@Karl7 edited UK fleet at wake as agreed upon.
minors are up
Action on Japan.
No kamikaze off the coast. I’ll only use them if you go after the homelands. Later guys, hope you are all having a great Labor Day weekend.
@wittmann:
Hi Meatgrinder. If you have had a holiday, I hope you had a great time.
Thank you sir and right back at ya. BTW, you guys have really been doing a number on me in the Pac, good game.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Trans-Jordan to 99 Sea Zone
1 fighter moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
1 armour moved from Aleutian Islands to 8 Sea Zone
1 armour and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Soviet Far East
1 armour moved from Chahar to Buyant-Uhaa
Americans take Buyant-Uhaa from Japanese
1 armour moved from Buyant-Uhaa to Amur
Americans take Amur from Japanese
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 20 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Soviet Far East
Non Combat Move - Americans
1 fighter moved from 20 Sea Zone to Kwangtung
1 carrier moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 17 Sea Zone
1 submarine moved from 25 Sea Zone to 7 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 8 Sea Zone to 4 Sea Zone
1 transport moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from 8 Sea Zone to 26 Sea Zone
1 carrier moved from 8 Sea Zone to 10 Sea Zone
1 destroyer moved from 8 Sea Zone to 3 Sea Zone
2 mech_infantrys moved from Alaska to Western United States
1 aaGun and 2 infantry moved from British Columbia to Alaska
1 bomber moved from Eastern United States to United Kingdom
3 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 cruiser, 1 destroyer and 3 transports moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Trans-Jordan to Malta
1 fighter moved from 99 Sea Zone to Egypt
Place Units - Americans
3 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 bomber and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Combat Move - British
7 fighters moved from Egypt to 97 Sea Zone
2 armour and 3 mech_infantrys moved from Eastern Persia to Kazakhstan
2 infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Tsinghai to Kazakhstan
1 armour moved from Shensi to Kazakhstan
1 armour and 1 mech_infantry moved from Kiangsi to Shantung
2 fighters moved from Eastern Persia to Kazakhstan
1 bomber moved from Egypt to Kazakhstan
scramble option for italy
No scramble
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - British
British repair 5 damage on 1 factory_major; Remaining resources: 25 PUs;
British buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
7 fighters moved from Egypt to 97 Sea Zone
2 armour and 3 mech_infantrys moved from Eastern Persia to Kazakhstan
2 infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Tsinghai to Kazakhstan
1 armour moved from Shensi to Kazakhstan
1 armour and 1 mech_infantry moved from Kiangsi to Shantung
2 fighters moved from Eastern Persia to Kazakhstan
1 bomber moved from Egypt to Kazakhstan
Combat - British
Battle in 97 Sea Zone
British attack with 7 fighters
Germans defend with 1 destroyer and 6 transports; Italians defend with 2 transports
British roll dice for 7 fighters in 97 Sea Zone, round 2 : 3/7 hits
Germans roll dice for 1 destroyer and 8 transports in 97 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Germans, 1 fighter owned by the British, 1 destroyer owned by the Germans and 1 transport owned by the Italians lost in 97 Sea Zone
5 transports owned by the Germans and 1 transport owned by the Italians lost in 97 Sea Zone
British win with 6 fighters remaining. Battle score for attacker is 54
Casualties for Germans: 1 destroyer and 6 transports
Casualties for British: 1 fighter
Casualties for Italians: 2 transports
Battle in Shantung
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Shantung, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Shantung
British roll dice for 1 armour and 1 mech_infantry in Shantung, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Shantung
British win, taking Shantung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kazakhstan
British attack with 3 armour, 1 bomber, 2 fighters, 2 infantry and 4 mech_infantrys
Germans defend with 3 armour and 2 mech_infantrys
British roll dice for 3 armour, 1 bomber, 2 fighters, 2 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 4/12 hits
Germans roll dice for 3 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/5 hits
1 infantry owned by the British, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Kazakhstan
British roll dice for 3 armour, 1 bomber, 2 fighters, 1 infantry and 4 mech_infantrys in Kazakhstan, round 3 : 4/11 hits
Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 3 armour, 1 bomber, 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 3 armour and 2 mech_infantrys
Casualties for British: 2 infantry
Non Combat Move - British
1 bomber moved from Kazakhstan to Eastern Persia
2 infantry moved from Persia to Iraq
2 infantry moved from Eastern Persia to Persia
6 fighters moved from 97 Sea Zone to Malta
2 fighters moved from Kazakhstan to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
3 infantry moved from Eastern Persia to Persia
2 infantry moved from Persia to Iraq
4 infantry moved from West India to Eastern Persia
1 artillery moved from Eastern Persia to Persia
1 armour moved from India to Yunnan
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Tobruk to Libya
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery and 3 infantry moved from Egypt to Alexandria
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
3 armour and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
Place Units - British
5 infantry placed in United Kingdom
British undo move 1.
1 fighter and 4 infantry placed in United Kingdom
1 infantry placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Place Units - UK_Pacific
1 armour, 8 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 1 armour, 8 infantry and 1 mech_infantry
That will probably be game if you take London.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Southern Italy to Normandy Bordeaux
Place Units - Italians
1 bomber and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
I think you know better than that :P
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
1 artillery moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 infantry moved from 19 Sea Zone to Okinawa
1 armour moved from Chahar to Jehol
1 infantry moved from Chahar to Jehol
Combat - ANZAC
Battle in Okinawa
Battle in Jehol
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Okinawa from Japanese, taking Jehol from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 artillery, 1 destroyer, 1 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 aaGun moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 infantry placed in Queensland
1 infantry placed in New South Wales
1 cruiser and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for ANZAC :
Formosa : 1 flag
Jehol : 1 armour
Okinawa : 1 flag, 1 artillery and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 aaGun, 1 armour, 2 artilleries, 2 fighters and 3 infantry
Celebes : 1 flag
Dutch New Guinea : 1 flag
35 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports
21 Sea Zone : 1 destroyer
19 Sea Zone : 1 transport
17 Sea Zone : 1 flag
54 Sea Zone : 1 cruiser and 1 transport
Production/PUs Summary :
Germans : 69 / 97
Russians : 0 / 0
Japanese : 22 / 30
Americans : 56 / 81
Chinese : 20 / 23
British : 35 / 35
UK_Pacific : 28 / 33
Italians : 14 / 19
ANZAC : 15 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
The French?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 104 Sea Zone to United Kingdom
Turn Complete - French
Sorry! I blame old age and being driven insane by my 5 year old.
Have fun. Goodnight all.
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 6 artilleries, 1 bomber, 1 carrier, 7 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters moved from Southern Italy to 110 Sea Zone
1 fighter moved from France to United Kingdom
1 bomber moved from Holland Belgium to United Kingdom
4 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 2 destroyers, 9 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
5 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from Western Germany to 110 Sea Zone
7 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
5 armour, 3 infantry and 4 mech_infantrys moved from Volgograd to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
UK Scramble?
If you’re at work, you have 2 UK FI and 1 FR FI against my 2 destroyers, 2 FI’s and 2 TacB’s
And Whitt - I have a 5 AND a 6 year old. Want to guess how many times I’ve forgotten France? :roll:
School starts today, at last. It is only because she does not stop talking! I suppose it is also
Because she is an only child; she tried to involve me with everything. It can get tiresome.
Hope your two are good and you have enjoyed having them home for the holidays.
If we were rolling in person, I just might…
NO scramble.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 6 artilleries, 1 bomber, 1 carrier, 7 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters moved from Southern Italy to 110 Sea Zone
1 fighter moved from France to United Kingdom
1 bomber moved from Holland Belgium to United Kingdom
4 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 2 destroyers, 9 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
5 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from Western Germany to 110 Sea Zone
7 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
5 armour, 3 infantry and 4 mech_infantrys moved from Volgograd to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
Combat - Germans
Battle in Kazakhstan
Germans attack with 6 armour, 3 infantry and 4 mech_infantrys
British defend with 3 armour and 4 mech_infantrys
Germans win, taking Kazakhstan from British with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 3 infantry and 2 mech_infantrys
Casualties for British: 3 armour and 4 mech_infantrys
Battle in United Kingdom
Germans attack with 5 artilleries, 8 bombers, 4 fighters, 9 infantry and 2 tactical_bombers
French defend with 1 fighter; British defend with 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 16 infantry and 1 mech_infantry; Americans defend with 1 aaGun and 1 bomber
British win with 1 armour, 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -55
Casualties for Germans: 5 artilleries, 2 bombers, 4 fighters, 9 infantry and 2 tactical_bombers
Casualties for British: 5 aaGuns and 12 infantry
Casualties for Americans: 1 aaGun and 1 bomber
6 bombers owned by the Germans retreated
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
6 bombers moved from United Kingdom to Western Germany
2 artilleries and 2 infantry moved from Germany to Western Germany
3 aaGuns moved from Holland Belgium to Normandy Bordeaux
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 infantry moved from Ukraine to Rostov
6 mech_infantrys moved from Bessarabia to Rostov
2 armour moved from Greece to Romania
1 infantry moved from Greece to Albania
Place Units - Germans
5 artilleries and 5 infantry placed in Western Germany
Germans undo move 1.
4 artilleries, 1 bomber and 4 infantry placed in Western Germany
1 carrier placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 tactical_bombers
EDIT: Adding units owned by Germans to 110 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit Mode
1 airfield placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Volgograd
2 mech_infantrys placed in Ukraine
1 artillery and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 70 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Chahar to Jehol
Turn Complete - Russians