Hopefully the last change there.
Odonis (Axis) vs JuanSpain (Allies +10) Low luck G40L
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 armour moved from Novosibirsk to Volgograd
1 mech_infantry moved from Northwest Persia to Volgograd
1 mech_infantry moved from Anglo Egyptian Sudan to EgyptCombat - Russians
Battle in Volgograd
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Italians win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Italians: 1 aaGunNon Combat Move - Russians
2 infantry moved from Amur to BuryatiaTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
3 fighters moved from Hopei to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
3 fighters moved from Hopei to KazakhstanCombat - Japanese
Battle in Kazakhstan
Japanese attack with 3 fighters
British defend with 1 infantry
Japanese win with 3 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
3 fighters moved from Kazakhstan to VolgogradPlace Units - Japanese
6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,2
Japanese collect 10 PUs (6 lost to blockades); end with 10 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 4 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 armour, 5 artilleries, 10 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 5 artilleries, 1 carrier, 1 destroyer, 10 infantry, 4 mech_infantrys and 10 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to United Kingdom
1 carrier moved from 101 Sea Zone to 108 Sea Zone
10 infantry moved from 109 Sea Zone to United Kingdom
4 mech_infantrys moved from 109 Sea Zone to United Kingdom
5 artilleries moved from 109 Sea Zone to United Kingdom
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 104 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone -
scramble in 110 and/or 109?
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sorry for the delay! no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 4 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 armour, 5 artilleries, 10 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 5 artilleries, 1 carrier, 1 destroyer, 10 infantry, 4 mech_infantrys and 10 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to United Kingdom
1 carrier moved from 101 Sea Zone to 108 Sea Zone
10 infantry moved from 109 Sea Zone to United Kingdom
4 mech_infantrys moved from 109 Sea Zone to United Kingdom
5 artilleries moved from 109 Sea Zone to United Kingdom
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 104 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in United Kingdom
Americans attack with 1 armour, 5 artilleries, 1 fighter, 10 infantry and 4 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 7 fighters, 1 harbour, 8 infantry and 1 tactical_bomber
Germans win with 1 fighter remaining. Battle score for attacker is 13
Casualties for Germans: 6 fighters, 8 infantry and 1 tactical_bomber
Casualties for Americans: 1 armour, 5 artilleries, 1 fighter, 10 infantry and 4 mech_infantrysNon Combat Move - Americans
2 fighters moved from Central United States to 108 Sea Zone
1 bomber moved from Eastern United States to 101 Sea Zone
1 bomber, 1 carrier, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 91 Sea Zone to GibraltarPlace Units - Americans
3 transports placed in 101 Sea Zone
2 artilleries, 4 fighters and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 2 carriers
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship
EDIT: Adding units owned by Americans to 89 Sea Zone: 1 battleship and 2 carriers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kweichow to Anhwe
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Anhwe
2 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to ShensiPlace Units - Chinese
1 artillery and 8 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 battleship moved from 91 Sea Zone to 104 Sea Zone
1 battleship moved from 104 Sea Zone to 109 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 109 Sea Zone
1 cruiser moved from 104 Sea Zone to 109 Sea Zone
2 fighters moved from 104 Sea Zone to United Kingdom
2 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 108 Sea Zone
1 armour, 1 infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to Scotland
1 infantry moved from 109 Sea Zone to Scotland
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 104 Sea Zone to 109 Sea Zone
1 transport moved from 105 Sea Zone to 109 Sea Zone
1 transport moved from 119 Sea Zone to 109 Sea Zone -
Scramble?
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nope
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific repair 7 damage on 1 factory_major; Remaining resources: 18 PUs;
UK_Pacific buy 3 armour; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 battleship moved from 91 Sea Zone to 104 Sea Zone
1 battleship moved from 104 Sea Zone to 109 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 109 Sea Zone
1 cruiser moved from 104 Sea Zone to 109 Sea Zone
2 fighters moved from 104 Sea Zone to United Kingdom
2 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 108 Sea Zone
1 armour, 1 infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to Scotland
1 infantry moved from 109 Sea Zone to Scotland
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 104 Sea Zone to 109 Sea Zone
1 transport moved from 105 Sea Zone to 109 Sea Zone
1 transport moved from 119 Sea Zone to 109 Sea ZoneCombat - British
Battle in United Kingdom
British attack with 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
British win, taking United Kingdom from Germans, taking Kenya from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter
Casualties for British: 1 infantry
Battle in Scotland
British attack with 1 armour and 1 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Scotland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 carrier moved from 91 Sea Zone to 104 Sea Zone
1 carrier moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
3 destroyers moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 104 Sea Zone to 110 Sea Zone
3 destroyers moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from Eastern Persia to Persia
2 mech_infantrys moved from Eastern Persia to Iraq
1 infantry moved from West India to Eastern Persia
2 artilleries moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
3 artilleries moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Shan State to Burma
1 artillery moved from Hunan to Yunnan
1 infantry moved from Kwangsi to YunnanTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 3 armour -
I will need a one week break. Thank You. Juan
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No need for the break, found a way to access internet. Thx
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians repair 4 damage on 2 factory_minors; Remaining resources: 26 PUs;
Italians buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour moved from Vologda to Evenkiyskiy
Italians take Urals from Russians
Italians take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Smolensk to Novosibirsk
Italians take Novosibirsk from Russians
1 infantry moved from Tambov to Samara
Italians take Samara from Russians
1 infantry moved from Volgograd to Kazakhstan
Italians take Kazakhstan from Russians
1 artillery and 1 mech_infantry moved from Volgograd to Caucasus
Italians take Caucasus from Russians
4 fighters moved from Southern Italy to 110 Sea Zone -
Haven’t rolled yet and changing my Combat move - I’ll re-post
Well done re-taking UK BTW…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians repair 4 damage on 2 factory_minors; Remaining resources: 26 PUs;
Italians buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour moved from Vologda to Evenkiyskiy
Italians take Urals from Russians
Italians take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Smolensk to Novosibirsk
Italians take Novosibirsk from Russians
1 infantry moved from Tambov to Samara
Italians take Samara from Russians
1 infantry moved from Volgograd to Kazakhstan
Italians take Kazakhstan from Russians
1 artillery and 1 mech_infantry moved from Volgograd to Caucasus
Italians take Caucasus from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians repair 4 damage on 2 factory_minors; Remaining resources: 26 PUs;
Italians buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour moved from Vologda to Evenkiyskiy
Italians take Urals from Russians
Italians take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Smolensk to Novosibirsk
Italians take Novosibirsk from Russians
1 infantry moved from Tambov to Samara
Italians take Samara from Russians
1 infantry moved from Volgograd to Kazakhstan
Italians take Kazakhstan from Russians
1 artillery and 1 mech_infantry moved from Volgograd to Caucasus
Italians take Caucasus from RussiansCombat - Italians
Non Combat Move - Italians
2 fighters moved from Ukraine to Southern Italy
1 bomber moved from Bryansk to Southern Italy
2 mech_infantrys moved from Bryansk to CaucasusPlace Units - Italians
2 armour and 1 mech_infantry placed in Ukraine
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 34 PUs; end with 34 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
2 carriers moved from 43 Sea Zone to 41 Sea Zone
2 fighters moved from 43 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Sumatra from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
2 fighters moved from Sumatra to 41 Sea Zone
2 fighters moved from Queensland to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
3 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French