@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
Odonis (Axis) vs JuanSpain (Allies +10) Low luck G40L
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scramble in 110 and/or 109?
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sorry for the delay! no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 4 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 armour, 5 artilleries, 10 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 5 artilleries, 1 carrier, 1 destroyer, 10 infantry, 4 mech_infantrys and 10 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to United Kingdom
1 carrier moved from 101 Sea Zone to 108 Sea Zone
10 infantry moved from 109 Sea Zone to United Kingdom
4 mech_infantrys moved from 109 Sea Zone to United Kingdom
5 artilleries moved from 109 Sea Zone to United Kingdom
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 104 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in United Kingdom
Americans attack with 1 armour, 5 artilleries, 1 fighter, 10 infantry and 4 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 7 fighters, 1 harbour, 8 infantry and 1 tactical_bomber
Germans win with 1 fighter remaining. Battle score for attacker is 13
Casualties for Germans: 6 fighters, 8 infantry and 1 tactical_bomber
Casualties for Americans: 1 armour, 5 artilleries, 1 fighter, 10 infantry and 4 mech_infantrysNon Combat Move - Americans
2 fighters moved from Central United States to 108 Sea Zone
1 bomber moved from Eastern United States to 101 Sea Zone
1 bomber, 1 carrier, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 91 Sea Zone to GibraltarPlace Units - Americans
3 transports placed in 101 Sea Zone
2 artilleries, 4 fighters and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 2 carriers
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship
EDIT: Adding units owned by Americans to 89 Sea Zone: 1 battleship and 2 carriers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kweichow to Anhwe
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Anhwe
2 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to ShensiPlace Units - Chinese
1 artillery and 8 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 battleship moved from 91 Sea Zone to 104 Sea Zone
1 battleship moved from 104 Sea Zone to 109 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 109 Sea Zone
1 cruiser moved from 104 Sea Zone to 109 Sea Zone
2 fighters moved from 104 Sea Zone to United Kingdom
2 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 108 Sea Zone
1 armour, 1 infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to Scotland
1 infantry moved from 109 Sea Zone to Scotland
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 104 Sea Zone to 109 Sea Zone
1 transport moved from 105 Sea Zone to 109 Sea Zone
1 transport moved from 119 Sea Zone to 109 Sea Zone -
Scramble?
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nope
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific repair 7 damage on 1 factory_major; Remaining resources: 18 PUs;
UK_Pacific buy 3 armour; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 battleship moved from 91 Sea Zone to 104 Sea Zone
1 battleship moved from 104 Sea Zone to 109 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 109 Sea Zone
1 cruiser moved from 104 Sea Zone to 109 Sea Zone
2 fighters moved from 104 Sea Zone to United Kingdom
2 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 108 Sea Zone
1 armour, 1 infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to Scotland
1 infantry moved from 109 Sea Zone to Scotland
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 104 Sea Zone to 109 Sea Zone
1 transport moved from 105 Sea Zone to 109 Sea Zone
1 transport moved from 119 Sea Zone to 109 Sea ZoneCombat - British
Battle in United Kingdom
British attack with 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
British win, taking United Kingdom from Germans, taking Kenya from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter
Casualties for British: 1 infantry
Battle in Scotland
British attack with 1 armour and 1 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Scotland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 carrier moved from 91 Sea Zone to 104 Sea Zone
1 carrier moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
3 destroyers moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 104 Sea Zone to 110 Sea Zone
3 destroyers moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from Eastern Persia to Persia
2 mech_infantrys moved from Eastern Persia to Iraq
1 infantry moved from West India to Eastern Persia
2 artilleries moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
3 artilleries moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Shan State to Burma
1 artillery moved from Hunan to Yunnan
1 infantry moved from Kwangsi to YunnanTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 3 armour -
I will need a one week break. Thank You. Juan
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No need for the break, found a way to access internet. Thx
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians repair 4 damage on 2 factory_minors; Remaining resources: 26 PUs;
Italians buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour moved from Vologda to Evenkiyskiy
Italians take Urals from Russians
Italians take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Smolensk to Novosibirsk
Italians take Novosibirsk from Russians
1 infantry moved from Tambov to Samara
Italians take Samara from Russians
1 infantry moved from Volgograd to Kazakhstan
Italians take Kazakhstan from Russians
1 artillery and 1 mech_infantry moved from Volgograd to Caucasus
Italians take Caucasus from Russians
4 fighters moved from Southern Italy to 110 Sea Zone -
Haven’t rolled yet and changing my Combat move - I’ll re-post
Well done re-taking UK BTW…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians repair 4 damage on 2 factory_minors; Remaining resources: 26 PUs;
Italians buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour moved from Vologda to Evenkiyskiy
Italians take Urals from Russians
Italians take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Smolensk to Novosibirsk
Italians take Novosibirsk from Russians
1 infantry moved from Tambov to Samara
Italians take Samara from Russians
1 infantry moved from Volgograd to Kazakhstan
Italians take Kazakhstan from Russians
1 artillery and 1 mech_infantry moved from Volgograd to Caucasus
Italians take Caucasus from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians repair 4 damage on 2 factory_minors; Remaining resources: 26 PUs;
Italians buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour moved from Vologda to Evenkiyskiy
Italians take Urals from Russians
Italians take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Smolensk to Novosibirsk
Italians take Novosibirsk from Russians
1 infantry moved from Tambov to Samara
Italians take Samara from Russians
1 infantry moved from Volgograd to Kazakhstan
Italians take Kazakhstan from Russians
1 artillery and 1 mech_infantry moved from Volgograd to Caucasus
Italians take Caucasus from RussiansCombat - Italians
Non Combat Move - Italians
2 fighters moved from Ukraine to Southern Italy
1 bomber moved from Bryansk to Southern Italy
2 mech_infantrys moved from Bryansk to CaucasusPlace Units - Italians
2 armour and 1 mech_infantry placed in Ukraine
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 34 PUs; end with 34 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
2 carriers moved from 43 Sea Zone to 41 Sea Zone
2 fighters moved from 43 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Sumatra from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
2 fighters moved from Sumatra to 41 Sea Zone
2 fighters moved from Queensland to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
3 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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Bringing this up
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 3 bombers, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 armour moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Finland
4 mech_infantrys moved from Karelia to Finland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 3 bombers, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 armour moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Finland
4 mech_infantrys moved from Karelia to FinlandCombat - Germans
Non Combat Move - Germans
2 tactical_bombers moved from Western Ukraine to Western Germany
2 artilleries moved from Normandy Bordeaux to France
1 artillery moved from Western Germany to France
2 armour moved from Russia to Volgograd
4 mech_infantrys moved from Bryansk to Volgograd
2 armour moved from Russia to Volgograd
4 armour moved from Russia to Kazakhstan
1 bomber moved from Bryansk to Russia
1 infantry moved from Bryansk to Rostov
2 bombers moved from Novgorod to Western Germany
1 armour moved from Russia to Novosibirsk
3 mech_infantrys moved from Western Germany to GermanyPlace Units - Germans
3 armour placed in Russia
3 fighters placed in Western Germany
3 bombers placed in Western Germany
1 artillery placed in Western Germany
3 infantry placed in France
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Buryatia to Yakut S.S.R.Turn Complete - Russians