14L G40 Zigg (allies+11) vs A&Aplayer


  • I’ll give you that Iraq was probably the single most ridiculous battle thus far. But I wholeheartedly agree that the dice have favored you pretty much from the get go. I’m wondering what you bribed the dice with? Two tickets to paradise? Year’s supply of kit kat? I don’t know what it is, but I’ll figure it out and outbid you!  :evil:

    Seriously though, that Iraq battle really improved my mood about the dice and also the chances in this game. Still need another battle or two like that or several smaller battles to completely balance it out, but dice are fickle and we still have plenty of rolling left!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                2 infantry moved from Hunan to Yunnan
                1 infantry moved from Hopei to Kweichow
                1 artillery moved from Hunan to Kweichow
                2 bombers, 1 fighter and 1 tactical_bomber moved from Kiangsi to Kweichow
                1 fighter and 1 tactical_bomber moved from Kiangsi to Kweichow
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
                1 fighter and 1 tactical_bomber moved from Jehol to Kweichow
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 armour moved from Amur to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 armour moved from Ulaanbaatar to Buryatia

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win, taking Kweichow from Chinese with 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Japanese
                1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 infantry moved from Siam to 37 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Kiangsi to Kwangsi
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
                3 transports moved from 5 Sea Zone to 6 Sea Zone
                2 aaGuns, 1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 4 artilleries and 17 infantry moved from Amur to Buryatia
                2 infantry moved from Manchuria to Amur
                1 mech_infantry moved from Manchuria to Anhwe
                1 infantry moved from Chahar to Hopei
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                2 fighters moved from Jehol to 37 Sea Zone
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 destroyer moved from 20 Sea Zone to 37 Sea Zone
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 aaGuns and 2 infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from Anhwe to Kiangsi
                2 bombers moved from Kweichow to Hunan
                1 fighter and 1 tactical_bomber moved from Kweichow to Jehol
                1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi
                1 carrier moved from 20 Sea Zone to 21 Sea Zone
                1 cruiser moved from 33 Sea Zone to 21 Sea Zone
                1 cruiser moved from 21 Sea Zone to 20 Sea Zone
                1 fighter moved from Jehol to 21 Sea Zone
                1 fighter moved from Jehol to 33 Sea Zone
                1 battleship moved from 33 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from Jehol to Japan
                1 fighter moved from Jehol to Japan
                1 tactical_bomber moved from Kweichow to Chahar
                1 fighter moved from Kweichow to Chahar

    Place Units - Japanese
                3 armour placed in Manchuria
                2 infantry and 1 mech_infantry placed in Kiangsu
                1 artillery and 5 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 39 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs


  • It’s a good thing that the summary doesn’t show all the undos (undoes?) as that one was a bit complicated. Tried to account for all the different possibilities and now my brain hurts. I hope I didn’t miss something stupid.  :oops:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 tactical_bomber moved from Eastern United States to 26 Sea Zone
                1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 28 Sea Zone to 26 Sea Zone
                1 submarine moved from 49 Sea Zone to 26 Sea Zone
                1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                1 bomber moved from Eastern United States to Hawaiian Islands

    Place Units - Americans
                1 carrier and 2 submarines placed in 10 Sea Zone
                1 fighter placed in Eastern United States
                2 transports placed in 101 Sea Zone
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 3 fighters, 1 harbour and 3 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 3 transports
        10 Sea Zone : 1 carrier and 2 submarines
        Central United States : 1 armour, 1 factory_minor, 2 infantry and 4 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
        101 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 4 transports

    Production/PUs Summary :

    Germans : 45 / 57
        Russians : 25 / 29
        Japanese : 39 / 49
        Americans : 52 / 77
        Chinese : 4 / 13
        British : 31 / 37
        UK_Pacific : 21 / 21
        Italians : 16 / 18
        ANZAC : 17 / 19
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                9 infantry moved from Szechwan to Yunnan
                1 fighter and 2 infantry moved from Szechwan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 9 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 9 infantry in Yunnan, round 2 :  1/9 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Yunnan
                        Chinese roll dice for 9 infantry in Yunnan, round 3 :  1/9 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Sikang

    Place Units - Chinese
                2 infantry placed in Sikang
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Territory Summary for Chinese :

    Shensi : 2 infantry
        Yunnan : 11 infantry
        Sikang : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 45 / 57
        Russians : 25 / 29
        Japanese : 37 / 49
        Americans : 52 / 77
        Chinese : 6 / 13
        British : 31 / 37
        UK_Pacific : 21 / 21
        Italians : 16 / 18
        ANZAC : 17 / 19
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 2 artilleries, 1 destroyer, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - British
                2 cruisers and 1 destroyer moved from 98 Sea Zone to 93 Sea Zone
                1 fighter moved from Morocco to 93 Sea Zone
                1 mech_infantry moved from Morocco to Tunisia
                      British take Tunisia from Italians
                1 fighter moved from Morocco to 93 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone

    Combat - British
                Battle in 35 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 submarine
                        British roll dice for 1 destroyer in 35 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 35 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in 93 Sea Zone
                    British attack with 2 cruisers, 1 destroyer and 2 fighters
                    Italians defend with 2 submarines
                        British roll dice for 2 cruisers, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 :  3/5 hits
                        Italians roll dice for 2 submarines in 93 Sea Zone, round 2 :  0/2 hits
                        2 submarines owned by the Italians lost in 93 Sea Zone
                    British win, taking 93 Sea Zone from Neutral with 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Italians: 2 submarines

    Non Combat Move - British
                2 fighters moved from 93 Sea Zone to Morocco
                3 infantry moved from Persia to Northwest Persia
                2 fighters moved from Persia to Russia
                1 artillery and 6 infantry moved from India to Burma
                2 aaGuns, 2 artilleries and 14 infantry moved from Burma to Yunnan
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 infantry moved from Kenya to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 armour and 1 mech_infantry moved from Kenya to Egypt
                2 infantry moved from 81 Sea Zone to Egypt
                1 transport moved from 75 Sea Zone to 71 Sea Zone
                1 fighter moved from Egypt to Persia

    Place Units - British
                1 factory_minor placed in Persia
                1 artillery placed in Egypt
                1 submarine placed in 98 Sea Zone
                1 infantry placed in Egypt
                1 artillery placed in Union of South Africa
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,6,1
                British collect 28 PUs (4 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,2,1,3,1,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
                UK_Pacific collect 10 PUs (11 lost to blockades); end with 10 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 15 PUs
                Some Units in India change ownership: 7 infantry

    Territory Summary for British and UK_Pacific :

    Yunnan : 2 aaGuns, 2 artilleries and 14 infantry
        Burma : 1 aaGun, 1 artillery and 6 infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 7 infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 2 infantry
        Sumatra : 1 flag, 1 infantry
        26 Sea Zone : 1 battleship
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
        Morocco : 2 fighters and 1 infantry
        Tunisia : 1 flag, 1 mech_infantry
        Ethiopia : 1 flag
        Russia : 2 fighters
        106 Sea Zone : 1 destroyer
        93 Sea Zone : 1 flag, 2 cruisers and 1 destroyer
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 transport
        Northwest Persia : 3 infantry
        Persia : 1 flag, 1 factory_minor, 1 fighter and 1 tactical_bomber
        98 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 45 / 57
        Russians : 25 / 29
        Japanese : 37 / 49
        Americans : 52 / 77
        Chinese : 6 / 13
        British : 32 / 28
        UK_Pacific : 21 / 15
        Italians : 15 / 18
        ANZAC : 17 / 19
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • @axisandalliesplayer:

    It’s a good thing that the summary doesn’t show all the undos (undoes?) as that one was a bit complicated. Tried to account for all the different possibilities and now my brain hurts. I hope I didn’t miss something stupid.  :oops:

    Looks like a good split to me. Let me know if you’d rather have used some kamikazes to save the sub in 35. And very nice convoy rolls. Perfect hits with minimal dice. They’re abandoning me!!!


  • I have to take a look at what you did on the map, but one of the reasons I put my subs where I did was for the kamis. At the very least I was hoping to dissuade you from going after it! Obviously that didn’t work and I’m probably just going to save the kamis for later. But I can’t say for sure before I see what the CMs were.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                1 armour moved from Belarus to Rostov
                      Italians take Bryansk from Russians
                      Italians take Rostov from Russians
                1 armour moved from Eastern Poland to Bryansk
                1 bomber and 3 fighters moved from Southern Italy to 93 Sea Zone
                1 armour and 1 mech_infantry moved from Libya to Tunisia
                1 infantry moved from Libya to Tunisia

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber and 3 fighters
                    British defend with 2 cruisers and 1 destroyer
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for British: 2 cruisers and 1 destroyer
                    Casualties for Italians: 2 fighters
                Battle in Tunisia
                    Italians attack with 1 armour, 1 infantry and 1 mech_infantry
                    British defend with 1 mech_infantry
                    Italians win, taking Tunisia from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from 93 Sea Zone to Southern Italy
                1 aaGun, 1 artillery and 1 infantry moved from Southern France to Northern Italy
                2 infantry moved from Yugoslavia to Bulgaria
                1 infantry moved from Yugoslavia to Northern Italy
                1 mech_infantry moved from Romania to Yugoslavia
                1 aaGun moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Northern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total


  • Sheesh apparently your units really don’t like axis air.

    I decided no to the kamis and I made that decision before I saw the sub got a hit.  :-D

    And I meant to move that art in Libya to join the army in Tobruk. I can edit it on Germany’s turn, just figured I’d put it out that that’s were he’s supposed to be before Aussies/France go.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 submarine; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Tobruk: 1 artillery
                EDIT: Removing units owned by Italians from Libya: 1 artillery
                EDIT: Turning off Edit Mode
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                1 fighter moved from India to 41 Sea Zone
                1 fighter moved from India to 41 Sea Zone

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 3 :  0/3 hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 4 :  2/3 hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 :  0/1 hits
                        1 submarine owned by the Japanese lost in 41 Sea Zone
                    ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 41 Sea Zone to Burma
                1 fighter moved from India to Persia
                1 fighter moved from 41 Sea Zone to India
                1 submarine moved from 57 Sea Zone to 78 Sea Zone
                1 transport moved from 44 Sea Zone to 56 Sea Zone
                1 submarine moved from 62 Sea Zone to 30 Sea Zone
                1 submarine moved from 62 Sea Zone to 60 Sea Zone
                2 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                1 fighter placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    Territory Summary for ANZAC :

    Burma : 1 fighter and 1 infantry
        India : 1 fighter
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        41 Sea Zone : 1 flag, 1 destroyer
        30 Sea Zone : 1 submarine
        26 Sea Zone : 1 cruiser
        56 Sea Zone : 1 transport
        62 Sea Zone : 1 submarine
        60 Sea Zone : 1 submarine
        Iraq : 2 infantry
        Persia : 1 fighter
        78 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 45 / 57
        Russians : 22 / 29
        Japanese : 37 / 49
        Americans : 52 / 77
        Chinese : 6 / 13
        British : 31 / 28
        UK_Pacific : 21 / 15
        Italians : 19 / 19
        ANZAC : 17 / 30
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Morocco to Algeria
                1 fighter moved from Morocco to Malta
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

    Territory Summary for French :

    Malta : 1 fighter
        United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 1 infantry
        Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
        Algeria : 1 infantry
        Iraq : 1 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 45 / 57
        Russians : 22 / 29
        Japanese : 37 / 49
        Americans : 52 / 77
        Chinese : 6 / 13
        British : 31 / 28
        UK_Pacific : 21 / 15
        Italians : 19 / 19
        ANZAC : 17 / 30
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • @axisandalliesplayer:

    Sheesh apparently your units really don’t like axis air.

    I decided no to the kamis and I made that decision before I saw the sub got a hit.  :-D

    And I meant to move that art in Libya to join the army in Tobruk. I can edit it on Germany’s turn, just figured I’d put it out that that’s were he’s supposed to be before Aussies/France go.

    Well, they were just Italians. They only count as half units anyway :P. Would’ve liked Germans better :).

    Also, I’m going to be out for a couple days. Got a con to go get destroyed at :P. Should be back by Monday.

  • '19 '13

    @Ziggurat:

    @axisandalliesplayer:

    Sheesh apparently your units really don’t like axis air.

    I decided no to the kamis and I made that decision before I saw the sub got a hit.  :-D

    And I meant to move that art in Libya to join the army in Tobruk. I can edit it on Germany’s turn, just figured I’d put it out that that’s were he’s supposed to be before Aussies/France go.

    Well, they were just Italians. They only count as half units anyway :P. Would’ve liked Germans better :).

    Also, I’m going to be out for a couple days. Got a con to go get destroyed at :P. Should be back by Monday.

    Which con are you going to?
    I need a con soon!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                3 bombers moved from Eastern Poland to Russia
                1 fighter moved from Belarus to Russia
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 armour moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Belarus to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 tactical_bomber moved from Belarus to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine


  • Doh, I need a intercept decision in Moscow.  :|

    Haha, well enjoy your con and I’ll see you around sometime come Monday.

    @Ziggurat:

    Well, they were just Italians. They only count as half units anyway :P. Would’ve liked Germans better :).

    I think my Italians would resent that. But between you and me, I expected to lose at least 1 air and figured the Germans have bled enough. Was really hoping that it would be one or even better zeo, but I guess I should always figure on the extra casualties in this game.  :cry:


  • *zero


  • In case you can check the site but not DL.

    I have 1ftr escorting 3 strat bombers hitting Moscow. You have 2 Russian and 2 British fighters that could intercept. If you do intercept, would it be safe to assume you’d lose the brits over the Russians?


  • @axisandalliesplayer:

    Doh, I need a intercept decision in Moscow.   :|

    Haha, well enjoy your con and I’ll see you around sometime come Monday.

    @Ziggurat:

    Well, they were just Italians. They only count as half units anyway :P. Would’ve liked Germans better :).

    I think my Italians would resent that. But between you and me, I expected to lose at least 1 air and figured the Germans have bled enough. Was really hoping that it would be one or even better zeo, but I guess I should always figure on the extra casualties in this game.  :cry:

    Well, I was going to go until I woke up and had my front tire slit… sigh, helluva day. Anyways, no intercept.


  • Probably those irate Italian pilots you insulted earlier.  :evil:

    And I was living in a house with several roommates and one of them had a stalker ex-BF. Needless to say over a 2 month period we had 9 tires slashed; 4 mine, 3 for another guy, and 2 for another guy. Never could prove it was him either.

    Bleh, tire slashers deserve a swift kick in the nuts by both Jet Li and Chuck Norris!. I hope it wasn’t sidewall damage!

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