14L G40 Zigg (allies+11) vs A&Aplayer


  • Forgot to move the BB from Hawaii. Got a little too drunk on shore leave… Had to promise them that the women in Australia where shorter skirts. Damn sailors :P.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Ethiopia
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Ethiopia
                    Italians attack with 1 bomber
                    Russians defend with 1 armour
                    British win, taking 97 Sea Zone from British with no units remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 armour
                    Casualties for Italians: 1 bomber

    Non Combat Move - Italians
                1 infantry moved from Northern Italy to France
                1 mech_infantry moved from France to Yugoslavia
                2 infantry moved from Greece to Bulgaria
                1 armour moved from Rostov to Bryansk
                2 armour moved from Bryansk to Rostov
                1 infantry moved from Libya to Tobruk

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
                Italians collect 17 PUs (3 lost to blockades); end with 17 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 submarine moved from 58 Sea Zone to 41 Sea Zone
                1 fighter moved from Queensland to 37 Sea Zone

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 :  1/1 hits
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 37 Sea Zone
                    ANZAC attack with 1 fighter; Americans loiter and taunt with
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 37 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 37 Sea Zone to Shan State
                1 infantry moved from Burma to Shan State
                1 fighter moved from India to Northwest Persia
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                2 aaGuns, 2 artilleries, 2 fighters and 2 infantry moved from New South Wales to Queensland
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for ANZAC :

    Shan State : 1 fighter and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 2 fighters, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 fighter and 1 harbour
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        41 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 flag
        39 Sea Zone : 1 submarine
        54 Sea Zone : 1 cruiser, 2 submarines and 1 transport
        62 Sea Zone : 1 submarine and 1 transport
        Northwest Persia : 3 fighters and 2 infantry

    Production/PUs Summary :

    Germans : 54 / 74
        Russians : 10 / 15
        Japanese : 50 / 60
        Americans : 55 / 76
        Chinese : 9 / 14
        British : 31 / 36
        UK_Pacific : 10 / 12
        Italians : 20 / 17
        ANZAC : 14 / 28
        French : 12 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians

    Combat - French

    Non Combat Move - French
                1 fighter moved from Egypt to Northwest Persia
                1 infantry moved from Morocco to Algeria

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 infantry
        United Kingdom : 2 infantry
        Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
        Algeria : 1 infantry
        Libya : 1 flag, 1 infantry
        Northwest Persia : 1 fighter and 1 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 54 / 74
        Russians : 10 / 15
        Japanese : 50 / 60
        Americans : 55 / 76
        Chinese : 9 / 14
        British : 31 / 36
        UK_Pacific : 10 / 12
        Italians : 19 / 17
        ANZAC : 14 / 28
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I was really not expecting that bomber…. that’s rather inconvenient :(.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 69 PUs;
                Germans buy 4 artilleries, 1 bomber, 1 carrier, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Caucasus to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Volgograd
                1 bomber and 3 fighters moved from Bryansk to Russia

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Russia causes 5 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter moved from Southern Italy to Rostov
                3 artilleries moved from Ukraine to Rostov
                1 bomber and 3 fighters moved from Russia to Tambov
                1 armour moved from Volgograd to Tambov
                8 armour and 4 mech_infantrys moved from Caucasus to Tambov
                2 mech_infantrys moved from Eastern Poland to Ukraine
                3 infantry moved from Novgorod to Belarus
                1 armour moved from Germany to Eastern Poland
                3 mech_infantrys moved from Romania to Ukraine
                1 mech_infantry moved from Volgograd to Rostov
                1 aaGun and 1 armour moved from Bryansk to Rostov
                1 armour and 1 mech_infantry moved from Bryansk to Rostov
                1 tactical_bomber moved from Western Germany to Rostov
                2 aaGuns, 2 armour, 5 artilleries, 26 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Bryansk to Tambov
                1 artillery moved from Belarus to Bryansk
                2 infantry moved from Western Germany to France
                1 aaGun moved from Western Germany to France

    Place Units - Germans
                3 artilleries placed in Ukraine
                1 artillery and 2 infantry placed in Volgograd
                3 infantry placed in Novgorod
                1 bomber and 1 fighter placed in Western Germany
                1 carrier placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs


  • @Ziggurat:

    I was really not expecting that bomber…. that’s rather inconvenient :(.

    I figured it was worth it since Germany needs ALL the help I can arrange if it wants Moscow. I could have done it a couple turns ago, but I banked on you going south with the Italians I have in N. Africa. I was hoping something would come up that would mean I didn’t have to sacrifice that bomber, but well worth it in the end.

    Also, I figured you wouldn’t want to intercept with a 2-1 disadvantage. Especially based on your crack shot aa gunners, on your not scrambling history when the odds were evenish, and since you couldn’t stop the raid even if your air went up and rolled snake eyes. Feel free to roll it in the forum if you so wish, could impact ncm so wait for my word if you do decide to roll it before proceeding with Russia.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair 6 damage on 1 factory_major; Remaining resources: 12 PUs;
                Russians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 fighters and 1 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 :  1/3 hits
                        Italians roll dice for 1 artillery in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                    Russians win with 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Bryansk to Russia
                1 infantry moved from Samara to Russia
                1 infantry moved from Novosibirsk to Samara
                2 aaGuns and 20 infantry moved from Timguska to Novosibirsk

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 9 PUs; end with 9 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 12 PUs

    Territory Summary for Russians :

    Olgiy : 1 flag
        Russia : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters and 71 infantry
        Novosibirsk : 2 aaGuns and 21 infantry
        Samara : 1 infantry
        93 Sea Zone : 1 submarine
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 55 / 75
        Russians : 9 / 12
        Japanese : 50 / 60
        Americans : 55 / 76
        Chinese : 9 / 14
        British : 31 / 36
        UK_Pacific : 10 / 12
        Italians : 19 / 17
        ANZAC : 14 / 28
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @axisandalliesplayer:

    @Ziggurat:

    I was really not expecting that bomber…. that’s rather inconvenient :(.

    I figured it was worth it since Germany needs ALL the help I can arrange if it wants Moscow. I could have done it a couple turns ago, but I banked on you going south with the Italians I have in N. Africa. I was hoping something would come up that would mean I didn’t have to sacrifice that bomber, but well worth it in the end.

    Also, I figured you wouldn’t want to intercept with a 2-1 disadvantage. Especially based on your crack shot aa gunners, on your not scrambling history when the odds were evenish, and since you couldn’t stop the raid even if your air went up and rolled snake eyes. Feel free to roll it in the forum if you so wish, could impact ncm so wait for my word if you do decide to roll it before proceeding with Russia.

    Oh yeah, quite worth it. Those 3 IPCs are going to be sorely missed :(.

    And correct on the intercept. No point in doing it if the bomber is in no danger.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 6 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 armour moved from Urals to Timguska
                      Japanese take Timguska from Russians
                1 armour moved from Dzavhan to Olgiy
                      Japanese take Olgiy from Russians
                1 armour moved from Olgiy to Timguska
                1 armour, 4 artilleries and 18 infantry moved from Yenisey to Timguska
                1 infantry moved from Kansu to Shensi
                1 artillery moved from Suiyuyan to Hopei
                1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
                1 tactical_bomber moved from Kiangsi to Hunan
                1 tactical_bomber moved from Anhwe to Hopei
                1 bomber moved from Kiangsi to Hunan
                1 bomber moved from Kiangsi to Hopei
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Hunan
                3 mech_infantrys moved from Anhwe to Kwangsi
                1 fighter moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from Philippines to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from 35 Sea Zone to Kwangsi
                1 tactical_bomber moved from Philippines to Kwangsi

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    Americans defend with 1 transport
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Celebes
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                    Japanese win, taking Celebes from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                    British defend with 1 artillery and 2 infantry
                    Japanese win, taking Kwangsi from Chinese with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for British: 1 artillery and 2 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 37 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
                1 fighter moved from Kwangsi to 35 Sea Zone
                1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 35 Sea Zone to 6 Sea Zone
                2 aaGuns and 2 infantry moved from Jehol to Anhwe
                3 mech_infantrys moved from Manchuria to Anhwe
                1 artillery and 2 infantry moved from Kiangsu to Anhwe
                1 bomber moved from Hopei to Kiangsu
                1 bomber moved from Hunan to Kiangsu
                1 tactical_bomber moved from Kwangsi to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from Hopei to Kiangsu
                1 tactical_bomber moved from Hunan to Kiangsu
                1 fighter and 1 tactical_bomber moved from Shensi to Anhwe
                1 fighter moved from Philippines to Kiangsu
                1 aaGun moved from Yenisey to Timguska
                2 infantry moved from Yakut S.S.R. to Dzavhan

    Place Units - Japanese
                2 destroyers and 2 transports placed in 6 Sea Zone
                1 artillery and 3 infantry placed in Japan
                3 infantry placed in Kiangsu
                2 mech_infantrys placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
                Japanese collect 59 PUs; end with 59 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 fighter, 3 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 armour moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans
                1 armour moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Italians

    Combat - Americans
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 bomber moved from Hawaiian Islands to Queensland
                1 fighter moved from Midway to 54 Sea Zone
                3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                5 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
                5 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                5 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 submarine moved from 92 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Malaya to Shan State

    Place Units - Americans
                1 fighter placed in Eastern United States
                4 submarines placed in 10 Sea Zone
                3 artilleries and 3 infantry placed in Central United States
                3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Shan State : 1 artillery and 1 infantry
        Queensland : 1 artillery, 1 bomber and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        44 Sea Zone : 1 flag, 1 submarine
        26 Sea Zone : 1 destroyer and 2 submarines
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 4 submarines
        54 Sea Zone : 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 6 submarines, 1 tactical_bomber and 1 transport
        Central United States : 3 artilleries, 1 factory_major and 3 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        United Kingdom : 1 fighter
        Morocco : 3 artilleries and 3 infantry
        Normandy Bordeaux : 1 armour, 6 infantry and 4 mech_infantrys
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Holland Belgium : 1 flag
        101 Sea Zone : 3 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 1 fighter and 5 transports
        110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 4 transports

    Production/PUs Summary :

    Germans : 52 / 75
        Russians : 7 / 12
        Japanese : 59 / 59
        Americans : 58 / 78
        Chinese : 5 / 14
        British : 31 / 36
        UK_Pacific : 10 / 12
        Italians : 16 / 17
        ANZAC : 14 / 28
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Hunan
                1 fighter moved from Kweichow to Hunan
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                3 infantry moved from Kweichow to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Shensi, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        Chinese roll dice for 3 infantry in Shensi, round 4 :  2/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Kweichow

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Territory Summary for Chinese :

    Shensi : 3 infantry
        Kweichow : 2 artilleries, 1 fighter and 12 infantry
        Hunan : 2 infantry
        Kansu : 1 infantry

    Production/PUs Summary :

    Germans : 52 / 75
        Russians : 7 / 12
        Japanese : 56 / 59
        Americans : 58 / 78
        Chinese : 8 / 14
        British : 31 / 36
        UK_Pacific : 10 / 12
        Italians : 16 / 17
        ANZAC : 14 / 28
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Northwest Persia to Volgograd
                3 infantry moved from Northwest Persia to Caucasus
                4 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus
                3 infantry moved from Kweichow to Hopei

    Combat - British
                Strategic bombing raid in Volgograd
                        AA fire in Volgograd :  0/1 hits
                    Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 6 damage total.
                Battle in Hopei
                    British attack with 3 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 3 infantry in Hopei, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in Hopei
                    British win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 infantry
                Battle in Caucasus
                    British attack with 4 fighters, 3 infantry and 2 tactical_bombers
                    Germans defend with 1 mech_infantry
                        British roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Caucasus, round 2 :  4/9 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                4 fighters moved from Caucasus to Russia
                2 tactical_bombers moved from Caucasus to Northwest Persia
                1 artillery and 1 infantry moved from Persia to Northwest Persia
                2 artilleries and 2 infantry moved from Iraq to Northwest Persia
                1 fighter moved from Persia to Russia
                1 fighter moved from Egypt to Northwest Persia
                2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Malta to Egypt
                1 bomber moved from Volgograd to Northwest Persia
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                1 aaGun and 11 infantry moved from Shan State to Yunnan
                5 infantry moved from Burma to Yunnan
                4 infantry moved from India to Burma
                1 infantry moved from Morocco to Algeria

    Place Units - British
                3 infantry placed in Persia
                1 artillery and 2 infantry placed in Egypt
                1 artillery and 1 infantry placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 4 infantry

    Territory Summary for British and UK_Pacific :

    Yunnan : 1 aaGun and 16 infantry
        Kweichow : 2 aaGuns, 2 artilleries and 11 infantry
        Hopei : 2 infantry
        Burma : 4 infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Malaya : 1 harbour
        54 Sea Zone : 1 battleship
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Trans-Jordan : 1 artillery and 3 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
        Morocco : 1 armour and 1 infantry
        Algeria : 1 infantry
        Ethiopia : 1 flag
        Russia : 5 fighters
        Caucasus : 3 infantry
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 flag
        97 Sea Zone : 1 submarine
        Iraq : 2 artilleries and 3 infantry
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 transport
        Northwest Persia : 1 armour, 4 artilleries, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 2 tactical_bombers
        Persia : 1 flag, 1 factory_minor and 3 infantry
        91 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 50 / 75
        Russians : 9 / 12
        Japanese : 55 / 59
        Americans : 58 / 78
        Chinese : 9 / 14
        British : 31 / 36
        UK_Pacific : 10 / 10
        Italians : 16 / 17
        ANZAC : 14 / 28
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Rostov to Samara
                2 fighters moved from Southern Italy to 97 Sea Zone
                1 fighter moved from Southern Italy to Southern France
                1 infantry moved from Northern Italy to Southern France
                1 infantry moved from France to Southern France

    Combat - Italians
                Battle in Samara
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                    Italians win, taking Samara from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 97 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    British defend with 1 submarine
                    Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in Southern France
                    Italians attack with 1 fighter and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Southern France to Southern Italy
                2 fighters moved from 97 Sea Zone to Southern Italy
                1 mech_infantry moved from Yugoslavia to Romania

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 infantry placed in Northern Italy
                2 infantry placed in Southern Italy
                Italians undo move 3.
                1 infantry placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                Italians collect 17 PUs (3 lost to blockades); end with 17 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Rostov to Samara
                2 fighters moved from Southern Italy to 97 Sea Zone
                1 fighter moved from Southern Italy to Southern France
                1 infantry moved from Northern Italy to Southern France
                1 infantry moved from France to Southern France

    Combat - Italians
                Battle in Samara
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour in Samara, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Italians win, taking Samara from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 97 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    British defend with 1 submarine
                        Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 :  1/3 hits
                        British roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the British lost in 97 Sea Zone
                    Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in Southern France
                    Italians attack with 1 fighter and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 :  2/3 hits
                        Americans roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Southern France
                    Italians win, taking Southern France from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Southern France to Southern Italy
                2 fighters moved from 97 Sea Zone to Southern Italy
                1 mech_infantry moved from Yugoslavia to Romania

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 infantry placed in Northern Italy
                2 infantry placed in Southern Italy
                Italians undo move 3.
                1 infantry placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                Italians collect 17 PUs (3 lost to blockades); end with 17 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        France : 1 artillery and 2 infantry
        Romania : 1 mech_infantry
        Tobruk : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
        Northern Italy : 1 factory_major and 2 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
        Belarus : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Bessarabia : 1 flag
        Samara : 1 flag, 2 armour
        Bulgaria : 2 infantry
        Greece : 1 flag
        97 Sea Zone : 1 flag, 2 destroyers
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 50 / 75
        Russians : 8 / 12
        Japanese : 55 / 59
        Americans : 55 / 78
        Chinese : 9 / 14
        British : 31 / 36
        UK_Pacific : 10 / 10
        Italians : 20 / 17
        ANZAC : 14 / 28
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    Null / Other
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.667
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.667
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.125
            Median : 3.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Americans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • 2nd post to include the details you wanted.  :mrgreen:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Shan State to Siam
                      ANZAC take Siam from Japanese
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Sumatra, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Sumatra
                    ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 submarine moved from 41 Sea Zone to 39 Sea Zone
                3 fighters moved from Northwest Persia to Russia
                1 fighter moved from Shan State to Eastern Persia

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 infantry placed in New South Wales
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for ANZAC :

    Siam : 1 flag, 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 artillery
        41 Sea Zone : 1 flag, 1 transport
        43 Sea Zone : 1 flag, 1 submarine
        39 Sea Zone : 2 submarines
        54 Sea Zone : 1 cruiser, 2 submarines and 1 transport
        62 Sea Zone : 1 submarine and 1 transport
        Russia : 3 fighters
        Eastern Persia : 1 fighter
        Northwest Persia : 2 infantry

    Production/PUs Summary :

    Germans : 50 / 75
        Russians : 8 / 12
        Japanese : 50 / 59
        Americans : 55 / 78
        Chinese : 9 / 14
        British : 31 / 36
        UK_Pacific : 10 / 10
        Italians : 20 / 17
        ANZAC : 19 / 29
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Algeria to Tunisia
                1 fighter moved from Northwest Persia to Russia

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 infantry
        United Kingdom : 2 infantry
        Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
        Tunisia : 1 infantry
        Libya : 1 flag, 1 infantry
        Russia : 1 fighter
        Northwest Persia : 1 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 50 / 75
        Russians : 8 / 12
        Japanese : 50 / 59
        Americans : 55 / 78
        Chinese : 9 / 14
        British : 31 / 36
        UK_Pacific : 10 / 10
        Italians : 20 / 17
        ANZAC : 19 / 29
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @axisandalliesplayer:

    2nd post to include the details you wanted.  :mrgreen:

    Ty! To show our appreciation, the French siegers have brought baguettes for Tobruk. Enjoy!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 69 PUs;
                Germans buy 3 armour, 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Ukraine to Caucasus
                1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
                1 bomber, 3 fighters and 1 tactical_bomber moved from Tambov to Caucasus
                1 infantry moved from France to Holland Belgium
                      Germans take Holland Belgium from Americans

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 1 bomber, 4 fighters, 3 mech_infantrys and 2 tactical_bombers
                    British defend with 3 infantry
                    Germans win, taking Caucasus from Russians with 1 bomber, 4 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for British: 3 infantry

    Non Combat Move - Germans
                1 bomber, 4 fighters and 2 tactical_bombers moved from Caucasus to Samara
                2 aaGuns, 11 armour, 5 artilleries, 26 infantry and 10 mech_infantrys moved from Tambov to Samara
                1 armour, 1 artillery and 2 infantry moved from Volgograd to Samara
                2 armour and 2 mech_infantrys moved from Rostov to Samara
                1 aaGun and 3 artilleries moved from Rostov to Volgograd
                1 armour moved from Eastern Poland to Ukraine
                2 mech_infantrys moved from Ukraine to Volgograd
                2 artilleries and 3 infantry moved from Belarus to Archangel
                3 infantry moved from Novgorod to Archangel
                1 bomber moved from Western Germany to Samara

    Place Units - Germans
                3 infantry placed in Volgograd
                3 artilleries placed in Ukraine
                3 armour placed in Novgorod
                1 fighter and 1 tactical_bomber placed in 112 Sea Zone
                Germans undo move 4.
                1 fighter and 2 infantry placed in France
                1 tactical_bomber placed in 112 Sea Zone
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs

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