@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Non Combat Move - ANZAC
1 bomber moved from 42 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 cruiser moved from 62 Sea Zone to 49 Sea Zone
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 4 fighters, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 destroyer
46 Sea Zone : 1 destroyer
49 Sea Zone : 1 cruiser
54 Sea Zone : 1 submarine and 1 transport
62 Sea Zone : 2 destroyers
Egypt : 2 infantry
Production/PUs Summary :
Germans : 53 / 78
Russians : 26 / 29
Japanese : 49 / 58
Americans : 50 / 70
Chinese : 14 / 20
British : 26 / 26
UK_Pacific : 7 / 9
Italians : 23 / 39
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 53 / 78
Russians : 26 / 29
Japanese : 49 / 58
Americans : 50 / 70
Chinese : 14 / 20
British : 26 / 26
UK_Pacific : 7 / 9
Italians : 23 / 39
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 fighters and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
2 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 fighter moved from Bryansk to Caucasus
3 bombers moved from Bryansk to Tambov
2 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Germans
Battle in Volgograd
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 3 bombers and 2 infantry
Russians defend with 3 infantry
retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 2 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Caucasus from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Trans-Jordan
Non Combat Move - Germans
1 fighter moved from Caucasus to Bryansk
1 fighter moved from Volgograd to Bryansk
1 tactical_bomber moved from Volgograd to Bryansk
3 bombers moved from Tambov to Bryansk
1 armour and 3 mech_infantrys moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
2 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Karelia to Belarus
2 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 armour moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Alexandria
1 infantry moved from Tobruk to Alexandria
2 fighters moved from Western Germany to Morocco
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
Place Units - Germans
2 fighters placed in Western Germany
7 mech_infantrys placed in Germany
3 armour placed in Novgorod
3 artilleries placed in Ukraine
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
2 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
2 infantry moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
4 infantry moved from Amur to Korea
1 infantry moved from Soviet Far East to Siberia
Combat - Russians
Battle in Korea
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Korea, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 3 : 2/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Turning on Edit Mode
EDIT: Changing ownership of Smolensk from Germans to Russians
EDIT: Turning off Edit Mode
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
2 aaGuns moved from Samara to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Volgograd to Russia
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 infantry moved from Kansu to Suiyuyan
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,1,2,6,5,5,1,4,6,2
Russians collect 26 PUs (3 lost to blockades); end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs
Territory Summary for Russians :
Korea : 1 flag, 3 infantry
Manchuria : 1 infantry
Suiyuyan : 2 infantry
Amur : 2 aaGuns and 5 infantry
Siberia : 1 infantry
Kazakhstan : 1 infantry
Ethiopia : 1 flag, 1 armour
Russia : 4 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 1 fighter, 46 infantry, 2 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Vologda : 2 infantry
Volgograd : 1 factory_minor and 1 infantry
Samara : 2 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
Eastern Persia : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
Persia : 1 flag
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 55 / 79
Russians : 29 / 32
Japanese : 43 / 58
Americans : 50 / 70
Chinese : 17 / 20
British : 25 / 26
UK_Pacific : 7 / 9
Italians : 22 / 39
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 6 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Reseting Bonus Movement of Units
2 mech_infantrys moved from Shantung to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Korea
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 49 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 49 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 armour moved from Hunan to Anhwe
Japanese take Anhwe from Chinese
1 armour moved from Anhwe to Kiangsu
1 bomber moved from Hunan to Korea
1 bomber moved from Hunan to Manchuria
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
1 mech_infantry moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kiangsu
Japanese attack with 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 30 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
ANZAC win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 46 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 49 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in Korea
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese win, taking Korea from Russians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Korea to Japan
1 destroyer and 4 submarines moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from Korea to Japan
1 bomber moved from Manchuria to Japan
3 tactical_bombers moved from Kiangsu to Kwangtung
3 fighters moved from Kiangsu to Kwangtung
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 49 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
Place Units - Japanese
2 artilleries and 2 infantry placed in Japan
3 destroyers placed in 6 Sea Zone
3 infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
7 destroyers, 2 fighters and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
5 fighters moved from 54 Sea Zone to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
Scramble sz 91?
Yes, scramble.
Max defense. I should a good chance of winning against the US :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
7 destroyers, 2 fighters and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
5 fighters moved from 54 Sea Zone to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Germans scrambles 2 units out of Morocco to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Americans attack with 1 carrier, 7 destroyers, 2 fighters and 4 submarines
Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber; Italians defend with 2 destroyers
Americans roll dice for 4 submarines in 91 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 1 carrier, 7 destroyers and 2 fighters in 91 Sea Zone, round 2 : 4/9 hits
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 3/10 hits
1 submarine owned by the Americans, 2 destroyers owned by the Italians, 1 carrier owned by the Americans and 3 submarines owned by the Germans lost in 91 Sea Zone
Americans roll dice for 3 submarines in 91 Sea Zone, round 3 : 3/3 hits
Americans roll dice for 7 destroyers and 2 fighters in 91 Sea Zone, round 3 : 6/9 hits
Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 3/8 hits
2 fighters owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Germans, 1 cruiser owned by the Germans, 1 carrier owned by the Germans, 2 destroyers owned by the Germans and 3 fighters owned by the Germans lost in 91 Sea Zone
Americans win with 6 destroyers and 3 submarines remaining. Battle score for attacker is 69
Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
Casualties for Italians: 2 destroyers
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Battle in 30 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 30 Sea Zone, round 2 : 3/7 hits
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 30 Sea Zone
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
6 fighters moved from 30 Sea Zone to 54 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
4 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 26 Sea Zone to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 tactical_bomber moved from Eastern United States to Western United States
Place Units - Americans
1 carrier and 3 submarines placed in 10 Sea Zone
2 destroyers placed in 10 Sea Zone
1 bomber placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Queensland : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 mech_infantrys and 1 tactical_bomber
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
30 Sea Zone : 1 destroyer
12 Sea Zone : 1 armour, 2 artilleries, 1 destroyer, 5 infantry and 4 transports
10 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
54 Sea Zone : 3 battleships, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
86 Sea Zone : 1 transport
101 Sea Zone : 1 destroyer and 3 transports
Brazil : 1 flag, 4 infantry
91 Sea Zone : 6 destroyers and 3 submarines
Production/PUs Summary :
Germans : 55 / 79
Russians : 26 / 32
Japanese : 53 / 58
Americans : 52 / 72
Chinese : 10 / 20
British : 25 / 26
UK_Pacific : 7 / 9
Italians : 22 / 39
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Kweichow
2 infantry moved from Szechwan to Kweichow
1 artillery and 2 infantry moved from Yunnan to Kweichow
2 artilleries and 2 infantry moved from Yunnan to Kweichow
Place Units - Chinese
1 artillery and 1 infantry placed in Hopei
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Territory Summary for Chinese :
Kwangsi : 1 infantry
Jehol : 1 infantry
Yunnan : 1 artillery and 3 infantry
Kweichow : 3 artilleries, 1 fighter and 6 infantry
Hunan : 1 infantry
Hopei : 1 artillery and 2 infantry
Anhwe : 1 infantry
Production/PUs Summary :
Germans : 55 / 79
Russians : 26 / 32
Japanese : 49 / 58
Americans : 52 / 72
Chinese : 14 / 20
British : 25 / 26
UK_Pacific : 7 / 9
Italians : 22 / 39
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Well no luck for the Germans I suppose :-)
Got my 98th percentile roll. The only thing I knew was that fleet would not be posted up there next turn, regardless of the outcome. Britain in an hour.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
1 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
1 infantry moved from Kenya to Belgian Congo
British take Belgian Congo from Italians
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
Combat - British
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters; Russians loiter and taunt with
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Trans-Jordan
British attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Tanganyika Territory to Egypt
1 bomber moved from Trans-Jordan to Ethiopia
1 battleship moved from 72 Sea Zone to 81 Sea Zone
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Kenya to Egypt
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 cruisers and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
1 artillery and 5 infantry moved from Burma to Yunnan
3 aaGuns moved from Burma to Yunnan
2 fighters moved from 125 Sea Zone to Scotland
1 fighter moved from 119 Sea Zone to United Kingdom
3 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
3 infantry placed in Egypt
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 31 PUs total
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 15 PUs total
Some Units in 39 Sea Zone change ownership: 1 transport
Territory Summary for British and UK_Pacific :
Siam : 1 flag, 1 mech_infantry
Yunnan : 3 aaGuns, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Kweichow : 2 infantry and 1 mech_infantry
Burma : 1 artillery and 10 infantry
India : 1 airfield, 1 factory_major and 1 harbour
Malaya : 1 harbour and 1 mech_infantry
French Indo China : 1 flag, 1 infantry
39 Sea Zone : 2 cruisers, 1 destroyer and 1 transport
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Trans-Jordan : 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 aaGun, 1 airfield, 2 fighters and 3 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
Rhodesia : 1 infantry
Ethiopia : 1 bomber
119 Sea Zone : 1 flag, 1 destroyer
125 Sea Zone : 1 flag, 1 destroyer
106 Sea Zone : 1 flag, 1 transport
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 2 battleships, 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 54 / 79
Russians : 26 / 32
Japanese : 43 / 58
Americans : 52 / 72
Chinese : 14 / 20
British : 28 / 31
UK_Pacific : 13 / 15
Italians : 20 / 39
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 3 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
2 armour, 2 artilleries and 2 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 bombers and 3 fighters moved from Southern Italy to Egypt
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Egypt
Italians attack with 3 armour, 4 artilleries, 2 bombers, 3 fighters, 8 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; French defend with 2 infantry; British defend with 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Italians win, taking Egypt from British with 2 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -11
Casualties for ANZAC: 2 infantry
Casualties for French: 2 infantry
Casualties for British: 1 armour, 3 artilleries, 1 fighter and 7 infantry
Casualties for Italians: 1 armour, 4 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
1 aaGun and 1 infantry moved from Rostov to Caucasus
1 armour moved from Ukraine to Caucasus
3 infantry moved from Ukraine to Bryansk
1 aaGun moved from Bessarabia to Ukraine
Place Units - Italians
1 destroyer and 3 submarines placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 25 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
I am glad I am not at the casino tonight :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 49 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 4 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 transport
46 Sea Zone : 1 destroyer
49 Sea Zone : 1 destroyer
54 Sea Zone : 1 destroyer and 1 submarine
62 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 54 / 79
Russians : 26 / 32
Japanese : 39 / 58
Americans : 52 / 72
Chinese : 14 / 20
British : 26 / 31
UK_Pacific : 13 / 15
Italians : 22 / 40
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 54 / 79
Russians : 26 / 32
Japanese : 39 / 58
Americans : 52 / 72
Chinese : 14 / 20
British : 26 / 31
UK_Pacific : 13 / 15
Italians : 22 / 40
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 3 bombers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from Russians
Germans take Persia from Russians
1 armour moved from Caucasus to Iraq
Germans take Iraq from Russians
2 mech_infantrys moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
Combat - Germans
Battle in Volgograd
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 fighter moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 armour moved from Eastern Poland to Bryansk
1 mech_infantry moved from Belarus to Bryansk
2 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Germany to Northern Italy
1 fighter moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
2 fighters moved from Western Germany to Egypt
3 bombers moved from Bryansk to Western Germany
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Germany to Western Germany
5 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 bombers, 1 fighter and 1 infantry placed in Western Germany
3 artilleries placed in Ukraine
3 armour placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2,5
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs