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The Chinese have strange rules but the exceptions they get makes them exceptional. The ability to raise new units in a newly captured territory is overwhelmingly powerful. Even though they can only raise INF and ART, the ability to have one main stack and move it anywhere while building, instead of having to defend a particular territory, would be gamebreaking if China wasn’t restricted to Chinese territories and Burma and given a fairly low number of starting units.
That might be the reason Harris designed it so the Flying Tigers stay in the mainland of China. If Hainan was labeled a Chinese territory then the whole rule on transports could become an issue as well as the Flying Tiger being able to attack units in seazones. The way the game is setup the plane is penned inside of China with the exception of Burma and Kwangtung.And if the Chinese could load onto transports it would be easy to use them with USA since their turns are back to back.
Good theory – that may very well be the explanation. I’d always wondered why Hainan was incorrectly represented on the game map (from the point of view of which territories were Chinese when Japan started conquering them in 1931). Formosa and Korea I could understand, since China ceded Formosa to Japan under the 1895 Treaty of Shimonoseki and recognized Korean independence (which proved to be short-lived, since the Russians and the Japanese both had territorial ambitions there) under the same treaty.
Once again I doubt if you missed the American units at the west coast that starting TUV means anything. If it cant be protected in force its useless unless its out of range.
the 2 extra infantry does not appear on the list of national objectives and bonus income on page 23
i assume that page lists the NO’s for europe, since japan is not on the list.
for sovjet union it only says:
+5 ipc if there are no axis warship on seazone 125, SU controls archangel and no other allies present on SU ground
+3 for any original german territory and sovjet controls its own.