this makes me wonder again how much the axis advantage in victory conditions affects the games overall balance; that the axis can win with less than a full victory, whereas the allies basically need what amounts to a total military victory.
JEB (Axis) vs Inno (Allies) 42 2E
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The last Japan move was pretty impressive - It jeopardizes both Indies and India. Good move!
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Germans
Germans repair 5 damage on 5 factories; Remaining resources: 30 PUs;
Germans buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Poland to Ukraine S.S.R.
Germans take Ukraine S.S.R. from Russians
2 infantry moved from Poland to Belorussia
1 infantry moved from Poland to Belorussia
1 infantry moved from Germany to Northwestern Europe
1 infantry moved from Germany to Northwestern Europe
2 infantry moved from Poland to Baltic States
2 infantry moved from Karelia S.S.R. to Finland
1 infantry moved from Karelia S.S.R. to Finland
1 infantry moved from Germany to Baltic States
2 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Karelia S.S.R. to Archangel
1 fighter moved from Karelia S.S.R. to Belorussia
1 fighter moved from Germany to Baltic States
1 fighter moved from Germany to Finland
1 fighter moved from Germany to Northwestern Europe
1 fighter moved from Germany to Baltic StatesCombat - Germans
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Finland
Germans attack with 1 fighter and 3 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Finland, round 2 : 0/4 hits
British roll dice for 1 artillery and 1 infantry in Finland, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Finland
Germans roll dice for 1 fighter and 2 infantry in Finland, round 3 : 2/3 hits
British roll dice for 1 artillery and 1 infantry in Finland, round 3 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Finland
Germans win, taking Finland from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Northwestern Europe
Germans attack with 1 fighter and 2 infantry
British defend with 1 artillery
Germans roll dice for 1 fighter and 2 infantry in Northwestern Europe, round 2 : 2/3 hits
British roll dice for 1 artillery in Northwestern Europe, round 2 : 0/1 hits
1 artillery owned by the British lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Baltic States
Germans attack with 2 fighters and 3 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters and 3 infantry in Baltic States, round 2 : 1/5 hits
British roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits
1 infantry owned by the British lost in Baltic States
Germans roll dice for 2 fighters and 3 infantry in Baltic States, round 3 : 1/5 hits
British roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Baltic States
Germans win, taking Baltic States from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Belorussia
Germans attack with 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 fighter and 3 infantry in Belorussia, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Belorussia, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Belorussia
Germans roll dice for 1 fighter and 2 infantry in Belorussia, round 3 : 1/3 hits
Russians roll dice for 2 infantry in Belorussia, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Belorussia
Germans roll dice for 1 fighter and 2 infantry in Belorussia, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Archangel to Karelia S.S.R.
1 fighter moved from Finland to Karelia S.S.R.
1 fighter moved from Belorussia to Karelia S.S.R.
2 fighters moved from Baltic States to Germany
1 fighter moved from Northwestern Europe to Germany
2 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from France to GermanyPlace Units - Germans
2 infantry placed in Karelia S.S.R.
6 infantry placed in Germany
2 infantry placed in ItalyTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs totalTerritory Summary for Germans :
Archangel : 1 flag, 2 infantry
Baltic States : 2 infantry
Belorussia : 2 infantry
Finland : 2 infantry
France : 1 aaGun and 4 infantry
Germany : 1 aaGun, 1 factory, 3 fighters and 8 infantry
Italy : 1 factory and 2 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 10 armour, 3 artilleries, 1 factory, 3 fighters and 4 infantry
Northwestern Europe : 2 infantry
Poland : 3 infantry
Ukraine S.S.R. : 1 infantryProduction/PUs Summary :
Russians : 20 / 26
Germans : 37 / 37
British : 35 / 41
Japanese : 33 / 36
Americans : 43 / 46 -
Thanks :-)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Evenki National Okrug to Archangel
1 armour moved from Evenki National Okrug to Archangel
1 fighter moved from 5 Sea Zone to Finland
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Finland
1 infantry moved from 5 Sea Zone to Finland
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Finland
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from United Kingdom to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Baltic States
1 infantry moved from Caucasus to Ukraine S.S.R.
2 fighters moved from West Russia to Baltic States
2 fighters moved from Kazakh S.S.R. to Sinkiang
1 armour moved from Kazakh S.S.R. to Sinkiang
3 fighters moved from West Russia to Ukraine S.S.R.
1 fighter moved from West Russia to Ukraine S.S.R.
1 bomber moved from West Russia to ArchangelCombat - British
Battle in Archangel
British attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 armour, 1 bomber and 1 infantry in Archangel, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
British roll dice for 1 armour, 1 bomber and 1 infantry in Archangel, round 3 : 1/3 hits
Germans roll dice for 2 infantry in Archangel, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Archangel
British roll dice for 1 armour, 1 bomber and 1 infantry in Archangel, round 4 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
British win, taking Archangel from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Ukraine S.S.R.
British attack with 4 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 4 fighters and 1 infantry in Ukraine S.S.R., round 2 : 2/5 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Ukraine S.S.R.
British win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Finland
British attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 cruiser in Finland, round 2 : 1/1 hits
British roll dice for 1 artillery, 1 fighter and 2 infantry in Finland, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Finland, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Finland
British roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Finland
British win, taking Finland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Sinkiang
British attack with 1 armour and 2 fighters
Japanese defend with 1 infantry
British roll dice for 1 armour and 2 fighters in Sinkiang, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Sinkiang
British win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Baltic States
British attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits
British roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 3/4 hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Baltic States
British win, taking Baltic States from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 armour moved from Kazakh S.S.R. to India
3 infantry moved from Persia to India
3 artilleries moved from Persia to India
2 fighters moved from Sinkiang to India
4 fighters moved from Ukraine S.S.R. to India
2 fighters moved from Baltic States to West Russia
1 fighter moved from Finland to 5 Sea Zone
1 bomber moved from Archangel to IndiaPlace Units - British
1 fighter and 2 infantry placed in India
1 artillery, 1 bomber and 3 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs totalTerritory Summary for British :
5 Sea Zone : 2 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 transports
37 Sea Zone : 1 submarine
Algeria : 1 flag
Archangel : 1 armour and 1 infantry
Baltic States : 1 flag, 1 infantry
Finland : 1 flag, 1 artillery and 1 infantry
India : 1 aaGun, 4 armour, 3 artilleries, 1 bomber, 1 factory, 8 fighters and 6 infantry
Libya : 1 flag
Morocco : 1 flag
Norway : 1 flag
United Kingdom : 1 aaGun, 1 artillery, 1 bomber, 1 factory and 4 infantry
West Russia : 2 fighters
Western Australia : 3 infantryProduction/PUs Summary :
Russians : 21 / 26
Germans : 33 / 37
British : 38 / 38
Japanese : 33 / 36
Americans : 43 / 46 -
I’m attacking your fleet. Which units do you wish to take down?

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Please take the naval force in the following order:
Battleship takes 1 hit
Russian Submarine
British Submarine
American Submarine
3 Destroyers
2 Carriersthat takes the 9 hits.
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In the next round I hit 8. Which units do you want to remove?

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Please take destroyer, all carriers, 1 cruiser, and start with fighters. Save the battleship for last.
That leaves 1 battleship, 7 fighters remaining.
Thanks,
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour and 3 infantry; Remaining resources: 21 PUs;Combat Move - Japanese
1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 7 fighters, 3 submarines and 2 transports moved from 47 Sea Zone to 37 Sea Zone
4 bombers moved from Japan to 37 Sea Zone
1 infantry moved from Szechwan to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from RussiansCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 4 destroyers, 7 fighters, 3 submarines and 2 transports
British defend with 1 submarine; Russians defend with 1 submarine; Americans defend with 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 10 fighters, 1 submarine and 2 transports
Japanese roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 4 destroyers, 7 fighters and 2 transports in 37 Sea Zone, round 2 : 9/21 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 10 fighters and 2 transports in 37 Sea Zone, round 2 : 10/21 hits
1 submarine owned by the Americans , 3 destroyers owned by the Americans , 2 carriers owned by the Americans , 2 carriers owned by the Japanese , 4 destroyers owned by the Japanese , 1 submarine owned by the Russians , 1 submarine owned by the British , 1 fighter owned by the Japanese and 3 submarines owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 1 battleship, 4 bombers, 2 carriers, 1 cruiser, 6 fighters and 2 transports in 37 Sea Zone, round 3 : 8/14 hits
Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 10 fighters and 2 transports in 37 Sea Zone, round 3 : 7/16 hits
3 fighters owned by the Americans , 1 destroyer owned by the Americans , 3 carriers owned by the Americans , 2 bombers owned by the Japanese , 1 cruiser owned by the Americans , 1 carrier owned by the Japanese and 4 fighters owned by the Japanese lost in 37 Sea Zone
2 transports owned by the Japanese , 1 cruiser owned by the Japanese , 1 carrier owned by the Japanese and 1 battleship owned by the Japanese retreated to 47 Sea Zone
Americans win with 1 battleship, 7 fighters and 2 transports remaining. Battle score for attacker is -4
Casualties for Japanese: 2 bombers, 3 carriers, 4 destroyers, 5 fighters and 3 submarines
Casualties for Russians: 1 submarine
Casualties for British: 1 submarine
Casualties for Americans: 5 carriers, 1 cruiser, 4 destroyers, 3 fighters and 1 submarine
7 fighters owned by the Americans forced to land in East IndiesNon Combat Move - Japanese
2 bombers moved from 37 Sea Zone to Borneo
2 fighters moved from 37 Sea Zone to 47 Sea Zone
1 armour moved from Burma to Yunnan
2 artilleries moved from Burma to Yunnan
7 infantry moved from Burma to Yunnan
1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Anhwei to Sinkiang
1 infantry moved from Manchuria to AnhweiPlace Units - Japanese
1 armour and 1 infantry placed in Manchuria
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 56 PUs total
2 units repaired.Territory Summary for Japanese :
47 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports
62 Sea Zone : 1 transport
Anhwei : 1 flag, 1 infantry
Borneo : 1 artillery, 2 bombers and 3 infantry
Burma : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 infantry
Caroline Islands : 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 factory and 2 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Manchuria : 1 armour, 1 factory and 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 infantry
Sinkiang : 1 flag, 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag
Yakut S.S.R. : 1 flag, 1 armour and 1 infantry
Yunnan : 1 flag, 1 armour, 2 artilleries and 7 infantryProduction/PUs Summary :
Russians : 19 / 26
Germans : 33 / 37
British : 38 / 38
Japanese : 35 / 56
Americans : 43 / 46 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
7 fighters moved from East Indies to 47 Sea Zone
1 bomber moved from India to 47 Sea Zone
2 fighters moved from India to 47 Sea Zone
2 infantry moved from Novosibirsk to Kazakh S.S.R.
1 fighter moved from West Russia to Kazakh S.S.R.
1 bomber moved from West Russia to Karelia S.S.R.
1 fighter moved from India to Kazakh S.S.R.Combat - Americans
Battle in Kazakh S.S.R.
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kazakh S.S.R.
Americans win, taking Kazakh S.S.R. from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 47 Sea Zone
Americans attack with 1 bomber and 9 fighters
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports
Americans roll dice for 1 bomber and 9 fighters in 47 Sea Zone, round 2 : 6/10 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports in 47 Sea Zone, round 2 : 3/5 hits
3 fighters owned by the Americans , 1 cruiser owned by the Japanese , 1 carrier owned by the Japanese , 2 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 47 Sea Zone
2 transports owned by the Japanese lost in 47 Sea Zone
Americans win with 1 bomber and 6 fighters remaining. Battle score for attacker is 50
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports
Casualties for Americans: 3 fighters
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits
Bombing raid in Karelia S.S.R. rolls: 4 and costs: 4 production.
Bombing raid costs 4 production in Karelia S.S.R.Non Combat Move - Americans
2 fighters moved from Kazakh S.S.R. to Evenki National Okrug
1 bomber moved from Karelia S.S.R. to West Russia
2 fighters moved from 47 Sea Zone to 37 Sea Zone
4 fighters moved from 47 Sea Zone to East Indies
1 artillery moved from East Indies to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Persia
2 infantry moved from Western United States to Central United States
2 artilleries moved from Western United States to Central United States
1 carrier moved from 21 Sea Zone to 12 Sea Zone
1 bomber moved from 47 Sea Zone to India
1 destroyer moved from 21 Sea Zone to 12 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
1 infantry placed in East Indies
2 transports placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 43 PUs; end with 44 PUs totalTerritory Summary for Americans :
5 Sea Zone : 2 fighters
11 Sea Zone : 2 transports
12 Sea Zone : 1 carrier and 1 destroyer
34 Sea Zone : 1 transport
37 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Alaska : 1 infantry
Central United States : 2 artilleries and 2 infantry
East Indies : 1 flag, 1 factory, 4 fighters and 1 infantry
Eastern United States : 1 factory
Evenki National Okrug : 2 fighters
India : 1 bomber
Kazakh S.S.R. : 1 infantry
Midway : 1 infantry
New Guinea : 1 flag
Persia : 1 artillery
Solomon Islands : 1 flag
Wake Island : 1 flag
West Russia : 1 bomber
Western United States : 1 aaGun, 1 artillery, 1 factory and 3 infantryProduction/PUs Summary :
Russians : 21 / 26
Germans : 33 / 37
British : 38 / 38
Japanese : 33 / 56
Americans : 43 / 44 -
Hi, I wasn’t aware that fighters are moved to a nearby island if you retreat and there is no carrier for them. How is this rule exactly? They are forced to land on land if there is a friendly territory next to the sea zone, otherwise they are lost?
With this in mind, I would like to make an edit on the units I removed in the last round, if it is ok with you.
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I forgot to press post so I copy the history here…
Cheers,
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 armour moved from Ukraine S.S.R. to West Russia
2 infantry moved from West Russia to Belorussia
1 infantry moved from West Russia to Belorussia
2 fighters moved from West Russia to Belorussia
1 bomber moved from West Russia to GermanyCombat - Russians
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits
1 bomber killed by AA
Bombing raid costs 0 production in Germany
Battle in Belorussia
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Belorussia, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Belorussia, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Belorussia to West Russia
1 armour moved from Russia to Evenki National Okrug
5 infantry moved from Russia to West Russia
1 infantry moved from Russia to Archangel
2 armour moved from Caucasus to West Russia
1 armour moved from Caucasus to Kazakh S.S.R.Place Units - Russians
5 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs totalPurchase Units - Germans
Territory Summary for Germans :
France : 1 aaGun and 4 infantry
Germany : 1 aaGun, 1 factory, 3 fighters and 8 infantry
Italy : 1 factory and 2 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 10 armour, 3 artilleries, 1 factory, 3 fighters and 4 infantry
Northwestern Europe : 2 infantry
Poland : 3 infantryProduction/PUs Summary :
Russians : 25 / 25
Germans : 29 / 37
British : 38 / 38
Japanese : 33 / 56
Americans : 43 / 44 -
@JEB:
Hi, I wasn’t aware that fighters are moved to a nearby island if you retreat and there is no carrier for them. How is this rule exactly? They are forced to land on land if there is a friendly territory next to the sea zone, otherwise they are lost?
With this in mind, I would like to make an edit on the units I removed in the last round, if it is ok with you.
I just saw this after posting the last reply.
Yes your guess is right. Basically if there is no carrier to land, the fighters will be allowed to land in a nearest place (no more than 1 space). For example, in our case the fighters are landed at the island since it is 1 space from the original place. If there is no legal landing spot (within 1 space distance), the fighters are lost. Another example is there is a carrier in a sea zone that is next to the fighting sea zone. in this case fighters can land in this carrier too because it is 1 space distance.
Please feel free to edit the units - no problem at all.
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Actually the change I had in mind is to let 2 more fighters and a carrier survive instead of the bombers and the cruiser. But this would have done little difference with your plane onslaught. Instead the attack in the first place was a mistake, in the light of this rule. Well, at least I know that now for next time :)
In fact I think I will trow in the towel here already. Now it’s just an arm’s race between japan and the US, which Japan impossibly can win. Germany’s situation is not much better either… I prefer to start over and hopefully get a bit better start!
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Sure. Let starts a new game. :lol: Which side would you like to play?
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I choose the axis (as usual lol). I feel I need revenge on this map first before I switch side!
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You will have good chance to get revenge… :-D I will start one soon.





