@Karl7 edited UK fleet at wake as agreed upon.
minors are up
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 4 bombers, 6 mech_infantrys and 3 transports; Remaining resources: 7 PUs;
Combat Move - Germans
3 fighters moved from Yugoslavia to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
5 bombers moved from Western Germany to 91 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
7 armour moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 5 bombers
British defend with 1 destroyer and 1 transport; Americans defend with 2 destroyers, 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Germans win with 4 bombers remaining. Battle score for attacker is 33
Casualties for Germans: 1 bomber
Casualties for British: 1 destroyer and 1 transport
Casualties for Americans: 2 destroyers and 2 transports
Battle in Northwest Persia
Germans attack with 7 armour and 2 mech_infantrys
British defend with 1 artillery
Germans win, taking Northwest Persia from British with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Tunisia
Battle in 92 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 3 fighters
Americans defend with 1 carrier and 1 destroyer
Units damaged: 1 carrier owned by the Americans
Germans win, taking Tunisia from British with 2 bombers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 24
Casualties for Americans: 1 carrier and 1 destroyer
Non Combat Move - Germans
2 bombers moved from 92 Sea Zone to Southern Italy
4 bombers moved from 91 Sea Zone to Algeria
3 fighters moved from 92 Sea Zone to Algeria
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
2 fighters moved from Greece to Southern Italy
1 tactical_bomber moved from Greece to Southern Italy
3 tactical_bombers moved from Greece to Algeria
2 artilleries and 3 infantry moved from Western Germany to Northern Italy
1 armour moved from Northern Italy to Romania
6 mech_infantrys moved from Western Germany to Yugoslavia
2 armour moved from Tsinghai to Volgograd
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 fighter moved from Greece to Southern Italy
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
4 bombers placed in Western Germany
3 transports placed in 97 Sea Zone
Turn Complete - Germans
Germans collect 71 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Sure you have enough income Vold?
Meatgrinder: please do your go; my Russian is tired of running!
It’s nice - but I wanna be Oprah Rich :mrgreen:
Whittman, these young single kids are dragging their feet. Apparently they have “Lives” or something…
Want to spin off a 1v1 with me? Non league?
V
Ridiculous! Have you told them all these late nights, clubbing and chasing girls will catch them up when they are 40?
Would love to Vold, but I am meant to be entertaining my 5 year old during the day, while my wife works 9-5. I am so bored and spend all day on The forum, looking at nothing, waiting yo do a go, but fear suddenly having 6 goes to do, then being overloaded!
I have lined up two League games for September, so I reach 8 completed. And I do have a job!
I am trying not to let the forum take over my life, but am doing a bad job of it. I used to read during my (little) free time, now I sit on my phone. Regrettably, I must say no, sorry. Leo
Less forums…more gaming…easy peasy :evil:
I too am one of the busiest people I know, but lately I’m finding myself short of games to play for some reason (and I’m packing for a move in two weeks - heh).
I don’t want to pile on too many league game atm for the same reasons as you, which is why I was looking for a low key non-league.
Fishing will be over in a month so maybe we’ll see Bar and Grown more often then. My fishing is done for the season.
Fishing: that is worse than I thought! Clubbing and chasing girls, after a 10 hour day working in a restaurant is what I did for 15 years, before I got married and had Maddy.
I am vegetarian, but never liked fishing even when I was younger and spent the whole summer at the seaside in Italy. My dad and his brothers do that.
I have always been happy in the house, with a game open.
Good luck in the move. Is that still in Alaska? For work, or just moving house?
I see Bar did his go? Is he ok?
Yea, I’m still in Alaska. Just a housing upgrade from our 2 bedroom apartment for the family (2 kids and the wife). It was cozy, but we need another room where I can hang my G40 map 8-)
Bar’s still in our Napoleonic, but is probably going to be out of real games until the fall.
Good luck and enjoy the extra space. (Not sure the wife will!)
I am hoping to get a group going in winter, when no one wants to stay in the garden any more. I hope to get the other children’s dads together. Two seem interested.(They used to play D&D and like board games.)
Say hi to Bar for me please.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Combat Move - Russians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 7 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Shantung
1 fighter moved from Manchuria to Shantung
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 cruiser and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from Japan to 21 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 cruiser moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
2 battleships, 2 cruisers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Manchuria to 19 Sea Zone
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 bomber, 1 cruiser and 1 destroyer
ANZAC defend with 1 destroyer and 1 submarine
Japanese win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 cruiser and 1 destroyer
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Shantung
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
retreated to Shantung
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 3 fighters and 4 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 57
Casualties for Japanese: 2 cruisers
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 cruiser and 1 transport
Americans defend with 1 destroyer
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Midway
Japanese attack with 2 infantry
Americans defend with 1 airfield and 1 bomber
Japanese win, taking Midway from Americans with 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber
Battle in Aleutian Islands
Non Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 bomber moved from 21 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from Shantung to Jehol
1 artillery, 3 infantry and 1 mech_infantry moved from Manchuria to Jehol
1 carrier, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 2 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,3,1
Japanese collect 28 PUs (1 lost to blockades); end with 35 PUs total
It’s been a week so I took the liberty of going in Meat’s place.
I’m sure he will not mind so long as you do not take Japan this turn - so please resist the urge to do that :-D
Go on, let us!
Wasn’t expecting you to post for a while. Not moving just yet then?
Still moving - I just couldn’t sleep and was having AnA withdrawls.
I have been known to sneak downstairs, when that happens.
Is annoying though, as invariably the other player does not do his turn and I have nothing To do when I wake!
Give me a day to look at the board and see how bad we’re getting beat. Will do the moves probably Monday.
We are not being beaten.
We will overcome.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 cruiser, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Aleutian Islands
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
2 fighters moved from 26 Sea Zone to Midway
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 20 Sea Zone to 21 Sea Zone
2 artilleries and 6 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Algeria
1 bomber moved from Eastern United States to Algeria
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 10 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Americans win with 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 3 submarines and 1 transport
Japanese defend with 1 cruiser and 1 transport
Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits
1 cruiser owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 25 Sea Zone, round 2 : 1/2 hits
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 fighter, 3 submarines and 1 transport remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in 21 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 21 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 21 Sea Zone
Americans roll dice for 1 fighter in 21 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 92 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Algeria
Americans attack with 2 artilleries, 1 bomber, 1 fighter and 6 infantry
Germans defend with 4 bombers, 3 fighters and 3 tactical_bombers; Italians defend with 2 infantry
Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 6 infantry in Algeria, round 2 : 3/10 hits
Italians roll dice for 4 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Algeria, round 2 : 5/12 hits
3 bombers owned by the Germans and 5 infantry owned by the Americans lost in Algeria
Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Algeria, round 3 : 3/5 hits
Italians roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Algeria, round 3 : 5/9 hits
1 fighter owned by the Americans, 2 artilleries owned by the Americans, 1 bomber owned by the Germans, 1 infantry owned by the Americans, 1 bomber owned by the Americans and 2 infantry owned by the Italians lost in Algeria
Italians win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 4 bombers
Casualties for Italians: 2 infantry
Casualties for Americans: 2 artilleries, 1 bomber, 1 fighter and 6 infantry
Battle in Midway
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Midway, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Aleutian Islands
Americans attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Aleutian Islands, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Aleutian Islands, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 armour and 1 fighter in Aleutian Islands, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter moved from Aleutian Islands to 8 Sea Zone
1 fighter moved from 25 Sea Zone to 8 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
1 carrier moved from 20 Sea Zone to 33 Sea Zone
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
4 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 transports moved from 82 Sea Zone to 71 Sea Zone
2 fighters moved from India to Trans-Jordan
1 armour moved from Kiangsu to Chahar
Place Units - Americans
1 cruiser, 2 destroyers and 1 transport placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
1 artillery placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Kweichow to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Suiyuyan, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kweichow
1 artillery and 2 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Shensi
1 artillery moved from Kweichow to Shensi
2 artilleries moved from Kweichow to Hopei
Place Units - Chinese
3 artilleries and 3 infantry placed in Kweichow
Turn Complete - Chinese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,4,1,2,5,3,1,6,3
Chinese collect 12 PUs (5 lost to blockades); end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs