@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
Sorry for the absenteeism, will be making my moves tonight…
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 bomber moved from Turkey to Spain
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Gibraltar to Spain
1 fighter moved from Yugoslavia to Spain
2 artilleries and 1 infantry moved from Yugoslavia to Romania
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 bomber moved from Turkey to Spain
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Gibraltar to Spain
1 fighter moved from Yugoslavia to Spain
2 artilleries and 1 infantry moved from Yugoslavia to Romania
Combat - Germans
Battle in Spain
Germans attack with 2 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys
British defend with 2 fighters and 2 infantry; Americans defend with 2 artilleries, 1 factory_minor and 1 infantry
Americans win with no units remaining. Battle score for attacker is -12
Casualties for Germans: 2 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys
Casualties for British: 2 fighters and 2 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Romania
Germans attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Germans win, taking Romania from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour and 2 mech_infantrys moved from Turkey to Trans-Jordan
2 artilleries and 1 mech_infantry moved from Iraq to Trans-Jordan
1 armour moved from Eastern Persia to Iraq
3 artilleries moved from Germany to Poland
5 infantry moved from Germany to Poland
3 infantry moved from Germany to Western Germany
3 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
2 infantry moved from Finland to Norway
Place Units - Germans
3 armour placed in Turkey
2 artilleries and 1 infantry placed in France
1 fighter and 3 mech_infantrys placed in Western Germany
2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 2 infantry
EDIT: Adding units owned by Germans to Norway: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 45 PUs; end with 45 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 airfield, 2 artilleries, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Tsinghai to Kazakhstan
2 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Novosibirsk to Kazakhstan
21 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Eastern Poland to Poland
2 artilleries and 2 infantry moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Ukraine to Poland
1 armour moved from Novgorod to Poland
1 artillery and 3 infantry moved from Karelia to Finland
Russians take Finland from Germans
Combat - Russians
Battle in Poland
Russians attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 artilleries and 5 infantry
Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Poland, round 2 : 3/8 hits
Germans roll dice for 3 artilleries and 5 infantry in Poland, round 2 : 2/8 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Poland
Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 3 : 4/6 hits
Germans roll dice for 3 artilleries and 2 infantry in Poland, round 3 : 1/5 hits
1 infantry owned by the Russians, 2 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Poland
Russians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Poland, round 4 : 4/5 hits
Germans roll dice for 1 artillery in Poland, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 3 artilleries and 5 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Kazakhstan
Russians attack with 1 armour and 4 infantry
Japanese defend with 2 artilleries and 2 infantry
Russians roll dice for 1 armour and 4 infantry in Kazakhstan, round 2 : 1/5 hits
Japanese roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakhstan
Russians roll dice for 1 armour and 3 infantry in Kazakhstan, round 3 : 0/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kazakhstan, round 3 : 0/3 hits
Russians roll dice for 1 armour and 3 infantry in Kazakhstan, round 4 : 1/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kazakhstan, round 4 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakhstan
Russians roll dice for 1 armour and 2 infantry in Kazakhstan, round 5 : 0/3 hits
Japanese roll dice for 2 artilleries in Kazakhstan, round 5 : 1/2 hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 armour and 1 infantry in Kazakhstan, round 6 : 0/2 hits
Japanese roll dice for 2 artilleries in Kazakhstan, round 6 : 0/2 hits
Russians roll dice for 1 armour and 1 infantry in Kazakhstan, round 7 : 1/2 hits
Japanese roll dice for 2 artilleries in Kazakhstan, round 7 : 0/2 hits
1 artillery owned by the Japanese lost in Kazakhstan
Russians roll dice for 1 armour and 1 infantry in Kazakhstan, round 8 : 1/2 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 8 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Russians
2 aaGuns moved from Kansu to Shensi
1 fighter moved from Russia to Ukraine
1 armour moved from Russia to Western Ukraine
5 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Novgorod to Vyborg
1 fighter moved from Poland to Eastern Poland
1 tactical_bomber moved from Poland to Eastern Poland
Place Units - Russians
1 airfield, 1 artillery, 1 fighter and 1 infantry placed in Ukraine
1 artillery placed in Novgorod
Russians undo move 1.
1 submarine placed in 100 Sea Zone
1 airfield and 1 fighter placed in Ukraine
1 artillery and 1 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs
Territory Summary for Russians :
Korea : 1 flag, 1 infantry
Shensi : 2 aaGuns and 21 infantry
Kazakhstan : 1 armour
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Poland : 1 flag, 1 armour and 1 artillery
Vyborg : 1 artillery
Eastern Poland : 1 fighter and 1 tactical_bomber
Russia : 1 airfield and 1 factory_major
Ukraine : 2 aaGuns, 1 airfield, 1 factory_minor and 3 fighters
Western Ukraine : 1 armour and 6 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Caucasus : 2 infantry
100 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Finland : 1 flag, 1 artillery and 3 infantry
Production/PUs Summary :
Germans : 41 / 47
Russians : 43 / 54
Japanese : 39 / 45
Americans : 54 / 80
Chinese : 3 / 1
British : 30 / 31
UK_Pacific : 22 / 22
Italians : 14 / 27
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
Reseting Bonus Movement of Units
3 destroyers moved from 16 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from 44 Sea Zone to Celebes
1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Kwangsi to Siam
Japanese take Siam from UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
Reseting Bonus Movement of Units
3 destroyers moved from 16 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from 44 Sea Zone to Celebes
1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Kwangsi to Siam
Japanese take Siam from UK_Pacific
Combat - Japanese
Battle in Java
Japanese attack with 1 infantry and 1 mech_infantry
ANZAC defend with 1 artillery and 1 infantry
ANZAC win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Japanese attack with 3 destroyers and 3 fighters
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 transports
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is -38
Casualties for Japanese: 3 destroyers and 3 fighters
Casualties for Americans: 2 destroyers
Battle in Sumatra
Battle in Borneo
Battle in Celebes
Non Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
2 carriers moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Jehol to Manchuria
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,2,5
Japanese collect 49 PUs (3 lost to blockades); end with 49 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 bombers and 3 fighters moved from Korea to Japan
Combat - Americans
Battle in Gibraltar
Battle in Japan
Americans attack with 2 bombers and 3 fighters
Japanese defend with 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Americans roll dice for 2 bombers and 3 fighters in Japan, round 2 : 2/5 hits
Japanese roll dice for 2 fighters and 1 infantry in Japan, round 2 : 1/3 hits
1 fighter owned by the Americans, 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Japan
Americans roll dice for 2 bombers and 2 fighters in Japan, round 3 : 0/4 hits
Japanese roll dice for 1 fighter in Japan, round 3 : 1/1 hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 2 bombers and 1 fighter in Japan, round 4 : 0/3 hits
Japanese roll dice for 1 fighter in Japan, round 4 : 1/1 hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 2 bombers in Japan, round 5 : 1/2 hits
Japanese roll dice for 1 fighter in Japan, round 5 : 0/1 hits
1 fighter owned by the Japanese lost in Japan
Americans win, taking Gibraltar from Germans with 2 bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 2 fighters and 1 infantry
Casualties for Americans: 3 fighters
Non Combat Move - Americans
2 bombers moved from Japan to Guam
1 carrier and 2 transports moved from 6 Sea Zone to 25 Sea Zone
1 destroyer and 6 submarines moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
2 transports moved from 104 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 104 Sea Zone to 91 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
3 infantry placed in Spain
2 artilleries, 3 bombers, 1 fighter and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield and 2 bombers
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
Midway : 1 airfield and 1 harbour
44 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 destroyer
25 Sea Zone : 1 carrier, 1 destroyer, 6 submarines and 2 transports
6 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 2 destroyers
Central United States : 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Gibraltar : 1 artillery and 1 infantry
101 Sea Zone : 2 transports
Spain : 1 flag, 2 artilleries, 1 factory_minor and 5 infantry
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 5 transports
Production/PUs Summary :
Germans : 41 / 47
Russians : 42 / 54
Japanese : 52 / 49
Americans : 54 / 79
Chinese : 3 / 1
British : 30 / 31
UK_Pacific : 10 / 22
Italians : 14 / 27
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Territory Summary for Chinese :
Kansu : 1 infantry
Production/PUs Summary :
Germans : 41 / 47
Russians : 42 / 54
Japanese : 52 / 49
Americans : 54 / 79
Chinese : 3 / 4
British : 30 / 31
UK_Pacific : 10 / 22
Italians : 14 / 27
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
3 artilleries and 2 infantry moved from Egypt to Alexandria
1 transport moved from 104 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 3 artilleries, 1 cruiser, 3 destroyers, 5 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 bomber moved from Egypt to Western Germany
1 infantry moved from Egypt to Alexandria
3 infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
1 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
Scramble for Sz 112?
No
Crap it didn’t post. I could have sworn I did this already. Let me try again
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries and 2 infantry moved from Egypt to Alexandria
1 transport moved from 104 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 3 artilleries, 1 cruiser, 3 destroyers, 5 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 bomber moved from Egypt to Western Germany
1 infantry moved from Egypt to Alexandria
3 infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
1 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
Combat - British
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits
1 infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in Alexandria
British attack with 3 artilleries and 3 infantry
Italians defend with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
British roll dice for 3 artilleries and 3 infantry in Alexandria, round 2 : 1/6 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Alexandria, round 2 : 5/5 hits
3 infantry owned by the British, 2 artilleries owned by the British and 1 infantry owned by the Italians lost in Alexandria
1 artillery owned by the British retreated to Egypt
Italians win with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -14
Casualties for British: 2 artilleries and 3 infantry
Casualties for Italians: 1 infantry
Battle in Western Germany
British attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 3 mech_infantrys
AA fire in Western Germany : 0/2 hits
British roll dice for 1 cruiser in Western Germany, round 2 : 1/1 hits
British roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry in Western Germany, round 2 : 2/12 hits
Germans roll dice for 1 aaGun, 1 fighter, 7 infantry and 3 mech_infantrys in Western Germany, round 2 : 4/11 hits
4 infantry owned by the British, 2 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Western Germany
British roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Western Germany, round 3 : 3/8 hits
Germans roll dice for 1 fighter, 5 infantry and 3 mech_infantrys in Western Germany, round 3 : 1/9 hits
1 infantry owned by the British and 3 infantry owned by the Germans lost in Western Germany
British roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter and 1 mech_infantry in Western Germany, round 4 : 3/7 hits
Germans roll dice for 1 fighter, 2 infantry and 3 mech_infantrys in Western Germany, round 4 : 3/6 hits
2 infantry owned by the Germans, 2 artilleries owned by the British, 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Western Germany
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Western Germany, round 5 : 2/4 hits
Germans roll dice for 1 fighter and 2 mech_infantrys in Western Germany, round 5 : 1/3 hits
1 artillery owned by the British and 2 mech_infantrys owned by the Germans lost in Western Germany
British roll dice for 1 armour, 1 bomber and 1 fighter in Western Germany, round 6 : 1/3 hits
Germans roll dice for 1 fighter in Western Germany, round 6 : 1/1 hits
1 fighter owned by the British and 1 fighter owned by the Germans lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 aaGun, 1 fighter, 7 infantry and 3 mech_infantrys
Casualties for British: 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
Non Combat Move - British
1 bomber moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Yunnan to India
5 infantry moved from India to Burma
1 infantry moved from Malaya to Shan State
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Normandy Bordeaux
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Place Units - UK_Pacific
1 artillery and 6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 6 infantry
Territory Summary for British and UK_Pacific :
Yunnan : 1 infantry
Shan State : 1 infantry
Burma : 5 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 tactical_bomber
Malaya : 1 harbour and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Western Germany : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Poland : 1 bomber
Ethiopia : 1 flag
112 Sea Zone : 1 cruiser, 3 destroyers and 5 transports
106 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 3 infantry
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 36 / 47
Russians : 42 / 54
Japanese : 51 / 49
Americans : 54 / 79
Chinese : 4 / 4
British : 35 / 35
UK_Pacific : 10 / 10
Italians : 14 / 27
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0
Sorry again for my absence - long needed vacation, will get to this soon!
Thanks for the heads up! Enjoy your rest!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 armour moved from Trans-Jordan to Egypt
2 fighters moved from Turkey to Egypt
1 armour, 1 artillery and 2 mech_infantrys moved from Alexandria to Egypt
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 destroyer and 1 transport moved from 100 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
1 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 armour moved from Trans-Jordan to Egypt
2 fighters moved from Turkey to Egypt
1 armour, 1 artillery and 2 mech_infantrys moved from Alexandria to Egypt
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 destroyer and 1 transport moved from 100 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
1 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
Combat - Italians
Battle in Western Germany
Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Western Germany from British with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for British: 1 armour
Casualties for Italians: 1 fighter and 1 infantry
Battle in Egypt
Italians attack with 3 armour, 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys
French defend with 1 infantry; British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Italians win, taking Egypt from British with 3 armour and 2 fighters remaining. Battle score for attacker is 7
Casualties for French: 1 infantry
Casualties for British: 1 artillery and 5 infantry
Casualties for Italians: 1 artillery, 1 infantry and 2 mech_infantrys
Non Combat Move - Italians
2 fighters moved from Egypt to Trans-Jordan
1 infantry moved from Southern France to Northern Italy
2 aaGuns moved from Northern Italy to Southern Italy
2 transports moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
1 fighter and 2 mech_infantrys placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 transport moved from 79 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 1 transport
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
ANZAC collect 13 PUs (1 lost to blockades); end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
41 Sea Zone : 1 flag, 1 cruiser and 1 transport
62 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
Production/PUs Summary :
Germans : 41 / 47
Russians : 42 / 54
Japanese : 51 / 49
Americans : 54 / 79
Chinese : 4 / 4
British : 28 / 35
UK_Pacific : 10 / 10
Italians : 16 / 28
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Libya to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Tobruk : 1 flag, 2 infantry
Libya : 1 flag
Production/PUs Summary :
Germans : 41 / 47
Russians : 42 / 54
Japanese : 51 / 49
Americans : 54 / 79
Chinese : 4 / 4
British : 28 / 35
UK_Pacific : 10 / 10
Italians : 16 / 28
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
2 artilleries moved from Romania to Eastern Poland
1 fighter moved from Turkey to Eastern Poland
3 armour moved from Turkey to Caucasus
1 armour moved from Iraq to Caucasus
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux