@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
Scramble for Sz 112?
No
Crap it didn’t post. I could have sworn I did this already. Let me try again
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries and 2 infantry moved from Egypt to Alexandria
1 transport moved from 104 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 3 artilleries, 1 cruiser, 3 destroyers, 5 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 bomber moved from Egypt to Western Germany
1 infantry moved from Egypt to Alexandria
3 infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
1 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
Combat - British
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits
1 infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in Alexandria
British attack with 3 artilleries and 3 infantry
Italians defend with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
British roll dice for 3 artilleries and 3 infantry in Alexandria, round 2 : 1/6 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Alexandria, round 2 : 5/5 hits
3 infantry owned by the British, 2 artilleries owned by the British and 1 infantry owned by the Italians lost in Alexandria
1 artillery owned by the British retreated to Egypt
Italians win with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -14
Casualties for British: 2 artilleries and 3 infantry
Casualties for Italians: 1 infantry
Battle in Western Germany
British attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 3 mech_infantrys
AA fire in Western Germany : 0/2 hits
British roll dice for 1 cruiser in Western Germany, round 2 : 1/1 hits
British roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry in Western Germany, round 2 : 2/12 hits
Germans roll dice for 1 aaGun, 1 fighter, 7 infantry and 3 mech_infantrys in Western Germany, round 2 : 4/11 hits
4 infantry owned by the British, 2 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Western Germany
British roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Western Germany, round 3 : 3/8 hits
Germans roll dice for 1 fighter, 5 infantry and 3 mech_infantrys in Western Germany, round 3 : 1/9 hits
1 infantry owned by the British and 3 infantry owned by the Germans lost in Western Germany
British roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter and 1 mech_infantry in Western Germany, round 4 : 3/7 hits
Germans roll dice for 1 fighter, 2 infantry and 3 mech_infantrys in Western Germany, round 4 : 3/6 hits
2 infantry owned by the Germans, 2 artilleries owned by the British, 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Western Germany
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Western Germany, round 5 : 2/4 hits
Germans roll dice for 1 fighter and 2 mech_infantrys in Western Germany, round 5 : 1/3 hits
1 artillery owned by the British and 2 mech_infantrys owned by the Germans lost in Western Germany
British roll dice for 1 armour, 1 bomber and 1 fighter in Western Germany, round 6 : 1/3 hits
Germans roll dice for 1 fighter in Western Germany, round 6 : 1/1 hits
1 fighter owned by the British and 1 fighter owned by the Germans lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 aaGun, 1 fighter, 7 infantry and 3 mech_infantrys
Casualties for British: 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
Non Combat Move - British
1 bomber moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Yunnan to India
5 infantry moved from India to Burma
1 infantry moved from Malaya to Shan State
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Normandy Bordeaux
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Place Units - UK_Pacific
1 artillery and 6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 6 infantry
Territory Summary for British and UK_Pacific :
Yunnan : 1 infantry
Shan State : 1 infantry
Burma : 5 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 tactical_bomber
Malaya : 1 harbour and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Western Germany : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Poland : 1 bomber
Ethiopia : 1 flag
112 Sea Zone : 1 cruiser, 3 destroyers and 5 transports
106 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 3 infantry
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 36 / 47
Russians : 42 / 54
Japanese : 51 / 49
Americans : 54 / 79
Chinese : 4 / 4
British : 35 / 35
UK_Pacific : 10 / 10
Italians : 14 / 27
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0
Sorry again for my absence - long needed vacation, will get to this soon!
Thanks for the heads up! Enjoy your rest!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 armour moved from Trans-Jordan to Egypt
2 fighters moved from Turkey to Egypt
1 armour, 1 artillery and 2 mech_infantrys moved from Alexandria to Egypt
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 destroyer and 1 transport moved from 100 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
1 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 armour moved from Trans-Jordan to Egypt
2 fighters moved from Turkey to Egypt
1 armour, 1 artillery and 2 mech_infantrys moved from Alexandria to Egypt
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 destroyer and 1 transport moved from 100 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
1 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
Combat - Italians
Battle in Western Germany
Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Western Germany from British with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for British: 1 armour
Casualties for Italians: 1 fighter and 1 infantry
Battle in Egypt
Italians attack with 3 armour, 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys
French defend with 1 infantry; British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Italians win, taking Egypt from British with 3 armour and 2 fighters remaining. Battle score for attacker is 7
Casualties for French: 1 infantry
Casualties for British: 1 artillery and 5 infantry
Casualties for Italians: 1 artillery, 1 infantry and 2 mech_infantrys
Non Combat Move - Italians
2 fighters moved from Egypt to Trans-Jordan
1 infantry moved from Southern France to Northern Italy
2 aaGuns moved from Northern Italy to Southern Italy
2 transports moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
1 fighter and 2 mech_infantrys placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 transport moved from 79 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 1 transport
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
ANZAC collect 13 PUs (1 lost to blockades); end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
41 Sea Zone : 1 flag, 1 cruiser and 1 transport
62 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
Production/PUs Summary :
Germans : 41 / 47
Russians : 42 / 54
Japanese : 51 / 49
Americans : 54 / 79
Chinese : 4 / 4
British : 28 / 35
UK_Pacific : 10 / 10
Italians : 16 / 28
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Libya to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Tobruk : 1 flag, 2 infantry
Libya : 1 flag
Production/PUs Summary :
Germans : 41 / 47
Russians : 42 / 54
Japanese : 51 / 49
Americans : 54 / 79
Chinese : 4 / 4
British : 28 / 35
UK_Pacific : 10 / 10
Italians : 16 / 28
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
2 artilleries moved from Romania to Eastern Poland
1 fighter moved from Turkey to Eastern Poland
3 armour moved from Turkey to Caucasus
1 armour moved from Iraq to Caucasus
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
2 artilleries moved from Romania to Eastern Poland
1 fighter moved from Turkey to Eastern Poland
3 armour moved from Turkey to Caucasus
1 armour moved from Iraq to Caucasus
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
Combat - Germans
Battle in Eastern Poland
Germans attack with 2 artilleries and 1 fighter
Russians defend with 1 fighter and 1 tactical_bomber
Germans win with 1 fighter remaining. Battle score for attacker is 13
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 fighter and 1 tactical_bomber
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 4 infantry
British defend with 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Normandy Bordeaux from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 3 infantry
Battle in Caucasus
Germans attack with 4 armour
Russians defend with 2 infantry
Germans win, taking Caucasus from Russians with 4 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 armour moved from Trans-Jordan to Northwest Persia
3 mech_infantrys moved from Trans-Jordan to Northwest Persia
2 artilleries moved from Trans-Jordan to Iraq
1 fighter moved from Eastern Poland to Germany
Place Units - Germans
3 artilleries and 3 infantry placed in Germany
1 fighter and 2 infantry placed in Western Germany
Germans undo move 2.
2 infantry placed in Western Germany
2 fighters placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 44 PUs (1 lost to blockades); end with 44 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 46 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
21 infantry moved from Shensi to Kweichow
1 armour moved from Western Ukraine to Romania
Russians take Romania from Germans
1 armour moved from Poland to Yugoslavia
Russians take Slovakia Hungary from Germans
Russians take Yugoslavia from Germans
6 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Poland to Slovakia Hungary
2 artilleries and 1 infantry moved from Novgorod to Baltic States
1 artillery moved from Vyborg to Finland
Combat - Russians
Battle in Kweichow
Russians attack with 21 infantry
Japanese defend with 1 infantry
Russians roll dice for 21 infantry in Kweichow, round 2 : 3/21 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 21 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Shensi to Kweichow
1 aaGun moved from Ukraine to Rostov
3 fighters moved from Ukraine to Volgograd
Place Units - Russians
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 armour, 1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Russians collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUs
Territory Summary for Russians :
Korea : 1 flag, 1 infantry
Kweichow : 2 aaGuns and 21 infantry
Kazakhstan : 1 armour
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Slovakia Hungary : 1 flag, 1 artillery
Romania : 1 flag, 1 armour
Poland : 1 flag
Baltic States : 2 artilleries and 1 infantry
Rostov : 1 aaGun
Eastern Poland : 6 infantry
Russia : 1 airfield, 3 armour, 1 artillery, 1 factory_major and 1 infantry
Ukraine : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Volgograd : 1 factory_minor, 3 fighters and 3 infantry
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
100 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Yugoslavia : 1 flag, 1 armour and 1 factory_minor
Finland : 1 flag, 2 artilleries and 3 infantry
Production/PUs Summary :
Germans : 37 / 51
Russians : 48 / 63
Japanese : 50 / 49
Americans : 54 / 79
Chinese : 5 / 4
British : 26 / 35
UK_Pacific : 10 / 10
Italians : 16 / 28
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0
Ok, so I know when I’m beat (about 3 rounds ago!) so I’ll call this one. Good Game, let me know if youre ok for a rematch…
FYI - I wanted to try a Neutral Crush gambit and thanks for being my guinea pig. Clearly it doesn’t pay off!
I had never seen anyone do that with the Neutrals, it really caught me off guard. I am totally down for a rematch. Did you want to re-bid or just swap with the same bid?
Let’s swap and start again.
My bids placements:
1 art in Alex (UK), 1 SS in 98 (UK).
Good luck!
Here’s a link to our new game
http://www.axisandallies.org/forums/index.php?topic=33939.0