@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Dawgoneit allies -vs- Entek
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
3 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Belarus to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
17 infantry moved from Amur to KoreaCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 5 armour
Russians roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/8 hits
Germans roll dice for 5 armour in Eastern Poland, round 2 : 3/5 hits
3 infantry owned by the Russians and 3 armour owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 1/5 hits
Germans roll dice for 2 armour in Eastern Poland, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Eastern Poland, round 4 : 2/4 hits
Germans roll dice for 1 armour in Eastern Poland, round 4 : 0/1 hits
1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 5 armour
Casualties for Russians: 4 infantry
Battle in Korea
Russians attack with 17 infantry
Japanese defend with 1 aaGun and 9 infantry
Russians roll dice for 17 infantry in Korea, round 2 : 3/17 hits
Japanese roll dice for 1 aaGun and 9 infantry in Korea, round 2 : 2/9 hits
2 infantry owned by the Russians, 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
Russians roll dice for 15 infantry in Korea, round 3 : 4/15 hits
Japanese roll dice for 7 infantry in Korea, round 3 : 4/7 hits
4 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Korea
Russians roll dice for 11 infantry in Korea, round 4 : 1/11 hits
Japanese roll dice for 3 infantry in Korea, round 4 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Russians roll dice for 10 infantry in Korea, round 5 : 1/10 hits
Japanese roll dice for 2 infantry in Korea, round 5 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Russians roll dice for 9 infantry in Korea, round 6 : 2/9 hits
Japanese roll dice for 1 infantry in Korea, round 6 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 8 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 9 infantry
Casualties for Russians: 9 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 mech_infantry moved from Bessarabia to Ukraine
1 armour moved from Bessarabia to Ukraine
1 infantry moved from Ukraine to Bessarabia
4 aaGuns, 1 armour and 1 artillery moved from Belarus to Smolensk
2 fighters and 1 tactical_bomber moved from Eastern Poland to Smolensk
8 infantry moved from Russia to Smolensk
1 artillery moved from Rostov to Ukraine
2 infantry moved from Rostov to Ukraine
2 aaGuns moved from Amur to Korea
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_AlliesPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Russians collect 36 PUs; end with 36 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 2 aaGuns and 8 infantry
Manchuria : 1 infantry
Eastern Poland : 1 artillery
Bessarabia : 1 infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major and 6 infantry
Ukraine : 2 armour, 3 artilleries, 1 factory_minor, 4 infantry and 2 mech_infantrys
Volgograd : 1 factory_minor
Smolensk : 4 aaGuns, 1 armour, 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber
Northwest Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 47 / 58
Russians : 36 / 36
Japanese : 26 / 43
Americans : 52 / 52
Chinese : 9 / 12
British : 35 / 40
UK_Pacific : 20 / 20
Italians : 12 / 18
ANZAC : 14 / 16
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 30 times
3 was rolled 22 times
4 was rolled 16 times
5 was rolled 21 times
6 was rolled 25 times
Average roll : 3.489
Median : 3.000
Variance : 0.902
Standard Deviation : 0.949
Total rolls : 133Null / Other
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.391
Median : 3.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.391
Median : 3.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23Germans Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Russians Combat
1 was rolled 13 times
2 was rolled 15 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 17 times
Average roll : 3.532
Median : 3.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 79 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery, 1 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 3 infantry moved from Kweichow to Szechwan
3 artilleries and 5 infantry moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Szechwan
2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to SzechwanCombat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 3 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/12 hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits
1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 5 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 7 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers in Szechwan, round 2 : 3/12 hits
Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 2 : 3/8 hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers in Szechwan, round 3 : 4/9 hits
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 : 2/5 hits
4 infantry owned by the Chinese, 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Szechwan
Japanese roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in Szechwan, round 4 : 5/7 hits
Chinese roll dice for 1 fighter in Szechwan, round 4 : 1/1 hits
1 fighter owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Szechwan
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 7 infantryNon Combat Move - Japanese
2 bombers, 2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
2 tactical_bombers moved from Yunnan to Kwangsi
2 fighters moved from Yunnan to Kwangsi
4 transports moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to KiangsuPlace Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
3 armour placed in Kiangsu
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 2 bombers, 4 fighters and 4 tactical_bombers
Kiangsu : 1 flag, 3 armour, 1 factory_minor and 1 fighter
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Jehol : 1 flag
Siam : 2 infantry
Manchuria : 1 flag, 1 artillery and 1 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 3 artilleries and 4 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
19 Sea Zone : 1 destroyer and 5 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 47 / 58
Russians : 36 / 36
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 3 / 12
British : 35 / 40
UK_Pacific : 20 / 20
Italians : 12 / 18
ANZAC : 14 / 16
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Eastern United States to 101 Sea ZonePlace Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
1 cruiser and 1 submarine placed in 101 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 destroyer and 2 submarines placed in 10 Sea Zone
1 submarine and 2 transports placed in 101 Sea Zone
1 cruiser placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 2 submarines
54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport
Central United States : 1 factory_minor
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
101 Sea Zone : 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 7 submarines and 3 transportsProduction/PUs Summary :
Germans : 47 / 58
Russians : 36 / 36
Japanese : 32 / 42
Americans : 52 / 77
Chinese : 3 / 12
British : 35 / 40
UK_Pacific : 20 / 20
Italians : 12 / 18
ANZAC : 14 / 16
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Sikang : 4 infantry
Production/PUs Summary :
Germans : 47 / 58
Russians : 36 / 36
Japanese : 32 / 42
Americans : 52 / 77
Chinese : 3 / 3
British : 35 / 40
UK_Pacific : 20 / 20
Italians : 12 / 18
ANZAC : 14 / 16
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
4 fighters moved from Gibraltar to Malta
1 bomber moved from Egypt to Iraq
2 fighters and 2 tactical_bombers moved from Egypt to Malta
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Burma to India
2 infantry moved from Shan State to Burma
1 infantry moved from Malaya to Shan State
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 3 armour, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
4 fighters moved from Gibraltar to Malta
1 bomber moved from Egypt to Iraq
2 fighters and 2 tactical_bombers moved from Egypt to Malta
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Burma to India
2 infantry moved from Shan State to Burma
1 infantry moved from Malaya to Shan State
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea ZoneCombat - British
Battle in Iraq
British attack with 1 artillery, 1 bomber and 4 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 1 bomber and 4 infantry in Iraq, round 2 : 1/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 artillery, 1 bomber and 4 infantry in Iraq, round 3 : 1/6 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 artillery, 1 bomber and 4 infantry in Iraq, round 4 : 1/6 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Iraq to Malta
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from 56 Sea Zone to Western AustraliaPlace Units - British
1 factory_minor placed in Persia
3 armour placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 artilleries and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 2 artilleries and 4 infantryTerritory Summary for British and UK_Pacific :
Shan State : 1 infantry
Burma : 2 infantry
India : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 fighter, 1 harbour and 16 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Western Australia : 1 infantry
Celebes : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 destroyer
56 Sea Zone : 1 transport
54 Sea Zone : 1 battleship and 1 cruiser
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Alexandria : 1 infantry
Gibraltar : 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 4 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun, 1 bomber, 6 fighters, 1 infantry and 2 tactical_bombers
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery and 2 infantry
Ethiopia : 1 flag
80 Sea Zone : 1 transport
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery and 3 infantry
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
81 Sea Zone : 1 destroyer and 1 transport
Persia : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 47 / 58
Russians : 36 / 36
Japanese : 32 / 42
Americans : 52 / 77
Chinese : 3 / 3
British : 37 / 42
UK_Pacific : 20 / 20
Italians : 12 / 18
ANZAC : 14 / 16
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 4.375
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 24Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6British Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 18 -
you no you and I are in the same boat. I have played these 4 guys for years, I thought I was pretty darn good. well I have played a few on here and thought I was starting to do pretty well. and then I play some one that killed me in 4 rounds. darn
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 92 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 artillery and 1 infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 0/2 hits
British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 artillery in Alexandria, round 4 : 0/1 hits
British roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits
1 artillery owned by the Italians retreated to Tobruk
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Tunisia
Italians attack with 1 armour and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 0/2 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 1/2 hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Italians and 1 destroyer owned by the British lost in 92 Sea Zone
British win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 fighter
Battle in Trans-JordanNon Combat Move - Italians
2 infantry moved from Tobruk to LibyaPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 armour and 1 mech_infantry
Tobruk : 1 artillery
Northern Italy : 1 artillery, 1 factory_major and 1 infantry
Libya : 2 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
95 Sea Zone : 1 destroyer
98 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 47 / 58
Russians : 36 / 36
Japanese : 32 / 42
Americans : 52 / 77
Chinese : 3 / 3
British : 36 / 42
UK_Pacific : 20 / 20
Italians : 14 / 19
ANZAC : 14 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 carrier placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag
54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Egypt : 2 infantryProduction/PUs Summary :
Germans : 47 / 58
Russians : 36 / 36
Japanese : 32 / 42
Americans : 52 / 77
Chinese : 3 / 3
British : 36 / 42
UK_Pacific : 20 / 20
Italians : 14 / 19
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from United Kingdom to Scotland
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Scotland : 1 infantry
United Kingdom : 1 infantry
Anglo Egyptian Sudan : 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 47 / 58
Russians : 36 / 36
Japanese : 32 / 42
Americans : 52 / 77
Chinese : 3 / 3
British : 36 / 42
UK_Pacific : 20 / 20
Italians : 14 / 19
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Germany to Bessarabia
2 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Poland to Eastern Poland
1 artillery moved from Baltic States to Eastern Poland
1 fighter and 1 tactical_bomber moved from Germany to Eastern Poland
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from RussiansCombat - Germans
Battle in Eastern Poland
Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/6 hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Bessarabia
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Bessarabia, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 bombers moved from Bessarabia to Germany
1 fighter moved from Eastern Poland to Germany
1 tactical_bomber moved from Eastern Poland to Germany
1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter moved from Western Germany to Southern Italy
3 armour and 4 mech_infantrys moved from Western Germany to Poland
3 aaGuns, 1 armour, 1 artillery and 6 infantry moved from Poland to Eastern Poland
2 armour moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
4 artilleries moved from Germany to Poland
1 infantry moved from Germany to PolandPlace Units - Germans
3 artilleries, 2 fighters and 3 infantry placed in Western Germany
1 infantry placed in Novgorod
2 transports placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Poland : 3 armour, 4 artilleries, 1 infantry and 4 mech_infantrys
Germany : 3 bombers, 1 factory_major, 1 fighter and 1 tactical_bomber
Denmark : 2 infantry
Southern Italy : 2 fighters
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag, 1 infantry
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 3 aaGuns, 3 armour, 3 artilleries and 9 infantry
Bessarabia : 1 flag, 2 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
125 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 50 / 60
Russians : 33 / 36
Japanese : 32 / 42
Americans : 52 / 77
Chinese : 3 / 3
British : 36 / 42
UK_Pacific : 20 / 20
Italians : 14 / 19
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
8 infantry moved from Korea to Manchuria
2 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Smolensk to Bessarabia
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Smolensk to Belarus
1 fighter moved from Smolensk to Belarus
2 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
8 infantry moved from Korea to Manchuria
2 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Smolensk to Bessarabia
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Smolensk to Belarus
1 fighter moved from Smolensk to Belarus
2 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to ArchangelCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/4 hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Manchuria
Russians attack with 8 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 8 infantry in Manchuria, round 2 : 2/8 hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Smolensk
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Bessarabia to Ukraine
1 tactical_bomber moved from Bessarabia to Ukraine
5 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 fighter moved from Smolensk to Bryansk
2 aaGuns moved from Korea to ManchuriaPlace Units - Russians
3 infantry placed in Ukraine
3 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
Russians collect 35 PUs; end with 35 PUs totalTerritory Summary for Russians :
Korea : 1 flag
Manchuria : 2 aaGuns and 7 infantry
Belarus : 1 infantry
Bryansk : 1 artillery, 1 fighter and 5 infantry
Archangel : 1 artillery and 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 3 artilleries, 1 factory_major and 5 infantry
Ukraine : 2 armour, 3 artilleries, 1 factory_minor, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 4 aaGuns, 1 armour, 1 artillery and 5 infantry
Northwest Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 48 / 60
Russians : 35 / 35
Japanese : 29 / 42
Americans : 52 / 77
Chinese : 6 / 3
British : 36 / 42
UK_Pacific : 20 / 20
Italians : 14 / 19
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.342
Median : 3.000
Variance : 0.432
Standard Deviation : 0.658
Total rolls : 38Null / Other
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.167
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Russians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.385
Median : 3.000
Variance : 0.960
Standard Deviation : 0.980
Total rolls : 26 -
Intercept in India?
-
yes
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 artillery moved from Yunnan to Shan State
2 infantry moved from Siam to Shan State
2 artilleries and 3 infantry moved from Yunnan to Burma
1 fighter moved from Kiangsu to Kwangtung
2 armour moved from Kiangsu to Kwangtung
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines
1 armour moved from Kiangsu to 19 Sea Zone
1 armour and 5 transports moved from 19 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
1 armour, 6 infantry and 5 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour and 6 infantry moved from 19 Sea Zone to Manchuria
3 fighters moved from Japan to Manchuria
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 bomber moved from Kwangsi to India
1 bomber moved from Kwangsi to India
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 3 fighters and 6 infantry
Russians defend with 2 aaGuns and 7 infantry
AA fire in Manchuria : 1/3 hits
1 fighter owned by the Japanese lost in Manchuria
Japanese roll dice for 1 armour, 2 fighters and 6 infantry in Manchuria, round 2 : 0/9 hits
Chinese roll dice for 2 aaGuns and 7 infantry in Manchuria, round 2 : 3/7 hits
3 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 armour, 2 fighters and 3 infantry in Manchuria, round 3 : 1/6 hits
Chinese roll dice for 2 aaGuns and 7 infantry in Manchuria, round 3 : 4/7 hits
1 armour owned by the Japanese, 3 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Manchuria
Chinese win with 1 aaGun and 7 infantry remaining. Battle score for attacker is -29
Casualties for Japanese: 1 armour, 1 fighter and 6 infantry
Casualties for Russians: 1 aaGun
2 fighters owned by the Japanese retreated
Battle in Philippines
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 4/7 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Kwangtung
Japanese attack with 2 armour, 2 fighters and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
2 infantry owned by the British and 1 armour owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for British: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 1 interceptors out of India
Attackers Fire, : 1/2 hits
Defenders Fire, : 0/1 hits
1 fighter owned by the British lost in India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 8,8 and causes: 16 damage to unit: factory_major
Bombing raid in India causes 16 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
2 bombers moved from India to Kwangsi
1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 carriers moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
3 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
2 fighters moved from Manchuria to ShantungPlace Units - Japanese
3 artilleries, 1 fighter and 2 infantry placed in Japan
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 2 fighters
Kwangsi : 1 flag, 1 airfield, 2 bombers, 5 fighters and 4 tactical_bombers
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Jehol : 1 flag
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery and 1 infantry
Burma : 1 flag, 2 artilleries and 2 infantry
Kwangtung : 1 flag, 1 armour and 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
Timguska : 1 flag, 1 mech_infantry
French Indo China : 1 flag, 1 infantry
44 Sea Zone : 1 submarine
45 Sea Zone : 1 destroyer
36 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
35 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport
34 Sea Zone : 1 destroyer
19 Sea Zone : 1 destroyer and 5 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer
Novosibirsk : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 48 / 60
Russians : 33 / 35
Japanese : 41 / 41
Americans : 50 / 77
Chinese : 5 / 3
British : 36 / 42
UK_Pacific : 15 / 20
Italians : 14 / 19
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 cruisers moved from 101 Sea Zone to 106 Sea Zone
Americans take 106 Sea Zone from Germans
5 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 106 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 cruisers moved from 101 Sea Zone to 106 Sea Zone
Americans take 106 Sea Zone from Germans
5 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 106 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea ZoneCombat - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber and 1 fighter moved from Eastern United States to Morocco
2 fighters moved from Eastern United States to MoroccoPlace Units - Americans
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
3 infantry placed in Western United States
1 carrier and 1 destroyer placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Queensland : 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
30 Sea Zone : 1 destroyer and 1 submarine
37 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport
25 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 1 destroyer and 1 submarine
1 Sea Zone : 1 infantry, 1 mech_infantry and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Morocco : 1 artillery, 1 bomber, 3 fighters and 1 infantry
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag, 1 armour, 1 artillery, 1 carrier, 2 cruisers, 2 fighters, 2 infantry and 2 transports
101 Sea Zone : 1 carrier, 1 destroyer and 2 transports
91 Sea Zone : 1 cruiser, 1 destroyer, 7 submarines and 1 transportProduction/PUs Summary :
Germans : 48 / 60
Russians : 33 / 35
Japanese : 41 / 41
Americans : 50 / 70
Chinese : 5 / 3
British : 36 / 42
UK_Pacific : 15 / 20
Italians : 14 / 19
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
3 infantry moved from Sikang to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
3 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 3/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Shensi : 2 infantry
Szechwan : 3 infantryProduction/PUs Summary :
Germans : 48 / 60
Russians : 33 / 35
Japanese : 39 / 41
Americans : 50 / 70
Chinese : 7 / 7
British : 36 / 42
UK_Pacific : 15 / 20
Italians : 14 / 19
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
6 was rolled 1 times
Average roll : 2.250
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 3 times
Average roll : 1.000
Median : 1.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3





