14L bonusbent (Axis) vs souL (Allies+9)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Archangel to Belarus
                      Russians take Belarus from Germans
                1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
                1 armour and 2 infantry moved from Persia to Iraq
                1 infantry moved from Siberia to Soviet Far East
                      Russians take Soviet Far East from Japanese
                14 infantry moved from Siberia to Amur
                2 mech_infantrys moved from Volgograd to Rostov
                1 fighter moved from Russia to Rostov

    Combat - Russians
                Battle in Iraq
                    Russians attack with 2 armour, 2 infantry and 1 mech_infantry
                    Neutral_Axis defend with 3 infantry
                        Russians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Iraq, round 2 :  2/5 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  2/3 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Iraq
                        Russians roll dice for 2 armour and 1 mech_infantry in Iraq, round 3 :  1/3 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    Russians win, taking Iraq from Neutral_Axis with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Rostov
                    Russians attack with 1 fighter and 2 mech_infantrys
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 2 :  0/3 hits
                        Germans roll dice for 1 armour in Rostov, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Rostov
                        Russians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 3 :  1/2 hits
                        Germans roll dice for 1 armour in Rostov, round 3 :  1/1 hits
                        1 armour owned by the Germans and 1 fighter owned by the Russians lost in Rostov
                    Russians win, taking Rostov from Germans with 1 mech_infantry remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 fighter and 1 mech_infantry
                Battle in Amur
                    Russians attack with 14 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 14 infantry in Amur, round 2 :  0/14 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        Russians roll dice for 14 infantry in Amur, round 3 :  3/14 hits
                        Japanese roll dice for 1 infantry in Amur, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 14 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Siberia to Amur
                2 infantry moved from Timguska to Kansu
                1 fighter and 1 tactical_bomber moved from Yenisey to Russia
                2 infantry moved from Vologda to Samara
                2 infantry moved from Vologda to Samara
                2 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov
                2 aaGuns moved from Vologda to Samara
                1 infantry moved from Vologda to Samara
                2 infantry moved from Vologda to Russia

    Place Units - Russians
                9 infantry placed in Russia
                1 mech_infantry placed in Volgograd
                1 mech_infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,5,3,4,5,1
                Russians collect 32 PUs (3 lost to blockades); end with 32 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs

    Territory Summary for Russians :

    Korea : 1 flag
        Kansu : 2 infantry
        Soviet Far East : 1 infantry
        Amur : 2 aaGuns and 14 infantry
        Belarus : 1 infantry
        Karelia : 2 infantry
        Rostov : 1 mech_infantry
        Russia : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 39 infantry, 2 mech_infantrys and 1 tactical_bomber
        Tambov : 3 infantry
        Volgograd : 1 factory_minor and 1 mech_infantry
        Samara : 2 aaGuns and 5 infantry
        Iraq : 1 flag, 2 armour and 1 mech_infantry
        Eastern Persia : 1 flag
        127 Sea Zone : 1 submarine
        Northwest Persia : 1 flag
        Persia : 1 flag
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 35 / 35
        Japanese : 47 / 67
        Americans : 52 / 77
        Chinese : 9 / 16
        British : 26 / 18
        UK_Pacific : 7 / 4
        Italians : 23 / 34
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 destroyer, 2 factory_minors, 3 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Manchuria to Korea
                      Japanese take Korea from Russians
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 armour and 1 artillery moved from Sumatra to 41 Sea Zone
                1 armour, 1 artillery and 2 transports moved from 41 Sea Zone to 36 Sea Zone
                1 armour and 1 artillery moved from 36 Sea Zone to French Indo China
                2 submarines moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                2 artilleries moved from Java to 42 Sea Zone
                2 infantry moved from Java to 42 Sea Zone
                2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
                2 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
                3 fighters moved from 35 Sea Zone to Philippines
                3 tactical_bombers moved from 35 Sea Zone to Philippines
                1 artillery moved from Kwangsi to Yunnan
                2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 destroyer, 2 factory_minors, 3 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Manchuria to Korea
                      Japanese take Korea from Russians
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 armour and 1 artillery moved from Sumatra to 41 Sea Zone
                1 armour, 1 artillery and 2 transports moved from 41 Sea Zone to 36 Sea Zone
                1 armour and 1 artillery moved from 36 Sea Zone to French Indo China
                2 submarines moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                2 artilleries moved from Java to 42 Sea Zone
                2 infantry moved from Java to 42 Sea Zone
                2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
                2 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
                3 fighters moved from 35 Sea Zone to Philippines
                3 tactical_bombers moved from 35 Sea Zone to Philippines
                1 artillery moved from Kwangsi to Yunnan
                2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 2 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 3 infantry
                Battle in French Indo China

    Non Combat Move - Japanese
                1 artillery and 2 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kwangtung to Kiangsi
                2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
                1 aaGun and 3 infantry moved from Manchuria to Jehol
                1 fighter and 1 tactical_bomber moved from Anhwe to Japan
                2 transports moved from 20 Sea Zone to 6 Sea Zone
                3 fighters moved from Philippines to 35 Sea Zone
                3 tactical_bombers moved from Philippines to 35 Sea Zone

    Place Units - Japanese
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                3 artilleries and 3 infantry placed in Japan
                1 factory_minor placed in Kwangtung
                1 factory_minor placed in Shantung

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 55 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 3 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                2 fighters moved from Eastern United States to 103 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 bomber moved from Hawaiian Islands to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 103 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 submarine in 103 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 103 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber, 6 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 bomber, 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from 25 Sea Zone to Hawaiian Islands
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 103 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 carrier and 4 transports placed in 101 Sea Zone
                3 infantry placed in Eastern United States
                3 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 harbour and 5 infantry
        Midway : 1 airfield
        26 Sea Zone : 3 battleships, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 4 transports
        25 Sea Zone : 1 submarine
        10 Sea Zone : 3 destroyers
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry, 4 mech_infantrys and 1 tactical_bomber
        101 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 4 transports

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 32 / 35
        Japanese : 54 / 60
        Americans : 50 / 70
        Chinese : 9 / 16
        British : 26 / 18
        UK_Pacific : 7 / 4
        Italians : 23 / 34
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                2 infantry moved from Sikang to Szechwan
                1 infantry moved from Chahar to Hopei

    Place Units - Chinese
                1 infantry placed in Kweichow
                1 artillery and 3 infantry placed in Szechwan
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Sikang: 1 fighter
                EDIT: Adding units owned by Chinese to Szechwan: 1 fighter
                EDIT: Turning off Edit Mode
                Chinese undo move 2.
                1 infantry placed in Suiyuyan
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Szechwan: 1 fighter
                EDIT: Adding units owned by Chinese to Sikang: 1 fighter
                EDIT: Turning off Edit Mode
                1 artillery placed in Szechwan
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Territory Summary for Chinese :

    Yunnan : 1 infantry
        Suiyuyan : 1 infantry
        Kweichow : 2 infantry
        Hopei : 1 infantry
        Szechwan : 1 artillery and 3 infantry
        Sikang : 1 fighter and 2 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 32 / 35
        Japanese : 52 / 60
        Americans : 50 / 70
        Chinese : 11 / 17
        British : 26 / 18
        UK_Pacific : 7 / 4
        Italians : 23 / 34
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Kenya to Tanganyika Territory
                      British take Tanganyika Territory from Italians

    Combat - British

    Non Combat Move - British
                1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 cruiser moved from 72 Sea Zone to 80 Sea Zone
                1 battleship and 1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Egypt to Union of South Africa
                2 infantry moved from Burma to Shan State
                2 infantry moved from India to Burma
                1 infantry moved from India to Burma

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                1 artillery and 1 infantry placed in Egypt
                1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,4,3,1,4
                British collect 20 PUs (7 lost to blockades); end with 20 PUs total

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
                UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    Shan State : 2 infantry
        Burma : 3 infantry
        India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 15 infantry, 3 mech_infantrys and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Union of South Africa : 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Tanganyika Territory : 1 artillery
        80 Sea Zone : 1 battleship, 3 cruisers and 2 destroyers
        106 Sea Zone : 1 destroyer
        97 Sea Zone : 1 flag
        71 Sea Zone : 1 battleship and 1 transport

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 32 / 35
        Japanese : 52 / 60
        Americans : 50 / 70
        Chinese : 11 / 17
        British : 27 / 20
        UK_Pacific : 7 / 3
        Italians : 22 / 34
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC


  • Missclicked at the end of Italy´s turn. You have received emails with the dice results(there was only one battle in Rostov)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 bomber moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 4 fighters, 1 harbour and 5 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 transport
        62 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 1 transport
        Alexandria : 2 infantry

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 32 / 35
        Japanese : 48 / 60
        Americans : 50 / 70
        Chinese : 11 / 17
        British : 25 / 20
        UK_Pacific : 7 / 3
        Italians : 24 / 37
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Alexandria: 2 infantry
                EDIT: Adding units owned by ANZAC to Egypt: 2 infantry
                EDIT: Turning off Edit Mode

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 32 / 35
        Japanese : 48 / 60
        Americans : 50 / 70
        Chinese : 11 / 17
        British : 25 / 20
        UK_Pacific : 7 / 3
        Italians : 24 / 37
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 3 artilleries, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 armour moved from Bryansk to Caucasus
                      Germans take Rostov from Russians
                      Germans take Caucasus from Russians
                1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                1 bomber moved from Eastern Poland to Volgograd
                2 infantry moved from Bryansk to Tambov
                2 bombers moved from Eastern Poland to Tambov
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 armour moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Archangel to Belarus
                1 mech_infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Novgorod to Karelia
                1 armour moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Vyborg to Karelia
                1 fighter and 1 tactical_bomber moved from Finland to Karelia
                1 fighter moved from Finland to Karelia
                2 mech_infantrys moved from Poland to Belarus
                1 mech_infantry moved from Novgorod to Belarus

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 armour and 4 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans win, taking Volgograd from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Tambov
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 3 infantry
                    Germans win, taking Tambov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in Karelia
                    Germans attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win, taking Karelia from Russians with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 fighters and 1 tactical_bomber moved from Karelia to Bryansk
                1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Eastern Poland to Belarus
                1 aaGun moved from Novgorod to Belarus
                2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                1 submarine moved from 109 Sea Zone to 119 Sea Zone
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Tobruk
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 95 Sea Zone to 91 Sea Zone
                1 bomber moved from Volgograd to Bryansk
                2 bombers moved from Tambov to Bryansk
                1 infantry moved from Ukraine to Rostov

    Place Units - Germans
                1 fighter placed in Western Germany
                1 destroyer placed in 112 Sea Zone
                3 artilleries placed in Ukraine
                1 armour and 2 infantry placed in Novgorod
                3 armour placed in Germany

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Iraq to Caucasus
                1 infantry moved from Samara to Volgograd
                1 infantry moved from Samara to Volgograd
                3 infantry moved from Samara to Tambov
                1 fighter moved from Russia to Volgograd
                1 tactical_bomber moved from Russia to Tambov
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                4 infantry moved from Amur to Korea

    Combat - Russians
                Battle in Korea
                    Russians attack with 4 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 4 infantry in Korea, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Korea, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Korea
                        Russians roll dice for 3 infantry in Korea, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Korea, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Volgograd
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 armour and 1 factory_minor
                        Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 :  2/3 hits
                        Germans roll dice for 1 armour in Volgograd, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Tambov
                    Russians attack with 3 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 3 infantry and 1 tactical_bomber in Tambov, round 2 :  1/4 hits
                        Germans roll dice for 2 infantry in Tambov, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Tambov
                        Russians roll dice for 3 infantry and 1 tactical_bomber in Tambov, round 3 :  2/4 hits
                        Germans roll dice for 1 infantry in Tambov, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Caucasus
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 :  1/2 hits
                        Germans roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                1 armour moved from Iraq to Egypt
                1 tactical_bomber moved from Tambov to Russia
                1 fighter moved from Volgograd to Russia

    Place Units - Russians
                1 armour, 2 artilleries and 7 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 3 infantry
                EDIT: Adding units owned by Russians to Samara: 3 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,3,2,5,5,1,2,2,1,1,2,3,4
                Russians collect 26 PUs (3 lost to blockades); end with 26 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs

    Territory Summary for Russians :

    Korea : 1 flag, 2 infantry
        Kansu : 2 infantry
        Soviet Far East : 1 infantry
        Amur : 2 aaGuns and 10 infantry
        Egypt : 1 armour
        Russia : 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 1 fighter, 43 infantry, 2 mech_infantrys and 1 tactical_bomber
        Tambov : 3 infantry
        Volgograd : 1 factory_minor and 2 infantry
        Caucasus : 1 armour and 1 mech_infantry
        Samara : 2 aaGuns and 3 infantry
        Iraq : 1 flag
        Eastern Persia : 1 flag
        114 Sea Zone : 1 cruiser
        127 Sea Zone : 1 submarine
        Northwest Persia : 1 flag
        Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 53 / 78
        Russians : 29 / 29
        Japanese : 45 / 60
        Americans : 50 / 70
        Chinese : 11 / 17
        British : 25 / 20
        UK_Pacific : 7 / 3
        Italians : 24 / 37
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 2 infantry, 4 mech_infantrys and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Kwangsi to Yunnan
                1 artillery moved from French Indo China to Shan State
                2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
                1 infantry moved from Kiangsi to Anhwe
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                2 bombers moved from Kwangsi to Anhwe
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                2 infantry moved from Jehol to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from Japan to Korea
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 2 infantry, 4 mech_infantrys and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Kwangsi to Yunnan
                1 artillery moved from French Indo China to Shan State
                2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
                1 infantry moved from Kiangsi to Anhwe
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                2 bombers moved from Kwangsi to Anhwe
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                2 infantry moved from Jehol to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from Japan to Korea
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Korea
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Japanese win, taking Korea from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Anhwe
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                    retreated to Anhwe
                    Chinese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
                    British defend with 2 infantry
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                1 armour moved from French Indo China to Kwangsi
                1 aaGun moved from Jehol to Shantung
                3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                3 artilleries, 2 carriers, 1 destroyer, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 6 Sea Zone to 33 Sea Zone
                3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 infantry, 2 submarines, 3 tactical_bombers and 3 transports moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 2 submarines, 3 tactical_bombers and 3 transports moved from 34 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter and 1 tactical_bomber moved from Korea to Japan
                1 armour moved from Kwangsi to Hunan
                2 fighters and 2 tactical_bombers moved from Shan State to Hunan
                1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
                2 bombers moved from Anhwe to Hunan

    Place Units - Japanese
                2 infantry and 1 mech_infantry placed in Kwangtung
                3 mech_infantrys placed in Shantung
                1 destroyer and 5 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 4 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
                1 bomber moved from Hawaiian Islands to 55 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber in 55 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 55 Sea Zone to Queensland
                1 destroyer moved from 26 Sea Zone to 31 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                4 transports moved from 26 Sea Zone to 10 Sea Zone
                4 mech_infantrys moved from Eastern United States to Western United States
                3 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 destroyer and 1 submarine placed in 10 Sea Zone
                2 fighters placed in Western United States
                3 destroyers and 2 submarines placed in 101 Sea Zone
                Americans undo move 1.
                1 destroyer and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Queensland : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 armour, 2 artilleries, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
        Midway : 1 airfield
        31 Sea Zone : 1 destroyer
        30 Sea Zone : 1 destroyer
        10 Sea Zone : 2 destroyers and 4 transports
        54 Sea Zone : 3 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters and 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 tactical_bomber
        101 Sea Zone : 1 carrier, 7 destroyers, 2 fighters, 4 submarines and 4 transports

    Production/PUs Summary :

    Germans : 53 / 78
        Russians : 26 / 29
        Japanese : 53 / 58
        Americans : 50 / 70
        Chinese : 10 / 17
        British : 25 / 20
        UK_Pacific : 7 / 3
        Italians : 24 / 37
        ANZAC : 10 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Hopei to Chahar
                1 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Sikang to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Suiyuyan
                1 artillery and 3 infantry moved from Szechwan to Yunnan
                2 infantry moved from Sikang to Szechwan

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Yunnan: 1 infantry
                EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Chinese :

    Kiangsu : 1 infantry
        Yunnan : 3 artilleries and 5 infantry
        Suiyuyan : 1 fighter and 1 infantry
        Kweichow : 2 infantry
        Szechwan : 2 infantry
        Chahar : 1 infantry

    Production/PUs Summary :

    Germans : 53 / 78
        Russians : 26 / 29
        Japanese : 49 / 58
        Americans : 50 / 70
        Chinese : 14 / 20
        British : 25 / 20
        UK_Pacific : 7 / 3
        Italians : 24 / 37
        ANZAC : 10 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 3 PUs;

    Combat Move - British
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to Kenya
                1 battleship moved from 71 Sea Zone to 72 Sea Zone
                1 artillery moved from Tanganyika Territory to Belgian Congo
                1 bomber moved from Union of South Africa to Belgian Congo
                1 fighter moved from Union of South Africa to Kenya
                1 mech_infantry moved from Egypt to Belgian Congo
                1 armour moved from Egypt to Kenya
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                      British take 106 Sea Zone from Germans
                3 fighters moved from United Kingdom to 109 Sea Zone

    Combat - British
                Battle in Kenya
                    British attack with 1 armour, 1 fighter and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 battleship in Kenya, round 2 :  1/1 hits
                        Italians roll dice for 1 infantry in Kenya, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 109 Sea Zone
                    British attack with 1 destroyer and 3 fighters
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 2 :  3/4 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    British win, taking 109 Sea Zone from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Belgian Congo
                    British attack with 1 artillery, 1 bomber and 1 mech_infantry
                    Italians defend with 1 artillery
                        British roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Belgian Congo, round 2 :  0/3 hits
                        Italians roll dice for 1 artillery in Belgian Congo, round 2 :  1/1 hits
                        1 mech_infantry owned by the British lost in Belgian Congo
                        British roll dice for 1 artillery and 1 bomber in Belgian Congo, round 3 :  1/2 hits
                        Italians roll dice for 1 artillery in Belgian Congo, round 3 :  1/1 hits
                        1 artillery owned by the Italians and 1 artillery owned by the British lost in Belgian Congo
                    British win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for British: 1 artillery and 1 mech_infantry
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                1 bomber moved from Belgian Congo to Egypt
                3 infantry moved from Burma to Yunnan
                1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from India to Yunnan
                3 aaGuns, 2 artilleries and 15 infantry moved from India to Burma
                1 fighter moved from Kenya to Tanganyika Territory
                3 fighters moved from 109 Sea Zone to United Kingdom

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                3 infantry placed in Egypt
                1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6
                British collect 26 PUs; end with 26 PUs total

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 9 PUs total

    Territory Summary for British and UK_Pacific :

    Yunnan : 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
        Burma : 3 aaGuns, 2 artilleries and 15 infantry
        India : 1 airfield, 1 factory_major and 1 harbour
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Kenya : 1 armour and 1 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Tanganyika Territory : 1 fighter
        80 Sea Zone : 1 battleship, 3 cruisers and 2 destroyers
        106 Sea Zone : 1 flag, 1 destroyer
        109 Sea Zone : 1 flag, 1 destroyer
        97 Sea Zone : 1 flag
        72 Sea Zone : 1 battleship and 1 transport

    Production/PUs Summary :

    Germans : 53 / 78
        Russians : 26 / 29
        Japanese : 49 / 58
        Americans : 50 / 70
        Chinese : 14 / 20
        British : 26 / 26
        UK_Pacific : 7 / 9
        Italians : 23 / 37
        ANZAC : 10 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer and 4 transports; Remaining resources: 1 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British

    Combat - Italians

    Non Combat Move - Italians
                2 destroyers moved from 95 Sea Zone to 91 Sea Zone
                3 fighters moved from Morocco to Southern Italy
                1 infantry moved from Romania to Yugoslavia
                2 armour and 2 artilleries moved from Romania to Yugoslavia
                1 aaGun and 1 infantry moved from Ukraine to Rostov
                1 armour moved from Romania to Ukraine
                3 infantry moved from Bessarabia to Ukraine
                1 aaGun moved from Romania to Bessarabia
                2 bombers moved from Romania to Southern Italy

    Place Units - Italians
                1 destroyer and 4 transports placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 23 PUs; end with 24 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 bomber moved from Queensland to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 submarine and 1 transport
                        ANZAC roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 submarine and 1 transport

    Non Combat Move - ANZAC
                1 bomber moved from 42 Sea Zone to Queensland
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                1 cruiser moved from 62 Sea Zone to 49 Sea Zone
                1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 4 fighters, 1 harbour and 5 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 destroyer
        46 Sea Zone : 1 destroyer
        49 Sea Zone : 1 cruiser
        54 Sea Zone : 1 submarine and 1 transport
        62 Sea Zone : 2 destroyers
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 53 / 78
        Russians : 26 / 29
        Japanese : 49 / 58
        Americans : 50 / 70
        Chinese : 14 / 20
        British : 26 / 26
        UK_Pacific : 7 / 9
        Italians : 23 / 39
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 53 / 78
        Russians : 26 / 29
        Japanese : 49 / 58
        Americans : 50 / 70
        Chinese : 14 / 20
        British : 26 / 26
        UK_Pacific : 7 / 9
        Italians : 23 / 39
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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