I can edit it on Germany’s turn, just figured I’d put it out that that’s were he’s supposed to be before Aussies/France go.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 3 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Italians to Tobruk: 1 artillery
EDIT: Removing units owned by Italians from Libya: 1 artillery
EDIT: Turning off Edit Mode
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 fighter moved from India to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 4 : 2/3 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Burma
1 fighter moved from India to Persia
1 fighter moved from 41 Sea Zone to India
1 submarine moved from 57 Sea Zone to 78 Sea Zone
1 transport moved from 44 Sea Zone to 56 Sea Zone
1 submarine moved from 62 Sea Zone to 30 Sea Zone
1 submarine moved from 62 Sea Zone to 60 Sea Zone
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for ANZAC :
Burma : 1 fighter and 1 infantry
India : 1 fighter
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
41 Sea Zone : 1 flag, 1 destroyer
30 Sea Zone : 1 submarine
26 Sea Zone : 1 cruiser
56 Sea Zone : 1 transport
62 Sea Zone : 1 submarine
60 Sea Zone : 1 submarine
Iraq : 2 infantry
Persia : 1 fighter
78 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 57
Russians : 22 / 29
Japanese : 37 / 49
Americans : 52 / 77
Chinese : 6 / 13
British : 31 / 28
UK_Pacific : 21 / 15
Italians : 19 / 19
ANZAC : 17 / 30
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Non Combat Move - French
1 infantry moved from Morocco to Algeria
1 fighter moved from Morocco to Malta
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
Territory Summary for French :
Malta : 1 fighter
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
Algeria : 1 infantry
Iraq : 1 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 45 / 57
Russians : 22 / 29
Japanese : 37 / 49
Americans : 52 / 77
Chinese : 6 / 13
British : 31 / 28
UK_Pacific : 21 / 15
Italians : 19 / 19
ANZAC : 17 / 30
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Sheesh apparently your units really don’t like axis air.
I decided no to the kamis and I made that decision before I saw the sub got a hit. :-D
And I meant to move that art in Libya to join the army in Tobruk. I can edit it on Germany’s turn, just figured I’d put it out that that’s were he’s supposed to be before Aussies/France go.
Well, they were just Italians. They only count as half units anyway :P. Would’ve liked Germans better :).
Also, I’m going to be out for a couple days. Got a con to go get destroyed at :P. Should be back by Monday.
-
Sheesh apparently your units really don’t like axis air.
I decided no to the kamis and I made that decision before I saw the sub got a hit. :-D
And I meant to move that art in Libya to join the army in Tobruk. I can edit it on Germany’s turn, just figured I’d put it out that that’s were he’s supposed to be before Aussies/France go.
Well, they were just Italians. They only count as half units anyway :P. Would’ve liked Germans better :).
Also, I’m going to be out for a couple days. Got a con to go get destroyed at :P. Should be back by Monday.
Which con are you going to?
I need a con soon! -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
3 bombers moved from Eastern Poland to Russia
1 fighter moved from Belarus to Russia
1 mech_infantry moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 tactical_bomber moved from Belarus to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine -
Doh, I need a intercept decision in Moscow. :|
Haha, well enjoy your con and I’ll see you around sometime come Monday.
Well, they were just Italians. They only count as half units anyway :P. Would’ve liked Germans better :).
I think my Italians would resent that. But between you and me, I expected to lose at least 1 air and figured the Germans have bled enough. Was really hoping that it would be one or even better zeo, but I guess I should always figure on the extra casualties in this game. :cry:
-
*zero
-
In case you can check the site but not DL.
I have 1ftr escorting 3 strat bombers hitting Moscow. You have 2 Russian and 2 British fighters that could intercept. If you do intercept, would it be safe to assume you’d lose the brits over the Russians?
-
Doh, I need a intercept decision in Moscow. :|
Haha, well enjoy your con and I’ll see you around sometime come Monday.
Well, they were just Italians. They only count as half units anyway :P. Would’ve liked Germans better :).
I think my Italians would resent that. But between you and me, I expected to lose at least 1 air and figured the Germans have bled enough. Was really hoping that it would be one or even better zeo, but I guess I should always figure on the extra casualties in this game. :cry:
Well, I was going to go until I woke up and had my front tire slit… sigh, helluva day. Anyways, no intercept.
-
Probably those irate Italian pilots you insulted earlier. :evil:
And I was living in a house with several roommates and one of them had a stalker ex-BF. Needless to say over a 2 month period we had 9 tires slashed; 4 mine, 3 for another guy, and 2 for another guy. Never could prove it was him either.
Bleh, tire slashers deserve a swift kick in the nuts by both Jet Li and Chuck Norris!. I hope it wasn’t sidewall damage!
-
Of course . . . two bombers get shot down. :cry:
-
I’m not trying to take anything away from you, but when I lose (likely to happen unless the dice really start loving on me) I think that the dice will have played a huge role in it.
11 axis aircraft dead in the first 4 rounds of the war and all of them on the European side of things. Germany has bought 6 aircraft and yet they’re down to 9 fighters and bombers. I expect to lose some aircraft in the various attacks but 11 is getting a little ridiculous in 4 rounds of combat. :oops:
-
hmm, thought I posted the map and apparently not. :|
-
I’m going to redo my turn and edit the combats to reflect. In the original I did 6 damage on the SBR, UKR was twol, and I lost the 2 strats . . .
I’m not sure which would be sadder, losing 2 bombers on the 2nd SBR or not losing any and doing max damage. Check timestamps for the real battles.
Against a weak opponent, I think I could sustain losing that much air this early and still have a good shot to win. Against a strong opponent like you, well that’s a handicap you really don’t need at all. The frustrating thing is outside of sz110 and perhaps the recent Moscow SBR failure you haven’t really gotten that outstanding of dice. It’s just an extra unit dead outside of the expected norm. But when it’s expensive units like air or tanks, well that’s just painful. :x
Come to think of it sz91 would never have happened had sz110 not gone so disastrous for me. Which would’ve meant the sz97 would’ve been stronger and potentially could’ve wiped you out sooner and not given you another round of air killing. :cry:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
3 bombers moved from Eastern Poland to Russia
1 fighter moved from Belarus to Russia
1 mech_infantry moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 tactical_bomber moved from Belarus to Ukraine
1 mech_infantry moved from Eastern Poland to UkraineCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,4,4 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Ukraine
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 bombers could not land in Vologda and were removed
2 armour and 1 mech_infantry moved from Belarus to Rostov
1 infantry moved from Western Ukraine to Bryansk
3 aaGuns, 3 armour, 5 artilleries and 22 infantry moved from Belarus to Bryansk
2 infantry moved from Novgorod to Archangel
2 bombers moved from Russia to Vologda
3 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
3 infantry moved from Eastern Poland to Belarus
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 submarines moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to France
2 fighters moved from Western Germany to Bryansk
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 bomber and 1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Ukraine to Rostov
1 armour moved from Belarus to BryanskPlace Units - Germans
1 bomber and 1 fighter placed in Western Germany
1 infantry placed in France
3 artilleries placed in Novgorod
5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 6
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair 2 damage on 1 factory_major; Remaining resources: 25 PUs;
Russians buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 fighters moved from Russia to Vologda
1 infantry moved from Novosibirsk to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 3 : 2/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Vologda to Russia
2 infantry moved from Samara to Russia
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Volgograd to Samara
1 infantry moved from Olgiy to Timguska
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Dzavhan to Olgiy
1 armour moved from Iraq to Egypt
1 submarine moved from 92 Sea Zone to 93 Sea ZonePlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUsTerritory Summary for Russians :
Yenisey : 2 aaGuns and 18 infantry
Timguska : 1 infantry
Olgiy : 1 flag, 2 infantry
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
Egypt : 1 armour
Russia : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters and 60 infantry
Novosibirsk : 2 infantry
Volgograd : 1 factory_minor
Caucasus : 1 infantry
Samara : 1 infantry
93 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 59
Russians : 18 / 22
Japanese : 37 / 49
Americans : 52 / 77
Chinese : 6 / 13
British : 31 / 28
UK_Pacific : 21 / 15
Italians : 19 / 19
ANZAC : 17 / 30
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
The frustrating thing is outside of sz110 and perhaps the recent Moscow SBR failure you haven’t really gotten that outstanding of dice. It’s just an extra unit dead outside of the expected norm. But when it’s expensive units like air or tanks, well that’s just painful. :x
Come to think of it sz91 would never have happened had sz110 not gone so disastrous for me. Which would’ve meant the sz97 would’ve been stronger and potentially could’ve wiped you out sooner and not given you another round of air killing. :cry:
You pretty much summed up what I was thinking. That one round of failure in 110 had a lot of repercussions. And that SBR was… special. If it makes you feel any better, you’re stealing luck from my other games for this one :). And a good opponent would’ve split some forces into Tambov last round to prevent that stack in Rostov… was kicking myself as soon as I did it. Still have a long ways to go. Never played against a J4 before, it really sucks as the US :P.