@Ghostglider Game is ready for G1 scrambles.
Bid is 3 Jap marines to Fukien, S. Man, and Japan.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Reseting Bonus Movement of Units
2 bombers and 2 fighters moved from Bryansk to Russia
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
3 fighters moved from Norway to Denmark
1 mech_infantry moved from Norway to Vyborg
Americans take Vyborg from Germans
1 destroyer and 6 submarines moved from 26 Sea Zone to 6 Sea Zone
2 destroyers and 8 submarines moved from 35 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
scramble off Japan?
Scramble SZ6 max (4 planes)
Scramble SZ112 max (3 planes)
Max defense!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Reseting Bonus Movement of Units
2 bombers and 2 fighters moved from Bryansk to Russia
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
3 fighters moved from Norway to Denmark
1 mech_infantry moved from Norway to Vyborg
Americans take Vyborg from Germans
1 destroyer and 6 submarines moved from 26 Sea Zone to 6 Sea Zone
2 destroyers and 8 submarines moved from 35 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Japanese scrambles 1 units out of Korea to defend against the attack in 6 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 3 destroyers and 14 submarines
Japanese defend with 7 destroyers and 4 fighters
7 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 20
Casualties for Japanese: 7 destroyers and 3 fighters
Casualties for Americans: 3 destroyers and 7 submarines
Battle in 112 Sea Zone
French loiter and taunt with ; Americans attack with 1 destroyer and 2 transports
Germans defend with 3 fighters
Germans win with 3 fighters remaining. Battle score for attacker is -22
Casualties for Americans: 1 destroyer and 2 transports
Battle in Russia
Americans attack with 2 bombers and 2 fighters
Japanese defend with 1 airfield, 7 armour and 1 factory_minor
Japanese win with 2 armour remaining. Battle score for attacker is -14
Casualties for Japanese: 5 armour
Casualties for Americans: 2 bombers and 2 fighters
Battle in Amur
Battle in Denmark
Americans attack with 3 fighters
Germans defend with 2 infantry
Americans win, taking Amur from Japanese with 3 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - Americans
1 armour moved from Baltic States to Belarus
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 carrier, 1 destroyer and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Denmark to 115 Sea Zone
2 fighters moved from Denmark to Norway
1 bomber and 1 fighter moved from Eastern United States to Gibraltar
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 submarine moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from Western United States to Midway
Place Units - Americans
3 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
3 armour placed in Finland
1 carrier placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Jehol to Manchuria
Place Units - Chinese
2 artilleries and 2 infantry placed in Kansu
1 infantry placed in Tsinghai
3 artilleries placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Caucasus to Russia
1 mech_infantry moved from Caucasus to Samara
British take Samara from Japanese
1 mech_infantry moved from Sikang to Novosibirsk
British take Novosibirsk from Japanese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Caucasus to Russia
1 mech_infantry moved from Caucasus to Samara
British take Samara from Japanese
1 mech_infantry moved from Sikang to Novosibirsk
British take Novosibirsk from Japanese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
Combat - British
Battle in Russia
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 airfield, 2 armour and 1 factory_minor
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 2 armour
Casualties for British: 1 fighter
Battle in Hainan
Non Combat Move - British
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 mech_infantrys moved from Sikang to Samara
1 fighter moved from Russia to Novgorod
1 submarine moved from 76 Sea Zone to 81 Sea Zone
2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Persia to Caucasus
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Turkmenistan to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Tobruk to Libya
1 artillery and 1 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 fighter and 1 tactical_bomber moved from India to Volgograd
Place Units - British
2 mech_infantrys placed in Persia
2 fighters placed in United Kingdom
1 mech_infantry placed in Persia
1 artillery and 1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 bomber and 1 fighter placed in India
1 infantry placed in Malaya
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 bomber and 1 fighter
Some Units in Malaya change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Yugoslavia to Romania
Germans take Romania from Russians
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from Russians
1 artillery moved from Yugoslavia to Albania
Italians take Albania from Russians
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 aaGun and 1 armour
Italians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits
Russians roll dice for 1 aaGun and 1 armour in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits
Russians roll dice for 1 aaGun and 1 armour in Eastern Poland, round 3 : 1/1 hits
1 artillery owned by the Italians lost in Eastern Poland
Russians win with 1 aaGun and 1 armour remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
2 destroyers moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Production/PUs Summary :
Germans : 36 / 33
Russians : 27 / 0
Japanese : 25 / 75
Americans : 64 / 89
Chinese : 23 / 29
British : 36 / 41
UK_Pacific : 20 / 25
Italians : 12 / 19
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Do you know how the french inf survived near norway?
I moved it there from SZ 110 in non-combat phase
Interesting game, though I have made it more interesting because of a few blunders! I totally forgot about the scramble AGAIN in SZ 112…
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 4 PUs;
Combat Move - ANZAC
Reseting Bonus Movement of Units
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from Algeria to Morocco
ANZAC take Morocco from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 4 PUs;
Combat Move - ANZAC
Reseting Bonus Movement of Units
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from Algeria to Morocco
ANZAC take Morocco from Italians
Combat - ANZAC
Battle in Formosa
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 destroyers moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from Philippines to Manchuria
2 artilleries and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 45 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 carrier and 1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 fighter moved from New South Wales to 34 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Volgograd to Tambov
Place Units - ANZAC
1 bomber placed in New South Wales
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Kazakhstan to Samara
1 infantry moved from 112 Sea Zone to Norway
Turn Complete - French
I moved it there from SZ 110 in non-combat phase
Interesting game, though I have made it more interesting because of a few blunders! I totally forgot about the scramble AGAIN in SZ 112…
You help me to survive! thanks!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 fighter and 1 tactical_bomber moved from Germany to 115 Sea Zone
3 fighters moved from Western Germany to 115 Sea Zone
Combat - Germans
Scramble order in SZ115?
scramble FTR - max defense
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 fighter and 1 tactical_bomber moved from Germany to 115 Sea Zone
3 fighters moved from Western Germany to 115 Sea Zone
Combat - Germans
Americans scrambles 1 units out of Novgorod to defend against the attack in 115 Sea Zone
Battle in 115 Sea Zone
Germans attack with 4 fighters and 1 tactical_bomber
British defend with 1 fighter; Americans defend with 1 carrier, 1 destroyer, 1 fighter and 2 transports
Germans roll dice for 4 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 115 Sea Zone, round 2 : 3/4 hits
1 fighter owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 3 fighters owned by the Germans lost in 115 Sea Zone
Germans roll dice for 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 fighter and 2 transports in 115 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Germans lost in 115 Sea Zone
Germans roll dice for 1 tactical_bomber in 115 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 fighter and 2 transports in 115 Sea Zone, round 4 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 115 Sea Zone
Americans win with 2 transports remaining. Battle score for attacker is -7
Casualties for Germans: 4 fighters and 1 tactical_bomber
Casualties for British: 1 fighter
Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
Non Combat Move - Germans
1 artillery and 4 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Normandy Bordeaux to France
3 infantry moved from Southern France to France
1 artillery and 4 infantry moved from France to Western Germany
3 artilleries and 6 infantry moved from Western Germany to Germany
4 infantry moved from Germany to Poland
2 infantry moved from Western Germany to Germany
1 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 infantry moved from Western Germany to Germany
Place Units - Germans
2 artilleries and 1 infantry placed in Germany
1 artillery and 6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total
Production/PUs Summary :
Germans : 37 / 37
Russians : 26 / 0
Japanese : 24 / 75
Americans : 64 / 89
Chinese : 23 / 29
British : 36 / 41
UK_Pacific : 20 / 25
Italians : 11 / 19
ANZAC : 19 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
Reseting Bonus Movement of Units
Combat - Russians
Non Combat Move - Russians
1 armour moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
Turn Complete - Russians
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