L14 Steveo (axis) v JWW(allies +10) no tech

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I think I will roll it here and edit the results. It might be easier?

    USA attacks with 2 cv, 4 ss, 4 dd, 1 cr & 2 fgt

    G defends with 4cv, 1cr, 3 fgt & tac

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    USA rd 1 attack: 4 ssDiceRolls: 4@2; Total Hits: 14@2: (1, 4, 4, 4)4 ddDiceRolls: 4@2; Total Hits: 14@2: (1, 3, 3, 3)Cr & 2 fgtDiceRolls: 3@3; Total Hits: 13@3: (3, 4, 6)

    Let me know where you want the hits placed and I will roll your D……

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 airfield, 1 carrier, 2 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 destroyer moved from 104 Sea Zone to 112 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 armour moved from Morocco to Tunisia
                      Americans take Tunisia from Italians
                1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to Scotland
                2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 4 submarines moved from 91 Sea Zone to 112 Sea Zone
                1 bomber moved from Burma to Sumatra
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    well everything is done but the naval battle……A below avg start for the usa, above…I imagine you will take 3 hits on your cv’s, but I should wait for you to tell me what you want to do…let me know.


  • yes 3 hits on the cv thanks

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    let’s see how bad I get “whacked” here……  :|

    USA defends w/4 cv, cr, 3 fgt & tac

    DiceRolls: 4@2 2@3 3@4; Total Hits: 74@2: (3, 2, 5, 1)2@3: (1, 3)3@4: (1, 2, 3)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    that’s about right……

    USA loses 2 cv, & 3 dd

    2nd wave attack…dice gotta turn ?

    USA attacks w/4 ssDiceRolls: 4@2; Total Hits: 34@2: (6, 2, 1, 1)1 dd, 2fgt & crDiceRolls: 1@2 3@3; Total Hits: 11@2: (3)3@3: (4, 6, 3)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    OOL please


  • damage last carrier and lose two and 1 tact fighter

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Steveo:

    damage last carrier and lose two and 1 tact fighter

    ok two cv’s sink w/out firing on D….

    German D, 3 fgt, tac, CR & 2 damaged CV

    perhaps you wont hit 90% this time…  :cry:

    2 cv & CrDiceRolls: 2@2 1@3; Total Hits: 02@2: (6, 6)1@3: (4)
    3fgt & tacDiceRolls: 3@4 1@3; Total Hits: 23@4: (6, 4, 3)1@3: (4)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    Americans lose dd & fgt……

    3rd wave attack 4 ssDiceRolls: 4@2; Total Hits: 34@2: (2, 2, 5, 2)cr & fgtDiceRolls: 2@3; Total Hits: 12@3: (6, 1)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    that was a big roll…subs crushed it…2 damaged german cv’s and CR sunk…Germany fgt also hit.

    German D 3 fgt…DiceRolls: 3@4; Total Hits: 33@4: (3, 1, 4)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    americans lose fgt & CR…

    rd 4: 4 American SS v 7 german trans - all trans destroyed.

    I landed your two German fgt’s in W.Germany

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 airfield, 1 carrier, 2 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 destroyer moved from 104 Sea Zone to 112 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 armour moved from Morocco to Tunisia
                      Americans take Tunisia from Italians
                1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to Scotland
                2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 4 submarines moved from 91 Sea Zone to 112 Sea Zone
                1 bomber moved from Burma to Sumatra
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra

    Combat - Americans
                Battle in Scotland
                Battle in Sumatra
                    Americans attack with 1 bomber and 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 bomber and 2 infantry in Sumatra, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sumatra
                    Americans win, taking Scotland from Germans, taking Sumatra from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Turning on Edit Mode
                    EDIT: Removing units owned by Americans from 112 Sea Zone: 3 destroyers
                    EDIT: Removing units owned by Americans from 112 Sea Zone: 2 carriers
                    EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1, carrier = 1, carrier = 1
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Removing units owned by Germans from 112 Sea Zone: 2 carriers
                    EDIT: Removing units owned by Germans from 112 Sea Zone: 1 tactical_bomber
                    EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Removing units owned by Americans from 112 Sea Zone: 1 destroyer
                    EDIT: Removing units owned by Americans from 112 Sea Zone: 1 fighter
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Removing units owned by Germans from 112 Sea Zone: 2 carriers and 1 cruiser
                    EDIT: Removing units owned by Germans from 112 Sea Zone: 1 fighter
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Removing units owned by Germans from 112 Sea Zone: 7 transports
                    EDIT: Removing units owned by Americans from 112 Sea Zone: 1 cruiser and 1 fighter
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Removing units owned by Germans from 112 Sea Zone: 2 fighters
                    EDIT: Adding units owned by Germans to Western Germany: 2 fighters
                    EDIT: Turning off Edit Mode
                Battle in 112 Sea Zone
                    Americans attack with 4 submarines

    Non Combat Move - Americans
                2 aaGuns, 1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to New Brunswick Nova Scotia
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                3 transports moved from 101 Sea Zone to 106 Sea Zone
                1 transport moved from 101 Sea Zone to 88 Sea Zone
                2 infantry moved from Suriname to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Eastern United States to 10 Sea Zone
                1 bomber moved from Sumatra to India
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 fighter moved from Eastern United States to Iceland

    Place Units - Americans
                1 carrier and 2 destroyers placed in 10 Sea Zone
                4 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone
                1 airfield placed in Morocco
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Iceland: 1 fighter
                EDIT: Adding units owned by Americans to Morocco: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    India : 1 bomber
        Malaya : 1 artillery
        Queensland : 1 fighter
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        Sumatra : 1 flag, 2 infantry
        41 Sea Zone : 1 transport
        37 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier, 3 destroyers and 2 fighters
        54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 2 submarines and 1 tactical_bomber
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Gibraltar : 2 infantry
        New Brunswick Nova Scotia : 2 aaGuns, 1 artillery, 3 infantry and 2 mech_infantrys
        Scotland : 1 flag, 1 airfield and 1 infantry
        Morocco : 1 flag, 1 airfield and 1 fighter
        Tunisia : 1 flag, 1 armour
        112 Sea Zone : 4 submarines
        106 Sea Zone : 1 flag, 3 transports
        109 Sea Zone : 1 transport
        101 Sea Zone : 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 destroyer and 1 transport
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 42 / 59
        Russians : 41 / 56
        Japanese : 54 / 63
        Americans : 60 / 80
        Chinese : 3 / 7
        British : 27 / 0
        UK_Pacific : 10 / 19
        Italians : 13 / 14
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    changed/editted the ncm move of the eus fgt and the z106 dd….

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                2 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                2 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                3 infantry moved from Tsinghai to Kansu
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Shensi : 2 infantry
        Suiyuyan : 3 infantry
        Kansu : 1 fighter and 3 infantry
        Hopei : 1 infantry
        Tsinghai : 1 infantry
        Chahar : 1 infantry

    Production/PUs Summary :

    Germans : 42 / 59
        Russians : 41 / 56
        Japanese : 51 / 63
        Americans : 60 / 80
        Chinese : 6 / 7
        British : 27 / 0
        UK_Pacific : 10 / 19
        Italians : 13 / 14
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Combat Move - British
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
                1 armour and 1 artillery moved from Algeria to 92 Sea Zone
                1 armour, 1 artillery and 2 transports moved from 92 Sea Zone to 109 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
                2 armour, 2 artilleries and 1 infantry moved from 109 Sea Zone to United Kingdom
                2 battleships and 3 cruisers moved from 92 Sea Zone to 109 Sea Zone
                1 bomber and 3 fighters moved from Morocco to United Kingdom
                2 fighters moved from 91 Sea Zone to United Kingdom
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 fighter and 1 tactical_bomber moved from Burma to Yunnan
                1 artillery and 2 infantry moved from Burma to Yunnan
                1 mech_infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - UK_Pacific
                UK_Pacific repair 8 damage on 1 factory_major; Remaining resources: 13 PUs;
                UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
                1 armour and 1 artillery moved from Algeria to 92 Sea Zone
                1 armour, 1 artillery and 2 transports moved from 92 Sea Zone to 109 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
                2 armour, 2 artilleries and 1 infantry moved from 109 Sea Zone to United Kingdom
                2 battleships and 3 cruisers moved from 92 Sea Zone to 109 Sea Zone
                1 bomber and 3 fighters moved from Morocco to United Kingdom
                2 fighters moved from 91 Sea Zone to United Kingdom
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 fighter and 1 tactical_bomber moved from Burma to Yunnan
                1 artillery and 2 infantry moved from Burma to Yunnan
                1 mech_infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians

    Combat - British
                Battle in United Kingdom
                    British attack with 2 armour, 2 artilleries, 1 bomber, 5 fighters and 1 infantry
                    Germans defend with 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
                        British roll dice for 2 battleships and 3 cruisers in United Kingdom, round 2 :  4/5 hits
                        British roll dice for 2 armour, 2 artilleries, 1 bomber, 5 fighters and 1 infantry in United Kingdom, round 2 :  6/11 hits
                        Germans roll dice for 3 armour, 1 artillery and 4 infantry in United Kingdom, round 2 :  2/8 hits
                        1 infantry owned by the British, 4 infantry owned by the Germans, 3 armour owned by the Germans, 1 artillery owned by the British and 1 artillery owned by the Germans lost in United Kingdom
                    British win, taking United Kingdom from Germans, taking Scotland from Americans with 2 armour, 1 artillery, 1 bomber and 5 fighters remaining. Battle score for attacker is 27
                    Casualties for Germans: 3 armour, 1 artillery and 4 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Yunnan
                    British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 :  1/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Yunnan
                        British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 :  1/5 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Yunnan to India
                1 fighter moved from Yunnan to India
                1 aaGun and 1 artillery moved from Burma to Shan State
                1 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Shan State
                1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 mech_infantry moved from Ethiopia to Egypt
                1 mech_infantry moved from Libya to Alexandria
                1 carrier moved from 91 Sea Zone to 109 Sea Zone
                2 fighters moved from United Kingdom to 109 Sea Zone
                1 bomber and 3 fighters moved from United Kingdom to Scotland

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 fighter and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,1,6
                UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
                Some Units in India change ownership: 1 fighter and 1 infantry

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag, 1 infantry
        Yunnan : 1 artillery and 2 infantry
        Shan State : 1 aaGun, 1 artillery and 4 infantry
        Burma : 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys
        India : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
        Malaya : 1 harbour
        French Indo China : 1 flag, 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 1 mech_infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield, 1 bomber and 3 fighters
        Malta : 1 aaGun
        United Kingdom : 1 airfield, 2 armour, 1 artillery, 1 factory_minor and 1 harbour
        Anglo Egyptian Sudan : 1 artillery and 1 infantry
        Algeria : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag, 1 mech_infantry
        Ethiopia : 1 flag
        109 Sea Zone : 2 battleships, 1 carrier, 3 cruisers, 2 fighters and 4 transports
        Iraq : 1 flag
        92 Sea Zone : 1 carrier and 2 destroyers
        Eastern Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 36 / 59
        Russians : 41 / 56
        Japanese : 47 / 63
        Americans : 58 / 80
        Chinese : 7 / 7
        British : 35 / 40
        UK_Pacific : 13 / 11
        Italians : 13 / 14
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 8 times
                3 was rolled 9 times
                4 was rolled 9 times
                5 was rolled 8 times
                6 was rolled 11 times
            Average roll : 3.642
            Median : 4.000
            Variance : 0.212
            Standard Deviation : 0.460
            Total rolls : 53

    Null / Other
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.500
            Median : 4.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    British Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.880
            Standard Deviation : 0.938
            Total rolls : 26

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Ukraine to Rostov
                1 fighter moved from Southern Italy to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 2 armour and 1 fighter
                    Russians defend with 1 aaGun and 3 infantry
                    Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 aaGun and 3 infantry
                    Casualties for Italians: 1 fighter

    Non Combat Move - Italians
                4 infantry moved from Northern Italy to Yugoslavia
                4 infantry moved from Northern Italy to France
                3 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 artilleries and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total

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