@pacifiersboard your attack in Romania was quite the gamble but I understand why you took it. But the dice did not do you any favours there.
L14 Steveo (axis) v JWW(allies +10) no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 factory_minor, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Korea to Amur
1 tactical_bomber moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
3 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Kweichow
2 bombers moved from Kwangsi to India
1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Strategic bombing raid in India
Bombing raid in India rolls: 6,8 and causes: 14 damage to unit: factory_major
Bombing raid in India causes 14 damage total.
Battle in 25 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Amur
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 artilleries, 3 infantry and 4 mech_infantrys moved from Szechwan to Sikang
1 aaGun moved from Hopei to Kweichow
1 fighter and 1 tactical_bomber moved from Amur to Manchuria
2 infantry moved from Manchuria to Jehol
2 bombers moved from India to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Kweichow to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Chahar to Kweichow
1 fighter and 1 tactical_bomber moved from Manchuria to JeholPlace Units - Japanese
1 factory_minor placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
I am attacking the german fleet……do you have an OOL?
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Ya I’ll have to give you round by round so just let me know how many hits first thanks
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I think I will roll it here and edit the results. It might be easier?
USA attacks with 2 cv, 4 ss, 4 dd, 1 cr & 2 fgt
G defends with 4cv, 1cr, 3 fgt & tac
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USA rd 1 attack: 4 ss
Rolls: 4@2; Total Hits: 14@2: (1, 4, 4, 4)4 dd
Rolls: 4@2; Total Hits: 14@2: (1, 3, 3, 3)Cr & 2 fgt
Rolls: 3@3; Total Hits: 13@3: (3, 4, 6)Let me know where you want the hits placed and I will roll your D……
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 airfield, 1 carrier, 2 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 4 submarines moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Burma to Sumatra
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra -
well everything is done but the naval battle……A below avg start for the usa, above…I imagine you will take 3 hits on your cv’s, but I should wait for you to tell me what you want to do…let me know.
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yes 3 hits on the cv thanks
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let’s see how bad I get “whacked” here…… :|
USA defends w/4 cv, cr, 3 fgt & tac
Rolls: 4@2 2@3 3@4; Total Hits: 74@2: (3, 2, 5, 1)2@3: (1, 3)3@4: (1, 2, 3) -
that’s about right……
USA loses 2 cv, & 3 dd
2nd wave attack…dice gotta turn ?
USA attacks w/4 ss
Rolls: 4@2; Total Hits: 34@2: (6, 2, 1, 1)1 dd, 2fgt & cr
Rolls: 1@2 3@3; Total Hits: 11@2: (3)3@3: (4, 6, 3) -
OOL please
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damage last carrier and lose two and 1 tact fighter
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damage last carrier and lose two and 1 tact fighter
ok two cv’s sink w/out firing on D….
German D, 3 fgt, tac, CR & 2 damaged CV
perhaps you wont hit 90% this time… :cry:
2 cv & Cr
Rolls: 2@2 1@3; Total Hits: 02@2: (6, 6)1@3: (4)
3fgt & tac
Rolls: 3@4 1@3; Total Hits: 23@4: (6, 4, 3)1@3: (4) -
Americans lose dd & fgt……
3rd wave attack 4 ss
Rolls: 4@2; Total Hits: 34@2: (2, 2, 5, 2)cr & fgt
Rolls: 2@3; Total Hits: 12@3: (6, 1) -
that was a big roll…subs crushed it…2 damaged german cv’s and CR sunk…Germany fgt also hit.
German D 3 fgt…
Rolls: 3@4; Total Hits: 33@4: (3, 1, 4) -
americans lose fgt & CR…
rd 4: 4 American SS v 7 german trans - all trans destroyed.
I landed your two German fgt’s in W.Germany
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 airfield, 1 carrier, 2 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 4 submarines moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Burma to Sumatra
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to SumatraCombat - Americans
Battle in Scotland
Battle in Sumatra
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Sumatra, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
Americans win, taking Scotland from Germans, taking Sumatra from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 3 destroyers
EDIT: Removing units owned by Americans from 112 Sea Zone: 2 carriers
EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1, carrier = 1, carrier = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 2 carriers
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 tactical_bomber
EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 2 carriers and 1 cruiser
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 7 transports
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 cruiser and 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 2 fighters
EDIT: Adding units owned by Germans to Western Germany: 2 fighters
EDIT: Turning off Edit Mode
Battle in 112 Sea Zone
Americans attack with 4 submarinesNon Combat Move - Americans
2 aaGuns, 1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to New Brunswick Nova Scotia
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
3 transports moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 10 Sea Zone
1 bomber moved from Sumatra to India
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Eastern United States to IcelandPlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
4 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 airfield placed in Morocco
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iceland: 1 fighter
EDIT: Adding units owned by Americans to Morocco: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
India : 1 bomber
Malaya : 1 artillery
Queensland : 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 transport
37 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 3 destroyers and 2 fighters
54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 2 submarines and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Gibraltar : 2 infantry
New Brunswick Nova Scotia : 2 aaGuns, 1 artillery, 3 infantry and 2 mech_infantrys
Scotland : 1 flag, 1 airfield and 1 infantry
Morocco : 1 flag, 1 airfield and 1 fighter
Tunisia : 1 flag, 1 armour
112 Sea Zone : 4 submarines
106 Sea Zone : 1 flag, 3 transports
109 Sea Zone : 1 transport
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 1 destroyer and 1 transport
Suriname : 1 flagProduction/PUs Summary :
Germans : 42 / 59
Russians : 41 / 56
Japanese : 54 / 63
Americans : 60 / 80
Chinese : 3 / 7
British : 27 / 0
UK_Pacific : 10 / 19
Italians : 13 / 14
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
changed/editted the ncm move of the eus fgt and the z106 dd….
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
3 infantry moved from Tsinghai to Kansu
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Shensi : 2 infantry
Suiyuyan : 3 infantry
Kansu : 1 fighter and 3 infantry
Hopei : 1 infantry
Tsinghai : 1 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 42 / 59
Russians : 41 / 56
Japanese : 51 / 63
Americans : 60 / 80
Chinese : 6 / 7
British : 27 / 0
UK_Pacific : 10 / 19
Italians : 13 / 14
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3





