@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 armour and 2 infantry moved from Northern Italy to Southern France
1 bomber moved from Northern Italy to 98 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 armour and 2 infantry moved from Albania to Greece
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 2 artilleries and 4 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour and 2 artilleries remaining. Battle score for attacker is 0
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 4 infantry
Battle in Southern France
Italians attack with 1 armour and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 1 armour remaining. Battle score for attacker is 1
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 2 destroyers and 1 submarine
British defend with 1 carrier, 1 fighter and 1 tactical_bomber
1 submarine owned by the Italians Submerged
Italians win, taking 98 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining. Battle score for attacker is 21
Casualties for British: 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for Italians: 2 destroyers
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser moved from 63 Sea Zone to 42 Sea Zone
2 fighters moved from New Zealand to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 52
Chinese : 8 / 8
British : 28 / 34
UK_Pacific : 21 / 21
Italians : 15 / 14
ANZAC : 14 / 14
French : 12 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Algeria
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
French Central Africa : 1 infantry
Algeria : 3 infantry
81 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 52
Chinese : 8 / 8
British : 28 / 34
UK_Pacific : 21 / 21
Italians : 15 / 14
ANZAC : 14 / 14
French : 12 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 6 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 carrier, 1 cruiser and 2 tactical_bombers moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
3 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 6 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 carrier, 1 cruiser and 2 tactical_bombers moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
3 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 2 bombers, 1 carrier, 1 cruiser, 2 tactical_bombers and 3 transports
French defend with 1 cruiser and 1 destroyer
Germans win with 2 bombers, 1 carrier, 1 cruiser, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 9
Casualties for Germans: 1 tactical_bomber
Casualties for French: 1 cruiser and 1 destroyer
Battle in Morocco
Battle in Gibraltar
Battle in 97 Sea Zone
Germans attack with 3 fighters and 3 tactical_bombers
British defend with 1 cruiser
Germans win, taking Morocco from French, taking Gibraltar from British with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Non Combat Move - Germans
2 fighters moved from 97 Sea Zone to Southern Italy
1 fighter and 3 tactical_bombers moved from 97 Sea Zone to Western Germany
2 artilleries and 3 infantry moved from France to Western Germany
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
2 bombers moved from 91 Sea Zone to Southern France
2 artilleries moved from Yugoslavia to Bulgaria
3 infantry moved from Yugoslavia to Slovakia Hungary
3 infantry moved from Romania to Slovakia Hungary
1 aaGun moved from Poland to Slovakia Hungary
1 aaGun moved from Western Germany to France
Place Units - Germans
5 artilleries and 3 infantry placed in Germany
2 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Germany
3 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery, 1 bomber and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
3 infantry moved from Ukraine to Western Ukraine
1 artillery and 4 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
1 bomber and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 aaGun and 18 infantry
EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 18 infantry
EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 aaGun
EDIT: Turning off Edit Mode
Territory Summary for Russians :
Yakut S.S.R. : 2 aaGuns and 18 infantry
Belarus : 2 aaGuns, 1 armour, 1 artillery, 13 infantry and 1 mech_infantry
Bryansk : 1 artillery and 4 infantry
Russia : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 2 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 1 artillery and 9 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 10 infantry
Caucasus : 1 armour, 2 infantry and 1 mech_infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 52
Chinese : 8 / 8
British : 28 / 34
UK_Pacific : 21 / 21
Italians : 15 / 14
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kwangsi to Szechwan
1 artillery and 1 infantry moved from Yunnan to Szechwan
7 fighters moved from Kwangsi to Szechwan
2 bombers and 5 tactical_bombers moved from Kwangsi to Szechwan
1 fighter moved from 36 Sea Zone to Szechwan
1 tactical_bomber moved from 36 Sea Zone to Szechwan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 fighter moved from Kiangsi to Szechwan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kwangsi to Szechwan
1 artillery and 1 infantry moved from Yunnan to Szechwan
7 fighters moved from Kwangsi to Szechwan
2 bombers and 5 tactical_bombers moved from Kwangsi to Szechwan
1 fighter moved from 36 Sea Zone to Szechwan
1 tactical_bomber moved from 36 Sea Zone to Szechwan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 fighter moved from Kiangsi to Szechwan
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 2 bombers, 9 fighters, 1 infantry and 6 tactical_bombers
Chinese defend with 1 fighter and 10 infantry
Japanese win, taking Szechwan from Chinese with 1 armour, 2 bombers, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery, 2 fighters and 1 infantry
Casualties for Chinese: 1 fighter and 10 infantry
Non Combat Move - Japanese
2 bombers moved from Szechwan to Yunnan
7 fighters and 6 tactical_bombers moved from Szechwan to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
1 artillery and 3 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Yunnan
1 artillery and 1 infantry moved from Chahar to Hopei
5 infantry moved from Manchuria to Jehol
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Siam to French Indo China
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 cruiser and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 transport placed in 19 Sea Zone
1 artillery placed in Kiangsu
1 transport placed in 19 Sea Zone
1 carrier placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
I am going to be away from the computer until Wednesday. Hope you alhave a great weekend and see you then!
ok, no worries!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 101 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 1 bomber, 4 fighters, 1 harbour and 4 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 1 transport
54 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 armour, 1 bomber, 1 factory_minor, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 4 transports
Production/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 36 / 36
Americans : 52 / 54
Chinese : 4 / 8
British : 28 / 34
UK_Pacific : 21 / 21
Italians : 15 / 14
ANZAC : 14 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Sikang
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Territory Summary for Chinese :
Sikang : 4 infantry
Production/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 36 / 36
Americans : 52 / 54
Chinese : 4 / 6
British : 28 / 34
UK_Pacific : 21 / 21
Italians : 15 / 14
ANZAC : 14 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Ethiopia to Kenya
1 bomber moved from Malta to 99 Sea Zone
1 fighter moved from Quebec to Iceland
Combat - British
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Kenya, round 4 : 0/2 hits
Italians roll dice for 1 infantry in Kenya, round 4 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Kenya, round 5 : 1/2 hits
Italians roll dice for 1 infantry in Kenya, round 5 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 99 Sea Zone
British attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 99 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Non Combat Move - British
1 bomber moved from 99 Sea Zone to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 aaGun and 1 infantry moved from India to Burma
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 battleship and 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 artillery moved from India to Burma
1 artillery and 1 infantry moved from India to Burma
2 infantry moved from Shan State to Burma
Place Units - British
1 destroyer and 1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
1 factory_minor placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,6
British collect 28 PUs (3 lost to blockades); end with 28 PUs total
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 7 infantry
Territory Summary for British and UK_Pacific :
Burma : 2 aaGuns, 2 artilleries and 6 infantry
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
Malaya : 1 harbour and 3 infantry
Kwangtung : 1 harbour and 2 infantry
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag
44 Sea Zone : 1 infantry and 1 transport
37 Sea Zone : 1 destroyer
Iceland : 1 airfield and 1 fighter
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 artillery and 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
Tanganyika Territory : 1 armour, 2 infantry and 1 mech_infantry
Ethiopia : 1 flag
76 Sea Zone : 1 battleship and 1 cruiser
106 Sea Zone : 1 flag, 1 cruiser, 2 destroyers and 2 transports
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 destroyer and 1 transport
Persia : 1 flag, 3 infantry
Production/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 36 / 36
Americans : 52 / 54
Chinese : 4 / 6
British : 31 / 28
UK_Pacific : 24 / 24
Italians : 14 / 14
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 bomber moved from Southern Italy to Egypt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Non Combat Move - Italians
1 bomber moved from Egypt to Tobruk
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 armour moved from Southern France to Northern Italy
Place Units - Italians
2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
2 aaGuns and 1 infantry moved from New South Wales to Queensland
3 fighters moved from Queensland to Malaya
2 infantry moved from Java to 42 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Territory Summary for ANZAC :
India : 2 infantry
Malaya : 3 fighters and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
39 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
54 Sea Zone : 1 transport
62 Sea Zone : 1 destroyer and 1 submarine
Egypt : 2 infantry
Production/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 36 / 36
Americans : 52 / 54
Chinese : 4 / 6
British : 31 / 28
UK_Pacific : 24 / 24
Italians : 14 / 24
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 fighter moved from United Kingdom to Morocco
3 infantry moved from Algeria to Morocco
Combat - French
Battle in Morocco
French attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
French roll dice for 1 fighter and 3 infantry in Morocco, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Morocco
French roll dice for 1 fighter and 3 infantry in Morocco, round 3 : 1/4 hits
Germans roll dice for 1 artillery in Morocco, round 3 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Germans lost in Morocco
French win, taking Morocco from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for French: 1 infantry
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from Morocco to Algeria
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Morocco : 2 infantry
French Equatorial Africa : 1 infantry
Algeria : 1 fighter
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 41 / 52
Russians : 37 / 37
Japanese : 36 / 36
Americans : 52 / 54
Chinese : 4 / 6
British : 31 / 28
UK_Pacific : 24 / 24
Italians : 14 / 24
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 destroyer, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Combat Move - Germans
Reseting Bonus Movement of Units
3 infantry moved from Gibraltar to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Portugal
1 tactical_bomber moved from 91 Sea Zone to Spain
2 bombers moved from Southern France to Turkey
3 tactical_bombers moved from Western Germany to Turkey
1 fighter moved from Western Germany to Portugal
1 fighter moved from Southern Italy to Spain
1 fighter moved from Southern Italy to Turkey
3 armour and 5 infantry moved from Greece to Turkey
4 armour and 4 mech_infantrys moved from France to Spain
1 armour moved from Normandy Bordeaux to Spain
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 destroyer, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Combat Move - Germans
Reseting Bonus Movement of Units
3 infantry moved from Gibraltar to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Portugal
1 tactical_bomber moved from 91 Sea Zone to Spain
2 bombers moved from Southern France to Turkey
3 tactical_bombers moved from Western Germany to Turkey
1 fighter moved from Western Germany to Portugal
1 fighter moved from Southern Italy to Spain
1 fighter moved from Southern Italy to Turkey
3 armour and 5 infantry moved from Greece to Turkey
4 armour and 4 mech_infantrys moved from France to Spain
1 armour moved from Normandy Bordeaux to Spain
Combat - Germans
Battle in Portugal
Germans attack with 1 fighter and 3 infantry
Neutral_True defend with 2 infantry
Germans win, taking Portugal from Neutral_True with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Spain
Germans attack with 5 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 6 infantry
Germans win, taking Spain from Neutral_True with 5 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 mech_infantrys
Casualties for Neutral_True: 6 infantry
Battle in Turkey
Germans attack with 3 armour, 2 bombers, 1 fighter, 5 infantry and 3 tactical_bombers
Neutral_True defend with 8 infantry
Germans win, taking Turkey from Neutral_True with 3 armour, 2 bombers, 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 3 infantry
Casualties for Neutral_True: 8 infantry
Non Combat Move - Germans
2 bombers moved from Turkey to Greece
1 fighter moved from Turkey to Romania
3 tactical_bombers moved from Turkey to Greece
2 artilleries moved from Bulgaria to Greece
2 mech_infantrys moved from Germany to Romania
2 mech_infantrys moved from Western Germany to Slovakia Hungary
6 infantry moved from Slovakia Hungary to Romania
8 infantry moved from Poland to Slovakia Hungary
2 infantry moved from Poland to Slovakia Hungary
3 infantry moved from Germany to Slovakia Hungary
5 artilleries moved from Germany to Slovakia Hungary
1 artillery and 4 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Poland to Slovakia Hungary
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
1 fighter moved from Portugal to 91 Sea Zone
1 fighter moved from Spain to Gibraltar
1 tactical_bomber moved from Spain to 91 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
Place Units - Germans
1 destroyer and 1 transport placed in 112 Sea Zone
1 fighter placed in Western Germany
1 airfield placed in Gibraltar
1 factory_minor placed in Yugoslavia
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 4 infantry moved from Bryansk to Western Ukraine
2 aaGuns and 2 infantry moved from Russia to Bryansk
1 bomber moved from Russia to Volgograd
3 fighters and 1 tactical_bomber moved from Russia to Novgorod
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Territory Summary for Russians :
Yenisey : 2 aaGuns and 18 infantry
Belarus : 2 aaGuns, 1 armour, 1 artillery, 13 infantry and 1 mech_infantry
Bryansk : 2 aaGuns and 2 infantry
Russia : 1 airfield, 1 armour, 1 factory_major and 4 infantry
Ukraine : 1 artillery, 1 factory_minor and 5 infantry
Western Ukraine : 2 artilleries and 13 infantry
Volgograd : 1 bomber and 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 13 infantry and 1 tactical_bomber
Caucasus : 1 armour, 2 infantry and 1 mech_infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 46 / 51
Russians : 37 / 37
Japanese : 36 / 36
Americans : 52 / 54
Chinese : 4 / 6
British : 31 / 28
UK_Pacific : 24 / 24
Italians : 14 / 24
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0