Re: 14L G40 odonis (axis) vs Entek (Allies +10) game 3

  • '20 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 destroyer, 2 infantry, 6 submarines and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone
                2 artilleries and 2 infantry moved from 104 Sea Zone to Spain
                2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
                1 tactical_bomber moved from 25 Sea Zone to Japan
                1 fighter moved from 25 Sea Zone to Japan
                3 fighters moved from Midway to 6 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 infantry and 2 transports moved from 25 Sea Zone to 7 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
                2 bombers moved from Amur to Japan
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                      Americans take 35 Sea Zone from Japanese

  • '20 '19 '18 '17 '16

    Kamikaze, Scramble and OOL for Sz 6 please.

  • '20 '19 '18 '15 '13

    kamikaze - 2 at the CV, 2 each at the Cruisers. No Scramble.

    Lose the FTRs last

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 destroyer, 2 infantry, 6 submarines and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone
                2 artilleries and 2 infantry moved from 104 Sea Zone to Spain
                2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
                1 tactical_bomber moved from 25 Sea Zone to Japan
                1 fighter moved from 25 Sea Zone to Japan
                3 fighters moved from Midway to 6 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 infantry and 2 transports moved from 25 Sea Zone to 7 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
                2 bombers moved from Amur to Japan
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                      Americans take 35 Sea Zone from Japanese

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4,4
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 6,1
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 2 hits.  Rolls: 2,1
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 2 transports
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 2 transports in 6 Sea Zone, round 2 :  6/9 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Spain
                    Americans attack with 2 artilleries and 2 infantry
                    Germans defend with 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
                        Americans roll dice for 2 artilleries and 2 infantry in Spain, round 2 :  2/4 hits
                        Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Spain, round 2 :  1/3 hits
                        1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Spain
                        Americans roll dice for 2 artilleries and 1 infantry in Spain, round 3 :  2/3 hits
                        Germans roll dice for 1 artillery in Spain, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Spain
                    Americans win, taking Spain from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in Japan
                    Americans attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
                        AA fire in Japan :  2/4 hits
                        1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans lost in Japan
                        Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Japan, round 2 :  2/6 hits
                        Japanese roll dice for 3 aaGuns, 3 fighters and 2 infantry in Japan, round 2 :  3/5 hits
                        1 artillery owned by the Americans, 2 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan
                        Americans roll dice for 1 artillery and 2 bombers in Japan, round 3 :  2/3 hits
                        Japanese roll dice for 1 aaGun, 3 fighters and 2 infantry in Japan, round 3 :  1/5 hits
                        1 artillery owned by the Americans, 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Japan
                    Japanese win with 3 fighters and 1 infantry remaining. Battle score for attacker is -17
                    Casualties for Japanese: 3 aaGuns and 1 infantry
                    Casualties for Americans: 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    2 bombers owned by the Americans retreated

    Non Combat Move - Americans
                2 bombers moved from Japan to Korea
                3 fighters moved from 6 Sea Zone to Korea

    Place Units - Americans
                1 destroyer and 6 submarines placed in 10 Sea Zone
                3 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    Korea : 2 bombers and 3 fighters
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
        Midway : 1 airfield and 1 harbour
        44 Sea Zone : 1 flag
        35 Sea Zone : 1 flag, 1 destroyer
        10 Sea Zone : 1 destroyer and 6 submarines
        6 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 transports
        Central United States : 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
        104 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
        101 Sea Zone : 3 transports
        Spain : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry

    Production/PUs Summary :

    Germans : 45 / 57
        Russians : 41 / 42
        Japanese : 45 / 45
        Americans : 54 / 80
        Chinese : 1 / 0
        British : 28 / 36
        UK_Pacific : 19 / 21
        Italians : 14 / 26
        ANZAC : 14 / 28
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 13 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU total

    Territory Summary for Chinese :

    Kansu : 2 infantry

    Production/PUs Summary :

    Germans : 45 / 57
        Russians : 41 / 42
        Japanese : 45 / 45
        Americans : 54 / 80
        Chinese : 1 / 1
        British : 28 / 36
        UK_Pacific : 19 / 21
        Italians : 14 / 26
        ANZAC : 14 / 28
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 13 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British repair 0 damage on 1 factory_minor; Remaining resources: 32 PUs;
                British buy 1 airfield, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Egypt to 98 Sea Zone
                1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 cruiser, 3 destroyers and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from India to West India
                2 fighters moved from Malaya to 39 Sea Zone
                1 tactical_bomber moved from Malaya to 39 Sea Zone
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 infantry moved from India to West India

    Combat - British
                Battle in West India
                    British attack with 3 infantry
                    Japanese defend with 1 armour
                        British roll dice for 3 infantry in West India, round 2 :  0/3 hits
                        Japanese roll dice for 1 armour in West India, round 2 :  0/1 hits
                        British roll dice for 3 infantry in West India, round 3 :  1/3 hits
                        Japanese roll dice for 1 armour in West India, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in West India
                    British win, taking West India from Japanese with 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in 39 Sea Zone
                    British attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 carrier, 1 cruiser and 1 transport
                        British roll dice for 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 carrier, 1 cruiser and 1 transport in 39 Sea Zone, round 2 :  1/2 hits
                        1 carrier owned by the Japanese and 1 fighter owned by the British lost in 39 Sea Zone
                        British roll dice for 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 cruiser and 1 transport in 39 Sea Zone, round 3 :  0/1 hits
                        1 cruiser owned by the Japanese lost in 39 Sea Zone
                        1 transport owned by the Japanese lost in 39 Sea Zone
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
                    Casualties for Japanese: 1 carrier, 1 cruiser and 1 transport
                    Casualties for British: 1 fighter
                Battle in Normandy Bordeaux
                Battle in 98 Sea Zone
                    British attack with 1 bomber
                    Germans defend with 3 transports
                        3 transports owned by the Germans lost in 98 Sea Zone
                    British win, taking Normandy Bordeaux from Germans with 1 bomber remaining. Battle score for attacker is 21
                    Casualties for Germans: 3 transports
                Battle in Trans-Jordan
                    British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Germans defend with 2 armour
                        British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 :  1/4 hits
                        Germans roll dice for 2 armour in Trans-Jordan, round 2 :  0/2 hits
                        1 armour owned by the Germans lost in Trans-Jordan
                        British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Trans-Jordan, round 3 :  1/4 hits
                        Germans roll dice for 1 armour in Trans-Jordan, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in Trans-Jordan
                    British win, taking Trans-Jordan from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 armour
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 bomber moved from 98 Sea Zone to Egypt
                2 fighters moved from United Kingdom to Spain
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 104 Sea Zone
                2 infantry moved from 104 Sea Zone to Spain
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
                1 infantry moved from Malaya to Shan State

    Place Units - British
                1 infantry placed in United Kingdom
                2 transports placed in 110 Sea Zone
                1 airfield placed in Egypt

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 22 PUs total
                Some Units in India change ownership: 7 infantry

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag
        Shan State : 1 infantry
        Burma : 1 infantry
        India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
        Malaya : 1 harbour and 2 infantry
        Celebes : 1 flag
        Sumatra : 1 flag
        West India : 3 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 armour, 1 artillery and 1 mech_infantry
        Alexandria : 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Ethiopia : 1 flag
        104 Sea Zone : 1 transport
        106 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Spain : 2 fighters and 2 infantry
        98 Sea Zone : 1 flag
        110 Sea Zone : 1 cruiser, 3 destroyers and 4 transports

    Production/PUs Summary :

    Germans : 42 / 57
        Russians : 41 / 42
        Japanese : 42 / 45
        Americans : 54 / 80
        Chinese : 1 / 1
        British : 31 / 31
        UK_Pacific : 22 / 22
        Italians : 14 / 26
        ANZAC : 14 / 28
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 13 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 armour moved from Northwest Persia to Trans-Jordan
                2 fighters moved from Turkey to Trans-Jordan
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 bomber moved from Turkey to Egypt
                1 destroyer moved from 95 Sea Zone to 100 Sea Zone
                1 mech_infantry moved from Bulgaria to 100 Sea Zone
                1 mech_infantry and 1 transport moved from 100 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from 98 Sea Zone to Alexandria

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 armour moved from Northwest Persia to Trans-Jordan
                2 fighters moved from Turkey to Trans-Jordan
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 bomber moved from Turkey to Egypt
                1 destroyer moved from 95 Sea Zone to 100 Sea Zone
                1 mech_infantry moved from Bulgaria to 100 Sea Zone
                1 mech_infantry and 1 transport moved from 100 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from 98 Sea Zone to Alexandria

    Combat - Italians
                Battle in 100 Sea Zone
                    Italians attack with 1 destroyer and 1 transport
                    Russians defend with 1 submarine
                    Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Alexandria
                    Italians attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
                    British defend with 1 infantry
                    Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
                    British defend with 1 armour, 1 artillery and 1 mech_infantry
                    Italians win, taking Trans-Jordan from British with 1 armour and 2 fighters remaining. Battle score for attacker is 7
                    Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Strategic bombing raid in Egypt
                    1 bomber killed by AA
                    Bombing raid in Egypt causes 0 damage total.

    Non Combat Move - Italians
                2 fighters moved from Trans-Jordan to Turkey
                1 mech_infantry moved from Southern France to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 infantry placed in Southern France
                1 armour placed in Northern Italy
                1 fighter placed in Southern Italy
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 fighter; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 79 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 fighter placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2,4
                ANZAC collect 12 PUs (2 lost to blockades); end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        62 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
        79 Sea Zone : 1 cruiser, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 42 / 57
        Russians : 41 / 42
        Japanese : 42 / 45
        Americans : 54 / 80
        Chinese : 1 / 1
        British : 30 / 31
        UK_Pacific : 22 / 22
        Italians : 15 / 27
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 13 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                2 infantry moved from Tunisia to Libya
                      French take Libya from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry
        Libya : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 42 / 57
        Russians : 41 / 42
        Japanese : 42 / 45
        Americans : 54 / 80
        Chinese : 1 / 1
        British : 30 / 31
        UK_Pacific : 22 / 22
        Italians : 14 / 27
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 13 / 0

  • '20 '19 '18 '15 '13

    Sorry for the absenteeism, will be making my moves tonight…

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 bomber moved from Turkey to Spain
                2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Gibraltar to Spain
                1 fighter moved from Yugoslavia to Spain
                2 artilleries and 1 infantry moved from Yugoslavia to Romania

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 bomber moved from Turkey to Spain
                2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Gibraltar to Spain
                1 fighter moved from Yugoslavia to Spain
                2 artilleries and 1 infantry moved from Yugoslavia to Romania

    Combat - Germans
                Battle in Spain
                    Germans attack with 2 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys
                    British defend with 2 fighters and 2 infantry; Americans defend with 2 artilleries, 1 factory_minor and 1 infantry
                    Americans win with no units remaining. Battle score for attacker is -12
                    Casualties for Germans: 2 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys
                    Casualties for British: 2 fighters and 2 infantry
                    Casualties for Americans: 2 artilleries and 1 infantry
                Battle in Romania
                    Germans attack with 2 artilleries and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Romania from Russians with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 armour and 2 mech_infantrys moved from Turkey to Trans-Jordan
                2 artilleries and 1 mech_infantry moved from Iraq to Trans-Jordan
                1 armour moved from Eastern Persia to Iraq
                3 artilleries moved from Germany to Poland
                5 infantry moved from Germany to Poland
                3 infantry moved from Germany to Western Germany
                3 infantry moved from Western Germany to France
                1 aaGun moved from Western Germany to France
                2 infantry moved from Finland to Norway

    Place Units - Germans
                3 armour placed in Turkey
                2 artilleries and 1 infantry placed in France
                1 fighter and 3 mech_infantrys placed in Western Germany
                2 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Finland: 2 infantry
                EDIT: Adding units owned by Germans to Norway: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
                Germans collect 45 PUs; end with 45 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 47 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 airfield, 2 artilleries, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Novosibirsk to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 armour moved from Tsinghai to Kazakhstan
                2 infantry moved from Volgograd to Kazakhstan
                2 infantry moved from Novosibirsk to Kazakhstan
                21 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Eastern Poland to Poland
                2 artilleries and 2 infantry moved from Eastern Poland to Poland
                1 fighter and 1 tactical_bomber moved from Ukraine to Poland
                1 armour moved from Novgorod to Poland
                1 artillery and 3 infantry moved from Karelia to Finland
                      Russians take Finland from Germans

    Combat - Russians
                Battle in Poland
                    Russians attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 3 artilleries and 5 infantry
                        Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Poland, round 2 :  3/8 hits
                        Germans roll dice for 3 artilleries and 5 infantry in Poland, round 2 :  2/8 hits
                        2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Poland
                        Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 3 :  4/6 hits
                        Germans roll dice for 3 artilleries and 2 infantry in Poland, round 3 :  1/5 hits
                        1 infantry owned by the Russians, 2 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Poland
                        Russians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Poland, round 4 :  4/5 hits
                        Germans roll dice for 1 artillery in Poland, round 4 :  1/1 hits
                        1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 3 artilleries and 5 infantry
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in Kazakhstan
                    Russians attack with 1 armour and 4 infantry
                    Japanese defend with 2 artilleries and 2 infantry
                        Russians roll dice for 1 armour and 4 infantry in Kazakhstan, round 2 :  1/5 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 2 :  1/4 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakhstan
                        Russians roll dice for 1 armour and 3 infantry in Kazakhstan, round 3 :  0/4 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Kazakhstan, round 3 :  0/3 hits
                        Russians roll dice for 1 armour and 3 infantry in Kazakhstan, round 4 :  1/4 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Kazakhstan, round 4 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakhstan
                        Russians roll dice for 1 armour and 2 infantry in Kazakhstan, round 5 :  0/3 hits
                        Japanese roll dice for 2 artilleries in Kazakhstan, round 5 :  1/2 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                        Russians roll dice for 1 armour and 1 infantry in Kazakhstan, round 6 :  0/2 hits
                        Japanese roll dice for 2 artilleries in Kazakhstan, round 6 :  0/2 hits
                        Russians roll dice for 1 armour and 1 infantry in Kazakhstan, round 7 :  1/2 hits
                        Japanese roll dice for 2 artilleries in Kazakhstan, round 7 :  0/2 hits
                        1 artillery owned by the Japanese lost in Kazakhstan
                        Russians roll dice for 1 armour and 1 infantry in Kazakhstan, round 8 :  1/2 hits
                        Japanese roll dice for 1 artillery in Kazakhstan, round 8 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 artilleries and 2 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Kansu to Shensi
                1 fighter moved from Russia to Ukraine
                1 armour moved from Russia to Western Ukraine
                5 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Novgorod to Vyborg
                1 fighter moved from Poland to Eastern Poland
                1 tactical_bomber moved from Poland to Eastern Poland

    Place Units - Russians
                1 airfield, 1 artillery, 1 fighter and 1 infantry placed in Ukraine
                1 artillery placed in Novgorod
                Russians undo move 1.
                1 submarine placed in 100 Sea Zone
                1 airfield and 1 fighter placed in Ukraine
                1 artillery and 1 infantry placed in Novgorod

    Turn Complete - Russians
                Russians collect 43 PUs; end with 43 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs

    Territory Summary for Russians :

    Korea : 1 flag, 1 infantry
        Shensi : 2 aaGuns and 21 infantry
        Kazakhstan : 1 armour
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Poland : 1 flag, 1 armour and 1 artillery
        Vyborg : 1 artillery
        Eastern Poland : 1 fighter and 1 tactical_bomber
        Russia : 1 airfield and 1 factory_major
        Ukraine : 2 aaGuns, 1 airfield, 1 factory_minor and 3 fighters
        Western Ukraine : 1 armour and 6 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        Caucasus : 2 infantry
        100 Sea Zone : 1 submarine
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine
        Finland : 1 flag, 1 artillery and 3 infantry

    Production/PUs Summary :

    Germans : 41 / 47
        Russians : 43 / 54
        Japanese : 39 / 45
        Americans : 54 / 80
        Chinese : 3 / 1
        British : 30 / 31
        UK_Pacific : 22 / 22
        Italians : 14 / 27
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 13 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                3 destroyers moved from 16 Sea Zone to 6 Sea Zone
                3 fighters moved from Japan to 6 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 mech_infantry moved from French Indo China to 36 Sea Zone
                1 mech_infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 mech_infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 cruiser moved from 36 Sea Zone to 42 Sea Zone
                1 mech_infantry moved from Kwangsi to Siam
                      Japanese take Siam from UK_Pacific

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                3 destroyers moved from 16 Sea Zone to 6 Sea Zone
                3 fighters moved from Japan to 6 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 mech_infantry moved from French Indo China to 36 Sea Zone
                1 mech_infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 mech_infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 cruiser moved from 36 Sea Zone to 42 Sea Zone
                1 mech_infantry moved from Kwangsi to Siam
                      Japanese take Siam from UK_Pacific

    Combat - Japanese
                Battle in Java
                    Japanese attack with 1 infantry and 1 mech_infantry
                    ANZAC defend with 1 artillery and 1 infantry
                    ANZAC win with no units remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 3 destroyers and 3 fighters
                    Americans defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 transports
                    Units damaged: 1 battleship owned by the Americans
                    Americans win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is -38
                    Casualties for Japanese: 3 destroyers and 3 fighters
                    Casualties for Americans: 2 destroyers
                Battle in Sumatra
                Battle in Borneo
                Battle in Celebes

    Non Combat Move - Japanese
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                2 carriers moved from 36 Sea Zone to 42 Sea Zone
                1 carrier moved from 36 Sea Zone to 43 Sea Zone
                1 mech_infantry moved from Kwangsi to Yunnan
                1 mech_infantry moved from Kwangsi to Yunnan
                1 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Hopei to Kweichow
                1 mech_infantry moved from Kiangsu to Hunan
                1 infantry moved from Kiangsu to Kiangsi
                2 infantry moved from Jehol to Manchuria

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                1 armour, 1 artillery and 1 infantry placed in French Indo China
                2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,2,5
                Japanese collect 49 PUs (3 lost to blockades); end with 49 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 artilleries, 3 bombers, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 bombers and 3 fighters moved from Korea to Japan

    Combat - Americans
                Battle in Gibraltar
                Battle in Japan
                    Americans attack with 2 bombers and 3 fighters
                    Japanese defend with 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
                        Americans roll dice for 2 bombers and 3 fighters in Japan, round 2 :  2/5 hits
                        Japanese roll dice for 2 fighters and 1 infantry in Japan, round 2 :  1/3 hits
                        1 fighter owned by the Americans, 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Japan
                        Americans roll dice for 2 bombers and 2 fighters in Japan, round 3 :  0/4 hits
                        Japanese roll dice for 1 fighter in Japan, round 3 :  1/1 hits
                        1 fighter owned by the Americans lost in Japan
                        Americans roll dice for 2 bombers and 1 fighter in Japan, round 4 :  0/3 hits
                        Japanese roll dice for 1 fighter in Japan, round 4 :  1/1 hits
                        1 fighter owned by the Americans lost in Japan
                        Americans roll dice for 2 bombers in Japan, round 5 :  1/2 hits
                        Japanese roll dice for 1 fighter in Japan, round 5 :  0/1 hits
                        1 fighter owned by the Japanese lost in Japan
                    Americans win, taking Gibraltar from Germans with 2 bombers remaining. Battle score for attacker is -7
                    Casualties for Japanese: 2 fighters and 1 infantry
                    Casualties for Americans: 3 fighters

    Non Combat Move - Americans
                2 bombers moved from Japan to Guam
                1 carrier and 2 transports moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer and 6 submarines moved from 10 Sea Zone to 25 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
                2 transports moved from 104 Sea Zone to 91 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 104 Sea Zone to 91 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                3 infantry placed in Spain
                2 artilleries, 3 bombers, 1 fighter and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield and 2 bombers
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
        Midway : 1 airfield and 1 harbour
        44 Sea Zone : 1 flag
        35 Sea Zone : 1 flag, 1 destroyer
        25 Sea Zone : 1 carrier, 1 destroyer, 6 submarines and 2 transports
        6 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 2 destroyers
        Central United States : 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Gibraltar : 1 artillery and 1 infantry
        101 Sea Zone : 2 transports
        Spain : 1 flag, 2 artilleries, 1 factory_minor and 5 infantry
        91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 5 transports

    Production/PUs Summary :

    Germans : 41 / 47
        Russians : 42 / 54
        Japanese : 52 / 49
        Americans : 54 / 79
        Chinese : 3 / 1
        British : 30 / 31
        UK_Pacific : 10 / 22
        Italians : 14 / 27
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 13 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                2 infantry moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Suiyuyan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    1 infantry owned by the Chinese retreated to Kansu
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Kansu : 1 infantry

    Production/PUs Summary :

    Germans : 41 / 47
        Russians : 42 / 54
        Japanese : 52 / 49
        Americans : 54 / 79
        Chinese : 3 / 4
        British : 30 / 31
        UK_Pacific : 10 / 22
        Italians : 14 / 27
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 13 / 0

  • '20 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - British
                3 artilleries and 2 infantry moved from Egypt to Alexandria
                1 transport moved from 104 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 3 artilleries, 1 cruiser, 3 destroyers, 5 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
                1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
                1 fighter moved from United Kingdom to Western Germany
                1 bomber moved from Egypt to Western Germany
                1 infantry moved from Egypt to Alexandria
                3 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Germans
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Shan State to Yunnan
                1 fighter and 1 tactical_bomber moved from India to Yunnan

  • '20 '19 '18 '17 '16

    Scramble for Sz 112?

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