@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from Morocco to Gibraltar
Turn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 60 / 89
Russians : 10 / 19
Japanese : 46 / 79
Americans : 60 / 84
Chinese : 13 / 13
British : 28 / 28
UK_Pacific : 7 / 0
Italians : 20 / 30
ANZAC : 16 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 submarine moved from 110 Sea Zone to 104 Sea Zone
3 bombers moved from Western Germany to 104 Sea Zone
4 bombers moved from Western Germany to Russia
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
1 infantry moved from Smolensk to Vologda
1 armour moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Caucasus to Sikang
Germans take Sikang from Chinese
1 infantry moved from Bryansk to Smolensk
I am going to make a strategic bombing raid against Moscow. I presume you do not want to intercept as your fighter is outnumbered. We can roll the air battle on the forum if I was mistaken.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 submarine moved from 110 Sea Zone to 104 Sea Zone
3 bombers moved from Western Germany to 104 Sea Zone
4 bombers moved from Western Germany to Russia
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
1 infantry moved from Smolensk to Vologda
1 armour moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Caucasus to Sikang
Germans take Sikang from Chinese
1 infantry moved from Bryansk to Smolensk
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 3 bombers and 1 submarine
Americans defend with 1 destroyer
Germans win with 3 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Vologda
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 armour
ANZAC defend with 1 infantry
ANZAC win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,6,4,8 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Cleaning up after air battles
Non Combat Move - Germans
4 bombers and 1 fighter moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
3 bombers moved from 104 Sea Zone to Western Germany
3 fighters moved from Egypt to Southern Italy
1 armour moved from Caucasus to Volgograd
3 artilleries moved from Ukraine to Bryansk
Place Units - Germans
2 bombers placed in Western Germany
3 mech_infantrys placed in France
Germans undo move 2.
3 mech_infantrys placed in Novgorod
3 armour placed in Ukraine
Germans undo move 2.
1 armour and 2 mech_infantrys placed in Novgorod
2 armour and 1 mech_infantry placed in Volgograd
3 infantry placed in France
2 mech_infantrys placed in Western Germany
Germans undo move 6.
Germans undo move 5.
2 mech_infantrys placed in France
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians repair 8 damage on 1 factory_major; Remaining resources: 7 PUs;
Russians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Samara
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Samara to Russia
2 infantry moved from Yenisey to Evenkiyskiy
1 fighter moved from Vologda to Russia
Place Units - Russians
1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 14 PUs
Territory Summary for Russians :
Evenkiyskiy : 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 4 aaGuns, 1 airfield, 4 armour, 8 artilleries, 1 factory_major, 1 fighter, 66 infantry, 4 mech_infantrys and 1 tactical_bomber
Samara : 1 infantry
Eastern Persia : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 63 / 89
Russians : 8 / 14
Japanese : 46 / 79
Americans : 60 / 84
Chinese : 12 / 13
British : 28 / 28
UK_Pacific : 7 / 0
Italians : 20 / 30
ANZAC : 16 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Hi souL
I got no time for A&A today, but will get my turn out tomorrow. Sorry for letting you wait.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 armour moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Buryatia to Yenisey
Japanese take Yenisey from Russians
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 artillery moved from India to Burma
Japanese take Burma from UK_Pacific
Combat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kwangsi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ceylon
Non Combat Move - Japanese
2 carriers moved from 79 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery moved from Buryatia to Amur
1 mech_infantry moved from Soviet Far East to Sakha
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
2 bombers moved from Shantung to Kwangtung
1 armour and 2 mech_infantrys moved from Shantung to Manchuria
1 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Kiangsu
2 fighters and 1 tactical_bomber moved from Japan to Kwangtung
2 infantry moved from Shantung to Kiangsu
1 aaGun moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangtung to India
Place Units - Japanese
3 destroyers placed in 39 Sea Zone
2 fighters and 1 tactical_bomber placed in Kwangtung
1 artillery, 1 fighter, 2 infantry and 1 mech_infantry placed in Japan
Japanese undo move 2.
Japanese undo move 2.
1 artillery, 1 mech_infantry and 1 tactical_bomber placed in Kwangtung
3 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2
Japanese collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Manchuria
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 armour and 1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 armour and 1 mech_infantry moved from Libya to Tunisia
Combat - Americans
Battle in Okinawa
Battle in Paulau Island
Battle in Manchuria
Americans attack with 1 armour, 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 2 mech_infantrys
Americans roll dice for 1 armour, 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 4/9 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Manchuria, round 2 : 1/3 hits
1 armour owned by the Japanese, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Manchuria
Americans win, taking Okinawa from Japanese, taking Paulau Island from Japanese, taking Manchuria from Japanese with 1 armour, 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for Americans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Americans to Tobruk: 1 armour and 1 mech_infantry
EDIT: Changing ownership of Tobruk from Italians to Americans
EDIT: Turning off Edit Mode
5 fighters and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
3 battleships, 3 carriers, 3 cruisers and 4 destroyers moved from 35 Sea Zone to 19 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 23 Sea Zone to 6 Sea Zone
1 submarine moved from 22 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Algeria
2 carriers, 6 destroyers, 2 fighters and 5 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Morocco to Algeria
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Algeria
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 airfield placed in Algeria
1 destroyer placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 bomber
EDIT: Adding units owned by Americans to Queensland: 1 bomber
EDIT: Turning off Edit Mode
1 fighter placed in Western United States
1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber placed in Eastern United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,4
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 fighters and 1 harbour
Paulau Island : 1 flag, 2 infantry
Okinawa : 1 flag, 1 artillery and 1 infantry
Manchuria : 1 armour and 1 artillery
Queensland : 2 bombers
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Celebes : 1 flag
42 Sea Zone : 1 flag
35 Sea Zone : 1 flag
34 Sea Zone : 1 transport
20 Sea Zone : 1 submarine
22 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer
19 Sea Zone : 3 battleships, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 3 transports
6 Sea Zone : 1 submarine
54 Sea Zone : 1 carrier and 1 destroyer
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Morocco : 1 flag, 1 airfield, 2 artilleries and 4 infantry
Algeria : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 3 bombers, 1 fighter, 8 infantry and 1 tactical_bomber
Tunisia : 1 flag, 1 infantry
Tobruk : 1 flag, 1 armour and 1 mech_infantry
Libya : 1 flag
92 Sea Zone : 2 carriers, 6 destroyers, 3 fighters, 1 tactical_bomber and 5 transports
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 2 destroyers and 3 transports
Production/PUs Summary :
Germans : 63 / 89
Russians : 7 / 14
Japanese : 49 / 56
Americans : 62 / 87
Chinese : 13 / 13
British : 28 / 28
UK_Pacific : 3 / 0
Italians : 19 / 30
ANZAC : 16 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Chahar to Jehol
1 fighter moved from Anhwe to Jehol
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
3 artilleries and 5 infantry moved from Anhwe to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 3 artilleries and 5 infantry
Japanese defend with 1 aaGun and 3 infantry
Chinese roll dice for 3 artilleries and 5 infantry in Kiangsu, round 2 : 2/8 hits
Japanese roll dice for 1 aaGun and 3 infantry in Kiangsu, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 3 artilleries and 4 infantry in Kiangsu, round 3 : 3/7 hits
Japanese roll dice for 2 infantry in Kiangsu, round 3 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for Chinese: 2 infantry
Battle in Jehol
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Jehol, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
1 fighter moved from Jehol to Kweichow
1 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Anhwe to Kweichow
1 artillery and 3 infantry moved from Anhwe to Kweichow
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Tsinghai
1 infantry placed in Kansu
1 infantry placed in Hunan
Chinese undo move 4.
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs total
Territory Summary for Chinese :
Shantung : 1 infantry
Kiangsu : 3 artilleries and 3 infantry
Kiangsi : 1 infantry
Jehol : 1 artillery and 2 infantry
Kweichow : 2 artilleries, 1 fighter and 6 infantry
Hunan : 1 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Szechwan : 1 infantry
Production/PUs Summary :
Germans : 63 / 89
Russians : 7 / 14
Japanese : 42 / 56
Americans : 62 / 87
Chinese : 20 / 21
British : 28 / 28
UK_Pacific : 3 / 0
Italians : 19 / 30
ANZAC : 16 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - British
Purchase Units - British
British buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
Non Combat Move - British
1 armour, 4 artilleries, 1 fighter and 8 infantry moved from Iraq to Trans-Jordan
1 armour moved from Union of South Africa to Belgian Congo
2 transports moved from 91 Sea Zone to 92 Sea Zone
Place Units - British
1 bomber placed in Union of South Africa
1 armour and 2 mech_infantrys placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
British collect 27 PUs (1 lost to blockades); end with 29 PUs total
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Siam : 1 flag
Kweichow : 1 mech_infantry
Hunan : 2 aaGuns, 1 artillery, 8 infantry and 1 mech_infantry
Hopei : 1 aaGun, 2 infantry and 1 mech_infantry
French Indo China : 1 flag
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour, 4 artilleries, 1 fighter and 9 infantry
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 bomber, 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun, 1 bomber and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 armour, 1 artillery, 3 fighters and 2 infantry
119 Sea Zone : 1 flag
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
92 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 63 / 89
Russians : 7 / 14
Japanese : 42 / 56
Americans : 62 / 87
Chinese : 20 / 21
British : 28 / 29
UK_Pacific : 3 / 0
Italians : 19 / 30
ANZAC : 16 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 mech_infantry moved from Egypt to Tobruk
1 bomber and 2 fighters moved from Egypt to Tobruk
Combat - Italians
Battle in Tobruk
Italians attack with 1 bomber, 2 fighters and 1 mech_infantry
Americans defend with 1 armour and 1 mech_infantry
Italians win, taking Tobruk from Americans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 armour and 1 mech_infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from Tobruk to Egypt
3 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Western Germany to Southern Italy
Place Units - Italians
3 artilleries placed in Southern Italy
3 infantry placed in Egypt
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Battle in Malaya
Non Combat Move - ANZAC
1 bomber moved from Northern Territory to Queensland
1 submarine moved from 19 Sea Zone to 6 Sea Zone
3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 fighter placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
ANZAC collect 17 PUs (2 lost to blockades); end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
Malaya : 1 flag, 1 harbour and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag, 1 artillery
37 Sea Zone : 1 transport
19 Sea Zone : 1 flag
6 Sea Zone : 1 submarine
54 Sea Zone : 5 destroyers, 2 fighters, 1 submarine and 1 transport
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag
Production/PUs Summary :
Germans : 63 / 89
Russians : 7 / 14
Japanese : 39 / 56
Americans : 62 / 87
Chinese : 20 / 21
British : 28 / 29
UK_Pacific : 3 / 0
Italians : 19 / 24
ANZAC : 19 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Turn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 63 / 89
Russians : 7 / 14
Japanese : 39 / 56
Americans : 62 / 87
Chinese : 20 / 21
British : 28 / 29
UK_Pacific : 3 / 0
Italians : 19 / 24
ANZAC : 19 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 armour and 1 mech_infantry moved from Sikang to Samara
3 armour and 1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Tambov to Russia
16 armour, 20 artilleries, 4 bombers, 2 fighters, 14 infantry, 13 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
1 infantry moved from Smolensk to Russia
1 mech_infantry moved from Archangel to Russia
1 mech_infantry moved from Urals to Russia
1 mech_infantry moved from Novosibirsk to Russia
1 armour moved from Yakut S.S.R. to Timguska
Germans take Timguska from Russians
9 bombers moved from Western Germany to Russia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 armour and 1 mech_infantry moved from Sikang to Samara
3 armour and 1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Tambov to Russia
16 armour, 20 artilleries, 4 bombers, 2 fighters, 14 infantry, 13 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
1 infantry moved from Smolensk to Russia
1 mech_infantry moved from Archangel to Russia
1 mech_infantry moved from Urals to Russia
1 mech_infantry moved from Novosibirsk to Russia
1 armour moved from Yakut S.S.R. to Timguska
Germans take Timguska from Russians
9 bombers moved from Western Germany to Russia
Combat - Germans
Battle in Samara
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 22 armour, 20 artilleries, 13 bombers, 2 fighters, 16 infantry, 17 mech_infantrys and 1 tactical_bomber
Russians defend with 4 aaGuns, 1 airfield, 4 armour, 8 artilleries, 1 factory_major, 1 fighter, 66 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans captures 14PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 17 armour and 13 bombers remaining. Battle score for attacker is 54
Casualties for Germans: 5 armour, 20 artilleries, 2 fighters, 16 infantry, 17 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 4 armour, 8 artilleries, 1 fighter, 66 infantry, 4 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
13 bombers moved from Russia to Bryansk
1 infantry moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Archangel to Novgorod
2 mech_infantrys moved from France to Southern Italy
2 mech_infantrys moved from Western Germany to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
10 infantry moved from Western Germany to Northern Italy
4 fighters moved from Southern Italy to Egypt
Place Units - Germans
10 mech_infantrys placed in Western Germany
3 artilleries placed in France
3 armour placed in Volgograd
3 armour placed in Ukraine
Turn Complete - Germans
Germans collect 68 PUs; end with 83 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
Hi souL
I am on vacation from July the 15th and until August the 4th. I will most likely not be able to get any turns out before I get back home again.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 fighter and 1 tactical_bomber moved from India to Malaya
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Shan State to Malaya
1 armour moved from Yunnan to Malaya
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 mech_infantry moved from Kwangtung to French Indo China
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 bomber moved from Kwangtung to 34 Sea Zone
1 bomber moved from Kwangtung to Manchuria
1 artillery moved from Amur to Manchuria
1 mech_infantry moved from Sakha to Manchuria
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Siam
2 submarines moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
2 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsi
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Malaya
2 battleships, 5 carriers, 2 cruisers and 6 destroyers moved from 39 Sea Zone to 37 Sea Zone
Combat - Japanese
Japanese creates battle in territory 10 Sea Zone
Americans scrambles 1 units out of Western United States to defend against the attack in 10 Sea Zone
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
Americans defend with 1 armour and 1 artillery
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 armour and 1 artillery
Battle in 10 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer and 1 fighter
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Malaya
Japanese attack with 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 harbour and 1 infantry
Japanese win, taking Malaya from ANZAC with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 2 submarines and 2 transports
ANZAC defend with 1 transport
Japanese win with 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Battle in Celebes
Battle in Kiangsi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Java from ANZAC, taking Celebes from Americans, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siam
Moving scrambled unit from 10 Sea Zone back to originating territory: Western United States
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kwangtung to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from Malaya to 37 Sea Zone
1 artillery moved from Burma to India
1 infantry moved from West India to India
2 fighters and 2 tactical_bombers moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kwangtung to French Indo China
1 bomber moved from Manchuria to Japan
1 bomber moved from 34 Sea Zone to Kwangtung
1 armour moved from Yenisey to Buryatia
Place Units - Japanese
1 transport placed in 39 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
2 armour placed in India
1 artillery and 1 infantry placed in Kwangtung
1 submarine placed in 20 Sea Zone
Japanese undo move 5.
1 submarine placed in 6 Sea Zone
1 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,1,4,3,2,5,4,4,3,5,1,1,4,6,1,5,3,3,5,6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,2,1
Japanese collect 48 PUs (8 lost to blockades); end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
I am back from my holiday. Thanks for waiting.
America is up.
Right!