14L bonusbent (Axis) vs souL (Allies+9)


  • @bonusbent:

    Poor ineffective Italians  :-(

    Well, actually, your defense was just ruthless  :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 bomber moved from Queensland to Dutch New Guinea

    Combat - ANZAC
                Battle in Dutch New Guinea
                    ANZAC attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Dutch New Guinea, round 2 :  2/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Dutch New Guinea
                    ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 bomber moved from Dutch New Guinea to Northern Territory
                1 infantry moved from Queensland to Northern Territory
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
                EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    India : 2 infantry
        Queensland : 2 aaGuns, 1 airfield, 4 fighters, 1 harbour and 2 infantry
        Northern Territory : 1 bomber and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag, 1 artillery
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        45 Sea Zone : 1 transport
        49 Sea Zone : 1 destroyer
        39 Sea Zone : 1 transport
        54 Sea Zone : 1 destroyer and 1 submarine
        55 Sea Zone : 1 destroyer
        62 Sea Zone : 2 destroyers and 1 transport

    Production/PUs Summary :

    Germans : 52 / 92
        Russians : 22 / 38
        Japanese : 40 / 42
        Americans : 53 / 73
        Chinese : 14 / 20
        British : 29 / 30
        UK_Pacific : 13 / 14
        Italians : 23 / 31
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 52 / 92
        Russians : 22 / 38
        Japanese : 40 / 42
        Americans : 53 / 73
        Chinese : 14 / 20
        British : 29 / 30
        UK_Pacific : 13 / 14
        Italians : 23 / 31
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 3 bombers, 6 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 mech_infantry moved from Eastern Poland to Archangel
                1 fighter moved from Bryansk to Archangel
                1 mech_infantry moved from Bryansk to Samara
                      Germans take Samara from Russians
                1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
                1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
                1 armour moved from Bryansk to Rostov
                      Germans take Rostov from Russians
                1 armour moved from Rostov to Caucasus
                1 armour moved from Bryansk to Volgograd
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                6 bombers and 1 fighter moved from Western Germany to 110 Sea Zone
                2 fighters moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Evenkiyskiy to Timguska
                      Germans take Timguska from Russians
                1 armour moved from Timguska to Yenisey
                      Germans take Yenisey from Russians


  • I suppose you do not want to scramble your London fighters. We can redo the battle if I was mistaken  :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 3 bombers, 6 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 mech_infantry moved from Eastern Poland to Archangel
                1 fighter moved from Bryansk to Archangel
                1 mech_infantry moved from Bryansk to Samara
                      Germans take Samara from Russians
                1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
                1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
                1 armour moved from Bryansk to Rostov
                      Germans take Rostov from Russians
                1 armour moved from Rostov to Caucasus
                1 armour moved from Bryansk to Volgograd
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                6 bombers and 1 fighter moved from Western Germany to 110 Sea Zone
                2 fighters moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Evenkiyskiy to Timguska
                      Germans take Timguska from Russians
                1 armour moved from Timguska to Yenisey
                      Germans take Yenisey from Russians

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 6 bombers and 1 fighter
                    British defend with 1 destroyer
                    Germans win with 6 bombers and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Anglo Egyptian Sudan
                    Germans attack with 2 fighters and 1 infantry
                    British defend with 1 infantry
                    Germans win, taking Anglo Egyptian Sudan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Volgograd
                    Germans attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 3 infantry
                    Germans win, taking Volgograd from Russians with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in Archangel
                    Germans attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Archangel to Bryansk
                1 fighter moved from Volgograd to Bryansk
                1 tactical_bomber moved from Volgograd to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                4 mech_infantrys moved from Eastern Poland to Bryansk
                3 armour moved from Novgorod to Bryansk
                6 bombers moved from 110 Sea Zone to Western Germany
                1 fighter moved from 110 Sea Zone to Western Germany
                1 mech_infantry moved from Northern Italy to 97 Sea Zone
                1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from 98 Sea Zone to Egypt
                1 fighter moved from Egypt to Southern Italy
                2 fighters moved from Anglo Egyptian Sudan to Egypt

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                3 infantry placed in France
                3 mech_infantrys placed in Novgorod
                3 artilleries placed in Ukraine
                3 bombers, 3 infantry and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
                Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 armour and 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Samara
                1 mech_infantry moved from Russia to Archangel
                1 fighter moved from Russia to Archangel
                1 tactical_bomber moved from Russia to Samara
                1 armour moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Urals to Evenkiyskiy
                      Russians take Evenkiyskiy from Germans
                1 infantry moved from Kansu to Timguska
                      Russians take Timguska from Germans

    Combat - Russians
                Battle in Anglo Egyptian Sudan
                    Russians attack with 1 armour
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 armour owned by the Russians lost in Anglo Egyptian Sudan
                    Germans win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 armour
                Battle in Archangel
                    Russians attack with 1 fighter and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Archangel, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Samara
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Russians win with 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Samara to Russia
                1 fighter moved from Archangel to Russia
                1 infantry moved from Kansu to Novosibirsk
                2 aaGuns and 1 infantry moved from Sakha to Buryatia
                1 submarine moved from 125 Sea Zone to 110 Sea Zone

    Place Units - Russians
                2 armour and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 18 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Russians :

    Evenkiyskiy : 1 infantry
        Timguska : 1 infantry
        Buryatia : 2 aaGuns and 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Archangel : 1 mech_infantry
        Russia : 4 aaGuns, 1 airfield, 4 armour, 7 artilleries, 1 factory_major, 1 fighter, 61 infantry, 2 mech_infantrys and 1 tactical_bomber
        Novosibirsk : 1 infantry
        Eastern Persia : 1 flag
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 59 / 86
        Russians : 16 / 29
        Japanese : 40 / 42
        Americans : 53 / 73
        Chinese : 14 / 20
        British : 28 / 30
        UK_Pacific : 13 / 14
        Italians : 23 / 31
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 mech_infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 mech_infantry moved from Jehol to Chahar
                1 infantry moved from Shantung to Anhwe
                1 bomber moved from Japan to Chahar
                1 bomber moved from Japan to Anhwe
                1 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kwangtung to Kiangsi
                2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi
                1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 fighter moved from 35 Sea Zone to 45 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Chahar
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Sumatra
                Battle in Anhwe
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Sumatra from ANZAC, taking Anhwe from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung
                1 bomber moved from Anhwe to Kwangtung
                1 bomber moved from Chahar to Kwangtung
                1 artillery and 1 infantry moved from Korea to Amur
                1 armour moved from Jehol to Amur
                1 mech_infantry moved from Jehol to Kiangsu
                1 infantry moved from Shantung to Jehol
                1 armour and 1 mech_infantry moved from Shantung to Kiangsu
                1 aaGun moved from Shantung to Kiangsu
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Kwangtung
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                3 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
                1 fighter moved from 45 Sea Zone to 41 Sea Zone
                1 fighter moved from Japan to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                3 artilleries, 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 3 infantry, 3 submarines, 4 tactical_bombers and 3 transports moved from 35 Sea Zone to 41 Sea Zone
                3 artilleries and 3 infantry moved from 41 Sea Zone to Sumatra
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone

    Place Units - Japanese
                1 destroyer and 1 submarine placed in 6 Sea Zone
                1 fighter placed in Japan
                3 infantry placed in Kwangtung
                3 infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 48 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
                1 armour, 2 artilleries and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 2 artilleries, 5 infantry and 4 transports moved from 26 Sea Zone to 33 Sea Zone
                1 armour, 2 artilleries and 5 infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 bomber moved from India to 42 Sea Zone
                3 battleships moved from 54 Sea Zone to 33 Sea Zone
                3 cruisers moved from 54 Sea Zone to 33 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 armour, 2 artilleries and 5 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 3 battleships and 3 cruisers in Caroline Islands, round 2 :  3/6 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 42 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
                1 carrier, 3 destroyers and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 46 Sea Zone to 33 Sea Zone
                3 carriers, 2 destroyers and 6 fighters moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from 42 Sea Zone to Queensland
                1 bomber moved from United Kingdom to Morocco
                1 destroyer and 2 submarines moved from 91 Sea Zone to 92 Sea Zone
                3 infantry moved from Gibraltar to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 bomber moved from Eastern United States to Morocco
                1 armour, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 5 infantry
        Queensland : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 mech_infantrys
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        42 Sea Zone : 1 submarine
        33 Sea Zone : 3 battleships, 4 carriers, 3 cruisers, 6 destroyers, 7 fighters, 3 submarines, 1 tactical_bomber and 4 transports
        26 Sea Zone : 1 destroyer
        25 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Morocco : 1 flag, 1 aaGun, 1 airfield, 1 armour, 2 bombers, 6 infantry and 1 mech_infantry
        Algeria : 1 flag, 1 infantry
        93 Sea Zone : 1 submarine
        92 Sea Zone : 1 destroyer and 2 submarines
        101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
        Brazil : 1 flag, 2 infantry
        91 Sea Zone : 1 carrier, 6 destroyers, 1 fighter, 1 tactical_bomber and 6 transports

    Production/PUs Summary :

    Germans : 59 / 86
        Russians : 15 / 29
        Japanese : 48 / 53
        Americans : 54 / 75
        Chinese : 11 / 20
        British : 28 / 30
        UK_Pacific : 13 / 14
        Italians : 22 / 31
        ANZAC : 10 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Hopei to Chahar
                1 fighter moved from Hunan to Chahar
                1 artillery and 1 infantry moved from Hopei to Anhwe
                1 artillery and 1 infantry moved from Hunan to Kwangsi

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                        Chinese roll dice for 1 artillery in Kwangsi, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 3 :  1/1 hits
                        1 artillery owned by the Chinese lost in Kwangsi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Chinese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Hopei

    Place Units - Chinese
                1 artillery and 1 infantry placed in Hunan
                1 artillery and 1 infantry placed in Hopei
                1 infantry placed in Hopei
                1 infantry placed in Kiangsi

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,3,5,3,3,4
                Chinese collect 12 PUs (1 lost to blockades); end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Territory Summary for Chinese :

    Kiangsi : 1 infantry
        Hunan : 4 artilleries and 6 infantry
        Hopei : 2 artilleries, 1 fighter and 5 infantry
        Chahar : 1 artillery
        Anhwe : 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 59 / 86
        Russians : 15 / 29
        Japanese : 46 / 53
        Americans : 54 / 75
        Chinese : 13 / 18
        British : 28 / 30
        UK_Pacific : 13 / 14
        Italians : 22 / 31
        ANZAC : 10 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I forgot 3 inf yun -> kwan

    aDiceRolls: 3@1; Total Hits: 03@1: (2, 3, 3)
    dDiceRolls: 1@2; Total Hits: 01@2: (5)


  • aDiceRolls: 3@1; Total Hits: 03@1: (2, 4, 5)
    dDiceRolls: 1@2; Total Hits: 11@2: (1)


  • aDiceRolls: 2@1; Total Hits: 02@1: (2, 3)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)


  • 10 rounds in a row, to the death.

    aDiceRolls: 10@1; Total Hits: 110@1: (5, 2, 2, 4, 5, 6, 6, 3, 1, 4)
    dDiceRolls: 10@2; Total Hits: 010@2: (5, 5, 5, 4, 3, 5, 3, 6, 6, 3)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 bomber moved from Ethiopia to Anglo Egyptian Sudan

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 1 bomber and 1 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Yunnan: 3 infantry
                EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry
                EDIT: Adding units owned by British to Kwangsi: 1 infantry
                EDIT: Changing ownership of Kwangsi from Japanese to Chinese
                EDIT: Turning off Edit Mode
                3 infantry and 1 mech_infantry moved from Yunnan to Hunan
                1 aaGun and 1 mech_infantry moved from Kweichow to Hopei
                1 mech_infantry moved from Burma to Kweichow
                1 fighter and 1 tactical_bomber moved from India to Iraq
                1 artillery moved from Persia to Iraq
                1 artillery and 5 infantry moved from India to 39 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 5 infantry moved from 80 Sea Zone to Iraq
                2 cruisers and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from United Kingdom to Morocco
                1 bomber moved from Anglo Egyptian Sudan to Malta

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 armour and 1 infantry placed in Union of South Africa
                1 factory_minor placed in Iraq

    Turn Complete - British
                British collect 29 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                2 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 2 infantry and 2 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Kwangsi : 1 infantry
        Siam : 1 flag
        Kweichow : 1 mech_infantry
        Hunan : 2 aaGuns, 1 artillery, 8 infantry and 1 mech_infantry
        Hopei : 1 aaGun, 2 infantry and 1 mech_infantry
        India : 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
        Malaya : 1 harbour
        French Indo China : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun, 1 bomber and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 1 armour, 1 artillery, 4 fighters and 2 infantry
        119 Sea Zone : 1 flag
        125 Sea Zone : 1 flag
        80 Sea Zone : 2 battleships, 3 cruisers, 2 destroyers and 5 transports
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 flag, 1 destroyer
        Iraq : 1 flag, 3 artilleries, 1 factory_minor, 1 fighter, 6 infantry and 1 tactical_bomber
        71 Sea Zone : 1 transport
        Persia : 1 flag
        91 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 58 / 86
        Russians : 15 / 29
        Japanese : 45 / 53
        Americans : 54 / 75
        Chinese : 14 / 18
        British : 29 / 31
        UK_Pacific : 13 / 13
        Italians : 22 / 31
        ANZAC : 10 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 destroyer and 1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 infantry moved from Northwest Persia to Persia
                      Italians take Persia from British

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer and 1 submarine
                    Americans defend with 1 submarine
                    Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 94 Sea Zone
                2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 artillery moved from Northern Italy to Southern Italy
                1 bomber and 2 fighters moved from Northwest Persia to Egypt
                1 aaGun moved from Northwest Persia to Caucasus
                1 fighter moved from Bryansk to Germany

    Place Units - Italians
                1 destroyer placed in 81 Sea Zone
                2 infantry placed in Egypt
                3 infantry placed in Southern Italy
                2 artilleries placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,2,1,5,2,3
                Italians collect 22 PUs (2 lost to blockades); end with 22 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia

    Combat - ANZAC
                Battle in Java
                Battle in Persia
                    ANZAC attack with 2 infantry
                    Italians defend with 1 infantry
                        ANZAC roll dice for 2 infantry in Persia, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Persia, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Persia
                        ANZAC roll dice for 1 infantry in Persia, round 3 :  1/1 hits
                        Italians roll dice for 1 infantry in Persia, round 3 :  0/1 hits
                        1 infantry owned by the Italians lost in Persia
                    ANZAC win, taking Java from Japanese, taking Persia from Italians with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - ANZAC
                1 destroyer moved from 55 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 49 Sea Zone to 33 Sea Zone
                2 destroyers moved from 62 Sea Zone to 33 Sea Zone
                1 bomber and 1 infantry moved from Northern Territory to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 factory_minor placed in Queensland
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 2 infantry
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 1 artillery
        42 Sea Zone : 1 flag, 1 transport
        33 Sea Zone : 4 destroyers and 1 submarine
        54 Sea Zone : 1 destroyer
        62 Sea Zone : 1 transport
        80 Sea Zone : 1 transport
        Persia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 58 / 86
        Russians : 15 / 29
        Japanese : 41 / 53
        Americans : 54 / 75
        Chinese : 14 / 18
        British : 27 / 31
        UK_Pacific : 13 / 13
        Italians : 22 / 29
        ANZAC : 16 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French
                1 fighter moved from United Kingdom to Morocco

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Morocco : 1 fighter

    Production/PUs Summary :

    Germans : 58 / 86
        Russians : 15 / 29
        Japanese : 41 / 53
        Americans : 54 / 75
        Chinese : 14 / 18
        British : 27 / 31
        UK_Pacific : 13 / 13
        Italians : 22 / 29
        ANZAC : 16 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 bombers, 1 destroyer, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                9 bombers moved from Western Germany to 109 Sea Zone
                1 armour moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Caucasus
                1 armour moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Russians
                2 mech_infantrys moved from Novgorod to Archangel
                1 mech_infantry moved from Bryansk to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Bryansk to Smolensk
                1 mech_infantry moved from Bryansk to Samara
                2 fighters and 1 tactical_bomber moved from Bryansk to Archangel

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 9 bombers
                    British defend with 1 destroyer
                    Germans win with 9 bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Archangel
                    Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                    Germans win, taking Archangel from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                9 bombers moved from 109 Sea Zone to Western Germany
                1 fighter moved from Western Germany to Southern Italy
                3 mech_infantrys moved from Western Germany to Southern Italy
                1 mech_infantry moved from Novgorod to Bryansk
                1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
                3 artilleries moved from Ukraine to Bryansk
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from Southern Italy to Egypt
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                2 fighters and 1 tactical_bomber moved from Archangel to Bryansk

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                2 bombers placed in Western Germany
                3 artilleries placed in Ukraine
                3 infantry placed in Volgograd
                2 infantry and 1 mech_infantry placed in Novgorod
                2 mech_infantrys placed in Western Germany
                3 infantry placed in Western Germany
                2 infantry placed in France

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs


  • On vacation until sunday! Play a turn then.

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