@Jacob16 No scramble
14L bonusbent (Axis) vs souL (Allies+9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 bomber moved from Southern Italy to Morocco
1 fighter moved from Southern Italy to Greece
5 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery moved from Kenya to Tanganyika TerritoryCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
French defend with 2 infantry
Italians win, taking Morocco from French with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Greece
Italians attack with 2 armour, 1 fighter and 5 infantry
British defend with 5 infantry
Italians win, taking Greece from British with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 5 infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 aaGun and 1 infantry moved from Yugoslavia to Romania
3 infantry moved from Northern Italy to Yugoslavia
1 aaGun, 2 artilleries and 1 infantry moved from Southern France to Northern Italy
1 bomber moved from Morocco to Gibraltar
1 artillery and 1 infantry moved from Tunisia to Libya
1 infantry moved from British Somaliland to Italian SomalilandPlace Units - Italians
1 fighter placed in Southern Italy
1 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 3 fighters and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
South Australia : 2 aaGuns, 1 artillery and 4 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
62 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 39 / 47
Russians : 34 / 35
Japanese : 42 / 55
Americans : 52 / 52
Chinese : 8 / 16
British : 27 / 23
UK_Pacific : 11 / 6
Italians : 22 / 33
ANZAC : 14 / 15
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
1 cruiser moved from 92 Sea Zone to 96 Sea ZoneTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
96 Sea Zone : 1 cruiser
94 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 39 / 47
Russians : 34 / 35
Japanese : 42 / 55
Americans : 52 / 52
Chinese : 8 / 16
British : 27 / 23
UK_Pacific : 11 / 6
Italians : 22 / 33
ANZAC : 14 / 15
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
5 infantry moved from Finland to Karelia
3 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to Karelia
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 94 Sea Zone
1 armour and 2 mech_infantrys moved from Germany to Baltic States
1 armour and 2 infantry moved from Eastern Poland to Bessarabia
2 armour, 5 artilleries and 20 infantry moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Germany to Baltic States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
5 infantry moved from Finland to Karelia
3 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to Karelia
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 94 Sea Zone
1 armour and 2 mech_infantrys moved from Germany to Baltic States
1 armour and 2 infantry moved from Eastern Poland to Bessarabia
2 armour, 5 artilleries and 20 infantry moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Germany to Baltic StatesCombat - Germans
Battle in Karelia
Germans attack with 3 bombers, 4 fighters, 5 infantry and 4 tactical_bombers
Russians defend with 1 artillery and 10 infantry
Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -44
Casualties for Germans: 3 fighters, 5 infantry and 3 tactical_bombers
Casualties for Russians: 1 artillery and 10 infantry
Battle in 94 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Western Ukraine
Germans attack with 2 armour, 5 artilleries and 20 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 armour, 5 artilleries and 19 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Karelia to Finland
3 bombers moved from Karelia to Finland
1 tactical_bomber moved from Karelia to Finland
7 armour moved from Germany to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Baltic States
3 aaGuns moved from Western Germany to Northern Italy
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea ZonePlace Units - Germans
1 bomber placed in Western Germany
1 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
Wow…
That battle in Karelia was really devastating.
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And if you dont mind I would like to edit my casualties and swap one bomber for 1 fighter.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 2 mech_infantrys moved from Szechwan to Hopei
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
15 infantry moved from Amur to SiberiaCombat - Russians
Battle in Siberia
Russians attack with 15 infantry
Japanese defend with 1 infantry
Russians roll dice for 15 infantry in Siberia, round 2 : 5/15 hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Hopei, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Szechwan to Yenisey
2 infantry moved from Yenisey to Timguska
2 aaGuns moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour moved from Eastern Persia to Persia
Russians take Persia from Neutral_Allies
2 artilleries and 12 infantry moved from Bryansk to Russia
2 aaGuns and 7 infantry moved from Archangel to Vologda
2 infantry moved from Vyborg to Karelia
1 infantry moved from Belarus to Archangel
1 armour and 1 mech_infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to RussiaPlace Units - Russians
2 mech_infantrys placed in Volgograd
9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,1
Russians collect 35 PUs (2 lost to blockades); end with 35 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Hopei : 1 armour and 2 mech_infantrys
Yenisey : 1 fighter and 1 tactical_bomber
Amur : 2 aaGuns
Timguska : 2 infantry
Siberia : 15 infantry
Karelia : 2 infantry
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 31 infantry and 1 mech_infantry
Ukraine : 1 factory_minor
Vologda : 2 aaGuns and 7 infantry
Volgograd : 1 factory_minor and 2 mech_infantrys
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Eastern Persia : 1 flag
127 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 1 armour and 1 mech_infantry
Persia : 1 flag, 1 armour and 2 infantry
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 42 / 48
Russians : 37 / 35
Japanese : 37 / 55
Americans : 52 / 52
Chinese : 9 / 16
British : 27 / 23
UK_Pacific : 11 / 6
Italians : 22 / 33
ANZAC : 14 / 15
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 2 mech_infantrys moved from Szechwan to Hopei
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
15 infantry moved from Amur to SiberiaCombat - Russians
Battle in Siberia
Russians attack with 15 infantry
Japanese defend with 1 infantry
Russians roll dice for 15 infantry in Siberia, round 2 : 5/15 hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Hopei, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Szechwan to Yenisey
2 infantry moved from Yenisey to Timguska
2 aaGuns moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour moved from Eastern Persia to Persia
Russians take Persia from Neutral_Allies
2 artilleries and 12 infantry moved from Bryansk to Russia
2 aaGuns and 7 infantry moved from Archangel to Vologda
2 infantry moved from Vyborg to Karelia
1 infantry moved from Belarus to Archangel
1 armour and 1 mech_infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to RussiaPlace Units - Russians
2 mech_infantrys placed in Volgograd
9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,1
Russians collect 35 PUs (2 lost to blockades); end with 35 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 2 aaGuns
EDIT: Adding units owned by Russians to Siberia: 2 aaGuns
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Hopei : 1 armour and 2 mech_infantrys
Yenisey : 1 fighter and 1 tactical_bomber
Timguska : 2 infantry
Siberia : 2 aaGuns and 15 infantry
Karelia : 2 infantry
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 31 infantry and 1 mech_infantry
Ukraine : 1 factory_minor
Vologda : 2 aaGuns and 7 infantry
Volgograd : 1 factory_minor and 2 mech_infantrys
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Eastern Persia : 1 flag
127 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 1 armour and 1 mech_infantry
Persia : 1 flag, 1 armour and 2 infantry
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 42 / 48
Russians : 37 / 35
Japanese : 37 / 55
Americans : 52 / 52
Chinese : 9 / 16
British : 27 / 23
UK_Pacific : 11 / 6
Italians : 22 / 33
ANZAC : 14 / 15
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Hi souL
I expect to take my turn later today.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
Reseting Bonus Movement of Units
1 infantry moved from Chahar to Hopei
2 bombers moved from Kwangsi to Hopei
2 infantry moved from Manchuria to Korea
2 fighters moved from Manchuria to Korea
2 fighters and 2 tactical_bombers moved from Manchuria to Hopei
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 infantry moved from Malaya to Shan State
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
Reseting Bonus Movement of Units
1 infantry moved from Chahar to Hopei
2 bombers moved from Kwangsi to Hopei
2 infantry moved from Manchuria to Korea
2 fighters moved from Manchuria to Korea
2 fighters and 2 tactical_bombers moved from Manchuria to Hopei
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 infantry moved from Malaya to Shan State
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 mech_infantry moved from Kwangtung to YunnanCombat - Japanese
Battle in Sumatra
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Hopei
Japanese attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 armour and 2 mech_infantrys
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Yunnan
Japanese attack with 3 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 3 artilleries, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Battle in Celebes
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Celebes from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Korea
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 fighters moved from Korea to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from Kwangtung to Kwangsi
2 bombers moved from Hopei to Kwangsi
2 fighters moved from Hopei to Anhwe
2 tactical_bombers moved from Hopei to Anhwe
1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 carriers moved from 36 Sea Zone to 42 Sea Zone
2 destroyers moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 carriers, 2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
I am getting hammered in China all the time. Also I got punished in korea for being lazy and not sending more infantry. I really know how to put myself in awful position. :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 battleship and 1 destroyer moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 fighter and 1 tactical_bomber placed in Eastern United States
3 destroyers placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 armour
EDIT: Adding units owned by Americans to Western United States: 1 armour
EDIT: Turning off Edit Mode
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 1 bomber, 1 fighter, 1 harbour and 4 infantry
Midway : 1 airfield
26 Sea Zone : 3 battleships, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports
10 Sea Zone : 1 transport
Central United States : 1 factory_minor
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
101 Sea Zone : 4 destroyers and 1 submarineProduction/PUs Summary :
Germans : 42 / 48
Russians : 36 / 35
Japanese : 51 / 67
Americans : 52 / 77
Chinese : 7 / 16
British : 27 / 23
UK_Pacific : 7 / 6
Italians : 22 / 33
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 3 artilleries and 1 mech_infantry
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 2/7 hits
Japanese roll dice for 3 artilleries and 1 mech_infantry in Yunnan, round 2 : 2/4 hits
2 infantry owned by the Chinese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits
Japanese roll dice for 2 artilleries in Yunnan, round 3 : 0/2 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 1/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 3 artilleries and 1 mech_infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Chahar: 2 infantry
EDIT: Removing units owned by Chinese from Suiyuyan: 2 infantry
EDIT: Changing ownership of Chahar from Japanese to Chinese
EDIT: Turning off Edit Mode
1 fighter moved from Yunnan to SikangPlace Units - Chinese
4 infantry placed in Sikang
1 infantry placed in Szechwan
Chinese undo move 1.
2 infantry placed in Sikang
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Yunnan : 3 infantry
Szechwan : 3 infantry
Chahar : 2 infantry
Sikang : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 42 / 48
Russians : 36 / 35
Japanese : 49 / 67
Americans : 52 / 77
Chinese : 9 / 16
British : 27 / 23
UK_Pacific : 7 / 6
Italians : 22 / 33
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters and 1 tactical_bomber moved from Szechwan to Kweichow
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Tanganyika Territory
1 battleship moved from 76 Sea Zone to 72 Sea Zone
1 cruiser moved from 98 Sea Zone to 72 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 mech_infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to AlexandriaCombat - British
Battle in Tanganyika Territory
British attack with 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Tanganyika Territory, round 2 : 1/2 hits
British roll dice for 2 infantry in Tanganyika Territory, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 2 : 2/2 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Alexandria, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Alexandria
British roll dice for 1 fighter in Alexandria, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
retreated to Alexandria
Italians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Battle in Kweichow
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Kweichow
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for British: 1 fighterNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Kweichow to India
2 infantry moved from India to Burma
1 fighter moved from Alexandria to Egypt
1 battleship, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 71 Sea Zone to 81 Sea ZonePlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 bomber placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,1,1,2,3
British collect 18 PUs (10 lost to blockades); end with 18 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
Burma : 2 infantry
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 18 infantry, 2 mech_infantrys and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 bomber, 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 artillery
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery
Albania : 1 flag, 1 infantry
97 Sea Zone : 1 flag
72 Sea Zone : 1 battleship, 1 cruiser and 1 transport
81 Sea Zone : 1 destroyer
98 Sea Zone : 1 battleship, 2 cruisers and 1 destroyerProduction/PUs Summary :
Germans : 42 / 48
Russians : 36 / 35
Japanese : 49 / 67
Americans : 52 / 77
Chinese : 9 / 16
British : 28 / 18
UK_Pacific : 7 / 4
Italians : 21 / 33
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 bomber and 2 fighters; Remaining resources: 1 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 bomber moved from Gibraltar to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 artillery moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
2 infantry moved from Greece to Albania
1 armour moved from Northern Italy to Albania
1 armour moved from Greece to Albania
1 armour moved from Greece to AlbaniaCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber and 2 fighters
French defend with 1 cruiser
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for French: 1 cruiser
Casualties for Italians: 1 fighter
Battle in Albania
Italians attack with 3 armour and 2 infantry
British defend with 1 infantry
Italians win, taking Albania from British with 3 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 aaGun and 1 infantry moved from Romania to Bessarabia
3 infantry moved from Yugoslavia to Romania
1 aaGun, 2 artilleries and 1 infantry moved from Northern Italy to Yugoslavia
1 bomber and 1 fighter moved from 96 Sea Zone to Southern Italy
1 infantry moved from Alexandria to Tobruk
1 artillery and 1 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Morocco to TunisiaPlace Units - Italians
1 bomber and 2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,4
Italians collect 23 PUs; end with 24 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 4 infantry moved from South Australia to Queensland
1 fighter and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 4 fighters, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
62 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Alexandria : 2 infantryProduction/PUs Summary :
Germans : 42 / 48
Russians : 36 / 35
Japanese : 49 / 67
Americans : 52 / 77
Chinese : 9 / 16
British : 26 / 18
UK_Pacific : 7 / 4
Italians : 23 / 34
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to AlexandriaTurn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantryProduction/PUs Summary :
Germans : 42 / 48
Russians : 36 / 35
Japanese : 49 / 67
Americans : 52 / 77
Chinese : 9 / 16
British : 26 / 18
UK_Pacific : 7 / 4
Italians : 23 / 34
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 2 armour, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 armour moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
Germans take Novgorod from Russians
1 armour and 2 mech_infantrys moved from Baltic States to Novgorod
1 mech_infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Baltic States to Novgorod
1 armour moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Rostov
Germans take Rostov from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Bessarabia to Western Ukraine
2 armour, 5 artilleries and 19 infantry moved from Western Ukraine to Bryansk
7 armour and 3 mech_infantrys moved from Eastern Poland to BryanskCombat - Germans
Non Combat Move - Germans
1 aaGun moved from Western Ukraine to Bryansk
1 aaGun moved from Baltic States to Novgorod
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Western Germany
1 submarine moved from 106 Sea Zone to 103 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
2 bombers moved from Finland to Eastern PolandPlace Units - Germans
2 armour and 4 mech_infantrys placed in Germany
2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs