sz20 Cru -> sz6
sz6 Cru + sub + 2dd -> sz33
sz19 BB+DD -> sz36
sz19 Sub -> sz35
Good to go.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Baltic States to Novgorod
2 mech_infantrys moved from Poland to Novgorod
1 armour moved from Poland to Novgorod
1 bomber moved from Western Germany to Novgorod
Combat - Italians
Battle in Rostov
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Italians win, taking Rostov from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Novgorod
Italians attack with 2 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Novgorod from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 22
Casualties for Russians: 1 aaGun, 3 artilleries and 3 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 aaGun moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Romania to Western Ukraine
3 fighters moved from Southern Italy to Ukraine
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 bomber moved from Novgorod to Western Ukraine
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 2 carriers, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
2 fighters moved from New South Wales to Queensland
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Kenya: 1 infantry
EDIT: Adding units owned by ANZAC to Anglo Egyptian Sudan: 1 infantry
EDIT: Removing units owned by ANZAC from Tobruk: 1 infantry
EDIT: Adding units owned by ANZAC to Alexandria: 1 infantry
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
2 armour moved from Norway to Finland
1 infantry moved from Norway to Finland
1 bomber moved from Western Germany to Bryansk
15 armour, 12 artilleries, 1 bomber, 19 infantry, 10 mech_infantrys and 2 tactical_bombers moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Baltic States to Archangel
Germans take Archangel from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
2 armour moved from Norway to Finland
1 infantry moved from Norway to Finland
1 bomber moved from Western Germany to Bryansk
15 armour, 12 artilleries, 1 bomber, 19 infantry, 10 mech_infantrys and 2 tactical_bombers moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Baltic States to Archangel
Germans take Archangel from Russians
Combat - Germans
Battle in Finland
Germans attack with 2 armour and 1 infantry
Russians defend with 1 fighter and 1 tactical_bomber
Germans win, taking Finland from Russians with 1 armour remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 fighter and 1 tactical_bomber
Battle in Bryansk
Germans attack with 15 armour, 12 artilleries, 2 bombers, 19 infantry, 12 mech_infantrys and 2 tactical_bombers
Russians defend with 3 aaGuns, 5 armour, 7 artilleries, 22 infantry and 21 mech_infantrys
Germans win, taking Bryansk from Russians with 15 armour, 12 artilleries, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 118
Casualties for Germans: 19 infantry and 12 mech_infantrys
Casualties for Russians: 3 aaGuns, 5 armour, 7 artilleries, 22 infantry and 21 mech_infantrys
Non Combat Move - Germans
3 aaGuns moved from Western Ukraine to Bryansk
2 bombers and 2 tactical_bombers moved from Bryansk to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Germany to Baltic States
2 mech_infantrys moved from Germany to Western Germany
Place Units - Germans
3 infantry placed in United Kingdom
1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
1 artillery placed in France
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Archangel
2 fighters moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
2 fighters moved from Vologda to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Archangel to Russia
4 fighters moved from Archangel to Russia
1 mech_infantry moved from Vologda to Russia
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 armour moved from Suiyuyan to Novosibirsk
2 infantry moved from Korea to Amur
Place Units - Russians
1 armour, 2 fighters, 6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Reseting Bonus Movement of Units
Non Combat Move - Japanese
3 fighters moved from Japan to Hopei
1 submarine moved from 20 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 fighter and 6 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,2,2
Japanese collect 18 PUs (5 lost to blockades); end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 bombers and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 19 Sea Zone to 6 Sea Zone
4 fighters moved from Korea to 6 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 4 fighters and 2 submarines
Japanese defend with 1 carrier, 1 destroyer and 1 fighter
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 4 fighters and 2 submarines remaining. Battle score for attacker is 34
Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
Non Combat Move - Americans
4 fighters moved from 6 Sea Zone to Korea
1 battleship, 2 carriers and 2 fighters moved from 8 Sea Zone to 10 Sea Zone
2 fighters moved from 10 Sea Zone to Central United States
5 artilleries moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
3 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
3 infantry moved from Southeast Mexico to 89 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 armour, 5 artilleries, 1 destroyer, 7 infantry, 1 mech_infantry, 2 submarines and 7 transports moved from 101 Sea Zone to 89 Sea Zone
1 armour, 5 artilleries, 1 destroyer, 10 infantry, 4 mech_infantrys, 2 submarines and 10 transports moved from 89 Sea Zone to 91 Sea Zone
10 infantry moved from 91 Sea Zone to Morocco
4 mech_infantrys moved from 91 Sea Zone to Morocco
5 artilleries moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
Place Units - Americans
1 destroyer placed in 101 Sea Zone
6 bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Hopei
1 infantry moved from Chahar to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 3 fighters
Japanese win with 3 fighters remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 5 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 5 bombers
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 carriers, 1 destroyer and 2 fighters
EDIT: Turning off Edit Mode
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
4 infantry and 2 transports moved from 104 Sea Zone to 119 Sea Zone
4 infantry moved from 119 Sea Zone to Scotland
Combat - British
Battle in Scotland
Non Combat Move - British
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Alexandria to Egypt
2 infantry moved from West India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Sikang to Kazakhstan
1 fighter moved from Volgograd to Russia
1 armour moved from Caucasus to Volgograd
3 aaGuns moved from Szechwan to Sikang
1 artillery moved from Kiangsi to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Shan State to Burma
3 artilleries moved from Shan State to Burma
1 infantry moved from Siam to Shan State
2 artilleries moved from India to West India
1 infantry moved from India to West India
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 5 bombers
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 carriers, 1 destroyer and 2 fighters
EDIT: Turning off Edit Mode
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
4 infantry and 2 transports moved from 104 Sea Zone to 119 Sea Zone
4 infantry moved from 119 Sea Zone to Scotland
Combat - British
Battle in Scotland
Non Combat Move - British
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Alexandria to Egypt
2 infantry moved from West India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Sikang to Kazakhstan
1 fighter moved from Volgograd to Russia
1 armour moved from Caucasus to Volgograd
3 aaGuns moved from Szechwan to Sikang
1 artillery moved from Kiangsi to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Shan State to Burma
3 artilleries moved from Shan State to Burma
1 infantry moved from Siam to Shan State
2 artilleries moved from India to West India
1 infantry moved from India to West India
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 119 Sea Zone: 1 transport
EDIT: Removing units owned by British from Scotland: 2 infantry
EDIT: Adding units owned by British to 105 Sea Zone: 1 transport
EDIT: Changing ownership of Normandy Bordeaux from Germans to British
EDIT: Adding units owned by British to Normandy Bordeaux: 2 infantry
EDIT: Turning off Edit Mode
I wouldn’t have scrambled that FTR from Japan t defend against the FTRs and SS attack, so I edited back in.
No loss either way, but give me the option please.
Thanks
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians repair 0 damage on 1 factory_minor; Remaining resources: 20 PUs;
Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
1 fighter moved from Ukraine to Volgograd
1 infantry moved from Rostov to Tambov
Italians take Tambov from Russians
1 bomber moved from Western Ukraine to Volgograd
1 armour moved from Novgorod to Smolensk
Italians take Belarus from Russians
Italians take Smolensk from Russians
1 armour moved from Novgorod to Vologda
Italians take Vologda from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians repair 0 damage on 1 factory_minor; Remaining resources: 20 PUs;
Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
1 fighter moved from Ukraine to Volgograd
1 infantry moved from Rostov to Tambov
Italians take Tambov from Russians
1 bomber moved from Western Ukraine to Volgograd
1 armour moved from Novgorod to Smolensk
Italians take Belarus from Russians
Italians take Smolensk from Russians
1 armour moved from Novgorod to Vologda
Italians take Vologda from Russians
Combat - Italians
Battle in Volgograd
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 armour; Russians defend with 1 factory_minor
Italians win, taking Volgograd from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
1 fighter moved from Volgograd to Ukraine
1 fighter moved from Ukraine to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Novgorod to Smolensk
2 mech_infantrys moved from Western Ukraine to Bryansk
1 aaGun moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Volgograd
1 bomber moved from Volgograd to Bryansk
Place Units - Italians
1 armour, 1 fighter and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
I wouldn’t have scrambled that FTR from Japan t defend against the FTRs and SS attack, so I edited back in.
No loss either way, but give me the option please.
Thanks
Sure, I forgot to ask, sorry.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 carriers moved from 37 Sea Zone to 43 Sea Zone
2 fighters moved from Queensland to 43 Sea Zone
2 fighters moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 3 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
15 armour and 12 artilleries moved from Bryansk to Russia
2 bombers and 2 tactical_bombers moved from Novgorod to Russia
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Russia
1 armour moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from United Kingdom to Scotland
4 fighters moved from United Kingdom to Scotland
1 fighter and 1 tactical_bomber moved from Western Germany to Scotland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 3 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
15 armour and 12 artilleries moved from Bryansk to Russia
2 bombers and 2 tactical_bombers moved from Novgorod to Russia
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Russia
1 armour moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from United Kingdom to Scotland
4 fighters moved from United Kingdom to Scotland
1 fighter and 1 tactical_bomber moved from Western Germany to Scotland
Combat - Germans
Battle in Scotland
Germans attack with 5 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 airfield and 2 infantry
Germans win, taking Scotland from British with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Russia
Germans attack with 15 armour, 12 artilleries, 3 bombers and 2 tactical_bombers
British defend with 1 fighter and 2 tactical_bombers; Russians defend with 1 airfield, 1 armour, 1 factory_major, 6 fighters, 6 infantry, 10 mech_infantrys and 1 tactical_bomber
Germans captures 35PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour, 3 bombers and 2 tactical_bombers remaining. Battle score for attacker is 83
Casualties for Germans: 6 armour and 12 artilleries
Casualties for British: 1 fighter and 2 tactical_bombers
Casualties for Russians: 1 armour, 6 fighters, 6 infantry, 10 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Bryansk
3 aaGuns moved from Bryansk to Russia
2 tactical_bombers moved from Russia to Western Ukraine
4 mech_infantrys moved from Eastern Poland to Bryansk
4 mech_infantrys moved from Baltic States to Karelia
1 artillery moved from France to Western Germany
5 fighters and 1 tactical_bomber moved from Scotland to United Kingdom
1 infantry moved from Western Ukraine to Bryansk
Place Units - Germans
2 mech_infantrys placed in Western Germany
2 artilleries placed in France
3 fighters placed in United Kingdom
1 destroyer and 1 transport placed in 113 Sea Zone
Germans undo move 4.
1 destroyer placed in 112 Sea Zone
Germans undo move 4.
Germans undo move 3.
2 fighters placed in United Kingdom
1 destroyer placed in 110 Sea Zone
1 transport placed in 113 Sea Zone
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 95 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Your previous round in Briansk was just unbeliebable, and luck again here, almost impossible to avoid the european victory condition since that Briansk dice disaster, win will be yours soon allthough the game was almost lost for you.