@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Dawgoneit allies -vs- Entek
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Chahar to Anhwe
4 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Chahar to Anhwe
4 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Kiangsi
Chinese attack with 4 infantry
Japanese defend with 1 armour
Chinese roll dice for 4 infantry in Kiangsi, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Kiangsi, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Anhwe
2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Kiangsi : 3 infantry
Jehol : 3 infantry
Tsinghai : 1 infantry
Anhwe : 3 infantryProduction/PUs Summary :
Germans : 30 / 48
Russians : 45 / 54
Japanese : 38 / 38
Americans : 55 / 75
Chinese : 14 / 20
British : 39 / 45
UK_Pacific : 11 / 13
Italians : 10 / 15
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.867
Median : 2.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.778
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Americans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 artillery moved from Shan State to French Indo China
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
1 armour moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Novosibirsk
1 armour moved from Bryansk to Baltic States
Russians take Baltic States from Germans
2 artilleries, 4 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from Normandy Bordeaux to 97 Sea Zone
3 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Northern Italy
1 bomber moved from Burma to French Indo China -
scramble in sz97?
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 5 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 artillery moved from Shan State to French Indo China
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
1 armour moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Novosibirsk
1 armour moved from Bryansk to Baltic States
Russians take Baltic States from Germans
2 artilleries, 4 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from Normandy Bordeaux to 97 Sea Zone
3 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Northern Italy
1 bomber moved from Burma to French Indo ChinaCombat - British
Battle in French Indo China
British attack with 1 artillery, 1 bomber and 2 infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Italy
British attack with 3 fighters and 2 tactical_bombers
Italians defend with 1 factory_major and 2 fighters
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Casualties for Italians: 2 fighters
Battle in 97 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer and 1 transport
British win, taking 97 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Northern Italy to Normandy Bordeaux
2 fighters moved from 97 Sea Zone to Yugoslavia
2 artilleries, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun, 1 artillery, 3 fighters and 7 infantry moved from Burma to Yunnan
1 artillery, 1 infantry and 1 mech_infantry moved from India to Burma
1 mech_infantry moved from Burma to Yunnan
1 bomber moved from French Indo China to Yunnan
3 armour moved from West India to Burma
1 armour and 2 mech_infantrys moved from Eastern Persia to India
3 artilleries and 4 infantry moved from Persia to Eastern Persia
3 armour moved from Persia to West India
1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 armour moved from Alexandria to Trans-Jordan
2 armour moved from Tobruk to Egypt
1 mech_infantry moved from Libya to Alexandria
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to LibyaPlace Units - British
1 transport placed in 110 Sea Zone
3 artilleries and 6 infantry placed in United Kingdom
British undo move 2.
5 artilleries and 4 infantry placed in United Kingdom
2 infantry placed in PersiaTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
UK_Pacific collect 14 PUs (2 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
5 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter in 97 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
1 infantry moved from Greece to BulgariaPlace Units - Italians
1 armour and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for Italians :
Southern France : 2 infantry
Northern Italy : 1 armour, 1 factory_major and 8 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
93 Sea Zone : 1 flag
Bulgaria : 1 infantry
Greece : 1 flag
97 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 29 / 48
Russians : 47 / 54
Japanese : 32 / 38
Americans : 55 / 75
Chinese : 14 / 20
British : 39 / 44
UK_Pacific : 16 / 15
Italians : 10 / 15
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 37 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
3 submarines moved from 54 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 37 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
3 submarines moved from 54 Sea Zone to 37 Sea ZoneCombat - ANZAC
Japanese scrambles 3 units out of Kwangsi to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer, 3 fighters and 1 transport
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 36 Sea Zone, round 2 : 2/4 hits
1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 36 Sea Zone
Japanese win with 3 fighters and 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 2 submarines
Battle in Philippines
Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi
Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi
Moving scrambled unit from 36 Sea Zone back to originating territory: KwangsiNon Combat Move - ANZAC
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 infantry and 1 mech_infantry
Java : 1 flag
Dutch New Guinea : 1 flag
37 Sea Zone : 1 flag, 7 submarines
35 Sea Zone : 1 transport
54 Sea Zone : 2 submarines and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 29 / 48
Russians : 47 / 54
Japanese : 30 / 38
Americans : 57 / 75
Chinese : 14 / 20
British : 39 / 44
UK_Pacific : 16 / 15
Italians : 10 / 15
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Combat - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 infantry
Eire : 1 flag, 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 29 / 48
Russians : 47 / 54
Japanese : 30 / 38
Americans : 57 / 75
Chinese : 14 / 20
British : 39 / 44
UK_Pacific : 16 / 15
Italians : 10 / 15
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from France to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
3 armour and 4 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia
2 fighters moved from Germany to Yugoslavia
1 artillery and 3 infantry moved from Poland to Slovakia HungaryCombat - Germans
Battle in Yugoslavia
Germans attack with 1 armour, 2 fighters and 1 mech_infantry
British defend with 2 fighters; Russians defend with 1 armour
Germans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Yugoslavia, round 2 : 0/4 hits
Russians roll dice for 1 armour and 2 fighters in Yugoslavia, round 2 : 2/3 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Yugoslavia
retreated to Yugoslavia
Russians win with 1 armour and 2 fighters remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 3 armour, 1 bomber, 7 infantry and 4 mech_infantrys
British defend with 2 armour, 2 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers; Americans defend with 2 armour, 1 factory_minor, 5 fighters, 1 harbour and 1 infantry
Germans roll dice for 3 armour, 1 bomber, 7 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 4/15 hits
Americans roll dice for 4 armour, 2 artilleries, 7 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 9/22 hits
3 infantry owned by the British, 7 infantry owned by the Germans, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 3 armour, 1 bomber and 2 mech_infantrys in Normandy Bordeaux, round 3 : 2/6 hits
Americans roll dice for 4 armour, 2 artilleries, 7 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 3 : 8/18 hits
1 infantry owned by the British, 1 bomber owned by the Germans, 3 armour owned by the Germans, 1 mech_infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Americans win with 4 armour, 2 artilleries, 7 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -48
Casualties for Germans: 3 armour, 1 bomber, 7 infantry and 4 mech_infantrys
Casualties for British: 4 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 armour and 1 artillery
Germans roll dice for 1 artillery and 3 infantry in Slovakia Hungary, round 2 : 2/4 hits
Russians roll dice for 1 armour and 1 artillery in Slovakia Hungary, round 2 : 1/2 hits
1 armour owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 artilleryNon Combat Move - Germans
2 fighters moved from Yugoslavia to Western GermanyPlace Units - Germans
3 infantry placed in France
3 infantry placed in Southern France
5 infantry placed in Western Germany
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 32 PUs; end with 32 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for Germans :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Slovakia Hungary : 1 artillery and 2 infantry
Western Germany : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Poland : 2 infantry
Germany : 1 factory_major and 5 infantry
Norway : 1 airfield
Denmark : 2 infantry
Vyborg : 1 flag
112 Sea Zone : 1 destroyer
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flagProduction/PUs Summary :
Germans : 32 / 37
Russians : 44 / 54
Japanese : 30 / 38
Americans : 57 / 75
Chinese : 14 / 20
British : 39 / 44
UK_Pacific : 16 / 15
Italians : 10 / 15
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Yugoslavia to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 armour moved from Greater Southern Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Eastern Poland to Poland
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 armour moved from Eastern Poland to Bulgaria
1 armour moved from Eastern Poland to Bulgaria
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Eastern Poland to Poland
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Yugoslavia to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 armour moved from Greater Southern Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Eastern Poland to Poland
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 armour moved from Eastern Poland to Bulgaria
1 armour moved from Eastern Poland to Bulgaria
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Eastern Poland to Poland
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from GermansCombat - Russians
Battle in Bulgaria
Russians attack with 2 armour
Italians defend with 1 infantry
Russians roll dice for 2 armour in Bulgaria, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria
Russians win, taking Bulgaria from Germans with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 armour
Casualties for Italians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 2/3 hits
1 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Slovakia Hungary
Russians roll dice for 1 armour and 1 tactical_bomber in Slovakia Hungary, round 3 : 1/2 hits
Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 1/2 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
retreated to Slovakia Hungary
Germans win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Poland, round 2 : 3/3 hits
Germans roll dice for 2 infantry in Poland, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 fighter moved from Poland to Eastern Poland
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
2 infantry moved from Bessarabia to Romania
1 artillery moved from Bessarabia to Romania
1 mech_infantry moved from Ukraine to Eastern Poland
1 armour moved from Ukraine to Romania
1 aaGun moved from Bessarabia to Romania
1 aaGun moved from Bessarabia to Romania
1 artillery and 2 infantry moved from Ukraine to Bessarabia
2 infantry moved from Belarus to Baltic States
1 artillery and 1 infantry moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Rostov to Ukraine
1 artillery and 4 infantry moved from Smolensk to Belarus
2 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to SmolenskPlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Russians collect 49 PUs (5 lost to blockades); end with 49 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 67 PUsTerritory Summary for Russians :
Greater Southern Germany : 1 flag
Romania : 1 flag, 2 aaGuns, 1 armour, 1 artillery and 2 infantry
Poland : 1 flag, 1 artillery and 1 infantry
Norway : 1 flag, 1 airfield and 1 infantry
Belarus : 1 artillery and 4 infantry
Baltic States : 1 artillery and 3 infantry
Bryansk : 2 infantry
Vyborg : 1 infantry
Eastern Poland : 2 aaGuns, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Bessarabia : 1 artillery and 2 infantry
Russia : 1 airfield, 1 factory_major and 7 infantry
Ukraine : 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 1 mech_infantry
Western Ukraine : 1 artillery and 2 infantry
Volgograd : 1 artillery, 1 factory_minor and 2 infantry
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Smolensk : 1 artillery and 1 infantry
Bulgaria : 1 flag, 1 armour
Northwest Persia : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 22 / 37
Russians : 54 / 67
Japanese : 30 / 38
Americans : 57 / 75
Chinese : 14 / 20
British : 39 / 44
UK_Pacific : 16 / 15
Italians : 10 / 15
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.522
Median : 3.000
Variance : 0.318
Standard Deviation : 0.564
Total rolls : 23Null / Other
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.100
Median : 3.500
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Russians Combat
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.909
Median : 3.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 armour moved from Kiangsu to Jehol
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 armour moved from Kiangsu to Kiangsi
1 bomber moved from Kwangsi to Kiangsi
1 bomber moved from Kwangsi to Jehol
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 bomber moved from Kwangsi to 35 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Kiangsi, round 2 : 2/4 hits
Chinese roll dice for 3 infantry in Kiangsi, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Kiangsi, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry and 1 mech_infantry; Americans defend with 1 airfield and 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 3 : 0/2 hits
1 infantry owned by the ANZAC lost in Philippines
Japanese roll dice for 1 artillery in Philippines, round 4 : 1/1 hits
Americans roll dice for 1 mech_infantry in Philippines, round 4 : 0/1 hits
1 mech_infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Battle in Jehol
Japanese attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Jehol, round 2 : 1/4 hits
Chinese roll dice for 3 infantry in Jehol, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Jehol, round 3 : 2/3 hits
Chinese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
1 bomber moved from Jehol to Kwangsi
1 bomber moved from Kiangsi to Kwangsi
1 bomber moved from 35 Sea Zone to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 battleships, 1 carrier and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
3 armour placed in Kiangsu
4 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 1 artillery, 3 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Kiangsu : 1 flag, 3 armour and 1 factory_minor
Kiangsi : 1 flag, 1 armour and 1 artillery
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Jehol : 1 flag, 1 armour and 1 artillery
Manchuria : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
37 Sea Zone : 1 submarine
36 Sea Zone : 2 transports
35 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
20 Sea Zone : 1 destroyer and 1 transport
19 Sea Zone : 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 22 / 37
Russians : 54 / 67
Japanese : 34 / 34
Americans : 55 / 75
Chinese : 12 / 20
British : 39 / 44
UK_Pacific : 16 / 15
Italians : 10 / 15
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 4 destroyers, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour, 2 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
3 transports moved from 109 Sea Zone to 106 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
2 aaGuns, 3 armour, 2 artilleries and 5 infantry moved from Eastern United States to Quebec
1 armour, 4 artilleries and 4 infantry moved from Central United States to Eastern United States
1 armour moved from Eastern United States to Quebec
2 mech_infantrys moved from Alaska to Western United States
1 infantry moved from British Columbia to Western United States
2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 cruisers, 2 destroyers, 2 infantry, 5 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Shan State to YunnanPlace Units - Americans
3 armour placed in Normandy Bordeaux
4 destroyers, 3 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Yunnan : 1 fighter
Queensland : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
Alaska : 1 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 flag
25 Sea Zone : 1 destroyer
10 Sea Zone : 4 destroyers, 3 submarines and 1 transport
54 Sea Zone : 3 cruisers, 2 destroyers, 5 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
Quebec : 2 aaGuns, 5 armour, 2 artilleries and 7 infantry
United Kingdom : 1 armour, 2 artilleries, 1 bomber and 3 infantry
Normandy Bordeaux : 1 flag, 6 armour, 2 artilleries, 1 factory_minor, 5 fighters, 1 harbour and 3 infantry
Holland Belgium : 1 flag
106 Sea Zone : 1 flag, 1 destroyer and 3 transports
109 Sea Zone : 1 carrier, 2 destroyers, 4 submarines and 3 transports
110 Sea Zone : 1 carrier, 3 cruisers, 2 destroyers, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 22 / 37
Russians : 54 / 67
Japanese : 34 / 34
Americans : 55 / 75
Chinese : 12 / 20
British : 39 / 44
UK_Pacific : 16 / 15
Italians : 10 / 15
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
2 artilleries and 3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Shantung : 1 infantry
Hunan : 1 infantry
Hopei : 2 artilleries and 3 infantry
Tsinghai : 1 infantry
Chahar : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 22 / 37
Russians : 54 / 67
Japanese : 32 / 34
Americans : 55 / 75
Chinese : 14 / 20
British : 39 / 44
UK_Pacific : 16 / 15
Italians : 10 / 15
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 5 artilleries and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
3 armour, 1 artillery and 1 infantry moved from Burma to Yunnan
1 armour and 2 mech_infantrys moved from India to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
4 infantry moved from India to Burma
3 armour moved from West India to Burma
3 artilleries and 4 infantry moved from Eastern Persia to West India
1 armour moved from Novosibirsk to Shensi
1 armour moved from Baltic States to Slovakia Hungary
2 infantry moved from Persia to Eastern Persia
1 infantry and 3 mech_infantrys moved from Iraq to Persia
3 mech_infantrys moved from Persia to Eastern Persia
2 armour moved from Trans-Jordan to Persia
2 armour moved from Egypt to Iraq
1 mech_infantry moved from Alexandria to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
5 artilleries and 5 infantry moved from United Kingdom to 110 Sea ZoneCombat - British
Battle in Slovakia Hungary
British attack with 1 armour
Germans defend with 1 artillery
British roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits
Germans roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Slovakia Hungary
British win, taking Slovakia Hungary from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
5 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Yugoslavia to Normandy BordeauxPlace Units - British
5 artilleries and 5 infantry placed in United Kingdom
1 armour and 1 infantry placed in PersiaTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 5 infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Shensi : 1 armour
Yunnan : 2 aaGuns, 4 armour, 4 artilleries, 1 bomber, 3 fighters, 10 infantry and 3 mech_infantrys
Burma : 3 armour and 4 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Malaya : 1 harbour and 1 infantry
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag
Sumatra : 1 flag
West India : 3 artilleries and 4 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Trans-Jordan : 1 mech_infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
Normandy Bordeaux : 2 armour, 7 artilleries, 4 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Tunisia : 1 flag
Slovakia Hungary : 1 flag, 1 armour
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
Ethiopia : 1 flag
Iraq : 1 flag, 2 armour
Eastern Persia : 1 flag, 2 infantry and 3 mech_infantrys
Persia : 1 flag, 3 armour, 1 factory_minor and 2 infantry
110 Sea Zone : 5 transportsProduction/PUs Summary :
Germans : 19 / 37
Russians : 54 / 67
Japanese : 32 / 34
Americans : 55 / 75
Chinese : 14 / 20
British : 42 / 47
UK_Pacific : 16 / 14
Italians : 10 / 15
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to Slovakia Hungary
1 armour moved from Northern Italy to Greater Southern Germany
Germans take Greater Southern Germany from Russians
1 armour moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Northern Italy to Yugoslavia
Italians take Yugoslavia from RussiansCombat - Italians
Battle in Slovakia Hungary
Italians attack with 1 armour and 1 fighter
British defend with 1 armour
Italians roll dice for 1 armour and 1 fighter in Slovakia Hungary, round 2 : 2/2 hits
British roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits
1 armour owned by the British lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from British with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
2 infantry moved from Northern Italy to Greater Southern Germany
2 infantry moved from Northern Italy to France
1 fighter moved from Slovakia Hungary to Western GermanyPlace Units - Italians
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians :
Southern France : 2 infantry
France : 2 infantry
Greater Southern Germany : 2 infantry
Slovakia Hungary : 1 armour
Western Germany : 1 fighter
Northern Italy : 1 factory_major, 3 infantry and 1 mech_infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
93 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Yugoslavia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 26 / 37
Russians : 48 / 67
Japanese : 32 / 34
Americans : 55 / 75
Chinese : 14 / 20
British : 39 / 47
UK_Pacific : 16 / 14
Italians : 12 / 18
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 36 Sea Zone
6 submarines moved from 37 Sea Zone to 35 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 36 Sea Zone
6 submarines moved from 37 Sea Zone to 35 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 8 submarines
Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 8 submarines in 35 Sea Zone, round 2 : 2/8 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 1 transport in 35 Sea Zone, round 2 : 4/4 hits
4 submarines owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 4 submarines in 35 Sea Zone, round 3 : 0/4 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 1 transport in 35 Sea Zone, round 3 : 1/4 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 4 : 2/3 hits
Units damaged: 1 battleship owned by the Japanese
1 carrier owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 2 battleships, 1 cruiser and 1 transport in 35 Sea Zone, round 4 : 0/3 hits
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 5 : 2/3 hits
1 cruiser owned by the Japanese and 1 battleship owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 battleship and 1 transport in 35 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 6 : 2/3 hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 35 Sea Zone
3 submarines owned by the ANZAC Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 45
Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser and 1 transport
Casualties for ANZAC: 5 submarines
Battle in Borneo
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking Borneo from Japanese, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Borneo : 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag
43 Sea Zone : 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 3 submarines
54 Sea Zone : 3 submarines
62 Sea Zone : 1 submarine
Egypt : 2 infantryProduction/PUs Summary :
Germans : 26 / 37
Russians : 48 / 67
Japanese : 28 / 34
Americans : 55 / 75
Chinese : 14 / 20
British : 39 / 47
UK_Pacific : 20 / 14
Italians : 12 / 18
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.588
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 34Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12ANZAC Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.364
Median : 3.000
Variance : 0.381
Standard Deviation : 0.617
Total rolls : 22





