Hopefully the last change there.
Odonis (Axis) vs JuanSpain (Allies +10) Low luck G40L
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters moved from Eastern Poland to 114 Sea Zone
1 tactical_bomber moved from Eastern Poland to 114 Sea Zone
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Slovakia HungaryCombat - Russians
Battle in Slovakia Hungary
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in 114 Sea Zone
Russians attack with 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 carrier, 2 tactical_bombers and 9 transports
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 95
Casualties for Germans: 1 carrier, 2 tactical_bombers and 9 transports
Casualties for Russians: 1 submarineNon Combat Move - Russians
1 tactical_bomber moved from 114 Sea Zone to Baltic States
2 fighters moved from 114 Sea Zone to Baltic States
3 artilleries and 9 infantry moved from Belarus to Baltic States
4 aaGuns, 2 armour, 2 artilleries, 19 infantry and 2 mech_infantrys moved from Eastern Poland to Baltic States
1 fighter moved from Russia to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Bessarabia
3 artilleries moved from Western Ukraine to Bryansk
3 artilleries moved from Bryansk to Belarus
7 mech_infantrys moved from Russia to Smolensk
2 infantry moved from Karelia to FinlandPlace Units - Russians
3 armour and 7 mech_infantrys placed in Russia
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,4
Russians collect 45 PUs; end with 45 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 56 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 destroyer moved from 38 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone
1 cruiser moved from 38 Sea Zone to 37 Sea Zone
1 bomber moved from Yunnan to India
2 fighters and 1 tactical_bomber moved from Yunnan to Sikang
3 fighters and 2 tactical_bombers moved from Kweichow to Shensi
2 bombers and 5 fighters moved from Yunnan to Shensi
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 destroyer moved from 38 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone
1 cruiser moved from 38 Sea Zone to 37 Sea Zone
1 bomber moved from Yunnan to India
2 fighters and 1 tactical_bomber moved from Yunnan to Sikang
3 fighters and 2 tactical_bombers moved from Kweichow to Shensi
2 bombers and 5 fighters moved from Yunnan to Shensi
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea ZoneCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India causes 3 damage total.
Battle in Korea
Battle in Celebes
Battle in Borneo
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking Korea from Russians, taking Celebes from Dutch, taking Borneo from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 cruiser and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 2 bombers, 8 fighters and 2 tactical_bombers
Chinese defend with 8 infantry
Japanese win with 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Japanese: 4 fighters
Casualties for Chinese: 8 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sikang
Japanese attack with 2 fighters and 1 tactical_bomber
Chinese defend with 1 fighter and 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 fighter and 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Sikang to Kweichow
2 tactical_bombers moved from Shensi to Kweichow
2 bombers moved from Shensi to Kweichow
1 battleship, 1 carrier and 3 transports moved from 38 Sea Zone to 36 Sea Zone
1 bomber moved from India to Kweichow
1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
3 fighters moved from Shensi to French Indo China
1 fighter moved from Shensi to Kweichow
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
2 carriers moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 submarines placed in 6 Sea Zone
1 airfield and 1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 55 Sea Zone
5 fighters moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 55 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 artillery, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
5 fighters moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
3 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from 43 Sea Zone to Philippines
2 carriers moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 fighter placed in Western United States
1 fighter placed in 101 Sea Zone
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,6
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
3 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific repair 8 damage on 1 factory_major; Remaining resources: 8 PUs;
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
3 infantry moved from Burma to Yunnan
4 artilleries moved from Burma to Yunnan
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
British take Belgian Congo from ItaliansCombat - British
Non Combat Move - British
1 infantry moved from Trans-Jordan to Egypt
3 infantry moved from Iraq to Trans-Jordan
1 transport moved from 81 Sea Zone to 98 Sea Zone
2 cruisers moved from 81 Sea Zone to 98 Sea Zone
1 armour moved from Eastern Persia to West India
1 fighter moved from Persia to West India
2 tactical_bombers moved from Egypt to Eastern Persia
1 fighter moved from Egypt to Eastern Persia
3 aaGuns moved from Burma to YunnanPlace Units - UK_Pacific
2 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Changing ownership of Shan State from Japanese to UK_Pacific
EDIT: Removing units owned by British from Burma: 1 infantry
EDIT: Adding units owned by British to Shan State: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
3 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
2 armour and 2 mech_infantrys moved from Romania to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
3 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
2 armour and 2 mech_infantrys moved from Romania to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Romania to Bessarabia
3 mech_infantrys moved from Northern Italy to Romania
3 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Gibraltar to Southern Italy
1 fighter moved from Germany to Southern ItalyPlace Units - Italians
1 fighter and 1 infantry placed in Southern Italy
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
4 fighters moved from Queensland to 54 Sea Zone
1 cruiser, 1 destroyer, 4 fighters and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
ANZAC collect 15 PUs (3 lost to blockades); end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Alexandria: 1 infantry
EDIT: Adding units owned by ANZAC to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 2 transports moved from 110 Sea Zone to 111 Sea Zone
1 artillery moved from Scotland to 111 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Western Germany to Norway
1 mech_infantry moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 bomber moved from Germany to Norway
1 bomber moved from Romania to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 2 transports moved from 110 Sea Zone to 111 Sea Zone
1 artillery moved from Scotland to 111 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Western Germany to Norway
1 mech_infantry moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 bomber moved from Germany to Norway
1 bomber moved from Romania to VolgogradCombat - Germans
Germans creates battle in territory 101 Sea Zone
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in 101 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 carrier, 1 destroyer, 1 fighter and 2 transports
Units damaged: 1 carrier owned by the Americans
Americans win with 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Norway
Germans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Norway from Russians with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
1 fighter owned by the Americans forced to land in Eastern United StatesNon Combat Move - Germans
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 117 Sea Zone
1 fighter moved from Norway to United Kingdom
2 fighters moved from Southern Italy to Western Germany
1 bomber moved from Norway to Western Germany
2 aaGuns, 10 armour, 12 artilleries and 5 mech_infantrys moved from Poland to Eastern Poland
5 armour, 5 mech_infantrys and 2 tactical_bombers moved from Germany to Eastern Poland
1 aaGun and 20 infantry moved from Romania to Eastern Poland
1 infantry moved from Slovakia Hungary to Poland
1 bomber moved from Volgograd to Kansu
2 infantry moved from France to Western GermanyPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
2 infantry placed in United Kingdom
1 infantry placed in Germany
2 armour and 4 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to France: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 7 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Finland to Norway
3 fighters moved from Baltic States to Norway
1 tactical_bomber moved from Baltic States to Norway
1 armour moved from Russia to Novosibirsk
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 mech_infantry moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Volgograd to Novosibirsk
1 infantry moved from Baltic States to Poland
1 artillery moved from Baltic States to Poland
4 infantry moved from Manchuria to KoreaCombat - Russians
Battle in Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 4 infantry
Japanese defend with 2 infantry
Russians win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in Novosibirsk
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Norway
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Norway from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters moved from Norway to Finland
1 tactical_bomber moved from Norway to Finland
4 artilleries moved from Baltic States to Belarus
3 aaGuns moved from Baltic States to Belarus
1 aaGun moved from Baltic States to Belarus
26 infantry moved from Baltic States to Belarus
3 artilleries moved from Bryansk to Belarus
7 mech_infantrys moved from Russia to Belarus
7 mech_infantrys moved from Smolensk to Belarus
2 armour moved from Russia to Belarus
2 mech_infantrys moved from Baltic States to Belarus
2 armour moved from Baltic States to BelarusPlace Units - Russians
1 armour, 7 mech_infantrys and 2 tactical_bombers placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,4,2,3
Russians collect 42 PUs (3 lost to blockades); end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 7 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Finland to Norway
3 fighters moved from Baltic States to Norway
1 tactical_bomber moved from Baltic States to Norway
1 armour moved from Russia to Novosibirsk
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 mech_infantry moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Volgograd to Novosibirsk
1 infantry moved from Baltic States to Poland
1 artillery moved from Baltic States to Poland
4 infantry moved from Manchuria to KoreaCombat - Russians
Battle in Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 4 infantry
Japanese defend with 2 infantry
Russians win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in Novosibirsk
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Norway
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Norway from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters moved from Norway to Finland
1 tactical_bomber moved from Norway to Finland
4 artilleries moved from Baltic States to Belarus
3 aaGuns moved from Baltic States to Belarus
1 aaGun moved from Baltic States to Belarus
26 infantry moved from Baltic States to Belarus
3 artilleries moved from Bryansk to Belarus
7 mech_infantrys moved from Russia to Belarus
7 mech_infantrys moved from Smolensk to Belarus
2 armour moved from Russia to Belarus
2 mech_infantrys moved from Baltic States to Belarus
2 armour moved from Baltic States to BelarusPlace Units - Russians
1 armour, 7 mech_infantrys and 2 tactical_bombers placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,4,2,3
Russians collect 42 PUs (3 lost to blockades); end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Manchuria: 1 aaGun
EDIT: Adding units owned by Russians to Korea: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 fighters, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Malaya to Shan State
1 submarine moved from 41 Sea Zone to 44 Sea Zone
Japanese take 42 Sea Zone from Americans
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
2 battleships, 4 carriers, 1 cruiser and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
3 bombers, 2 fighters and 3 tactical_bombers moved from Kweichow to 35 Sea Zone
3 fighters moved from French Indo China to 35 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone -
OOL?
-
Max scramble, max defense
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 fighters, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Malaya to Shan State
1 submarine moved from 41 Sea Zone to 44 Sea Zone
Japanese take 42 Sea Zone from Americans
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
2 battleships, 4 carriers, 1 cruiser and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
3 bombers, 2 fighters and 3 tactical_bombers moved from Kweichow to 35 Sea Zone
3 fighters moved from French Indo China to 35 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 44 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 armour
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 bombers, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 2 submarines and 4 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer, 4 fighters and 1 submarine; Americans defend with 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win with 2 battleships, 2 bombers, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 58
Casualties for Japanese: 1 bomber, 4 carriers, 1 cruiser, 1 destroyer, 8 fighters, 2 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transportsNon Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to French Indo China
2 bombers moved from 35 Sea Zone to French Indo China
2 transports moved from 6 Sea Zone to 35 Sea Zone
2 transports moved from 36 Sea Zone to 35 Sea Zone
1 aaGun moved from Kweichow to HunanPlace Units - Japanese
3 submarines placed in 6 Sea Zone
2 fighters placed in French Indo China
1 infantry placed in French Indo China
Japanese undo move 2.
2 fighters placed in Japan
2 mech_infantrys placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Hainan: 1 tactical_bomber
EDIT: Removing units owned by Japanese from French Indo China: 2 bombers
EDIT: Adding units owned by Japanese to Hainan: 2 bombers
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 3 infantry and 3 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 unit repaired.
1 submarine moved from 55 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
1 bomber moved from Philippines to Hainan
1 destroyer moved from 101 Sea Zone to 117 Sea Zone
Americans take 106 Sea Zone from Germans
2 fighters moved from Eastern United States to 117 Sea ZoneCombat - Americans
Battle in 117 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Hainan
Americans attack with 1 bomber
Japanese defend with 2 bombers and 1 tactical_bomber
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 carrier moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from 117 Sea Zone to 102 Sea Zone
2 mech_infantrys moved from Central United States to Western United States
1 battleship, 3 carriers and 3 fighters moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
3 submarines moved from 10 Sea Zone to 7 Sea ZonePlace Units - Americans
1 carrier and 3 transports placed in 10 Sea Zone
3 infantry placed in Western United States
2 fighters placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,1,4
Americans collect 52 PUs (3 lost to blockades); end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total