L14 Steveo (axis) v JWW(allies +10) no tech


  • I’m very interested to see how my German turn will play out 8-)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    hey steveo,…I should have had a choice concerning what unit to lose in the naval battle……I would have selected to tip my cv on your bmb hit…I know it would have meant you could have retreated and thus I would have lost the tac but my CV would still be floating and the germans would need to send some resources to it next turn to sink it.

    so when you did score a hit it should have gone against my CV, so the question is would you attack again on the third turn if faced with a tilted cv and tac? you hit on that roll versus and empty cv and I will accept your roll but the brit tac would then have a roll in defense. if I hit the tilted cv stays afloat if I miss, the tac is lost and it is then a tilted empty cv vs your bmb.

    sorry to make this complicated but the allies should have the option of max defense if it wanted…

    let me know what you want to do.


  • Ya no problem I was actually going to post what I did and why and offer you the chance to re-roll but completely forgot by the time I posted the turn. My apologizes. Why don’t we re-roll from my first round of attacks?


  • Or if you prefer we can just re-roll the whole battle, if you wanna just go from my attack we can tip you carrier for casualty and you just roll your side on the forum and we can go from there.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Steveo:

    Or if you prefer we can just re-roll the whole battle, if you wanna just go from my attack we can tip you carrier for casualty and you just roll your side on the forum and we can go from there.

    the way I see it Steveo, I have a defensive roll at 3…if i hit that the ita bmb dies and the tilted CV lives, if the tac misses, the bmb lives and the cv & tac are destroyed, so I will just roll the 3 here and now…thanks for the offer to re-roll everything but that wouldn’t be fair to you….

    TAC defensive rollDiceRolls: 1@3; Total Hits: 11@3: (2)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I will edit your file, remove the ITA bob and put a tilted cv on the board….


  • Ok sounds good, sorry again for the mixup

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 fighter moved from Queensland to 45 Sea Zone
                1 infantry moved from Malaya to Shan State
                1 fighter moved from India to Shan State
                1 fighter moved from Queensland to 45 Sea Zone

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 fighter moved from Queensland to 45 Sea Zone
                1 infantry moved from Malaya to Shan State
                1 fighter moved from India to Shan State
                1 fighter moved from Queensland to 45 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in 43 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Shan State
                    ANZAC attack with 1 fighter and 1 infantry
                    Japanese defend with 1 armour and 1 artillery
                        ANZAC roll dice for 1 fighter and 1 infantry in Shan State, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour and 1 artillery in Shan State, round 2 :  2/2 hits
                        1 infantry owned by the ANZAC, 1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State
                    Japanese win with 1 armour remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 fighter and 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from 45 Sea Zone to Northern Territory
                2 aaGuns and 2 infantry moved from Queensland to Northern Territory
                1 artillery moved from Queensland to Northern Territory
                1 infantry moved from Dutch New Guinea to New Guinea
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Alexandria

    Place Units - ANZAC
                1 carrier and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        Northern Territory : 2 aaGuns, 1 artillery, 2 fighters and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 flag, 1 destroyer
        45 Sea Zone : 1 destroyer
        54 Sea Zone : 1 cruiser
        62 Sea Zone : 1 carrier and 1 transport
        Alexandria : 1 infantry
        Anglo Egyptian Sudan : 1 infantry

    Production/PUs Summary :

    Germans : 42 / 49
        Russians : 36 / 41
        Japanese : 53 / 64
        Americans : 52 / 72
        Chinese : 8 / 10
        British : 31 / 32
        UK_Pacific : 9 / 9
        Italians : 19 / 24
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 fighter and 2 infantry moved from United Kingdom to Scotland
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        Scotland : 1 fighter and 2 infantry
        French Equatorial Africa : 1 infantry
        98 Sea Zone : 1 destroyer
        91 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 42 / 49
        Russians : 36 / 41
        Japanese : 53 / 64
        Americans : 52 / 72
        Chinese : 8 / 10
        British : 31 / 32
        UK_Pacific : 9 / 9
        Italians : 19 / 24
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    use this file…forgot to move my FRE AFR inf…thanks and good luck taking London!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 4

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 3 carriers; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour moved from Romania to Baltic States
                1 infantry moved from Eastern Poland to Baltic States
                1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                9 armour, 4 artilleries, 17 infantry and 4 mech_infantrys moved from Bessarabia to Ukraine
                6 armour, 2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
                5 infantry moved from Norway to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
                6 armour, 1 artillery, 7 infantry and 7 transports moved from 112 Sea Zone to 111 Sea Zone
                6 armour, 1 artillery and 7 infantry moved from 111 Sea Zone to Scotland
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Scotland
                1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 111 Sea Zone
                2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to Scotland
                1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone


  • Need scramble order for sz 111 thanks

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    wow you bought three carriers….

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Steveo:

    Need scramble order for sz 111 thanks

    none


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 4

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 3 carriers; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour moved from Romania to Baltic States
                1 infantry moved from Eastern Poland to Baltic States
                1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                9 armour, 4 artilleries, 17 infantry and 4 mech_infantrys moved from Bessarabia to Ukraine
                6 armour, 2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
                5 infantry moved from Norway to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
                6 armour, 1 artillery, 7 infantry and 7 transports moved from 112 Sea Zone to 111 Sea Zone
                6 armour, 1 artillery and 7 infantry moved from 111 Sea Zone to Scotland
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Scotland
                1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 111 Sea Zone
                2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to Scotland
                1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone

    Combat - Germans
                Battle in United Kingdom
                    Germans captures 32PUs while taking British capital
                    Germans converts factory_major into different units
                Battle in Scotland
                    Germans attack with 6 armour, 1 artillery, 2 bombers, 3 fighters, 7 infantry and 4 tactical_bombers
                    French defend with 1 fighter and 2 infantry; Russians defend with 2 fighters and 1 tactical_bomber; British defend with 5 aaGuns, 1 airfield, 8 infantry and 1 mech_infantry
                        AA fire in Scotland :  2/9 hits
                        2 fighters owned by the Germans lost in Scotland
                        Germans roll dice for 1 cruiser in Scotland, round 2 :  0/1 hits
                        Germans roll dice for 6 armour, 1 artillery, 2 bombers, 1 fighter, 7 infantry and 4 tactical_bombers in Scotland, round 2 :  4/21 hits
                        British roll dice for 5 aaGuns, 3 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Scotland, round 2 :  4/15 hits
                        4 infantry owned by the Germans and 4 aaGuns owned by the British lost in Scotland
                        Germans roll dice for 6 armour, 1 artillery, 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers in Scotland, round 3 :  10/17 hits
                        British roll dice for 1 aaGun, 3 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Scotland, round 3 :  10/15 hits
                        8 infantry owned by the British, 1 infantry owned by the French, 3 infantry owned by the Germans, 2 tactical_bombers owned by the Germans, 3 armour owned by the Germans, 1 artillery owned by the Germans, 1 aaGun owned by the British and 1 fighter owned by the Germans lost in Scotland
                        Germans roll dice for 3 armour, 2 bombers and 2 tactical_bombers in Scotland, round 4 :  4/7 hits
                        British roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Scotland, round 4 :  2/6 hits
                        1 tactical_bomber owned by the Russians, 1 infantry owned by the French, 2 tactical_bombers owned by the Germans, 1 mech_infantry owned by the British and 1 fighter owned by the Russians lost in Scotland
                        Germans roll dice for 3 armour and 2 bombers in Scotland, round 5 :  5/5 hits
                        British roll dice for 2 fighters in Scotland, round 5 :  1/2 hits
                        1 bomber owned by the Germans, 1 fighter owned by the Russians and 1 fighter owned by the French lost in Scotland
                    Germans win, taking United Kingdom from British, taking Scotland from British with 3 armour and 1 bomber remaining. Battle score for attacker is -29
                    Casualties for Germans: 3 armour, 1 artillery, 1 bomber, 3 fighters, 7 infantry and 4 tactical_bombers
                    Casualties for French: 1 fighter and 2 infantry
                    Casualties for Russians: 2 fighters and 1 tactical_bomber
                    Casualties for British: 5 aaGuns, 8 infantry and 1 mech_infantry
                Battle in Baltic States
                    Germans attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 infantry in Baltic States, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 1 infantry in Baltic States, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Baltic States, round 3 :  0/1 hits
                        Germans roll dice for 1 armour and 1 infantry in Baltic States, round 4 :  0/2 hits
                        Russians roll dice for 1 infantry in Baltic States, round 4 :  1/1 hits
                        1 infantry owned by the Germans lost in Baltic States
                        Germans roll dice for 1 armour in Baltic States, round 5 :  1/1 hits
                        Russians roll dice for 1 infantry in Baltic States, round 5 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 9 armour, 4 artilleries, 17 infantry and 4 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 9 armour, 4 artilleries, 17 infantry and 4 mech_infantrys in Ukraine, round 2 :  9/34 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 9 armour, 4 artilleries, 17 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                3 aaGuns moved from Bessarabia to Ukraine
                4 armour moved from Romania to Ukraine
                1 bomber moved from Scotland to Western Germany
                1 infantry moved from France to Western Germany

    Place Units - Germans
                3 carriers placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 55 PUs; end with 88 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs


  • Well that was some of the worst dice ever lol 4/21 come on :? one small edit sorry forgot to ncm 2 inf from Finland to Norway thanks.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Steveo:

    Well that was some of the worst dice ever lol 4/21 come on :? one small edit sorry forgot to ncm 2 inf from Finland to Norway thanks.

    i hate dice

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    does your G ss submerge? or fight?


  • Sub will fight to the death!! also don’t forget the Finland dudes to Norway.

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