@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
Reseting Bonus Movement of Units
3 destroyers moved from 16 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from 44 Sea Zone to Celebes
1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Kwangsi to Siam
Japanese take Siam from UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
Reseting Bonus Movement of Units
3 destroyers moved from 16 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from 44 Sea Zone to Celebes
1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Kwangsi to Siam
Japanese take Siam from UK_Pacific
Combat - Japanese
Battle in Java
Japanese attack with 1 infantry and 1 mech_infantry
ANZAC defend with 1 artillery and 1 infantry
ANZAC win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Japanese attack with 3 destroyers and 3 fighters
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 transports
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is -38
Casualties for Japanese: 3 destroyers and 3 fighters
Casualties for Americans: 2 destroyers
Battle in Sumatra
Battle in Borneo
Battle in Celebes
Non Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
2 carriers moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Jehol to Manchuria
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,2,5
Japanese collect 49 PUs (3 lost to blockades); end with 49 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 bombers and 3 fighters moved from Korea to Japan
Combat - Americans
Battle in Gibraltar
Battle in Japan
Americans attack with 2 bombers and 3 fighters
Japanese defend with 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Americans roll dice for 2 bombers and 3 fighters in Japan, round 2 : 2/5 hits
Japanese roll dice for 2 fighters and 1 infantry in Japan, round 2 : 1/3 hits
1 fighter owned by the Americans, 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Japan
Americans roll dice for 2 bombers and 2 fighters in Japan, round 3 : 0/4 hits
Japanese roll dice for 1 fighter in Japan, round 3 : 1/1 hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 2 bombers and 1 fighter in Japan, round 4 : 0/3 hits
Japanese roll dice for 1 fighter in Japan, round 4 : 1/1 hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 2 bombers in Japan, round 5 : 1/2 hits
Japanese roll dice for 1 fighter in Japan, round 5 : 0/1 hits
1 fighter owned by the Japanese lost in Japan
Americans win, taking Gibraltar from Germans with 2 bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 2 fighters and 1 infantry
Casualties for Americans: 3 fighters
Non Combat Move - Americans
2 bombers moved from Japan to Guam
1 carrier and 2 transports moved from 6 Sea Zone to 25 Sea Zone
1 destroyer and 6 submarines moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
2 transports moved from 104 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 104 Sea Zone to 91 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
3 infantry placed in Spain
2 artilleries, 3 bombers, 1 fighter and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield and 2 bombers
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
Midway : 1 airfield and 1 harbour
44 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 destroyer
25 Sea Zone : 1 carrier, 1 destroyer, 6 submarines and 2 transports
6 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 2 destroyers
Central United States : 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Gibraltar : 1 artillery and 1 infantry
101 Sea Zone : 2 transports
Spain : 1 flag, 2 artilleries, 1 factory_minor and 5 infantry
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 5 transports
Production/PUs Summary :
Germans : 41 / 47
Russians : 42 / 54
Japanese : 52 / 49
Americans : 54 / 79
Chinese : 3 / 1
British : 30 / 31
UK_Pacific : 10 / 22
Italians : 14 / 27
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Territory Summary for Chinese :
Kansu : 1 infantry
Production/PUs Summary :
Germans : 41 / 47
Russians : 42 / 54
Japanese : 52 / 49
Americans : 54 / 79
Chinese : 3 / 4
British : 30 / 31
UK_Pacific : 10 / 22
Italians : 14 / 27
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
3 artilleries and 2 infantry moved from Egypt to Alexandria
1 transport moved from 104 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 3 artilleries, 1 cruiser, 3 destroyers, 5 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 bomber moved from Egypt to Western Germany
1 infantry moved from Egypt to Alexandria
3 infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
1 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
Scramble for Sz 112?
No
Crap it didn’t post. I could have sworn I did this already. Let me try again
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries and 2 infantry moved from Egypt to Alexandria
1 transport moved from 104 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 3 artilleries, 1 cruiser, 3 destroyers, 5 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 bomber moved from Egypt to Western Germany
1 infantry moved from Egypt to Alexandria
3 infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
1 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
Combat - British
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits
1 infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in Alexandria
British attack with 3 artilleries and 3 infantry
Italians defend with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
British roll dice for 3 artilleries and 3 infantry in Alexandria, round 2 : 1/6 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Alexandria, round 2 : 5/5 hits
3 infantry owned by the British, 2 artilleries owned by the British and 1 infantry owned by the Italians lost in Alexandria
1 artillery owned by the British retreated to Egypt
Italians win with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -14
Casualties for British: 2 artilleries and 3 infantry
Casualties for Italians: 1 infantry
Battle in Western Germany
British attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 3 mech_infantrys
AA fire in Western Germany : 0/2 hits
British roll dice for 1 cruiser in Western Germany, round 2 : 1/1 hits
British roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry in Western Germany, round 2 : 2/12 hits
Germans roll dice for 1 aaGun, 1 fighter, 7 infantry and 3 mech_infantrys in Western Germany, round 2 : 4/11 hits
4 infantry owned by the British, 2 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Western Germany
British roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Western Germany, round 3 : 3/8 hits
Germans roll dice for 1 fighter, 5 infantry and 3 mech_infantrys in Western Germany, round 3 : 1/9 hits
1 infantry owned by the British and 3 infantry owned by the Germans lost in Western Germany
British roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter and 1 mech_infantry in Western Germany, round 4 : 3/7 hits
Germans roll dice for 1 fighter, 2 infantry and 3 mech_infantrys in Western Germany, round 4 : 3/6 hits
2 infantry owned by the Germans, 2 artilleries owned by the British, 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Western Germany
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Western Germany, round 5 : 2/4 hits
Germans roll dice for 1 fighter and 2 mech_infantrys in Western Germany, round 5 : 1/3 hits
1 artillery owned by the British and 2 mech_infantrys owned by the Germans lost in Western Germany
British roll dice for 1 armour, 1 bomber and 1 fighter in Western Germany, round 6 : 1/3 hits
Germans roll dice for 1 fighter in Western Germany, round 6 : 1/1 hits
1 fighter owned by the British and 1 fighter owned by the Germans lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 aaGun, 1 fighter, 7 infantry and 3 mech_infantrys
Casualties for British: 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
Non Combat Move - British
1 bomber moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Yunnan to India
5 infantry moved from India to Burma
1 infantry moved from Malaya to Shan State
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Normandy Bordeaux
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Place Units - UK_Pacific
1 artillery and 6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 6 infantry
Territory Summary for British and UK_Pacific :
Yunnan : 1 infantry
Shan State : 1 infantry
Burma : 5 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 tactical_bomber
Malaya : 1 harbour and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Western Germany : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Poland : 1 bomber
Ethiopia : 1 flag
112 Sea Zone : 1 cruiser, 3 destroyers and 5 transports
106 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 3 infantry
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 36 / 47
Russians : 42 / 54
Japanese : 51 / 49
Americans : 54 / 79
Chinese : 4 / 4
British : 35 / 35
UK_Pacific : 10 / 10
Italians : 14 / 27
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0
Sorry again for my absence - long needed vacation, will get to this soon!
Thanks for the heads up! Enjoy your rest!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 armour moved from Trans-Jordan to Egypt
2 fighters moved from Turkey to Egypt
1 armour, 1 artillery and 2 mech_infantrys moved from Alexandria to Egypt
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 destroyer and 1 transport moved from 100 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
1 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 armour moved from Trans-Jordan to Egypt
2 fighters moved from Turkey to Egypt
1 armour, 1 artillery and 2 mech_infantrys moved from Alexandria to Egypt
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 destroyer and 1 transport moved from 100 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
1 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
Combat - Italians
Battle in Western Germany
Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Western Germany from British with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for British: 1 armour
Casualties for Italians: 1 fighter and 1 infantry
Battle in Egypt
Italians attack with 3 armour, 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys
French defend with 1 infantry; British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Italians win, taking Egypt from British with 3 armour and 2 fighters remaining. Battle score for attacker is 7
Casualties for French: 1 infantry
Casualties for British: 1 artillery and 5 infantry
Casualties for Italians: 1 artillery, 1 infantry and 2 mech_infantrys
Non Combat Move - Italians
2 fighters moved from Egypt to Trans-Jordan
1 infantry moved from Southern France to Northern Italy
2 aaGuns moved from Northern Italy to Southern Italy
2 transports moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
1 fighter and 2 mech_infantrys placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 transport moved from 79 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 1 transport
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
ANZAC collect 13 PUs (1 lost to blockades); end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
41 Sea Zone : 1 flag, 1 cruiser and 1 transport
62 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
Production/PUs Summary :
Germans : 41 / 47
Russians : 42 / 54
Japanese : 51 / 49
Americans : 54 / 79
Chinese : 4 / 4
British : 28 / 35
UK_Pacific : 10 / 10
Italians : 16 / 28
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Libya to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Tobruk : 1 flag, 2 infantry
Libya : 1 flag
Production/PUs Summary :
Germans : 41 / 47
Russians : 42 / 54
Japanese : 51 / 49
Americans : 54 / 79
Chinese : 4 / 4
British : 28 / 35
UK_Pacific : 10 / 10
Italians : 16 / 28
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
2 artilleries moved from Romania to Eastern Poland
1 fighter moved from Turkey to Eastern Poland
3 armour moved from Turkey to Caucasus
1 armour moved from Iraq to Caucasus
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
2 artilleries moved from Romania to Eastern Poland
1 fighter moved from Turkey to Eastern Poland
3 armour moved from Turkey to Caucasus
1 armour moved from Iraq to Caucasus
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
Combat - Germans
Battle in Eastern Poland
Germans attack with 2 artilleries and 1 fighter
Russians defend with 1 fighter and 1 tactical_bomber
Germans win with 1 fighter remaining. Battle score for attacker is 13
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 fighter and 1 tactical_bomber
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 4 infantry
British defend with 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Normandy Bordeaux from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 3 infantry
Battle in Caucasus
Germans attack with 4 armour
Russians defend with 2 infantry
Germans win, taking Caucasus from Russians with 4 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 armour moved from Trans-Jordan to Northwest Persia
3 mech_infantrys moved from Trans-Jordan to Northwest Persia
2 artilleries moved from Trans-Jordan to Iraq
1 fighter moved from Eastern Poland to Germany
Place Units - Germans
3 artilleries and 3 infantry placed in Germany
1 fighter and 2 infantry placed in Western Germany
Germans undo move 2.
2 infantry placed in Western Germany
2 fighters placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 44 PUs (1 lost to blockades); end with 44 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 46 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
21 infantry moved from Shensi to Kweichow
1 armour moved from Western Ukraine to Romania
Russians take Romania from Germans
1 armour moved from Poland to Yugoslavia
Russians take Slovakia Hungary from Germans
Russians take Yugoslavia from Germans
6 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Poland to Slovakia Hungary
2 artilleries and 1 infantry moved from Novgorod to Baltic States
1 artillery moved from Vyborg to Finland
Combat - Russians
Battle in Kweichow
Russians attack with 21 infantry
Japanese defend with 1 infantry
Russians roll dice for 21 infantry in Kweichow, round 2 : 3/21 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 21 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Shensi to Kweichow
1 aaGun moved from Ukraine to Rostov
3 fighters moved from Ukraine to Volgograd
Place Units - Russians
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 armour, 1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Russians collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUs
Territory Summary for Russians :
Korea : 1 flag, 1 infantry
Kweichow : 2 aaGuns and 21 infantry
Kazakhstan : 1 armour
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Slovakia Hungary : 1 flag, 1 artillery
Romania : 1 flag, 1 armour
Poland : 1 flag
Baltic States : 2 artilleries and 1 infantry
Rostov : 1 aaGun
Eastern Poland : 6 infantry
Russia : 1 airfield, 3 armour, 1 artillery, 1 factory_major and 1 infantry
Ukraine : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Volgograd : 1 factory_minor, 3 fighters and 3 infantry
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
100 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Yugoslavia : 1 flag, 1 armour and 1 factory_minor
Finland : 1 flag, 2 artilleries and 3 infantry
Production/PUs Summary :
Germans : 37 / 51
Russians : 48 / 63
Japanese : 50 / 49
Americans : 54 / 79
Chinese : 5 / 4
British : 26 / 35
UK_Pacific : 10 / 10
Italians : 16 / 28
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0
Ok, so I know when I’m beat (about 3 rounds ago!) so I’ll call this one. Good Game, let me know if youre ok for a rematch…
FYI - I wanted to try a Neutral Crush gambit and thanks for being my guinea pig. Clearly it doesn’t pay off!
I had never seen anyone do that with the Neutrals, it really caught me off guard. I am totally down for a rematch. Did you want to re-bid or just swap with the same bid?