Hopefully the last change there.
Odonis (Axis) vs JuanSpain (Allies +10) Low luck G40L
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 3 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
15 armour and 12 artilleries moved from Bryansk to Russia
2 bombers and 2 tactical_bombers moved from Novgorod to Russia
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Russia
1 armour moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from United Kingdom to Scotland
4 fighters moved from United Kingdom to Scotland
1 fighter and 1 tactical_bomber moved from Western Germany to ScotlandCombat - Germans
Battle in Scotland
Germans attack with 5 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 airfield and 2 infantry
Germans win, taking Scotland from British with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Russia
Germans attack with 15 armour, 12 artilleries, 3 bombers and 2 tactical_bombers
British defend with 1 fighter and 2 tactical_bombers; Russians defend with 1 airfield, 1 armour, 1 factory_major, 6 fighters, 6 infantry, 10 mech_infantrys and 1 tactical_bomber
Germans captures 35PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour, 3 bombers and 2 tactical_bombers remaining. Battle score for attacker is 83
Casualties for Germans: 6 armour and 12 artilleries
Casualties for British: 1 fighter and 2 tactical_bombers
Casualties for Russians: 1 armour, 6 fighters, 6 infantry, 10 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Bryansk
3 aaGuns moved from Bryansk to Russia
2 tactical_bombers moved from Russia to Western Ukraine
4 mech_infantrys moved from Eastern Poland to Bryansk
4 mech_infantrys moved from Baltic States to Karelia
1 artillery moved from France to Western Germany
5 fighters and 1 tactical_bomber moved from Scotland to United Kingdom
1 infantry moved from Western Ukraine to BryanskPlace Units - Germans
2 mech_infantrys placed in Western Germany
2 artilleries placed in France
3 fighters placed in United Kingdom
1 destroyer and 1 transport placed in 113 Sea Zone
Germans undo move 4.
1 destroyer placed in 112 Sea Zone
Germans undo move 4.
Germans undo move 3.
2 fighters placed in United Kingdom
1 destroyer placed in 110 Sea Zone
1 transport placed in 113 Sea Zone
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 95 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 105 PUs -
Your previous round in Briansk was just unbeliebable, and luck again here, almost impossible to avoid the european victory condition since that Briansk dice disaster, win will be yours soon allthough the game was almost lost for you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 armour moved from Novosibirsk to Volgograd
1 mech_infantry moved from Northwest Persia to Volgograd
1 mech_infantry moved from Anglo Egyptian Sudan to EgyptCombat - Russians
Battle in Volgograd
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Italians win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Italians: 1 aaGunNon Combat Move - Russians
2 infantry moved from Amur to BuryatiaTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
3 fighters moved from Hopei to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
3 fighters moved from Hopei to KazakhstanCombat - Japanese
Battle in Kazakhstan
Japanese attack with 3 fighters
British defend with 1 infantry
Japanese win with 3 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
3 fighters moved from Kazakhstan to VolgogradPlace Units - Japanese
6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,2
Japanese collect 10 PUs (6 lost to blockades); end with 10 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 4 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 armour, 5 artilleries, 10 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 5 artilleries, 1 carrier, 1 destroyer, 10 infantry, 4 mech_infantrys and 10 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to United Kingdom
1 carrier moved from 101 Sea Zone to 108 Sea Zone
10 infantry moved from 109 Sea Zone to United Kingdom
4 mech_infantrys moved from 109 Sea Zone to United Kingdom
5 artilleries moved from 109 Sea Zone to United Kingdom
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 104 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone -
scramble in 110 and/or 109?
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sorry for the delay! no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 4 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 armour, 5 artilleries, 10 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 5 artilleries, 1 carrier, 1 destroyer, 10 infantry, 4 mech_infantrys and 10 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to United Kingdom
1 carrier moved from 101 Sea Zone to 108 Sea Zone
10 infantry moved from 109 Sea Zone to United Kingdom
4 mech_infantrys moved from 109 Sea Zone to United Kingdom
5 artilleries moved from 109 Sea Zone to United Kingdom
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 104 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in United Kingdom
Americans attack with 1 armour, 5 artilleries, 1 fighter, 10 infantry and 4 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 7 fighters, 1 harbour, 8 infantry and 1 tactical_bomber
Germans win with 1 fighter remaining. Battle score for attacker is 13
Casualties for Germans: 6 fighters, 8 infantry and 1 tactical_bomber
Casualties for Americans: 1 armour, 5 artilleries, 1 fighter, 10 infantry and 4 mech_infantrysNon Combat Move - Americans
2 fighters moved from Central United States to 108 Sea Zone
1 bomber moved from Eastern United States to 101 Sea Zone
1 bomber, 1 carrier, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 91 Sea Zone to GibraltarPlace Units - Americans
3 transports placed in 101 Sea Zone
2 artilleries, 4 fighters and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 2 carriers
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship
EDIT: Adding units owned by Americans to 89 Sea Zone: 1 battleship and 2 carriers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kweichow to Anhwe
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Anhwe
2 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to ShensiPlace Units - Chinese
1 artillery and 8 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 battleship moved from 91 Sea Zone to 104 Sea Zone
1 battleship moved from 104 Sea Zone to 109 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 109 Sea Zone
1 cruiser moved from 104 Sea Zone to 109 Sea Zone
2 fighters moved from 104 Sea Zone to United Kingdom
2 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 108 Sea Zone
1 armour, 1 infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to Scotland
1 infantry moved from 109 Sea Zone to Scotland
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 104 Sea Zone to 109 Sea Zone
1 transport moved from 105 Sea Zone to 109 Sea Zone
1 transport moved from 119 Sea Zone to 109 Sea Zone -
Scramble?
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nope
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific repair 7 damage on 1 factory_major; Remaining resources: 18 PUs;
UK_Pacific buy 3 armour; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 battleship moved from 91 Sea Zone to 104 Sea Zone
1 battleship moved from 104 Sea Zone to 109 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 109 Sea Zone
1 cruiser moved from 104 Sea Zone to 109 Sea Zone
2 fighters moved from 104 Sea Zone to United Kingdom
2 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 108 Sea Zone
1 armour, 1 infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to Scotland
1 infantry moved from 109 Sea Zone to Scotland
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 104 Sea Zone to 109 Sea Zone
1 transport moved from 105 Sea Zone to 109 Sea Zone
1 transport moved from 119 Sea Zone to 109 Sea ZoneCombat - British
Battle in United Kingdom
British attack with 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
British win, taking United Kingdom from Germans, taking Kenya from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter
Casualties for British: 1 infantry
Battle in Scotland
British attack with 1 armour and 1 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Scotland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 carrier moved from 91 Sea Zone to 104 Sea Zone
1 carrier moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
3 destroyers moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 104 Sea Zone to 110 Sea Zone
3 destroyers moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from Eastern Persia to Persia
2 mech_infantrys moved from Eastern Persia to Iraq
1 infantry moved from West India to Eastern Persia
2 artilleries moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
3 artilleries moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Shan State to Burma
1 artillery moved from Hunan to Yunnan
1 infantry moved from Kwangsi to YunnanTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 3 armour -
I will need a one week break. Thank You. Juan
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No need for the break, found a way to access internet. Thx
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians repair 4 damage on 2 factory_minors; Remaining resources: 26 PUs;
Italians buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour moved from Vologda to Evenkiyskiy
Italians take Urals from Russians
Italians take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Smolensk to Novosibirsk
Italians take Novosibirsk from Russians
1 infantry moved from Tambov to Samara
Italians take Samara from Russians
1 infantry moved from Volgograd to Kazakhstan
Italians take Kazakhstan from Russians
1 artillery and 1 mech_infantry moved from Volgograd to Caucasus
Italians take Caucasus from Russians
4 fighters moved from Southern Italy to 110 Sea Zone -
Haven’t rolled yet and changing my Combat move - I’ll re-post
Well done re-taking UK BTW…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians repair 4 damage on 2 factory_minors; Remaining resources: 26 PUs;
Italians buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour moved from Vologda to Evenkiyskiy
Italians take Urals from Russians
Italians take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Smolensk to Novosibirsk
Italians take Novosibirsk from Russians
1 infantry moved from Tambov to Samara
Italians take Samara from Russians
1 infantry moved from Volgograd to Kazakhstan
Italians take Kazakhstan from Russians
1 artillery and 1 mech_infantry moved from Volgograd to Caucasus
Italians take Caucasus from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians repair 4 damage on 2 factory_minors; Remaining resources: 26 PUs;
Italians buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour moved from Vologda to Evenkiyskiy
Italians take Urals from Russians
Italians take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Smolensk to Novosibirsk
Italians take Novosibirsk from Russians
1 infantry moved from Tambov to Samara
Italians take Samara from Russians
1 infantry moved from Volgograd to Kazakhstan
Italians take Kazakhstan from Russians
1 artillery and 1 mech_infantry moved from Volgograd to Caucasus
Italians take Caucasus from RussiansCombat - Italians
Non Combat Move - Italians
2 fighters moved from Ukraine to Southern Italy
1 bomber moved from Bryansk to Southern Italy
2 mech_infantrys moved from Bryansk to CaucasusPlace Units - Italians
2 armour and 1 mech_infantry placed in Ukraine
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 34 PUs; end with 34 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs