Game set-Up:
Bid Spending.jpg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Caucasus to Rostov
British take Rostov from Italians
Combat - British
Non Combat Move - British
1 aaGun and 18 infantry moved from India to Burma
1 artillery and 3 infantry moved from Yunnan to Shan State
2 aaGuns, 1 artillery and 22 infantry moved from Yunnan to Kweichow
1 armour, 8 artilleries, 14 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 artilleries and 6 infantry moved from Iraq to Northwest Persia
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 fighter moved from Egypt to Iraq
4 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to Norway
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
1 fighter moved from Iraq to Caucasus
Place Units - British
2 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
1 fighter and 2 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs total
Some Units in India change ownership: 3 infantry
Territory Summary for British and UK_Pacific :
Kweichow : 2 aaGuns, 1 artillery and 22 infantry
Shan State : 1 artillery and 3 infantry
Burma : 1 aaGun and 18 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 3 infantry
33 Sea Zone : 1 battleship
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Morocco : 1 infantry
Southern France : 1 aaGun, 1 armour and 2 infantry
Norway : 1 aaGun, 1 fighter and 1 infantry
Ethiopia : 1 flag
Rostov : 1 flag, 1 infantry
Caucasus : 1 armour, 8 artilleries, 1 fighter, 15 infantry and 1 mech_infantry
112 Sea Zone : 2 destroyers, 2 fighters and 1 transport
106 Sea Zone : 1 flag
93 Sea Zone : 1 flag
Iraq : 6 infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Northwest Persia : 3 artilleries and 8 infantry
Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
98 Sea Zone : 1 destroyer and 2 submarines
91 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 52 / 86
Russians : 4 / 0
Japanese : 65 / 66
Americans : 63 / 83
Chinese : 3 / 11
British : 33 / 38
UK_Pacific : 7 / 8
Italians : 11 / 18
ANZAC : 14 / 30
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Sorry, I hadn’t remembered you had gone with Russia and I saw that I was the last post and assumed (wrongly) I was still waiting for your move. Just wandered over to this thread to nudge you and saw I was the one that needed nudging. :-o
No worries. I was rather enjoying the mini-vacation :).
Sorry, I hadn’t remembered you had gone with Russia and I saw that I was the last post and assumed (wrongly) I was still waiting for your move. Just wandered over to this thread to nudge you and saw I was the one that needed nudging. :-o
No worries. I was rather enjoying the mini-vacation :).
You got quite the vacation due to a lightning strike! :-P
Should be able to post a turn in the next couple of hours.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 fighter and 1 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Western Germany to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 4 fighters and 3 infantry
Americans defend with 1 artillery, 1 factory_minor and 2 infantry
Italians win, taking Northern Italy from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Italians
4 fighters moved from Northern Italy to Southern Italy
2 infantry moved from Holland Belgium to France
1 artillery and 4 infantry moved from Western Germany to France
1 mech_infantry moved from Yugoslavia to Romania
3 destroyers and 2 transports moved from 97 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Romania to Bessarabia
Place Units - Italians
3 submarines placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
Italians collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 submarines moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Battle in Java
Battle in 41 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 2 submarines in 41 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
ANZAC win, taking Java from Japanese, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 9
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 fighter moved from Queensland to Shan State
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
2 submarines moved from 76 Sea Zone to 98 Sea Zone
1 fighter moved from Eastern Persia to Egypt
1 submarine moved from 33 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in Queensland
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 artillery, 2 fighters and 1 infantry
Siam : 1 flag
Shan State : 1 fighter and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 1 artillery and 2 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 transport
41 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 submarine
33 Sea Zone : 1 cruiser, 1 submarine and 1 transport
35 Sea Zone : 1 submarine
20 Sea Zone : 1 submarine
54 Sea Zone : 1 submarine
62 Sea Zone : 1 transport
Egypt : 2 fighters
Caucasus : 2 infantry
98 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 52 / 86
Russians : 4 / 0
Japanese : 61 / 66
Americans : 59 / 83
Chinese : 3 / 11
British : 33 / 38
UK_Pacific : 7 / 8
Italians : 15 / 15
ANZAC : 18 / 23
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Southern France : 1 artillery
Libya : 1 flag, 1 infantry
Caucasus : 1 infantry
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 52 / 86
Russians : 4 / 0
Japanese : 61 / 66
Americans : 59 / 83
Chinese : 3 / 11
British : 33 / 38
UK_Pacific : 7 / 8
Italians : 15 / 15
ANZAC : 18 / 23
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Sorry for taking so long. Life’s been a little more hectic than usual of late.
Sorry for taking so long. Life’s been a little more hectic than usual of late.
No worries man.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 2 factory_minors; Remaining resources: 74 PUs;
Germans buy 2 fighters, 6 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Volgograd to Rostov
3 tactical_bombers moved from Volgograd to Rostov
1 bomber moved from Smolensk to 112 Sea Zone
2 bombers, 1 fighter and 2 tactical_bombers moved from Novgorod to 112 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
2 fighters moved from Southern Italy to 112 Sea Zone
Combat - Germans
Battle in Rostov
Germans attack with 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Germans win, taking Rostov from British with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 112 Sea Zone
Germans attack with 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters, 2 submarines and 3 tactical_bombers
British defend with 2 destroyers, 2 fighters and 1 transport; Americans defend with 3 carriers, 1 destroyer, 4 fighters, 3 submarines and 6 transports
OOL?
Yikes, good first round… Max D, but keep a destroyer for this round, so lose one carrier.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 2 factory_minors; Remaining resources: 74 PUs;
Germans buy 2 fighters, 6 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Volgograd to Rostov
3 tactical_bombers moved from Volgograd to Rostov
1 bomber moved from Smolensk to 112 Sea Zone
2 bombers, 1 fighter and 2 tactical_bombers moved from Novgorod to 112 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
2 fighters moved from Southern Italy to 112 Sea Zone
Combat - Germans
Battle in Rostov
Germans attack with 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Germans win, taking Rostov from British with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 112 Sea Zone
Germans attack with 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters, 2 submarines and 3 tactical_bombers
British defend with 2 destroyers, 2 fighters and 1 transport; Americans defend with 3 carriers, 1 destroyer, 4 fighters, 3 submarines and 6 transports
Units damaged: 2 carriers owned by the Americans
Germans win with 2 bombers remaining. Battle score for attacker is 56
Casualties for Germans: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters, 2 submarines and 3 tactical_bombers
Casualties for British: 2 destroyers, 2 fighters and 1 transport
Casualties for Americans: 3 carriers, 1 destroyer, 4 fighters, 3 submarines and 6 transports
Non Combat Move - Germans
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 6 infantry moved from Finland to Karelia
3 aaGuns, 11 artilleries and 18 infantry moved from Western Germany to France
1 armour and 1 mech_infantry moved from Germany to Western Germany
1 armour and 1 mech_infantry moved from Germany to Western Germany
2 armour moved from Germany to France
3 tactical_bombers moved from Rostov to Yugoslavia
3 mech_infantrys moved from Ukraine to Volgograd
8 armour moved from Russia to Volgograd
2 bombers moved from 112 Sea Zone to Southern Italy
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
2 submarines placed in 112 Sea Zone
2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 69 PUs
Yikes, good first round… Max D, but keep a destroyer for this round, so lose one carrier.
Yea, I was happy when I saw it. :evil:
But you hit equally hard. :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Persia to Northwest Persia
2 infantry moved from Eastern Persia to Persia
Turn Complete - Russians
Territory Summary for Russians :
99 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 2 infantry
Persia : 2 infantry
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 54 / 69
Russians : 4 / 0
Japanese : 61 / 66
Americans : 59 / 83
Chinese : 3 / 11
British : 31 / 38
UK_Pacific : 7 / 8
Italians : 15 / 15
ANZAC : 18 / 23
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 7 fighters, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 33 Sea Zone
3 submarines moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 33 Sea Zone
2 tactical_bombers moved from Kiangsi to 33 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
Safe to assume scramble?
And OOL? Unless you would prefer to do it round by round.
Wow, I really am that dumb. Yeah scramble and Max D. Lets go 22%…
Misclicked and didn’t have your fighters in the battle.
I hit once with my subs and I’ll roll the rest of the battle here.
Sz33 (5cv, 5ss, dd, 2ca, 12ftr, 2bb, 8tac vs 2trn, 10ss, 4dd, 4cv, 4ca, tac, 9ftr, 2bb)
A (not including ss)
Rolls: 1@2, 14@3, 10@4; Total Hits: 111@2,: (4)14@3,: (5, 4, 3, 6, 2, 2, 1, 4, 5, 1, 3, 6, 6, 4)10@4: (1, 2, 3, 1, 6, 6, 3, 5, 5, 6)
D
Rolls: 10@1, 8@2, 5@3, 11@1; Total Hits: 1310@1,: (1, 3, 6, 1, 5, 1, 5, 3, 4, 1)8@2,: (2, 6, 3, 2, 3, 1, 3, 5)5@3,: (6, 2, 3, 6, 3)11@1: (6, 1, 2, 5, 4, 1, 3, 3, 1, 6, 3)
I messed up your 4s. You should’ve gotten 5 more hits since I only rolled them at 1. I got 12 hits total, so 6 tilts and then 6 ss gone. You got 18 hits, so 10 hits and the cvs are gone + 2bb tilts, + 5ss + dd.
Sz33 Rd2 (2ca, 12ftr, 2bb(d), 8tac vs 2trn, 4ss, 4dd, 4cv(d), 4ca, tac, 9ftr, 2bb(d))
Last dice removed for any ss hit on your part.
A ships
Rolls: 2@3 2@4; Total Hits: 22@3: (5, 4)2@4: (3, 1)
A air only
:12@3 8@4:
D
Rolls: 4@1 8@2 5@3 11@4; Total Hits: 114@1: (1, 3, 5, 3)8@2: (5, 1, 2, 3, 4, 6, 2, 1)5@3: (3, 6, 4, 6, 2)11@4: (1, 6, 4, 6, 6, 5, 3, 6, 6, 1, 5)