@donutgold scramble to sz 97?
Re: 14L G40 odonis (axis) vs Entek (Allies +10) game 3
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour moved from Trans-Jordan to Egypt
2 fighters moved from Turkey to Egypt
1 armour, 1 artillery and 2 mech_infantrys moved from Alexandria to Egypt
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 destroyer and 1 transport moved from 100 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
1 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour moved from Trans-Jordan to Egypt
2 fighters moved from Turkey to Egypt
1 armour, 1 artillery and 2 mech_infantrys moved from Alexandria to Egypt
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 destroyer and 1 transport moved from 100 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
1 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Western GermanyCombat - Italians
Battle in Western Germany
Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Western Germany from British with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for British: 1 armour
Casualties for Italians: 1 fighter and 1 infantry
Battle in Egypt
Italians attack with 3 armour, 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys
French defend with 1 infantry; British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Italians win, taking Egypt from British with 3 armour and 2 fighters remaining. Battle score for attacker is 7
Casualties for French: 1 infantry
Casualties for British: 1 artillery and 5 infantry
Casualties for Italians: 1 artillery, 1 infantry and 2 mech_infantrysNon Combat Move - Italians
2 fighters moved from Egypt to Trans-Jordan
1 infantry moved from Southern France to Northern Italy
2 aaGuns moved from Northern Italy to Southern Italy
2 transports moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
1 fighter and 2 mech_infantrys placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 transport moved from 79 Sea Zone to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 1 transport
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in 62 Sea Zone
1 factory_minor placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
ANZAC collect 13 PUs (1 lost to blockades); end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
41 Sea Zone : 1 flag, 1 cruiser and 1 transport
62 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 41 / 47
Russians : 42 / 54
Japanese : 51 / 49
Americans : 54 / 79
Chinese : 4 / 4
British : 28 / 35
UK_Pacific : 10 / 10
Italians : 16 / 28
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Tobruk : 1 flag, 2 infantry
Libya : 1 flagProduction/PUs Summary :
Germans : 41 / 47
Russians : 42 / 54
Japanese : 51 / 49
Americans : 54 / 79
Chinese : 4 / 4
British : 28 / 35
UK_Pacific : 10 / 10
Italians : 16 / 28
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
2 artilleries moved from Romania to Eastern Poland
1 fighter moved from Turkey to Eastern Poland
3 armour moved from Turkey to Caucasus
1 armour moved from Iraq to Caucasus
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
2 artilleries moved from Romania to Eastern Poland
1 fighter moved from Turkey to Eastern Poland
3 armour moved from Turkey to Caucasus
1 armour moved from Iraq to Caucasus
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy BordeauxCombat - Germans
Battle in Eastern Poland
Germans attack with 2 artilleries and 1 fighter
Russians defend with 1 fighter and 1 tactical_bomber
Germans win with 1 fighter remaining. Battle score for attacker is 13
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 fighter and 1 tactical_bomber
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 4 infantry
British defend with 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Normandy Bordeaux from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 3 infantry
Battle in Caucasus
Germans attack with 4 armour
Russians defend with 2 infantry
Germans win, taking Caucasus from Russians with 4 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 armour moved from Trans-Jordan to Northwest Persia
3 mech_infantrys moved from Trans-Jordan to Northwest Persia
2 artilleries moved from Trans-Jordan to Iraq
1 fighter moved from Eastern Poland to GermanyPlace Units - Germans
3 artilleries and 3 infantry placed in Germany
1 fighter and 2 infantry placed in Western Germany
Germans undo move 2.
2 infantry placed in Western Germany
2 fighters placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 44 PUs (1 lost to blockades); end with 44 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 46 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
21 infantry moved from Shensi to Kweichow
1 armour moved from Western Ukraine to Romania
Russians take Romania from Germans
1 armour moved from Poland to Yugoslavia
Russians take Slovakia Hungary from Germans
Russians take Yugoslavia from Germans
6 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Poland to Slovakia Hungary
2 artilleries and 1 infantry moved from Novgorod to Baltic States
1 artillery moved from Vyborg to FinlandCombat - Russians
Battle in Kweichow
Russians attack with 21 infantry
Japanese defend with 1 infantry
Russians roll dice for 21 infantry in Kweichow, round 2 : 3/21 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 21 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Shensi to Kweichow
1 aaGun moved from Ukraine to Rostov
3 fighters moved from Ukraine to VolgogradPlace Units - Russians
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 armour, 1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Russians collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUsTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Kweichow : 2 aaGuns and 21 infantry
Kazakhstan : 1 armour
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Slovakia Hungary : 1 flag, 1 artillery
Romania : 1 flag, 1 armour
Poland : 1 flag
Baltic States : 2 artilleries and 1 infantry
Rostov : 1 aaGun
Eastern Poland : 6 infantry
Russia : 1 airfield, 3 armour, 1 artillery, 1 factory_major and 1 infantry
Ukraine : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Volgograd : 1 factory_minor, 3 fighters and 3 infantry
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
100 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Yugoslavia : 1 flag, 1 armour and 1 factory_minor
Finland : 1 flag, 2 artilleries and 3 infantryProduction/PUs Summary :
Germans : 37 / 51
Russians : 48 / 63
Japanese : 50 / 49
Americans : 54 / 79
Chinese : 5 / 4
British : 26 / 35
UK_Pacific : 10 / 10
Italians : 16 / 28
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0 -
Ok, so I know when I’m beat (about 3 rounds ago!) so I’ll call this one. Good Game, let me know if youre ok for a rematch…
FYI - I wanted to try a Neutral Crush gambit and thanks for being my guinea pig. Clearly it doesn’t pay off!
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I had never seen anyone do that with the Neutrals, it really caught me off guard. I am totally down for a rematch. Did you want to re-bid or just swap with the same bid?
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Let’s swap and start again.
My bids placements:
1 art in Alex (UK), 1 SS in 98 (UK).
Good luck!
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Here’s a link to our new game
http://www.axisandallies.org/forums/index.php?topic=33939.0