If you’re talking about the “submerge” ability, it’s pretty much what makes subs the exception to many rules. Feel free to correct me if I’m wrong, everyone. I don’t have the rulebook memorized but I have a pretty good grasp on it:
During any combat, after your enemy has attacked at least once, you can “submerge,” which means that your sub retreats. However, you don’t necessarily retreat to another territory. You actually stay in the same sea zone, but you’re immune to any more attacks that turn. You can even do this on defence, making subs the only unit that can retreat when attacked. Turn submerged submarines on their side when you put them back on the map.
If enemy destroyers are present, you can’t submerge.
Also, I believe the final step of “Resolve Combat” is surfacing submerged submarines. I believe in the non-combat phase, you’re allowed to submerge your submarines, but if you do, beware that enemy ships can pass over you on their turn as if you aren’t there.
The only way to dodge doom when an enemy plane attacks a lone submarine is to submerge it after they miss. Subs can’t shoot at planes, so defenders can never choose planes as a casualty when submarines hit.
If anyone has anything to add or correct please do.