I can’t load that save game. What version are you on?
Anyway, I’m going to lose the sub, should give me a shot at one of your planes.
I skipped through your Russia turn but you can edit your two INF however you want.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Manchuria
5 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 airfield, 2 fighters and 2 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair 5 damage on 1 factory_major; Remaining resources: 22 PUs;
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 3 mech_infantrys moved from Egypt to Iraq
3 armour moved from Eastern Persia to Iraq
British take Persia from Germans
1 fighter moved from Norway to 115 Sea Zone
1 infantry moved from Norway to Finland
British take Finland from Germans
Combat - British
Battle in 115 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Iraq
British attack with 3 armour, 1 fighter and 3 mech_infantrys
Japanese defend with 1 fighter; Germans defend with 4 armour and 1 factory_minor
British win, taking Iraq from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Casualties for Germans: 4 armour
Casualties for British: 2 armour and 3 mech_infantrys
Non Combat Move - British
1 mech_infantry moved from Eastern Persia to Iraq
1 fighter moved from Iraq to Egypt
3 artilleries moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from West India to Eastern Persia
3 armour moved from India to Eastern Persia
1 artillery moved from India to West India
1 infantry moved from India to West India
3 aaGuns moved from Yunnan to Burma
1 mech_infantry moved from Belgian Congo to Egypt
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Norway to Spain
2 infantry moved from Norway to 112 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
1 fighter moved from 115 Sea Zone to Norway
2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
2 artilleries moved from 91 Sea Zone to Spain
Place Units - British
1 airfield and 2 fighters placed in Egypt
2 artilleries and 1 infantry placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys
Happy to use forum dice if you wish to scramble fighters to defend destroyer. Subs killed destroyer, so 2 fighters, 3 carriers and 2 destroyers would attack your 3 fighters in defense.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
Reseting Bonus Movement of Units
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Northwest Persia to Iraq
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
Reseting Bonus Movement of Units
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Northwest Persia to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 2 armour and 3 mech_infantrys
British defend with 1 armour, 1 factory_minor and 1 mech_infantry
Italians win, taking Iraq from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 infantry moved from Turkmenistan to Afghanistan
Italians take Afghanistan from Neutral_True
1 infantry moved from Caucasus to Turkey
Italians take Turkey from Neutral_True
1 infantry moved from Caucasus to Northwest Persia
2 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Turkmenistan
1 infantry moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_True
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 armour moved from Southern Italy to Switzerland
2 mech_infantrys moved from Southern Italy to Switzerland
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Novgorod to Karelia
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
1 armour placed in Volgograd
1 infantry placed in Novgorod
1 transport placed in 100 Sea Zone
Turn Complete - Italians
Italians collect 37 PUs; end with 37 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 41 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
Tokyo bay Scramble?
none
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 1 bomber and 3 submarines; Americans loiter and taunt with
Japanese defend with 1 destroyer and 1 transport
ANZAC win, taking 35 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 bomber and 3 submarines remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
1 bomber moved from 6 Sea Zone to Korea
3 fighters moved from Eastern Persia to Persia
2 fighters moved from Queensland to Shan State
2 carriers moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 78 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
Place Units - ANZAC
3 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 19 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 armour moved from Northwest Persia to Syria
Germans take Syria from French
1 armour moved from Northwest Persia to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Northwest Persia to Saudi Arabia
Germans take Saudi Arabia from ANZAC
3 bombers moved from Southern Italy to Egypt
2 bombers moved from Northwest Persia to Egypt
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 19 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 armour and 2 mech_infantrys moved from Novgorod to Finland
2 bombers moved from Northwest Persia to Egypt
3 bombers moved from Southern Italy to Egypt
1 armour moved from Northwest Persia to Syria
Germans take Syria from French
1 armour moved from Northwest Persia to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Northwest Persia to Saudi Arabia
Germans take Saudi Arabia from ANZAC
Sorry, forgot my Finland Combat move. Scramble to intercept in Egypt?
No intercept, thx
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 19 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 armour and 2 mech_infantrys moved from Novgorod to Finland
2 bombers moved from Northwest Persia to Egypt
3 bombers moved from Southern Italy to Egypt
1 armour moved from Northwest Persia to Syria
Germans take Syria from French
1 armour moved from Northwest Persia to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Northwest Persia to Saudi Arabia
Germans take Saudi Arabia from ANZAC
Combat - Germans
Battle in Finland
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Finland from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Air Battle in Egypt
Germans attacks with 5 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
2 bombers killed by AA
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 15 damage total. Damaged units is as follows: harbour = 5, airfield = 6, factory_minor = 4
Cleaning up after air battles
Non Combat Move - Germans
3 bombers moved from Egypt to Iraq
1 fighter moved from Northwest Persia to Iraq
1 tactical_bomber moved from Northwest Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
3 armour moved from Volgograd to Turkey
3 armour moved from Russia to Volgograd
1 artillery moved from Novgorod to Karelia
7 mech_infantrys moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
2 artilleries moved from Germany to Western Germany
2 mech_infantrys moved from Western Germany to France
1 mech_infantry moved from France to Southern Italy
2 mech_infantrys moved from Western Germany to Southern Italy
Place Units - Germans
10 infantry placed in Germany
2 mech_infantrys placed in France
9 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Non Combat Move - Japanese
Place Units - Japanese
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,4,6,5,4,3,3,5,5
Japanese collect 4 PUs (7 lost to blockades); end with 4 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 6 artilleries, 5 infantry and 7 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
3 artilleries moved from 89 Sea Zone to Venezuela
3 infantry moved from 89 Sea Zone to Venezuela
5 artilleries moved from Spain to 92 Sea Zone
5 infantry moved from Spain to 92 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 92 Sea Zone to 95 Sea Zone
5 artilleries moved from 95 Sea Zone to Southern Italy
5 infantry moved from 95 Sea Zone to Southern Italy
3 artilleries moved from Portugal to 91 Sea Zone
7 artilleries moved from Spain to 91 Sea Zone
4 infantry moved from Spain to 91 Sea Zone
2 infantry moved from Portugal to 91 Sea Zone
10 artilleries, 6 infantry and 10 transports moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
10 artilleries, 7 infantry and 10 transports moved from 94 Sea Zone to 95 Sea Zone
10 artilleries moved from 95 Sea Zone to Southern Italy
7 infantry moved from 95 Sea Zone to Southern Italy
1 battleship moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 carriers moved from 92 Sea Zone to 95 Sea Zone
6 fighters moved from 112 Sea Zone to Finland
3 fighters moved from 92 Sea Zone to Southern Italy
2 fighters moved from 91 Sea Zone to 95 Sea Zone
Will assume no scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 6 artilleries, 5 infantry and 7 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
3 artilleries moved from 89 Sea Zone to Venezuela
3 infantry moved from 89 Sea Zone to Venezuela
5 artilleries moved from Spain to 92 Sea Zone
5 infantry moved from Spain to 92 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 92 Sea Zone to 95 Sea Zone
5 artilleries moved from 95 Sea Zone to Southern Italy
5 infantry moved from 95 Sea Zone to Southern Italy
3 artilleries moved from Portugal to 91 Sea Zone
7 artilleries moved from Spain to 91 Sea Zone
4 infantry moved from Spain to 91 Sea Zone
2 infantry moved from Portugal to 91 Sea Zone
10 artilleries, 6 infantry and 10 transports moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
10 artilleries, 7 infantry and 10 transports moved from 94 Sea Zone to 95 Sea Zone
10 artilleries moved from 95 Sea Zone to Southern Italy
7 infantry moved from 95 Sea Zone to Southern Italy
1 battleship moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 carriers moved from 92 Sea Zone to 95 Sea Zone
6 fighters moved from 112 Sea Zone to Finland
3 fighters moved from 92 Sea Zone to Southern Italy
2 fighters moved from 91 Sea Zone to 95 Sea Zone
Combat - Americans
Battle in Southern Italy
Americans attack with 15 artilleries, 3 fighters and 12 infantry
Germans defend with 3 mech_infantrys; Italians defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Americans captures 41PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 15 artilleries, 3 fighters and 6 infantry remaining. Battle score for attacker is 55
Casualties for Germans: 3 mech_infantrys
Casualties for Italians: 3 aaGuns, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry
Casualties for Americans: 6 infantry
Battle in Finland
Americans attack with 6 fighters
Germans defend with 1 armour and 2 mech_infantrys
Americans win with 4 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Americans: 2 fighters
Battle in Venezuela
Americans attack with 3 artilleries and 3 infantry
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter could not land in Southern Italy and was removed
4 fighters moved from Finland to 112 Sea Zone
2 submarines moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
Place Units - Americans
7 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
1 artillery placed in Central United States
Turn Complete - Americans
Americans collect 68 PUs; end with 110 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 135 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 112 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode