Ya but every thing is raised +1 across the whole game for AD
So far Allies 3-2
But should be 4-1. Axis had 1 tank in coast city. Allies Didn’t bring enough troops.
It was nice had allies attack St. lo on T4 or 5
Added a few pieces to setup. 3 extra paratroopers and a few tigers late on card and AD@5 I think M1 only. Moved 3 block houses off coast on upper left side of map and put in 2 more against big US beachhead and other one against other US beach head.
This is the map I use.
Better take d day discussion to correct thread from now on
DA6E0A3F-2E5B-4517-B1B4-BDFC48594DD2.jpeg
NO's for 1942 second edition
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Just looking for ideas for no’s for this game
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Instead of having basic +5 IPC NO’s for having X territory’s. Have unique ones like.
Germany-
Will gain rocket technology during their 6th, 7th, or 8th turn if they control Norway, but DO NOT control France.Russia-
Gain 1 Infantry extra Infantry during the purchase phase for every 1 of these territorys you control: Ukraine, Belorussia, Poland.Britain-
Every 2nd turn. Starting from turn 4. Britain may place 1 factory in any of the following territorys: East Australia, West Australia, East Canada, India, South Africa, Egypt.Japan-
Gain 3 IPCs for every Carrier/Battleship you destroy.U.S.A-
Gain 2 tech tokens per turn if they control: Alaska, Mexico, Brazil, and West Indies. -
Great idea I will post mine tonight and any feed back would be great one thing your NO’s look like NA’s I’m thinking there is a way to do both keep balance in the game and stool have fun





