G40 Vold and meatgrinder (axis) vs Bar91 and AK_Grown

  • 13

    I had to cover the scramble so I didn’t think I could pull it off this round.  but poor dice and a mis-count of your surviving troops (poor interface)  let you dig into more wing than I had wanted.

    We’ll see if I can complete the maneuver next round.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 7 infantry; Remaining resources: 1 PUs; 3 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to Jehol
                1 tactical_bomber moved from 6 Sea Zone to Jehol
                1 infantry moved from Manchuria to Jehol
                1 artillery moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Amur
                1 mech_infantry moved from Ulaanbaatar to Amur
                1 armour moved from Manchuria to Amur
                1 fighter moved from 6 Sea Zone to Amur
                1 tactical_bomber moved from 6 Sea Zone to Amur
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
                1 bomber moved from Japan to Jehol

    Combat - Japanese
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Jehol
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 armour; Russians defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Amur
                    Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 armour
                    Japanese win, taking Amur from Americans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Japanese
                1 tactical_bomber moved from Amur to 6 Sea Zone
                1 fighter moved from Amur to 6 Sea Zone
                1 fighter moved from 21 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Jehol to 6 Sea Zone
                1 fighter moved from Jehol to 6 Sea Zone
                1 bomber moved from Jehol to Japan

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                3 infantry placed in Manchuria
                4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 24 PUs; end with 25 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 3 armour, 1 bomber, 1 destroyer, 5 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 armour moved from Soviet Far East to Sakha
                      Americans take Siberia from Japanese
                      Americans take Sakha from Japanese
                1 submarine moved from 17 Sea Zone to 19 Sea Zone
                1 destroyer moved from 20 Sea Zone to 19 Sea Zone
                1 fighter moved from Kwangtung to 19 Sea Zone
                1 fighter moved from Malta to 92 Sea Zone
                1 fighter moved from Egypt to 92 Sea Zone
                1 destroyer moved from 104 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 19 Sea Zone
                        Americans roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Japanese lost in 19 Sea Zone
                        Americans roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 4 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Americans lost in 19 Sea Zone
                        Americans roll dice for 1 fighter in 19 Sea Zone, round 5 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 5 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 92 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 92 Sea Zone to Gibraltar
                3 artilleries and 3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
                3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
                1 bomber moved from Eastern United States to United Kingdom
                1 carrier and 1 fighter moved from 101 Sea Zone to 107 Sea Zone
                1 destroyer moved from 106 Sea Zone to 107 Sea Zone
                1 cruiser moved from 106 Sea Zone to 107 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 3 Sea Zone to 4 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 3 Sea Zone to 2 Sea Zone
                2 infantry moved from Alaska to 2 Sea Zone
                2 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                2 infantry moved from 3 Sea Zone to Soviet Far East
                1 fighter moved from 19 Sea Zone to Shantung
                4 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone

    Place Units - Americans
                1 destroyer and 2 transports placed in 101 Sea Zone
                3 armour, 1 bomber and 5 infantry placed in Eastern United States
                Americans undo move 2.
                2 armour, 1 bomber and 2 infantry placed in Eastern United States
                1 armour and 3 infantry placed in Western United States
                2 submarines placed in 10 Sea Zone
                Americans undo move 4.
                2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 artilleries and 3 infantry moved from Anhwe to Jehol
                1 fighter moved from Kweichow to Jehol

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 3 artilleries, 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Jehol, round 2 :  2/7 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Kweichow
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Shensi to Sikang
                1 artillery moved from Kansu to Shensi
                2 artilleries moved from Kweichow to Shensi
                2 infantry moved from Kweichow to Shensi
                2 artilleries moved from Kweichow to Szechwan
                2 artilleries moved from Kweichow to Anhwe

    Place Units - Chinese
                2 infantry placed in Shensi
                1 artillery and 3 infantry placed in Kweichow
                1 artillery placed in Shantung

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 14

    Purchase Units - British
                British repair 0 damage on 1 factory_major; Remaining resources: 30 PUs;
                British buy 10 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Libya to Tunisia
                      British take Tunisia from Germans
                2 infantry moved from Iraq to Northwest Persia
                1 bomber and 2 fighters moved from Eastern Persia to Northwest Persia
                1 armour and 1 mech_infantry moved from Shantung to Manchuria
                2 infantry moved from Persia to Northwest Persia

    Combat - British
                Battle in Northwest Persia
                    British attack with 1 bomber, 2 fighters and 4 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 bomber, 2 fighters and 4 infantry in Northwest Persia, round 2 :  0/7 hits
                        Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Northwest Persia
                        British roll dice for 1 bomber, 2 fighters and 3 infantry in Northwest Persia, round 3 :  4/6 hits
                        Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Manchuria
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 factory_minor and 4 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Manchuria, round 2 :  0/2 hits
                        Japanese roll dice for 4 infantry in Manchuria, round 2 :  1/4 hits
                        1 mech_infantry owned by the British lost in Manchuria
                        British roll dice for 1 armour in Manchuria, round 3 :  1/1 hits
                        Japanese roll dice for 4 infantry in Manchuria, round 3 :  1/4 hits
                        1 armour owned by the British and 1 infantry owned by the Japanese lost in Manchuria
                    Japanese win with 3 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour and 1 mech_infantry

    Non Combat Move - British
                1 infantry moved from Eastern Persia to Turkmenistan
                1 aaGun, 1 armour, 2 artilleries and 2 infantry moved from Yunnan to Szechwan
                1 infantry moved from Persia to Eastern Persia
                1 artillery moved from Persia to Eastern Persia
                2 fighters moved from Northwest Persia to Persia
                1 bomber moved from Northwest Persia to Egypt
                2 armour moved from Iraq to Eastern Persia
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                4 infantry moved from India to West India
                4 infantry moved from India to Burma
                1 infantry moved from 81 Sea Zone to Egypt
                3 fighters moved from Malta to Egypt
                3 fighters moved from Malta to Gibraltar
                1 infantry moved from Persia to Iraq

    Place Units - British
                10 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                1 tactical_bomber placed in Kwangtung
                1 armour, 1 artillery and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 28 PUs; end with 28 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 armour, 1 artillery and 4 infantry
                    Some Units in Kwangtung change ownership: 1 tactical_bomber


  • It’ll be close again in London!  Mwahahha!

    So, playing into only a handful of 10+ turn games, I definitely see what I need to start focusing on.

  • 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 fighter moved from Normandy Bordeaux to 109 Sea Zone
                1 bomber moved from Southern Italy to 109 Sea Zone

    Combat - Italians

  • 13

    scramble to save the us tt’s in 109?

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 fighter moved from Normandy Bordeaux to 109 Sea Zone
                1 bomber moved from Southern Italy to 109 Sea Zone

    Combat - Italians
                Battle in 109 Sea Zone
                    Italians attack with 1 bomber and 1 fighter
                    Americans defend with 3 transports
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 21
                    Casualties for Americans: 3 transports

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from 109 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 armour moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
                1 armour, 1 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery moved from Okinawa to 19 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Jehol
                1 infantry moved from New South Wales to Queensland
                1 carrier, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 44 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                3 fighters moved from 35 Sea Zone to 19 Sea Zone
                3 fighters moved from 19 Sea Zone to Jehol
                1 infantry moved from Queensland to 54 Sea Zone
                1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 54 Sea Zone
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for ANZAC :

    Formosa : 1 flag
        Jehol : 1 armour, 1 artillery, 3 fighters and 2 infantry
        Okinawa : 1 flag
        Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 1 aaGun, 2 artilleries and 2 infantry
        Celebes : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        44 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers and 1 transport
        35 Sea Zone : 1 flag
        19 Sea Zone : 2 transports
        17 Sea Zone : 1 flag
        54 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 69 / 98
        Russians : 0 / 0
        Japanese : 21 / 25
        Americans : 57 / 84
        Chinese : 20 / 26
        British : 35 / 35
        UK_Pacific : 28 / 33
        Italians : 14 / 15
        ANZAC : 15 / 26
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 14

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 2 infantry
        United Kingdom : 1 fighter

    Production/PUs Summary :

    Germans : 69 / 98
        Russians : 0 / 0
        Japanese : 21 / 25
        Americans : 57 / 84
        Chinese : 20 / 26
        British : 35 / 35
        UK_Pacific : 28 / 33
        Italians : 14 / 15
        ANZAC : 15 / 26
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 15

    Politics - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_major; Remaining resources: 95 PUs;
                Germans buy 7 artilleries, 2 bombers, 7 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 tactical_bombers moved from 110 Sea Zone to United Kingdom
                2 fighters moved from Normandy Bordeaux to United Kingdom
                4 bombers moved from Western Germany to United Kingdom
                1 carrier, 2 destroyers and 7 transports moved from 110 Sea Zone to 112 Sea Zone
                7 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone
                7 artilleries, 1 carrier, 2 destroyers, 7 infantry and 7 transports moved from 112 Sea Zone to 111 Sea Zone
                7 artilleries and 7 infantry moved from 111 Sea Zone to Scotland
                1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
                3 mech_infantrys moved from Rostov to Northwest Persia
                1 armour moved from Kazakhstan to Northwest Persia
                1 armour moved from Volgograd to Northwest Persia

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 8 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    1 tactical_bomber killed by AA
                    Bombing raid in United Kingdom rolls: 1 and causes: 1 damage to unit: airfield
                    Bombing raid in United Kingdom rolls: 8,3,5,8 and causes: 20 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 21 damage total.  Damaged units is as follows: airfield = 1, factory_major = 20
                Battle in Scotland
                Battle in Turkmenistan
                    Germans attack with 1 armour and 1 mech_infantry
                    British defend with 1 infantry
                    Germans win, taking Scotland from British, taking Turkmenistan from British with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 2 armour and 3 mech_infantrys
                    British defend with 3 infantry
                    Germans win, taking Northwest Persia from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 3 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                4 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
                1 infantry moved from Rostov to Caucasus
                2 mech_infantrys moved from Ukraine to Volgograd
                3 mech_infantrys moved from Rostov to Volgograd
                2 infantry moved from Volgograd to Caucasus
                2 fighters moved from United Kingdom to 111 Sea Zone
                4 bombers and 1 tactical_bomber moved from United Kingdom to Western Germany
                1 artillery and 1 infantry moved from Germany to Western Germany

    Place Units - Germans
                5 infantry placed in Western Germany
                5 artilleries placed in Western Germany
                2 artilleries, 2 bombers and 2 infantry placed in Germany
                3 transports placed in 113 Sea Zone
                Germans undo move 4.
                3 transports placed in 114 Sea Zone

    Turn Complete - Germans
                Germans collect 71 PUs; end with 72 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs

  • 13

    I know how you feel about your precious RAF, so I opted against the intercept to move things along.  If you wished to do an intercept let me know and we can roll it in-forum.

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 15

    Combat Move - Russians

    Turn Complete - Russians

  • 13

    test

  • 13

    again


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 5 infantry; Remaining resources: 2 PUs; 3 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Amur to Siberia
                      Japanese take Siberia from Americans
                1 armour and 1 mech_infantry moved from Siberia to Sakha
                1 bomber moved from Japan to 3 Sea Zone
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                1 tactical_bomber moved from Japan to 7 Sea Zone
                1 fighter moved from Japan to 7 Sea Zone
                1 fighter moved from 6 Sea Zone to Shantung
                1 tactical_bomber moved from 6 Sea Zone to Shantung
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Shantung

    Combat - Japanese
                Battle in Shantung
                    Japanese attack with 1 fighter and 2 tactical_bombers
                    Chinese defend with 1 artillery; Americans defend with 1 fighter
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Americans: 1 fighter
                    Casualties for Chinese: 1 artillery
                Battle in 7 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 2 transports
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in Sakha
                    Japanese attack with 1 armour and 1 mech_infantry
                    Americans defend with 1 armour
                    Japanese win, taking Sakha from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in 3 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 bomber moved from 3 Sea Zone to Amur
                1 tactical_bomber moved from 7 Sea Zone to Amur
                1 fighter moved from 7 Sea Zone to Amur
                1 fighter moved from 16 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                1 fighter moved from Shantung to 6 Sea Zone
                1 tactical_bomber moved from Shantung to 6 Sea Zone
                1 fighter moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Manchuria to Korea
                1 infantry moved from Manchuria to Amur
                1 infantry moved from Manchuria to Amur

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                3 infantry placed in Manchuria
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 23 PUs; end with 25 PUs total


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 3 armour, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 4 Sea Zone to 6 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 3 infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone
                1 mech_infantry moved from Midway to 25 Sea Zone
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                4 carriers, 1 cruiser, 6 fighters and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                      Americans take Siberia from Japanese
                4 infantry moved from Egypt to 81 Sea Zone
                4 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
                4 infantry moved from 99 Sea Zone to Cyprus

    Combat - Americans


  • Kamikaze action on Japan.

    I’m not going home-land, I’m going Korea.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    You did not need to tell him AKGrown. Or Are you sleeping with an enemy spy?

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