@Karl7 edited UK fleet at wake as agreed upon.
minors are up
I think you know better than that :P
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
1 artillery moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 infantry moved from 19 Sea Zone to Okinawa
1 armour moved from Chahar to Jehol
1 infantry moved from Chahar to Jehol
Combat - ANZAC
Battle in Okinawa
Battle in Jehol
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Okinawa from Japanese, taking Jehol from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 artillery, 1 destroyer, 1 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 aaGun moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 infantry placed in Queensland
1 infantry placed in New South Wales
1 cruiser and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for ANZAC :
Formosa : 1 flag
Jehol : 1 armour
Okinawa : 1 flag, 1 artillery and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 aaGun, 1 armour, 2 artilleries, 2 fighters and 3 infantry
Celebes : 1 flag
Dutch New Guinea : 1 flag
35 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports
21 Sea Zone : 1 destroyer
19 Sea Zone : 1 transport
17 Sea Zone : 1 flag
54 Sea Zone : 1 cruiser and 1 transport
Production/PUs Summary :
Germans : 69 / 97
Russians : 0 / 0
Japanese : 22 / 30
Americans : 56 / 81
Chinese : 20 / 23
British : 35 / 35
UK_Pacific : 28 / 33
Italians : 14 / 19
ANZAC : 15 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
The French?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 104 Sea Zone to United Kingdom
Turn Complete - French
Sorry! I blame old age and being driven insane by my 5 year old.
Have fun. Goodnight all.
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 6 artilleries, 1 bomber, 1 carrier, 7 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters moved from Southern Italy to 110 Sea Zone
1 fighter moved from France to United Kingdom
1 bomber moved from Holland Belgium to United Kingdom
4 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 2 destroyers, 9 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
5 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from Western Germany to 110 Sea Zone
7 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
5 armour, 3 infantry and 4 mech_infantrys moved from Volgograd to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
UK Scramble?
If you’re at work, you have 2 UK FI and 1 FR FI against my 2 destroyers, 2 FI’s and 2 TacB’s
And Whitt - I have a 5 AND a 6 year old. Want to guess how many times I’ve forgotten France? :roll:
School starts today, at last. It is only because she does not stop talking! I suppose it is also
Because she is an only child; she tried to involve me with everything. It can get tiresome.
Hope your two are good and you have enjoyed having them home for the holidays.
If we were rolling in person, I just might…
NO scramble.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 6 artilleries, 1 bomber, 1 carrier, 7 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters moved from Southern Italy to 110 Sea Zone
1 fighter moved from France to United Kingdom
1 bomber moved from Holland Belgium to United Kingdom
4 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 2 destroyers, 9 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
5 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from Western Germany to 110 Sea Zone
7 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
5 armour, 3 infantry and 4 mech_infantrys moved from Volgograd to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
Combat - Germans
Battle in Kazakhstan
Germans attack with 6 armour, 3 infantry and 4 mech_infantrys
British defend with 3 armour and 4 mech_infantrys
Germans win, taking Kazakhstan from British with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 3 infantry and 2 mech_infantrys
Casualties for British: 3 armour and 4 mech_infantrys
Battle in United Kingdom
Germans attack with 5 artilleries, 8 bombers, 4 fighters, 9 infantry and 2 tactical_bombers
French defend with 1 fighter; British defend with 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 16 infantry and 1 mech_infantry; Americans defend with 1 aaGun and 1 bomber
British win with 1 armour, 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -55
Casualties for Germans: 5 artilleries, 2 bombers, 4 fighters, 9 infantry and 2 tactical_bombers
Casualties for British: 5 aaGuns and 12 infantry
Casualties for Americans: 1 aaGun and 1 bomber
6 bombers owned by the Germans retreated
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
6 bombers moved from United Kingdom to Western Germany
2 artilleries and 2 infantry moved from Germany to Western Germany
3 aaGuns moved from Holland Belgium to Normandy Bordeaux
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 infantry moved from Ukraine to Rostov
6 mech_infantrys moved from Bessarabia to Rostov
2 armour moved from Greece to Romania
1 infantry moved from Greece to Albania
Place Units - Germans
5 artilleries and 5 infantry placed in Western Germany
Germans undo move 1.
4 artilleries, 1 bomber and 4 infantry placed in Western Germany
1 carrier placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 tactical_bombers
EDIT: Adding units owned by Germans to 110 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit Mode
1 airfield placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Volgograd
2 mech_infantrys placed in Ukraine
1 artillery and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 70 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Chahar to Jehol
Turn Complete - Russians
I had to cover the scramble so I didn’t think I could pull it off this round. but poor dice and a mis-count of your surviving troops (poor interface) let you dig into more wing than I had wanted.
We’ll see if I can complete the maneuver next round.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 destroyer and 7 infantry; Remaining resources: 1 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to Jehol
1 tactical_bomber moved from 6 Sea Zone to Jehol
1 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 infantry moved from Manchuria to Amur
1 mech_infantry moved from Ulaanbaatar to Amur
1 armour moved from Manchuria to Amur
1 fighter moved from 6 Sea Zone to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from Japan to Jehol
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Jehol
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 armour; Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 armour
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 armour
Japanese win, taking Amur from Americans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Japanese
1 tactical_bomber moved from Amur to 6 Sea Zone
1 fighter moved from Amur to 6 Sea Zone
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Jehol to 6 Sea Zone
1 fighter moved from Jehol to 6 Sea Zone
1 bomber moved from Jehol to Japan
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 infantry placed in Manchuria
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 24 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 1 destroyer, 5 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour moved from Soviet Far East to Sakha
Americans take Siberia from Japanese
Americans take Sakha from Japanese
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from Kwangtung to 19 Sea Zone
1 fighter moved from Malta to 92 Sea Zone
1 fighter moved from Egypt to 92 Sea Zone
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 fighter in 19 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 92 Sea Zone to Gibraltar
3 artilleries and 3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 carrier and 1 fighter moved from 101 Sea Zone to 107 Sea Zone
1 destroyer moved from 106 Sea Zone to 107 Sea Zone
1 cruiser moved from 106 Sea Zone to 107 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 3 Sea Zone to 4 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 3 Sea Zone to 2 Sea Zone
2 infantry moved from Alaska to 2 Sea Zone
2 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 19 Sea Zone to Shantung
4 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
3 armour, 1 bomber and 5 infantry placed in Eastern United States
Americans undo move 2.
2 armour, 1 bomber and 2 infantry placed in Eastern United States
1 armour and 3 infantry placed in Western United States
2 submarines placed in 10 Sea Zone
Americans undo move 4.
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries and 3 infantry moved from Anhwe to Jehol
1 fighter moved from Kweichow to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 3 artilleries, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Jehol, round 2 : 2/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Kweichow
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Sikang
1 artillery moved from Kansu to Shensi
2 artilleries moved from Kweichow to Shensi
2 infantry moved from Kweichow to Shensi
2 artilleries moved from Kweichow to Szechwan
2 artilleries moved from Kweichow to Anhwe
Place Units - Chinese
2 infantry placed in Shensi
1 artillery and 3 infantry placed in Kweichow
1 artillery placed in Shantung
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Purchase Units - British
British repair 0 damage on 1 factory_major; Remaining resources: 30 PUs;
British buy 10 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Libya to Tunisia
British take Tunisia from Germans
2 infantry moved from Iraq to Northwest Persia
1 bomber and 2 fighters moved from Eastern Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Shantung to Manchuria
2 infantry moved from Persia to Northwest Persia
Combat - British
Battle in Northwest Persia
British attack with 1 bomber, 2 fighters and 4 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 bomber, 2 fighters and 4 infantry in Northwest Persia, round 2 : 0/7 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the British lost in Northwest Persia
British roll dice for 1 bomber, 2 fighters and 3 infantry in Northwest Persia, round 3 : 4/6 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Manchuria
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 factory_minor and 4 infantry
British roll dice for 1 armour and 1 mech_infantry in Manchuria, round 2 : 0/2 hits
Japanese roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits
1 mech_infantry owned by the British lost in Manchuria
British roll dice for 1 armour in Manchuria, round 3 : 1/1 hits
Japanese roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Manchuria
Japanese win with 3 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - British
1 infantry moved from Eastern Persia to Turkmenistan
1 aaGun, 1 armour, 2 artilleries and 2 infantry moved from Yunnan to Szechwan
1 infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
2 fighters moved from Northwest Persia to Persia
1 bomber moved from Northwest Persia to Egypt
2 armour moved from Iraq to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
4 infantry moved from India to West India
4 infantry moved from India to Burma
1 infantry moved from 81 Sea Zone to Egypt
3 fighters moved from Malta to Egypt
3 fighters moved from Malta to Gibraltar
1 infantry moved from Persia to Iraq
Place Units - British
10 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Place Units - UK_Pacific
1 tactical_bomber placed in Kwangtung
1 armour, 1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 artillery and 4 infantry
Some Units in Kwangtung change ownership: 1 tactical_bomber
It’ll be close again in London! Mwahahha!
So, playing into only a handful of 10+ turn games, I definitely see what I need to start focusing on.
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Normandy Bordeaux to 109 Sea Zone
1 bomber moved from Southern Italy to 109 Sea Zone
Combat - Italians
scramble to save the us tt’s in 109?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Normandy Bordeaux to 109 Sea Zone
1 bomber moved from Southern Italy to 109 Sea Zone
Combat - Italians
Battle in 109 Sea Zone
Italians attack with 1 bomber and 1 fighter
Americans defend with 3 transports
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Non Combat Move - Italians
1 bomber and 1 fighter moved from 109 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total