Or give all 5 nations 2 NA’s each, but let the Axis have ONE random technology, and once selected the option to determine which nation (Japan or Germany) would receive that technology.
Kind of like one of the optional games in Mapview (Can’t remember the name of it… it’s where everyone starts out the same around the edge of a custom map with a large sea and island in the middle ?)
You need to add up the total Unit IPC value for each side (land and naval, not including ICs). If it’s a tie at the end of the Russian turn (or if the Axis is ahead), then the Axis is very likely to win the game. You can do this automatically if you are using a program like aBattleMap.
I developed a statistical model for predicting game outcomes which is pretty accurate (100% accuracy on my small sample of games, starting on round 5): http://www.campusactivism.org/blog/node/189
Actually it doesn’t seem to specify in either version that you must declare French Resistance the first time Western Europe comes under Allied control. Could be the first time, or on any subsequent recapture, but only once in total.
For OOB it seems to be declarable at the moment of Allied capture; for LHTR, declarable during UK’s Mobilize Units phase if W.Eur is under Allied control.
Then 5 minutes per nation, 10 minute break every 2 turns.
2 turns an hour.
Even then you would be hard pressed just to roll dice and move pieces in the allotted time, especially Japan by mid-game, and Germany early in the game.
Some are just cheap, though, like the Superfortresses. Since fighters can’t intecept SBR’s, you can bomb at will with America, while being perfectly content to lose nothing.
Or, if you are like me, just raid chips (and extra Japan INF and ARM, something else I have run out of in the last 2 games I played) from your Milton Bradley Classic AA game. Exactly the same size and style :-)