@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
If you wanted to scramble the ita ftr v. the french armada, feel free to roll it up in the forum.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 7 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 submarine moved from 111 Sea Zone to 125 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 106 Sea Zone to 103 Sea Zone
1 artillery and 2 mech_infantrys moved from France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
1 bomber moved from Western Germany to 97 Sea Zone
2 fighters and 2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Holland Belgium to 97 Sea Zone
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Germans take Eastern Poland from Russians
2 artilleries and 6 infantry moved from Romania to Eastern Poland
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 armour, 3 artilleries and 16 infantry moved from Poland to Eastern Poland
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery
Casualties for French: 1 artillery and 1 infantry
Battle in Gibraltar
Battle in 97 Sea Zone
Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
French defend with 1 cruiser and 1 destroyer
Germans win, taking Gibraltar from British with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Non Combat Move - Germans
2 bombers, 2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Western Germany
3 aaGuns moved from Holland Belgium to Western Germany
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
6 armour moved from France to Germany
2 aaGuns moved from Poland to Eastern Poland
Place Units - Germans
3 armour and 7 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery and 2 infantry moved from Novgorod to Karelia
6 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Karelia
1 fighter and 2 infantry moved from Novgorod to Vyborg
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
Combat - Russians
Battle in Vyborg
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vyborg, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 1 artillery and 10 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 10 infantry in Karelia, round 2 : 3/11 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Sikang to Szechwan
1 armour moved from Kazakhstan to Eastern Persia
Russians take Eastern Persia from Neutral_Allies
1 mech_infantry moved from Kazakhstan to Szechwan
1 fighter and 1 tactical_bomber moved from Sikang to Szechwan
1 artillery and 7 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
3 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Russia to Bryansk
2 aaGuns and 7 infantry moved from Novgorod to Archangel
1 fighter moved from Vyborg to Russia
2 aaGuns and 16 infantry moved from Buryatia to Amur
2 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Territory Summary for Russians :
Szechwan : 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Yenisey : 2 infantry
Amur : 2 aaGuns and 16 infantry
Belarus : 1 infantry
Karelia : 1 artillery and 10 infantry
Baltic States : 1 infantry
Bryansk : 2 aaGuns, 1 armour, 2 artilleries, 13 infantry and 1 mech_infantry
Vyborg : 2 infantry
Archangel : 2 aaGuns and 7 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 factory_major, 1 fighter and 9 infantry
Ukraine : 1 factory_minor
Western Ukraine : 1 infantry
Volgograd : 1 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Eastern Persia : 1 flag, 1 armour
127 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 39 / 47
Russians : 35 / 35
Japanese : 28 / 42
Americans : 52 / 52
Chinese : 11 / 17
British : 28 / 27
UK_Pacific : 21 / 27
Italians : 19 / 17
ANZAC : 14 / 24
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Seems like Japan will get under some serious pressure here. Dear me :-)
I will most likely get my turn out tomorrow.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 harbour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
2 infantry moved from Jehol to Chahar
3 fighters and 2 tactical_bombers moved from Jehol to Chahar
1 mech_infantry moved from Anhwe to Kwangtung
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 artilleries and 3 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from 37 Sea Zone to Malaya
2 infantry moved from Siam to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 artillery and 2 infantry moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Hunan
1 bomber moved from Kwangsi to Yunnan
2 infantry moved from Kiangsi to Hunan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 harbour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
2 infantry moved from Jehol to Chahar
3 fighters and 2 tactical_bombers moved from Jehol to Chahar
1 mech_infantry moved from Anhwe to Kwangtung
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 artilleries and 3 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from 37 Sea Zone to Malaya
2 infantry moved from Siam to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 artillery and 2 infantry moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Hunan
1 bomber moved from Kwangsi to Yunnan
2 infantry moved from Kiangsi to Hunan
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Battle in Hunan
Japanese attack with 2 artilleries, 1 fighter and 5 infantry
Chinese defend with 2 infantry
Japanese win, taking Borneo from UK_Pacific, taking Hunan from Chinese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Chahar
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Chahar from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Hunan to Manchuria
1 aaGun and 3 infantry moved from Jehol to Manchuria
3 fighters and 2 tactical_bombers moved from Chahar to Manchuria
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 bomber and 2 tactical_bombers moved from Yunnan to Kwangsi
2 fighters moved from Yunnan to Kwangsi
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
1 bomber moved from 41 Sea Zone to Kwangsi
Place Units - Japanese
2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 harbour placed in Hainan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 45 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 55 PUs
I might be able to play during this weekend, but if not you can expect me to play my turn first thing on Monday.
I certainly dont like what you have done to Japan.
I’ve given them a few turns to work without America bothering them.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 2 carriers and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
Place Units - Americans
1 fighter placed in Eastern United States
1 battleship and 1 destroyer placed in 101 Sea Zone
Americans undo move 2.
1 destroyer placed in 101 Sea Zone
1 battleship and 1 destroyer placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 1 bomber, 1 fighter, 1 harbour and 4 infantry
Midway : 1 airfield
26 Sea Zone : 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports
10 Sea Zone : 1 battleship and 1 destroyer
Central United States : 1 factory_minor
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 4 mech_infantrys
101 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 39 / 47
Russians : 34 / 35
Japanese : 44 / 55
Americans : 52 / 52
Chinese : 7 / 17
British : 28 / 27
UK_Pacific : 10 / 27
Italians : 19 / 17
ANZAC : 14 / 24
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Territory Summary for Chinese :
Yunnan : 4 infantry
Suiyuyan : 2 infantry
Szechwan : 1 fighter and 6 infantry
Production/PUs Summary :
Germans : 39 / 47
Russians : 34 / 35
Japanese : 43 / 55
Americans : 52 / 52
Chinese : 8 / 16
British : 28 / 27
UK_Pacific : 10 / 27
Italians : 19 / 17
ANZAC : 14 / 24
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Greece to Albania
British take Albania from Italians
1 mech_infantry moved from India to Shan State
2 fighters and 1 tactical_bomber moved from Szechwan to Shan State
2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries and 2 infantry
Italians defend with 1 infantry
British roll dice for 2 artilleries and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/4 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 2 artilleries and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/3 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits
British roll dice for 2 artilleries and 1 infantry in Anglo Egyptian Sudan, round 4 : 1/3 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to Szechwan
1 battleship moved from 79 Sea Zone to 76 Sea Zone
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 battleship and 1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to Egypt
Place Units - British
1 factory_minor placed in Egypt
1 destroyer and 1 transport placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,6,6
British collect 23 PUs (7 lost to blockades); end with 23 PUs total
Place Units - UK_Pacific
1 artillery, 5 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,2,2,2,4,5,2
UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery, 5 infantry and 2 mech_infantrys
Territory Summary for British and UK_Pacific :
Szechwan : 2 fighters and 1 tactical_bomber
Shan State : 1 mech_infantry
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 18 infantry and 2 mech_infantrys
Sumatra : 1 flag, 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 artilleries
Albania : 1 flag, 1 infantry
96 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
76 Sea Zone : 1 battleship
Greece : 1 flag, 5 infantry
97 Sea Zone : 1 flag
71 Sea Zone : 1 destroyer and 1 transport
98 Sea Zone : 2 cruisers
Production/PUs Summary :
Germans : 39 / 47
Russians : 34 / 35
Japanese : 42 / 55
Americans : 52 / 52
Chinese : 8 / 16
British : 30 / 23
UK_Pacific : 11 / 6
Italians : 17 / 17
ANZAC : 14 / 24
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 bomber moved from Southern Italy to Morocco
1 fighter moved from Southern Italy to Greece
5 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery moved from Kenya to Tanganyika Territory
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
French defend with 2 infantry
Italians win, taking Morocco from French with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Greece
Italians attack with 2 armour, 1 fighter and 5 infantry
British defend with 5 infantry
Italians win, taking Greece from British with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 5 infantry
Casualties for Italians: 3 infantry
Non Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 aaGun and 1 infantry moved from Yugoslavia to Romania
3 infantry moved from Northern Italy to Yugoslavia
1 aaGun, 2 artilleries and 1 infantry moved from Southern France to Northern Italy
1 bomber moved from Morocco to Gibraltar
1 artillery and 1 infantry moved from Tunisia to Libya
1 infantry moved from British Somaliland to Italian Somaliland
Place Units - Italians
1 fighter placed in Southern Italy
1 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 3 fighters and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
South Australia : 2 aaGuns, 1 artillery and 4 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
62 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 39 / 47
Russians : 34 / 35
Japanese : 42 / 55
Americans : 52 / 52
Chinese : 8 / 16
British : 27 / 23
UK_Pacific : 11 / 6
Italians : 22 / 33
ANZAC : 14 / 15
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
96 Sea Zone : 1 cruiser
94 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 39 / 47
Russians : 34 / 35
Japanese : 42 / 55
Americans : 52 / 52
Chinese : 8 / 16
British : 27 / 23
UK_Pacific : 11 / 6
Italians : 22 / 33
ANZAC : 14 / 15
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
5 infantry moved from Finland to Karelia
3 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to Karelia
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 94 Sea Zone
1 armour and 2 mech_infantrys moved from Germany to Baltic States
1 armour and 2 infantry moved from Eastern Poland to Bessarabia
2 armour, 5 artilleries and 20 infantry moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Germany to Baltic States
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
5 infantry moved from Finland to Karelia
3 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to Karelia
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 94 Sea Zone
1 armour and 2 mech_infantrys moved from Germany to Baltic States
1 armour and 2 infantry moved from Eastern Poland to Bessarabia
2 armour, 5 artilleries and 20 infantry moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Germany to Baltic States
Combat - Germans
Battle in Karelia
Germans attack with 3 bombers, 4 fighters, 5 infantry and 4 tactical_bombers
Russians defend with 1 artillery and 10 infantry
Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -44
Casualties for Germans: 3 fighters, 5 infantry and 3 tactical_bombers
Casualties for Russians: 1 artillery and 10 infantry
Battle in 94 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Western Ukraine
Germans attack with 2 armour, 5 artilleries and 20 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 armour, 5 artilleries and 19 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Karelia to Finland
3 bombers moved from Karelia to Finland
1 tactical_bomber moved from Karelia to Finland
7 armour moved from Germany to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Baltic States
3 aaGuns moved from Western Germany to Northern Italy
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
Place Units - Germans
1 bomber placed in Western Germany
1 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Wow…
That battle in Karelia was really devastating.
And if you dont mind I would like to edit my casualties and swap one bomber for 1 fighter.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 2 mech_infantrys moved from Szechwan to Hopei
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
15 infantry moved from Amur to Siberia
Combat - Russians
Battle in Siberia
Russians attack with 15 infantry
Japanese defend with 1 infantry
Russians roll dice for 15 infantry in Siberia, round 2 : 5/15 hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Hopei, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Szechwan to Yenisey
2 infantry moved from Yenisey to Timguska
2 aaGuns moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour moved from Eastern Persia to Persia
Russians take Persia from Neutral_Allies
2 artilleries and 12 infantry moved from Bryansk to Russia
2 aaGuns and 7 infantry moved from Archangel to Vologda
2 infantry moved from Vyborg to Karelia
1 infantry moved from Belarus to Archangel
1 armour and 1 mech_infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
Place Units - Russians
2 mech_infantrys placed in Volgograd
9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,1
Russians collect 35 PUs (2 lost to blockades); end with 35 PUs total
Territory Summary for Russians :
Korea : 1 flag, 1 infantry
Hopei : 1 armour and 2 mech_infantrys
Yenisey : 1 fighter and 1 tactical_bomber
Amur : 2 aaGuns
Timguska : 2 infantry
Siberia : 15 infantry
Karelia : 2 infantry
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 31 infantry and 1 mech_infantry
Ukraine : 1 factory_minor
Vologda : 2 aaGuns and 7 infantry
Volgograd : 1 factory_minor and 2 mech_infantrys
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Eastern Persia : 1 flag
127 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 1 armour and 1 mech_infantry
Persia : 1 flag, 1 armour and 2 infantry
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 42 / 48
Russians : 37 / 35
Japanese : 37 / 55
Americans : 52 / 52
Chinese : 9 / 16
British : 27 / 23
UK_Pacific : 11 / 6
Italians : 22 / 33
ANZAC : 14 / 15
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0