@simon33 thanks for the game! Low luck was fun to try out, I appreciate you giving it a go with me
14L G40 Zigg (allies+11) vs A&Aplayer
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Heh, I don’t know how effective this strat will be if I keep losing expensive units left and right. Already in a hole with all the air Germany’s lost. At least this turn it was a tank I shouldn’t have lost vs an aircraft! :roll:
In the good news department, yay first round I didn’t lose German air! :wink:
I’ll take your Archangel and raise you an Iraq :P. The luck has still gone my way as far as IPCs but, as far as absurdity goes, think we’re close now.
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I’ll give you that Iraq was probably the single most ridiculous battle thus far. But I wholeheartedly agree that the dice have favored you pretty much from the get go. I’m wondering what you bribed the dice with? Two tickets to paradise? Year’s supply of kit kat? I don’t know what it is, but I’ll figure it out and outbid you! :evil:
Seriously though, that Iraq battle really improved my mood about the dice and also the chances in this game. Still need another battle or two like that or several smaller battles to completely balance it out, but dice are fickle and we still have plenty of rolling left!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Hunan to Yunnan
1 infantry moved from Hopei to Kweichow
1 artillery moved from Hunan to Kweichow
2 bombers, 1 fighter and 1 tactical_bomber moved from Kiangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsi to Kweichow
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from Jehol to Kweichow
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to BuryatiaCombat - Japanese
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
3 transports moved from 5 Sea Zone to 6 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 aaGun, 4 artilleries and 17 infantry moved from Amur to Buryatia
2 infantry moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters moved from Jehol to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 aaGuns and 2 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Anhwe to Kiangsi
2 bombers moved from Kweichow to Hunan
1 fighter and 1 tactical_bomber moved from Kweichow to Jehol
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi
1 carrier moved from 20 Sea Zone to 21 Sea Zone
1 cruiser moved from 33 Sea Zone to 21 Sea Zone
1 cruiser moved from 21 Sea Zone to 20 Sea Zone
1 fighter moved from Jehol to 21 Sea Zone
1 fighter moved from Jehol to 33 Sea Zone
1 battleship moved from 33 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Japan
1 fighter moved from Jehol to Japan
1 tactical_bomber moved from Kweichow to Chahar
1 fighter moved from Kweichow to ChaharPlace Units - Japanese
3 armour placed in Manchuria
2 infantry and 1 mech_infantry placed in Kiangsu
1 artillery and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs -
It’s a good thing that the summary doesn’t show all the undos (undoes?) as that one was a bit complicated. Tried to account for all the different possibilities and now my brain hurts. I hope I didn’t miss something stupid. :oops:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 tactical_bomber moved from Eastern United States to 26 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 submarine moved from 49 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to Hawaiian IslandsPlace Units - Americans
1 carrier and 2 submarines placed in 10 Sea Zone
1 fighter placed in Eastern United States
2 transports placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 3 fighters, 1 harbour and 3 infantry
Midway : 1 airfield
26 Sea Zone : 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 3 transports
10 Sea Zone : 1 carrier and 2 submarines
Central United States : 1 armour, 1 factory_minor, 2 infantry and 4 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
101 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 4 transportsProduction/PUs Summary :
Germans : 45 / 57
Russians : 25 / 29
Japanese : 39 / 49
Americans : 52 / 77
Chinese : 4 / 13
British : 31 / 37
UK_Pacific : 21 / 21
Italians : 16 / 18
ANZAC : 17 / 19
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
9 infantry moved from Szechwan to Yunnan
1 fighter and 2 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 9 infantry
Japanese defend with 2 infantry
Chinese roll dice for 9 infantry in Yunnan, round 2 : 1/9 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 9 infantry in Yunnan, round 3 : 1/9 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SikangPlace Units - Chinese
2 infantry placed in Sikang
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Shensi : 2 infantry
Yunnan : 11 infantry
Sikang : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 45 / 57
Russians : 25 / 29
Japanese : 37 / 49
Americans : 52 / 77
Chinese : 6 / 13
British : 31 / 37
UK_Pacific : 21 / 21
Italians : 16 / 18
ANZAC : 17 / 19
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
2 cruisers and 1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 fighter moved from Morocco to 93 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
British take Tunisia from Italians
1 fighter moved from Morocco to 93 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea ZoneCombat - British
Battle in 35 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 35 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in 93 Sea Zone
British attack with 2 cruisers, 1 destroyer and 2 fighters
Italians defend with 2 submarines
British roll dice for 2 cruisers, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 3/5 hits
Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Italians lost in 93 Sea Zone
British win, taking 93 Sea Zone from Neutral with 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarinesNon Combat Move - British
2 fighters moved from 93 Sea Zone to Morocco
3 infantry moved from Persia to Northwest Persia
2 fighters moved from Persia to Russia
1 artillery and 6 infantry moved from India to Burma
2 aaGuns, 2 artilleries and 14 infantry moved from Burma to Yunnan
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Kenya to Egypt
2 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 75 Sea Zone to 71 Sea Zone
1 fighter moved from Egypt to PersiaPlace Units - British
1 factory_minor placed in Persia
1 artillery placed in Egypt
1 submarine placed in 98 Sea Zone
1 infantry placed in Egypt
1 artillery placed in Union of South Africa
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,6,1
British collect 28 PUs (4 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,2,1,3,1,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
UK_Pacific collect 10 PUs (11 lost to blockades); end with 10 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 15 PUs
Some Units in India change ownership: 7 infantryTerritory Summary for British and UK_Pacific :
Yunnan : 2 aaGuns, 2 artilleries and 14 infantry
Burma : 1 aaGun, 1 artillery and 6 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Sumatra : 1 flag, 1 infantry
26 Sea Zone : 1 battleship
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Morocco : 2 fighters and 1 infantry
Tunisia : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
Russia : 2 fighters
106 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag, 2 cruisers and 1 destroyer
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Northwest Persia : 3 infantry
Persia : 1 flag, 1 factory_minor, 1 fighter and 1 tactical_bomber
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 57
Russians : 25 / 29
Japanese : 37 / 49
Americans : 52 / 77
Chinese : 6 / 13
British : 32 / 28
UK_Pacific : 21 / 15
Italians : 15 / 18
ANZAC : 17 / 19
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
It’s a good thing that the summary doesn’t show all the undos (undoes?) as that one was a bit complicated. Tried to account for all the different possibilities and now my brain hurts. I hope I didn’t miss something stupid. :oops:
Looks like a good split to me. Let me know if you’d rather have used some kamikazes to save the sub in 35. And very nice convoy rolls. Perfect hits with minimal dice. They’re abandoning me!!!
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I have to take a look at what you did on the map, but one of the reasons I put my subs where I did was for the kamis. At the very least I was hoping to dissuade you from going after it! Obviously that didn’t work and I’m probably just going to save the kamis for later. But I can’t say for sure before I see what the CMs were.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Belarus to Rostov
Italians take Bryansk from Russians
Italians take Rostov from Russians
1 armour moved from Eastern Poland to Bryansk
1 bomber and 3 fighters moved from Southern Italy to 93 Sea Zone
1 armour and 1 mech_infantry moved from Libya to Tunisia
1 infantry moved from Libya to TunisiaCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber and 3 fighters
British defend with 2 cruisers and 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 2 cruisers and 1 destroyer
Casualties for Italians: 2 fighters
Battle in Tunisia
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians win, taking Tunisia from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from 93 Sea Zone to Southern Italy
1 aaGun, 1 artillery and 1 infantry moved from Southern France to Northern Italy
2 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Romania to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total -
Sheesh apparently your units really don’t like axis air.
I decided no to the kamis and I made that decision before I saw the sub got a hit. :-D
And I meant to move that art in Libya to join the army in Tobruk. I can edit it on Germany’s turn, just figured I’d put it out that that’s were he’s supposed to be before Aussies/France go.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 3 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Italians to Tobruk: 1 artillery
EDIT: Removing units owned by Italians from Libya: 1 artillery
EDIT: Turning off Edit Mode
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 fighter moved from India to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 4 : 2/3 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Burma
1 fighter moved from India to Persia
1 fighter moved from 41 Sea Zone to India
1 submarine moved from 57 Sea Zone to 78 Sea Zone
1 transport moved from 44 Sea Zone to 56 Sea Zone
1 submarine moved from 62 Sea Zone to 30 Sea Zone
1 submarine moved from 62 Sea Zone to 60 Sea Zone
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for ANZAC :
Burma : 1 fighter and 1 infantry
India : 1 fighter
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
41 Sea Zone : 1 flag, 1 destroyer
30 Sea Zone : 1 submarine
26 Sea Zone : 1 cruiser
56 Sea Zone : 1 transport
62 Sea Zone : 1 submarine
60 Sea Zone : 1 submarine
Iraq : 2 infantry
Persia : 1 fighter
78 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 57
Russians : 22 / 29
Japanese : 37 / 49
Americans : 52 / 77
Chinese : 6 / 13
British : 31 / 28
UK_Pacific : 21 / 15
Italians : 19 / 19
ANZAC : 17 / 30
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Non Combat Move - French
1 infantry moved from Morocco to Algeria
1 fighter moved from Morocco to Malta
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
Territory Summary for French :
Malta : 1 fighter
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
Algeria : 1 infantry
Iraq : 1 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 45 / 57
Russians : 22 / 29
Japanese : 37 / 49
Americans : 52 / 77
Chinese : 6 / 13
British : 31 / 28
UK_Pacific : 21 / 15
Italians : 19 / 19
ANZAC : 17 / 30
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Sheesh apparently your units really don’t like axis air.
I decided no to the kamis and I made that decision before I saw the sub got a hit. :-D
And I meant to move that art in Libya to join the army in Tobruk. I can edit it on Germany’s turn, just figured I’d put it out that that’s were he’s supposed to be before Aussies/France go.
Well, they were just Italians. They only count as half units anyway :P. Would’ve liked Germans better :).
Also, I’m going to be out for a couple days. Got a con to go get destroyed at :P. Should be back by Monday.
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Sheesh apparently your units really don’t like axis air.
I decided no to the kamis and I made that decision before I saw the sub got a hit. :-D
And I meant to move that art in Libya to join the army in Tobruk. I can edit it on Germany’s turn, just figured I’d put it out that that’s were he’s supposed to be before Aussies/France go.
Well, they were just Italians. They only count as half units anyway :P. Would’ve liked Germans better :).
Also, I’m going to be out for a couple days. Got a con to go get destroyed at :P. Should be back by Monday.
Which con are you going to?
I need a con soon! -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
3 bombers moved from Eastern Poland to Russia
1 fighter moved from Belarus to Russia
1 mech_infantry moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 tactical_bomber moved from Belarus to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine -
Doh, I need a intercept decision in Moscow. :|
Haha, well enjoy your con and I’ll see you around sometime come Monday.
Well, they were just Italians. They only count as half units anyway :P. Would’ve liked Germans better :).
I think my Italians would resent that. But between you and me, I expected to lose at least 1 air and figured the Germans have bled enough. Was really hoping that it would be one or even better zeo, but I guess I should always figure on the extra casualties in this game. :cry:
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*zero
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In case you can check the site but not DL.
I have 1ftr escorting 3 strat bombers hitting Moscow. You have 2 Russian and 2 British fighters that could intercept. If you do intercept, would it be safe to assume you’d lose the brits over the Russians?
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Doh, I need a intercept decision in Moscow. :|
Haha, well enjoy your con and I’ll see you around sometime come Monday.
Well, they were just Italians. They only count as half units anyway :P. Would’ve liked Germans better :).
I think my Italians would resent that. But between you and me, I expected to lose at least 1 air and figured the Germans have bled enough. Was really hoping that it would be one or even better zeo, but I guess I should always figure on the extra casualties in this game. :cry:
Well, I was going to go until I woke up and had my front tire slit… sigh, helluva day. Anyways, no intercept.