@arathorn
Since there were no dice and no combat I redid the turn, if that’s alright with you.
14L G50 hobo (axis) vs artofwar1947 (allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Russians
Russians repair 4 damage on 4 factory_majors; Remaining resources: 27 PUs;
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
16 infantry moved from Amur to SakhaCombat - Russians
Battle in Sakha
Russians attack with 16 infantry
Japanese defend with 1 infantry
Russians roll dice for 16 infantry in Sakha, round 2 : 2/1 hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 15 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Amur to Sakha
1 armour and 1 mech_infantry moved from Volgograd to Russia
2 infantry moved from Volgograd to CaucasusPlace Units - Russians
1 armour and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 27 PUsTerritory Summary for Russians :
Sakha : 2 aaGuns and 15 infantry
Siberia : 1 infantry
Egypt : 1 armour
Ethiopia : 1 flag, 1 mech_infantry
Russia : 4 aaGuns, 1 airfield, 3 armour, 10 artilleries, 1 factory_major, 2 fighters, 61 infantry, 2 mech_infantrys and 1 tactical_bomber
Volgograd : 1 factory_minor
Caucasus : 2 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 56 / 67
Russians : 21 / 27
Japanese : 54 / 62
Americans : 51 / 67
Chinese : 3 / 4
British : 31 / 23
UK_Pacific : 11 / 10
Italians : 20 / 32
ANZAC : 14 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 37 Sea Zone to Java
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Shan State to Siam
1 fighter and 1 tactical_bomber moved from French Indo China to Siam
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery, 7 infantry and 2 mech_infantrys moved from Suiyuyan to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Caroline Islands to New Guinea
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
British defend with 1 submarine
Japanese win, taking 43 Sea Zone from UK_Pacific with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Java
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Siam
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Siam from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in New Guinea
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking New Guinea from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 7 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Suiyuyan to Shensi
1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from New Guinea to Caroline Islands
2 fighters moved from Java to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
1 carrier moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to Yunnan
1 aaGun moved from French Indo China to Yunnan
2 mech_infantrys moved from Kiangsu to Kweichow
1 armour and 1 mech_infantry moved from Kiangsi to Kweichow
1 mech_infantry moved from Kwangtung to Yunnan
1 tactical_bomber moved from 43 Sea Zone to Philippines
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Formosa to Yunnan
1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
3 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Kiangsu to AnhwePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,2
Japanese collect 64 PUs (1 lost to blockades); end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
I will concede; I do not see any realistic way out of the hole I dug for myself.
Good strategy, especially for the Japanese.
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thanks for game.





