I didn’t see this move, 15hr ago!
14L G40 Zigg (allies+11) vs A&Aplayer
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Forgot to move the BB from Hawaii. Got a little too drunk on shore leave… Had to promise them that the women in Australia where shorter skirts. Damn sailors :P.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Ethiopia
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to TobrukCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Ethiopia
Italians attack with 1 bomber
Russians defend with 1 armour
British win, taking 97 Sea Zone from British with no units remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Casualties for Italians: 1 bomberNon Combat Move - Italians
1 infantry moved from Northern Italy to France
1 mech_infantry moved from France to Yugoslavia
2 infantry moved from Greece to Bulgaria
1 armour moved from Rostov to Bryansk
2 armour moved from Bryansk to Rostov
1 infantry moved from Libya to TobrukPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Italians collect 17 PUs (3 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 58 Sea Zone to 41 Sea Zone
1 fighter moved from Queensland to 37 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 fighter; Americans loiter and taunt with
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Shan State
1 infantry moved from Burma to Shan State
1 fighter moved from India to Northwest Persia
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 aaGuns, 2 artilleries, 2 fighters and 2 infantry moved from New South Wales to Queensland
1 cruiser moved from 26 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Shan State : 1 fighter and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 2 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
41 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag
39 Sea Zone : 1 submarine
54 Sea Zone : 1 cruiser, 2 submarines and 1 transport
62 Sea Zone : 1 submarine and 1 transport
Northwest Persia : 3 fighters and 2 infantryProduction/PUs Summary :
Germans : 54 / 74
Russians : 10 / 15
Japanese : 50 / 60
Americans : 55 / 76
Chinese : 9 / 14
British : 31 / 36
UK_Pacific : 10 / 12
Italians : 20 / 17
ANZAC : 14 / 28
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
1 fighter moved from Egypt to Northwest Persia
1 infantry moved from Morocco to AlgeriaTurn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
Algeria : 1 infantry
Libya : 1 flag, 1 infantry
Northwest Persia : 1 fighter and 1 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 54 / 74
Russians : 10 / 15
Japanese : 50 / 60
Americans : 55 / 76
Chinese : 9 / 14
British : 31 / 36
UK_Pacific : 10 / 12
Italians : 19 / 17
ANZAC : 14 / 28
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I was really not expecting that bomber…. that’s rather inconvenient :(.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 69 PUs;
Germans buy 4 artilleries, 1 bomber, 1 carrier, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 bomber and 3 fighters moved from Bryansk to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from Southern Italy to Rostov
3 artilleries moved from Ukraine to Rostov
1 bomber and 3 fighters moved from Russia to Tambov
1 armour moved from Volgograd to Tambov
8 armour and 4 mech_infantrys moved from Caucasus to Tambov
2 mech_infantrys moved from Eastern Poland to Ukraine
3 infantry moved from Novgorod to Belarus
1 armour moved from Germany to Eastern Poland
3 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Volgograd to Rostov
1 aaGun and 1 armour moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Western Germany to Rostov
2 aaGuns, 2 armour, 5 artilleries, 26 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Bryansk to Tambov
1 artillery moved from Belarus to Bryansk
2 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to FrancePlace Units - Germans
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Novgorod
1 bomber and 1 fighter placed in Western Germany
1 carrier placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs -
I was really not expecting that bomber…. that’s rather inconvenient :(.
I figured it was worth it since Germany needs ALL the help I can arrange if it wants Moscow. I could have done it a couple turns ago, but I banked on you going south with the Italians I have in N. Africa. I was hoping something would come up that would mean I didn’t have to sacrifice that bomber, but well worth it in the end.
Also, I figured you wouldn’t want to intercept with a 2-1 disadvantage. Especially based on your crack shot aa gunners, on your not scrambling history when the odds were evenish, and since you couldn’t stop the raid even if your air went up and rolled snake eyes. Feel free to roll it in the forum if you so wish, could impact ncm so wait for my word if you do decide to roll it before proceeding with Russia.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 6 damage on 1 factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters and 1 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Bryansk to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Novosibirsk to Samara
2 aaGuns and 20 infantry moved from Timguska to NovosibirskPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 12 PUsTerritory Summary for Russians :
Olgiy : 1 flag
Russia : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters and 71 infantry
Novosibirsk : 2 aaGuns and 21 infantry
Samara : 1 infantry
93 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 55 / 75
Russians : 9 / 12
Japanese : 50 / 60
Americans : 55 / 76
Chinese : 9 / 14
British : 31 / 36
UK_Pacific : 10 / 12
Italians : 19 / 17
ANZAC : 14 / 28
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I was really not expecting that bomber…. that’s rather inconvenient :(.
I figured it was worth it since Germany needs ALL the help I can arrange if it wants Moscow. I could have done it a couple turns ago, but I banked on you going south with the Italians I have in N. Africa. I was hoping something would come up that would mean I didn’t have to sacrifice that bomber, but well worth it in the end.
Also, I figured you wouldn’t want to intercept with a 2-1 disadvantage. Especially based on your crack shot aa gunners, on your not scrambling history when the odds were evenish, and since you couldn’t stop the raid even if your air went up and rolled snake eyes. Feel free to roll it in the forum if you so wish, could impact ncm so wait for my word if you do decide to roll it before proceeding with Russia.
Oh yeah, quite worth it. Those 3 IPCs are going to be sorely missed :(.
And correct on the intercept. No point in doing it if the bomber is in no danger.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 6 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Timguska
Japanese take Timguska from Russians
1 armour moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Olgiy to Timguska
1 armour, 4 artilleries and 18 infantry moved from Yenisey to Timguska
1 infantry moved from Kansu to Shensi
1 artillery moved from Suiyuyan to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
1 tactical_bomber moved from Kiangsi to Hunan
1 tactical_bomber moved from Anhwe to Hopei
1 bomber moved from Kiangsi to Hunan
1 bomber moved from Kiangsi to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hunan
3 mech_infantrys moved from Anhwe to Kwangsi
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Kwangsi
1 tactical_bomber moved from Philippines to KwangsiCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win, taking Celebes from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese win, taking Kwangsi from Chinese with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 aaGuns and 2 infantry moved from Jehol to Anhwe
3 mech_infantrys moved from Manchuria to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 bomber moved from Hopei to Kiangsu
1 bomber moved from Hunan to Kiangsu
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Hopei to Kiangsu
1 tactical_bomber moved from Hunan to Kiangsu
1 fighter and 1 tactical_bomber moved from Shensi to Anhwe
1 fighter moved from Philippines to Kiangsu
1 aaGun moved from Yenisey to Timguska
2 infantry moved from Yakut S.S.R. to DzavhanPlace Units - Japanese
2 destroyers and 2 transports placed in 6 Sea Zone
1 artillery and 3 infantry placed in Japan
3 infantry placed in Kiangsu
2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
Japanese collect 59 PUs; end with 59 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 fighter, 3 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from ItaliansCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 fighter moved from Midway to 54 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
5 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
5 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan StatePlace Units - Americans
1 fighter placed in Eastern United States
4 submarines placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Central United States
3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Shan State : 1 artillery and 1 infantry
Queensland : 1 artillery, 1 bomber and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
44 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 destroyer and 2 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 4 submarines
54 Sea Zone : 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 6 submarines, 1 tactical_bomber and 1 transport
Central United States : 3 artilleries, 1 factory_major and 3 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
United Kingdom : 1 fighter
Morocco : 3 artilleries and 3 infantry
Normandy Bordeaux : 1 armour, 6 infantry and 4 mech_infantrys
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag
101 Sea Zone : 3 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 fighter and 5 transports
110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 4 transportsProduction/PUs Summary :
Germans : 52 / 75
Russians : 7 / 12
Japanese : 59 / 59
Americans : 58 / 78
Chinese : 5 / 14
British : 31 / 36
UK_Pacific : 10 / 12
Italians : 16 / 17
ANZAC : 14 / 28
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
1 fighter moved from Kweichow to Hunan
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
3 infantry moved from Kweichow to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 2/3 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to KweichowPlace Units - Chinese
2 artilleries and 2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsTerritory Summary for Chinese :
Shensi : 3 infantry
Kweichow : 2 artilleries, 1 fighter and 12 infantry
Hunan : 2 infantry
Kansu : 1 infantryProduction/PUs Summary :
Germans : 52 / 75
Russians : 7 / 12
Japanese : 56 / 59
Americans : 58 / 78
Chinese : 8 / 14
British : 31 / 36
UK_Pacific : 10 / 12
Italians : 16 / 17
ANZAC : 14 / 28
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Northwest Persia to Volgograd
3 infantry moved from Northwest Persia to Caucasus
4 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus
3 infantry moved from Kweichow to HopeiCombat - British
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Hopei
British attack with 3 infantry
Japanese defend with 1 artillery
British roll dice for 3 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 4 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
British roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Caucasus, round 2 : 4/9 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
4 fighters moved from Caucasus to Russia
2 tactical_bombers moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Persia to Northwest Persia
2 artilleries and 2 infantry moved from Iraq to Northwest Persia
1 fighter moved from Persia to Russia
1 fighter moved from Egypt to Northwest Persia
2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Malta to Egypt
1 bomber moved from Volgograd to Northwest Persia
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 aaGun and 11 infantry moved from Shan State to Yunnan
5 infantry moved from Burma to Yunnan
4 infantry moved from India to Burma
1 infantry moved from Morocco to AlgeriaPlace Units - British
3 infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 4 infantryTerritory Summary for British and UK_Pacific :
Yunnan : 1 aaGun and 16 infantry
Kweichow : 2 aaGuns, 2 artilleries and 11 infantry
Hopei : 2 infantry
Burma : 4 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Malaya : 1 harbour
54 Sea Zone : 1 battleship
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 artillery and 3 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Morocco : 1 armour and 1 infantry
Algeria : 1 infantry
Ethiopia : 1 flag
Russia : 5 fighters
Caucasus : 3 infantry
106 Sea Zone : 1 flag
93 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
Iraq : 2 artilleries and 3 infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Northwest Persia : 1 armour, 4 artilleries, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Persia : 1 flag, 1 factory_minor and 3 infantry
91 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 50 / 75
Russians : 9 / 12
Japanese : 55 / 59
Americans : 58 / 78
Chinese : 9 / 14
British : 31 / 36
UK_Pacific : 10 / 10
Italians : 16 / 17
ANZAC : 14 / 28
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Rostov to Samara
2 fighters moved from Southern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from France to Southern FranceCombat - Italians
Battle in Samara
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Samara from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
1 mech_infantry moved from Yugoslavia to RomaniaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Northern Italy
2 infantry placed in Southern Italy
Italians undo move 3.
1 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Italians collect 17 PUs (3 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Rostov to Samara
2 fighters moved from Southern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from France to Southern FranceCombat - Italians
Battle in Samara
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Samara, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
1 mech_infantry moved from Yugoslavia to RomaniaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Northern Italy
2 infantry placed in Southern Italy
Italians undo move 3.
1 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Italians collect 17 PUs (3 lost to blockades); end with 17 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 artillery and 2 infantry
Romania : 1 mech_infantry
Tobruk : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Northern Italy : 1 factory_major and 2 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
Belarus : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Bessarabia : 1 flag
Samara : 1 flag, 2 armour
Bulgaria : 2 infantry
Greece : 1 flag
97 Sea Zone : 1 flag, 2 destroyers
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 50 / 75
Russians : 8 / 12
Japanese : 55 / 59
Americans : 55 / 78
Chinese : 9 / 14
British : 31 / 36
UK_Pacific : 10 / 10
Italians : 20 / 17
ANZAC : 14 / 28
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Null / Other
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.125
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
2nd post to include the details you wanted. :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 submarine moved from 41 Sea Zone to 39 Sea Zone
3 fighters moved from Northwest Persia to Russia
1 fighter moved from Shan State to Eastern PersiaPlace Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for ANZAC :
Siam : 1 flag, 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery
41 Sea Zone : 1 flag, 1 transport
43 Sea Zone : 1 flag, 1 submarine
39 Sea Zone : 2 submarines
54 Sea Zone : 1 cruiser, 2 submarines and 1 transport
62 Sea Zone : 1 submarine and 1 transport
Russia : 3 fighters
Eastern Persia : 1 fighter
Northwest Persia : 2 infantryProduction/PUs Summary :
Germans : 50 / 75
Russians : 8 / 12
Japanese : 50 / 59
Americans : 55 / 78
Chinese : 9 / 14
British : 31 / 36
UK_Pacific : 10 / 10
Italians : 20 / 17
ANZAC : 19 / 29
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Tunisia
1 fighter moved from Northwest Persia to RussiaTurn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
Tunisia : 1 infantry
Libya : 1 flag, 1 infantry
Russia : 1 fighter
Northwest Persia : 1 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 50 / 75
Russians : 8 / 12
Japanese : 50 / 59
Americans : 55 / 78
Chinese : 9 / 14
British : 31 / 36
UK_Pacific : 10 / 10
Italians : 20 / 17
ANZAC : 19 / 29
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
2nd post to include the details you wanted. :mrgreen:
Ty! To show our appreciation, the French siegers have brought baguettes for Tobruk. Enjoy!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 69 PUs;
Germans buy 3 armour, 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
1 bomber, 3 fighters and 1 tactical_bomber moved from Tambov to Caucasus
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from AmericansCombat - Germans
Battle in Caucasus
Germans attack with 1 bomber, 4 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 3 infantry
Germans win, taking Caucasus from Russians with 1 bomber, 4 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantryNon Combat Move - Germans
1 bomber, 4 fighters and 2 tactical_bombers moved from Caucasus to Samara
2 aaGuns, 11 armour, 5 artilleries, 26 infantry and 10 mech_infantrys moved from Tambov to Samara
1 armour, 1 artillery and 2 infantry moved from Volgograd to Samara
2 armour and 2 mech_infantrys moved from Rostov to Samara
1 aaGun and 3 artilleries moved from Rostov to Volgograd
1 armour moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Ukraine to Volgograd
2 artilleries and 3 infantry moved from Belarus to Archangel
3 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to SamaraPlace Units - Germans
3 infantry placed in Volgograd
3 artilleries placed in Ukraine
3 armour placed in Novgorod
1 fighter and 1 tactical_bomber placed in 112 Sea Zone
Germans undo move 4.
1 fighter and 2 infantry placed in France
1 tactical_bomber placed in 112 Sea Zone
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs