@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Dawgoneit allies -vs- Entek
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
3 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
2 artilleries, 1 fighter, 14 infantry and 1 tactical_bomber moved from Novgorod to Baltic States
1 fighter and 4 infantry moved from Belarus to Baltic States
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Eastern PolandCombat - Russians
Battle in Baltic States
Russians attack with 2 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 1 armour, 2 artilleries and 11 infantry
AA fire in Baltic States : 0/3 hits
Russians roll dice for 2 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber in Baltic States, round 2 : 4/23 hits
Germans roll dice for 3 aaGuns, 1 armour, 2 artilleries and 11 infantry in Baltic States, round 2 : 5/14 hits
5 infantry owned by the Russians, 1 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Baltic States
Russians roll dice for 2 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber in Baltic States, round 3 : 4/18 hits
Germans roll dice for 1 armour, 2 artilleries and 10 infantry in Baltic States, round 3 : 6/13 hits
6 infantry owned by the Russians and 4 infantry owned by the Germans lost in Baltic States
Russians roll dice for 2 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber in Baltic States, round 4 : 1/12 hits
Germans roll dice for 1 armour, 2 artilleries and 6 infantry in Baltic States, round 4 : 3/9 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Baltic States, round 5 : 4/9 hits
Germans roll dice for 1 armour, 2 artilleries and 5 infantry in Baltic States, round 5 : 3/8 hits
3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Baltic States
Russians roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 6 : 4/6 hits
Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Baltic States, round 6 : 2/4 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 3 aaGuns, 1 armour, 2 artilleries and 11 infantry
Casualties for Russians: 1 artillery and 18 infantry
Battle in Bessarabia
Russians attack with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery, 7 infantry and 1 mech_infantry in Bessarabia, round 2 : 2/10 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 4 infantry
Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Eastern Poland, round 2 : 1/6 hits
Germans roll dice for 4 infantry in Eastern Poland, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Eastern Poland, round 3 : 3/5 hits
Germans roll dice for 3 infantry in Eastern Poland, round 3 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Baltic States to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Smolensk to Belarus
2 aaGuns moved from Novgorod to Belarus
1 armour moved from Russia to Belarus
1 infantry moved from Volgograd to Rostov
1 artillery moved from Volgograd to Rostov
1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Volgograd to Ukraine
2 aaGuns and 18 infantry moved from Buryatia to AmurPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs totalTerritory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Belarus : 4 aaGuns, 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Baltic States : 1 artillery
Rostov : 1 artillery and 2 infantry
Eastern Poland : 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Bessarabia : 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
Russia : 1 airfield, 1 factory_major and 8 infantry
Ukraine : 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 infantry
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 44 / 51
Russians : 36 / 36
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 32 / 39
UK_Pacific : 17 / 17
Italians : 14 / 10
ANZAC : 14 / 15
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 26 times
3 was rolled 32 times
4 was rolled 16 times
5 was rolled 32 times
6 was rolled 21 times
Average roll : 3.507
Median : 3.000
Variance : 1.456
Standard Deviation : 1.207
Total rolls : 148Germans Combat
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 14 times
4 was rolled 6 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.390
Median : 3.000
Variance : 0.741
Standard Deviation : 0.861
Total rolls : 59Russians Combat
1 was rolled 12 times
2 was rolled 15 times
3 was rolled 18 times
4 was rolled 10 times
5 was rolled 21 times
6 was rolled 13 times
Average roll : 3.584
Median : 3.000
Variance : 0.989
Standard Deviation : 0.994
Total rolls : 89 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery, 1 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery and 3 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 3 infantry moved from Hunan to Yunnan
1 armour, 1 artillery, 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers moved from Kwangsi to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 5 fighters, 5 infantry and 5 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 5 fighters, 5 infantry and 5 tactical_bombers in Yunnan, round 2 : 12/20 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 3/3 hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
2 bombers, 5 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to KwangsiPlace Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter and 1 infantry placed in Japan
1 factory_minor placed in KiangsuTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 3 artilleries, 2 bombers, 5 fighters, 5 infantry and 5 tactical_bombers
Korea : 1 aaGun and 9 infantry
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 5 infantry
Jehol : 1 flag
Siam : 2 infantry
Manchuria : 1 flag
Yunnan : 1 flag, 1 armour, 2 artilleries and 2 infantry
Suiyuyan : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Kweichow : 1 flag, 1 artillery and 3 infantry
Hunan : 1 flag
Hopei : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
33 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
36 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 4 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 44 / 51
Russians : 36 / 36
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 5 / 15
British : 32 / 39
UK_Pacific : 17 / 17
Italians : 14 / 10
ANZAC : 14 / 15
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery, 1 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery and 3 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 3 infantry moved from Hunan to Yunnan
1 armour, 1 artillery, 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers moved from Kwangsi to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 5 fighters, 5 infantry and 5 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 5 fighters, 5 infantry and 5 tactical_bombers in Yunnan, round 2 : 12/20 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 3/3 hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
2 bombers, 5 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to KwangsiPlace Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter and 1 infantry placed in Japan
1 factory_minor placed in KiangsuTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 3 artilleries, 2 bombers, 5 fighters, 5 infantry and 5 tactical_bombers
Korea : 1 aaGun and 9 infantry
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 5 infantry
Jehol : 1 flag
Siam : 2 infantry
Manchuria : 1 flag
Yunnan : 1 flag, 1 armour, 2 artilleries and 2 infantry
Suiyuyan : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Kweichow : 1 flag, 1 artillery and 3 infantry
Hunan : 1 flag
Hopei : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 4 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 44 / 51
Russians : 36 / 36
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 5 / 15
British : 32 / 39
UK_Pacific : 17 / 17
Italians : 14 / 10
ANZAC : 14 / 15
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Guam to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 battleship, 1 cruiser and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Central United States to Western United States
1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry moved from Central United States to Eastern United StatesPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 cruiser placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 9 infantry moved from Szechwan to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 9 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 1 armour, 2 artilleries and 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour, 2 artilleries and 2 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
5 infantry placed in Szechwan
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 2 infantry
EDIT: Adding units owned by Chinese to Szechwan: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 artillery moved from Ethiopia to Kenya
1 infantry moved from Ethiopia to Kenya
1 fighter moved from British Somaliland to Kenya
1 tactical_bomber moved from British Somaliland to Kenya
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
4 fighters moved from United Kingdom to Gibraltar
1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to Egypt
1 infantry moved from Sumatra to 41 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 2 artilleries, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Ethiopia to Kenya
1 infantry moved from Ethiopia to Kenya
1 fighter moved from British Somaliland to Kenya
1 tactical_bomber moved from British Somaliland to Kenya
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
4 fighters moved from United Kingdom to Gibraltar
1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to Egypt
1 infantry moved from Sumatra to 41 Sea ZoneCombat - British
Battle in Kenya
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Kenya to Egypt
1 cruiser and 1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to RhodesiaPlace Units - British
1 factory_minor placed in Egypt
2 artilleries, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry -
Purchase Units
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move
Resetting and Giving Bonus Movement to Units
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians undo move 2.
Italians undo move 1.
1 artillery and 1 infantry moved from Tunisia to Algeria
Combat
Battle in Algeria
Recording Battle Statistics
Non Combat Move
2 artilleries and 2 infantry moved from Southern France to Northern Italy
Cleaning up during movement phase
Place Units
1 transport placed in 95 Sea Zone
1 infantry placed in Southern Italy
Turn Complete -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to Tunisia
French take Tunisia from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
6 infantry moved from Karelia to Novgorod
1 armour, 2 artilleries and 5 infantry moved from Romania to Bessarabia
3 bombers moved from Western Germany to Bessarabia
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
3 armour moved from Germany to Eastern Poland
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Baltic States
1 artillery moved from 115 Sea Zone to Baltic StatesCombat - Germans
Battle in Eastern Poland
Germans attack with 5 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans roll dice for 5 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 4/9 hits
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 2/4 hits
1 infantry owned by the Russians, 1 armour owned by the Russians, 1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Battle in Bessarabia
Germans attack with 1 armour, 2 artilleries, 3 bombers and 5 infantry
Russians defend with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 2 artilleries, 3 bombers and 5 infantry in Bessarabia, round 2 : 2/11 hits
Russians roll dice for 1 armour, 1 artillery, 7 infantry and 1 mech_infantry in Bessarabia, round 2 : 4/10 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 armour, 2 artilleries, 3 bombers and 1 infantry in Bessarabia, round 3 : 2/7 hits
Russians roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Bessarabia, round 3 : 3/8 hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Bessarabia
1 armour owned by the Germans retreated to Romania
Russians win with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -11
Casualties for Germans: 2 artilleries and 5 infantry
Casualties for Russians: 4 infantry
Battle in 115 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 115 Sea Zone, round 2 : 1/4 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 115 Sea Zone, round 3 : 2/4 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Baltic States
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits
Russians roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits
Germans roll dice for 1 artillery in Baltic States, round 4 : 1/1 hits
Russians roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Eastern Poland to Germany
3 bombers moved from Bessarabia to Germany
3 aaGuns, 2 artilleries and 8 infantry moved from Germany to Poland
1 armour moved from Western Germany to Poland
2 artilleries moved from Western Germany to Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
3 infantry moved from Bulgaria to Romania
1 armour moved from Greece to RomaniaPlace Units - Germans
1 fighter placed in Western Germany
2 artilleries and 1 infantry placed in Western Germany
Germans undo move 2.
2 artilleries and 1 infantry placed in Germany
3 armour and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 3 armour, 1 factory_major, 1 fighter, 1 harbour and 4 mech_infantrys
Romania : 2 armour and 3 infantry
Poland : 3 aaGuns, 1 armour, 2 artilleries and 8 infantry
Germany : 4 artilleries, 3 bombers, 1 factory_major, 1 fighter, 1 infantry and 1 tactical_bomber
Denmark : 2 infantry
Southern Italy : 1 fighter and 1 tactical_bomber
Karelia : 1 flag
Baltic States : 1 flag, 1 artillery
Eastern Poland : 1 flag, 5 armour
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
125 Sea Zone : 1 flag, 1 destroyer and 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
115 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 48 / 58
Russians : 32 / 36
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 6 / 12
British : 35 / 40
UK_Pacific : 20 / 20
Italians : 12 / 18
ANZAC : 14 / 16
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
3 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Belarus to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
17 infantry moved from Amur to Korea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
3 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Belarus to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
17 infantry moved from Amur to KoreaCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 5 armour
Russians roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/8 hits
Germans roll dice for 5 armour in Eastern Poland, round 2 : 3/5 hits
3 infantry owned by the Russians and 3 armour owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 1/5 hits
Germans roll dice for 2 armour in Eastern Poland, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Eastern Poland, round 4 : 2/4 hits
Germans roll dice for 1 armour in Eastern Poland, round 4 : 0/1 hits
1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 5 armour
Casualties for Russians: 4 infantry
Battle in Korea
Russians attack with 17 infantry
Japanese defend with 1 aaGun and 9 infantry
Russians roll dice for 17 infantry in Korea, round 2 : 3/17 hits
Japanese roll dice for 1 aaGun and 9 infantry in Korea, round 2 : 2/9 hits
2 infantry owned by the Russians, 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
Russians roll dice for 15 infantry in Korea, round 3 : 4/15 hits
Japanese roll dice for 7 infantry in Korea, round 3 : 4/7 hits
4 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Korea
Russians roll dice for 11 infantry in Korea, round 4 : 1/11 hits
Japanese roll dice for 3 infantry in Korea, round 4 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Russians roll dice for 10 infantry in Korea, round 5 : 1/10 hits
Japanese roll dice for 2 infantry in Korea, round 5 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Russians roll dice for 9 infantry in Korea, round 6 : 2/9 hits
Japanese roll dice for 1 infantry in Korea, round 6 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 8 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 9 infantry
Casualties for Russians: 9 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 mech_infantry moved from Bessarabia to Ukraine
1 armour moved from Bessarabia to Ukraine
1 infantry moved from Ukraine to Bessarabia
4 aaGuns, 1 armour and 1 artillery moved from Belarus to Smolensk
2 fighters and 1 tactical_bomber moved from Eastern Poland to Smolensk
8 infantry moved from Russia to Smolensk
1 artillery moved from Rostov to Ukraine
2 infantry moved from Rostov to Ukraine
2 aaGuns moved from Amur to Korea
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_AlliesPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Russians collect 36 PUs; end with 36 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 2 aaGuns and 8 infantry
Manchuria : 1 infantry
Eastern Poland : 1 artillery
Bessarabia : 1 infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major and 6 infantry
Ukraine : 2 armour, 3 artilleries, 1 factory_minor, 4 infantry and 2 mech_infantrys
Volgograd : 1 factory_minor
Smolensk : 4 aaGuns, 1 armour, 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber
Northwest Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 47 / 58
Russians : 36 / 36
Japanese : 26 / 43
Americans : 52 / 52
Chinese : 9 / 12
British : 35 / 40
UK_Pacific : 20 / 20
Italians : 12 / 18
ANZAC : 14 / 16
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 30 times
3 was rolled 22 times
4 was rolled 16 times
5 was rolled 21 times
6 was rolled 25 times
Average roll : 3.489
Median : 3.000
Variance : 0.902
Standard Deviation : 0.949
Total rolls : 133Null / Other
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.391
Median : 3.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.391
Median : 3.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23Germans Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Russians Combat
1 was rolled 13 times
2 was rolled 15 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 17 times
Average roll : 3.532
Median : 3.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 79 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery, 1 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 3 infantry moved from Kweichow to Szechwan
3 artilleries and 5 infantry moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Szechwan
2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to SzechwanCombat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 3 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/12 hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits
1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 5 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 7 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers in Szechwan, round 2 : 3/12 hits
Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 2 : 3/8 hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers in Szechwan, round 3 : 4/9 hits
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 : 2/5 hits
4 infantry owned by the Chinese, 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Szechwan
Japanese roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in Szechwan, round 4 : 5/7 hits
Chinese roll dice for 1 fighter in Szechwan, round 4 : 1/1 hits
1 fighter owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Szechwan
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 7 infantryNon Combat Move - Japanese
2 bombers, 2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
2 tactical_bombers moved from Yunnan to Kwangsi
2 fighters moved from Yunnan to Kwangsi
4 transports moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to KiangsuPlace Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
3 armour placed in Kiangsu
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 2 bombers, 4 fighters and 4 tactical_bombers
Kiangsu : 1 flag, 3 armour, 1 factory_minor and 1 fighter
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Jehol : 1 flag
Siam : 2 infantry
Manchuria : 1 flag, 1 artillery and 1 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 3 artilleries and 4 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
19 Sea Zone : 1 destroyer and 5 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 47 / 58
Russians : 36 / 36
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 3 / 12
British : 35 / 40
UK_Pacific : 20 / 20
Italians : 12 / 18
ANZAC : 14 / 16
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Eastern United States to 101 Sea ZonePlace Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
1 cruiser and 1 submarine placed in 101 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 destroyer and 2 submarines placed in 10 Sea Zone
1 submarine and 2 transports placed in 101 Sea Zone
1 cruiser placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 2 submarines
54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport
Central United States : 1 factory_minor
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
101 Sea Zone : 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 7 submarines and 3 transportsProduction/PUs Summary :
Germans : 47 / 58
Russians : 36 / 36
Japanese : 32 / 42
Americans : 52 / 77
Chinese : 3 / 12
British : 35 / 40
UK_Pacific : 20 / 20
Italians : 12 / 18
ANZAC : 14 / 16
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Sikang : 4 infantry
Production/PUs Summary :
Germans : 47 / 58
Russians : 36 / 36
Japanese : 32 / 42
Americans : 52 / 77
Chinese : 3 / 3
British : 35 / 40
UK_Pacific : 20 / 20
Italians : 12 / 18
ANZAC : 14 / 16
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
4 fighters moved from Gibraltar to Malta
1 bomber moved from Egypt to Iraq
2 fighters and 2 tactical_bombers moved from Egypt to Malta
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Burma to India
2 infantry moved from Shan State to Burma
1 infantry moved from Malaya to Shan State
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 3 armour, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
4 fighters moved from Gibraltar to Malta
1 bomber moved from Egypt to Iraq
2 fighters and 2 tactical_bombers moved from Egypt to Malta
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Burma to India
2 infantry moved from Shan State to Burma
1 infantry moved from Malaya to Shan State
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea ZoneCombat - British
Battle in Iraq
British attack with 1 artillery, 1 bomber and 4 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 1 bomber and 4 infantry in Iraq, round 2 : 1/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 artillery, 1 bomber and 4 infantry in Iraq, round 3 : 1/6 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 artillery, 1 bomber and 4 infantry in Iraq, round 4 : 1/6 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Iraq to Malta
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from 56 Sea Zone to Western AustraliaPlace Units - British
1 factory_minor placed in Persia
3 armour placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 artilleries and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 2 artilleries and 4 infantryTerritory Summary for British and UK_Pacific :
Shan State : 1 infantry
Burma : 2 infantry
India : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 fighter, 1 harbour and 16 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Western Australia : 1 infantry
Celebes : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 destroyer
56 Sea Zone : 1 transport
54 Sea Zone : 1 battleship and 1 cruiser
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Alexandria : 1 infantry
Gibraltar : 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 4 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun, 1 bomber, 6 fighters, 1 infantry and 2 tactical_bombers
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery and 2 infantry
Ethiopia : 1 flag
80 Sea Zone : 1 transport
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery and 3 infantry
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
81 Sea Zone : 1 destroyer and 1 transport
Persia : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 47 / 58
Russians : 36 / 36
Japanese : 32 / 42
Americans : 52 / 77
Chinese : 3 / 3
British : 37 / 42
UK_Pacific : 20 / 20
Italians : 12 / 18
ANZAC : 14 / 16
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 4.375
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 24Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6British Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 18 -
you no you and I are in the same boat. I have played these 4 guys for years, I thought I was pretty darn good. well I have played a few on here and thought I was starting to do pretty well. and then I play some one that killed me in 4 rounds. darn





