@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
Scramble orders?
No file attached…
Crap sorry about that.
no scrambles
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
2 artilleries, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from United Kingdom to 112 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Syria
1 bomber moved from Egypt to Northwest Persia
1 infantry moved from Persia to Northwest Persia
2 fighters and 1 tactical_bomber moved from India to French Indo China
2 infantry moved from Siam to French Indo China
Combat - British
Battle in 112 Sea Zone
British attack with 3 fighters
Germans defend with 1 destroyer
British roll dice for 3 fighters in 112 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Syria
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Syria, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Syria, round 2 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Syria, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Syria, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Syria
British roll dice for 1 armour in Syria, round 4 : 1/1 hits
Germans roll dice for 1 infantry in Syria, round 4 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Syria
Germans win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Northwest Persia
British attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Northwest Persia, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
British roll dice for 1 bomber and 1 infantry in Northwest Persia, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Gibraltar
British attack with 2 artilleries and 2 infantry
Germans defend with 1 airfield, 1 fighter and 1 harbour
British roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Germans roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Germans lost in Gibraltar
British win, taking Gibraltar from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/5 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 1/3 hits
1 infantry owned by the British, 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in French Indo China
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 3 : 2/4 hits
Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from French Indo China to Malaya
2 fighters moved from French Indo China to Malaya
1 bomber moved from Northwest Persia to Egypt
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Kenya to Anglo Egyptian Sudan
3 fighters moved from 112 Sea Zone to United Kingdom
Place Units - British
1 transport placed in 109 Sea Zone
1 artillery and 1 infantry placed in Egypt
2 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
10 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
UK_Pacific collect 21 PUs (2 lost to blockades); end with 21 PUs total
Some Units in India change ownership: 10 infantry
Territory Summary for British and UK_Pacific :
Siam : 1 flag
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 18 infantry
Malaya : 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
French Indo China : 1 flag, 1 factory_minor and 1 infantry
Celebes : 1 flag
Sumatra : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Alexandria : 1 infantry
Gibraltar : 1 airfield, 2 artilleries, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 4 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
109 Sea Zone : 1 transport
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag
98 Sea Zone : 1 flag
91 Sea Zone : 1 cruiser, 3 destroyers and 2 transports
Production/PUs Summary :
Germans : 48 / 60
Russians : 32 / 38
Japanese : 43 / 45
Americans : 52 / 80
Chinese : 0 / 0
British : 31 / 36
UK_Pacific : 23 / 21
Italians : 17 / 22
ANZAC : 16 / 32
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery moved from Caucasus to Volgograd
1 fighter moved from Turkey to Volgograd
1 armour moved from Caucasus to Northwest Persia
1 artillery moved from Caucasus to Volgograd
1 bomber moved from Turkey to Egypt
1 armour moved from Romania to 100 Sea Zone
1 cruiser moved from 100 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to Northwest Persia
1 fighter moved from Southern Italy to 99 Sea Zone
Intercept in Egypt?
No thank you
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery moved from Caucasus to Volgograd
1 fighter moved from Turkey to Volgograd
1 armour moved from Caucasus to Northwest Persia
1 artillery moved from Caucasus to Volgograd
1 bomber moved from Turkey to Egypt
1 armour moved from Romania to 100 Sea Zone
1 cruiser moved from 100 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to Northwest Persia
1 fighter moved from Southern Italy to 99 Sea Zone
Combat - Italians
Air Battle in Egypt
Italians attacks with 1 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Battle in Volgograd
Italians attack with 2 artilleries and 1 fighter
Russians defend with 1 armour and 1 factory_minor
Italians win, taking Volgograd from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 1 armour
Casualties for Italians: 1 artillery
Battle in 99 Sea Zone
Italians attack with 1 cruiser and 1 fighter
French defend with 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for French: 1 destroyer
Casualties for Italians: 1 cruiser
Battle in Northwest Persia
Italians attack with 1 armour and 1 fighter
British defend with 1 infantry
Italians win, taking Northwest Persia from British with 1 armour remaining. Battle score for attacker is -7
Casualties for British: 1 infantry
Casualties for Italians: 1 fighter
Cleaning up after air battles
Non Combat Move - Italians
1 armour moved from 100 Sea Zone to Caucasus
1 fighter moved from 99 Sea Zone to Turkey
1 bomber moved from Egypt to Turkey
1 artillery and 2 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Northern Italy to Bulgaria
1 fighter moved from Volgograd to Turkey
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 infantry placed in Southern Italy
1 mech_infantry placed in Southern France
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 factory_minor placed in Iraq
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 2 destroyers and 1 transport
62 Sea Zone : 1 destroyer and 1 transport
Trans-Jordan : 2 infantry
Iraq : 1 flag, 1 factory_minor and 2 infantry
81 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 48 / 60
Russians : 30 / 38
Japanese : 43 / 45
Americans : 52 / 80
Chinese : 0 / 0
British : 31 / 36
UK_Pacific : 23 / 21
Italians : 19 / 26
ANZAC : 16 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
2 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Northwest Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - French
Battle in Northwest Persia
French attack with 1 fighter
Italians defend with 1 armour
French roll dice for 1 fighter in Northwest Persia, round 2 : 0/1 hits
Italians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits
1 fighter owned by the French lost in Northwest Persia
Italians win with 1 armour remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Tunisia : 2 infantry
Iraq : 1 infantry
Production/PUs Summary :
Germans : 48 / 60
Russians : 30 / 38
Japanese : 43 / 45
Americans : 52 / 80
Chinese : 0 / 0
British : 31 / 36
UK_Pacific : 23 / 21
Italians : 18 / 26
ANZAC : 16 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
2 mech_infantrys moved from Greece to Iraq
2 artilleries moved from Turkey to Iraq
1 bomber moved from Turkey to Iraq
1 fighter moved from Turkey to Trans-Jordan
2 infantry moved from Spain to 93 Sea Zone
2 armour moved from Spain to 93 Sea Zone
1 armour moved from Spain to 93 Sea Zone
3 armour, 2 infantry and 3 transports moved from 93 Sea Zone to 98 Sea Zone
3 armour and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Spain to Gibraltar
1 armour and 1 mech_infantry moved from Spain to Gibraltar
1 armour and 1 mech_infantry moved from Spain to Gibraltar
1 transport moved from 91 Sea Zone to 83 Sea Zone
3 artilleries and 3 infantry moved from Poland to Eastern Poland
3 artilleries, 12 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
2 artilleries and 5 infantry moved from Romania to Eastern Poland
1 armour moved from Kazakhstan to Eastern Persia
Germans take Eastern Persia from British
1 fighter moved from Western Germany to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
2 mech_infantrys moved from Greece to Iraq
2 artilleries moved from Turkey to Iraq
1 bomber moved from Turkey to Iraq
1 fighter moved from Turkey to Trans-Jordan
2 infantry moved from Spain to 93 Sea Zone
2 armour moved from Spain to 93 Sea Zone
1 armour moved from Spain to 93 Sea Zone
3 armour, 2 infantry and 3 transports moved from 93 Sea Zone to 98 Sea Zone
3 armour and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Spain to Gibraltar
1 armour and 1 mech_infantry moved from Spain to Gibraltar
1 armour and 1 mech_infantry moved from Spain to Gibraltar
1 transport moved from 91 Sea Zone to 83 Sea Zone
3 artilleries and 3 infantry moved from Poland to Eastern Poland
3 artilleries, 12 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
2 artilleries and 5 infantry moved from Romania to Eastern Poland
1 armour moved from Kazakhstan to Eastern Persia
Germans take Eastern Persia from British
1 fighter moved from Western Germany to Eastern Poland
Combat - Germans
Battle in Gibraltar
Germans attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
British defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Germans win, taking Gibraltar from British with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for British: 2 artilleries and 1 infantry
Battle in Trans-Jordan
Germans attack with 3 armour, 1 fighter and 2 infantry
ANZAC defend with 2 infantry; British defend with 1 infantry
Germans win, taking Trans-Jordan from British with 2 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for ANZAC: 2 infantry
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 1 infantry
Battle in Iraq
Germans attack with 2 artilleries, 1 bomber and 2 mech_infantrys
ANZAC defend with 1 factory_minor and 2 infantry; French defend with 1 infantry
Germans win, taking Iraq from ANZAC with 2 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 infantry
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Battle in Eastern Poland
Germans attack with 8 artilleries, 1 fighter, 20 infantry and 2 mech_infantrys
Russians defend with 2 aaGuns, 1 armour, 2 artilleries, 23 infantry and 1 mech_infantry
Germans win, taking Eastern Poland from Russians with 8 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 33
Casualties for Germans: 20 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns, 1 armour, 2 artilleries, 23 infantry and 1 mech_infantry
Non Combat Move - Germans
1 fighter moved from Eastern Poland to Yugoslavia
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 bomber moved from Iraq to Turkey
1 fighter moved from Trans-Jordan to Turkey
1 aaGun moved from France to Western Germany
4 infantry moved from Western Germany to Germany
Place Units - Germans
1 armour and 2 mech_infantrys placed in Turkey
2 artilleries and 1 infantry placed in Yugoslavia
3 artilleries and 4 infantry placed in Germany
1 artillery, 1 infantry and 1 mech_infantry placed in Spain
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Rostov to Caucasus
1 fighter moved from Tambov to Caucasus
2 infantry moved from Tambov to Volgograd
1 fighter moved from Tambov to Volgograd
1 tactical_bomber moved from Tambov to Caucasus
3 infantry moved from Samara to Novosibirsk
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Samara to Novosibirsk
1 armour moved from Russia to Novosibirsk
20 infantry moved from Timguska to Kansu
1 infantry moved from Olgiy to Kansu
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 artillery and 12 infantry moved from Baltic States to Eastern Poland
1 artillery and 4 infantry moved from Karelia to Finland
1 artillery and 2 infantry moved from Bessarabia to Eastern Poland
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 factory_minor
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 0/3 hits
Italians roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 3 : 1/3 hits
Italians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Volgograd
Russians win, taking Volgograd from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Eastern Poland
Russians attack with 2 artilleries and 14 infantry
Germans defend with 3 aaGuns, 8 artilleries and 1 mech_infantry
Russians roll dice for 2 artilleries and 14 infantry in Eastern Poland, round 2 : 4/16 hits
Germans roll dice for 3 aaGuns, 8 artilleries and 1 mech_infantry in Eastern Poland, round 2 : 1/9 hits
1 infantry owned by the Russians, 3 aaGuns owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 artilleries and 13 infantry in Eastern Poland, round 3 : 4/15 hits
Germans roll dice for 8 artilleries in Eastern Poland, round 3 : 7/8 hits
7 infantry owned by the Russians and 4 artilleries owned by the Germans lost in Eastern Poland
Russians roll dice for 2 artilleries and 6 infantry in Eastern Poland, round 4 : 2/8 hits
Germans roll dice for 4 artilleries in Eastern Poland, round 4 : 2/4 hits
2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Poland
Russians roll dice for 2 artilleries and 4 infantry in Eastern Poland, round 5 : 2/6 hits
Germans roll dice for 2 artilleries in Eastern Poland, round 5 : 1/2 hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 3 aaGuns, 8 artilleries and 1 mech_infantry
Casualties for Russians: 11 infantry
Battle in Finland
Russians attack with 1 artillery and 4 infantry
Germans defend with 4 infantry
Russians roll dice for 1 artillery and 4 infantry in Finland, round 2 : 0/5 hits
Germans roll dice for 4 infantry in Finland, round 2 : 4/4 hits
4 infantry owned by the Russians lost in Finland
1 artillery owned by the Russians retreated to Karelia
Germans win with 4 infantry remaining. Battle score for attacker is -12
Casualties for Russians: 4 infantry
Battle in Kansu
Russians attack with 21 infantry
Japanese defend with 1 infantry
Russians roll dice for 21 infantry in Kansu, round 2 : 2/21 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 21 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits
Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Novosibirsk
Russians attack with 1 armour and 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 4 infantry in Novosibirsk, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 1 armour and 3 infantry in Novosibirsk, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 1 armour and 2 infantry in Novosibirsk, round 4 : 2/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Timguska to Kansu
1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
1 fighter moved from Volgograd to Ukraine
3 infantry moved from Novgorod to Karelia
1 infantry moved from Russia to Bryansk
Place Units - Russians
1 submarine placed in 100 Sea Zone
2 infantry placed in Ukraine
1 armour and 1 artillery placed in Novgorod
1 armour and 1 fighter placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,2,5,2
Russians collect 39 PUs (3 lost to blockades); end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Territory Summary for Russians :
Korea : 1 flag, 1 infantry
Kansu : 2 aaGuns and 21 infantry
Kazakhstan : 1 armour and 1 mech_infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Romania : 1 flag, 1 infantry
Karelia : 1 artillery and 3 infantry
Bryansk : 1 infantry
Eastern Poland : 2 artilleries and 3 infantry
Russia : 1 airfield, 1 armour, 1 factory_major and 1 fighter
Ukraine : 2 aaGuns, 1 factory_minor, 2 fighters, 5 infantry and 1 tactical_bomber
Novosibirsk : 1 armour and 2 infantry
Volgograd : 1 factory_minor and 2 infantry
Novgorod : 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Caucasus : 2 infantry
100 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 47 / 57
Russians : 42 / 42
Japanese : 38 / 45
Americans : 52 / 80
Chinese : 1 / 0
British : 30 / 36
UK_Pacific : 23 / 21
Italians : 14 / 26
ANZAC : 14 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Reseting Bonus Movement of Units
3 destroyers moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 artilleries and 2 infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Turkmenistan to Persia
Japanese take Persia from British
1 armour moved from Turkmenistan to West India
Japanese take West India from UK_Pacific
1 bomber, 1 fighter and 3 tactical_bombers moved from Yunnan to India
2 fighters moved from 38 Sea Zone to India
1 tactical_bomber moved from 38 Sea Zone to India
5 artilleries and 3 infantry moved from Burma to India
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
3 infantry moved from Kwangtung to 20 Sea Zone
3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to French Indo China
2 mech_infantrys moved from Kwangtung to French Indo China
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Reseting Bonus Movement of Units
3 destroyers moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 artilleries and 2 infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Turkmenistan to Persia
Japanese take Persia from British
1 armour moved from Turkmenistan to West India
Japanese take West India from UK_Pacific
1 bomber, 1 fighter and 3 tactical_bombers moved from Yunnan to India
2 fighters moved from 38 Sea Zone to India
1 tactical_bomber moved from 38 Sea Zone to India
5 artilleries and 3 infantry moved from Burma to India
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
3 infantry moved from Kwangtung to 20 Sea Zone
3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to French Indo China
2 mech_infantrys moved from Kwangtung to French Indo China
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 3 destroyers and 1 submarine
Americans defend with 1 destroyer and 2 submarines
Japanese win with 3 destroyers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 2 submarines
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 2 destroyers
ANZAC defend with 2 destroyers and 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship and 2 destroyers remaining. Battle score for attacker is 23
Casualties for ANZAC: 2 destroyers and 1 transport
Battle in Kazakhstan
Japanese attack with 2 artilleries and 2 infantry
Russians defend with 1 armour and 1 mech_infantry
Japanese win, taking Kazakhstan from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in French Indo China
Japanese attack with 3 infantry and 2 mech_infantrys
British defend with 1 infantry; UK_Pacific defend with 1 factory_minor
Japanese win, taking French Indo China from UK_Pacific with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in India
Japanese attack with 6 artilleries, 1 bomber, 3 fighters, 4 infantry and 4 tactical_bombers
British defend with 1 aaGun, 1 airfield, 1 harbour and 18 infantry; UK_Pacific defend with 1 factory_major
UK_Pacific win with 4 infantry remaining. Battle score for attacker is -75
Casualties for Japanese: 6 artilleries, 1 bomber, 3 fighters, 4 infantry and 4 tactical_bombers
Casualties for British: 1 aaGun and 14 infantry
Non Combat Move - Japanese
1 carrier moved from 38 Sea Zone to 36 Sea Zone
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 transport moved from 38 Sea Zone to 42 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
3 mech_infantrys moved from Kiangsu to Kwangsi
2 infantry moved from Chahar to Jehol
1 infantry moved from Chahar to Hopei
2 infantry moved from Suiyuyan to Hopei
1 carrier moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 fighters placed in Japan
1 infantry and 1 mech_infantry placed in Kiangsu
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 infantry, 6 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from 104 Sea Zone to Spain
2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to Japan
1 fighter moved from 25 Sea Zone to Japan
3 fighters moved from Midway to 6 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 infantry and 2 transports moved from 25 Sea Zone to 7 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
2 bombers moved from Amur to Japan
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
Kamikaze, Scramble and OOL for Sz 6 please.
kamikaze - 2 at the CV, 2 each at the Cruisers. No Scramble.
Lose the FTRs last
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 infantry, 6 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from 104 Sea Zone to Spain
2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to Japan
1 fighter moved from 25 Sea Zone to Japan
3 fighters moved from Midway to 6 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 infantry and 2 transports moved from 25 Sea Zone to 7 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
2 bombers moved from Amur to Japan
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 2 hits. Rolls: 2,1
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 2 transports in 6 Sea Zone, round 2 : 6/9 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Americans roll dice for 2 artilleries and 2 infantry in Spain, round 2 : 2/4 hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Spain, round 2 : 1/3 hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Spain
Americans roll dice for 2 artilleries and 1 infantry in Spain, round 3 : 2/3 hits
Germans roll dice for 1 artillery in Spain, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Spain
Americans win, taking Spain from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Japan
Americans attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
AA fire in Japan : 2/4 hits
1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans lost in Japan
Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Japan, round 2 : 2/6 hits
Japanese roll dice for 3 aaGuns, 3 fighters and 2 infantry in Japan, round 2 : 3/5 hits
1 artillery owned by the Americans, 2 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery and 2 bombers in Japan, round 3 : 2/3 hits
Japanese roll dice for 1 aaGun, 3 fighters and 2 infantry in Japan, round 3 : 1/5 hits
1 artillery owned by the Americans, 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Japan
Japanese win with 3 fighters and 1 infantry remaining. Battle score for attacker is -17
Casualties for Japanese: 3 aaGuns and 1 infantry
Casualties for Americans: 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
2 bombers owned by the Americans retreated
Non Combat Move - Americans
2 bombers moved from Japan to Korea
3 fighters moved from 6 Sea Zone to Korea
Place Units - Americans
1 destroyer and 6 submarines placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Territory Summary for Americans :
Korea : 2 bombers and 3 fighters
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
Midway : 1 airfield and 1 harbour
44 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 destroyer
10 Sea Zone : 1 destroyer and 6 submarines
6 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 transports
Central United States : 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
104 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
101 Sea Zone : 3 transports
Spain : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
Production/PUs Summary :
Germans : 45 / 57
Russians : 41 / 42
Japanese : 45 / 45
Americans : 54 / 80
Chinese : 1 / 0
British : 28 / 36
UK_Pacific : 19 / 21
Italians : 14 / 26
ANZAC : 14 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0