BH1 UK 2tnk art ATG 5inf 1fgt 3 scout 3hit VS G 2tnk mech ATG scout I tnk scout 2 hit
BH2 UK 2tnk art ATG 5inf 1fgt 5hit VS G 2tnk ATG I tnk 1 hit
Concentration in Matla convey // UK 2 complete
68896b28-cde9-4fff-bae8-8bd3e3d75aee-image.png
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 7 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Wake Island to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 63 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 7 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Wake Island to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 63 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
3 fighters moved from 54 Sea Zone to Queensland
1 bomber moved from 55 Sea Zone to Queensland
1 armour, 1 artillery and 4 infantry moved from 54 Sea Zone to Queensland
1 carrier and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Wake Island to 54 Sea Zone
1 artillery moved from Southeast Mexico to 89 Sea Zone
1 artillery and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 carriers, 1 destroyer and 6 submarines moved from 101 Sea Zone to 91 Sea Zone
1 cruiser and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 fighter moved from Eastern United States to 91 Sea Zone
1 mech_infantry moved from Central United States to Southeast Mexico
Place Units - Americans
1 transport placed in 101 Sea Zone
1 destroyer and 7 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 infantry
EDIT: Adding units owned by Chinese to Burma: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
2 mech_infantrys moved from Yunnan to Hopei
1 fighter moved from Yunnan to Hopei
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 artillery and 3 infantry moved from Yunnan to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Yunnan to Hopei
1 fighter moved from Yunnan to Hopei
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 artillery and 3 infantry moved from Yunnan to Shan State
Combat - British
British creates battle in territory 106 Sea Zone
Battle in French Indo China
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking 106 Sea Zone from Germans, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 3 infantry
Battle in Hopei
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 armour and 1 infantry
1 mech_infantry owned by the British retreated to Kweichow
Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Hopei to Yunnan
2 aaGuns, 1 artillery and 2 infantry moved from India to Burma
1 aaGun moved from Yunnan to Burma
8 infantry moved from Yunnan to Burma
2 mech_infantrys moved from India to Burma
3 mech_infantrys moved from India to Yunnan
1 artillery moved from Union of South Africa to 71 Sea Zone
4 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
3 fighters moved from Morocco to Malta
1 bomber moved from Morocco to Egypt
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from 81 Sea Zone to Egypt
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 artillery and 1 infantry moved from Quebec to Eastern United States
Place Units - British
1 airfield placed in Egypt
1 fighter placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
1 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,3,4,6,4
UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 1 infantry and 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 airfield and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 fighter moved from Alexandria to Northern Italy
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
2 aaGuns, 2 artilleries and 3 infantry moved from Yugoslavia to Romania
2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Alexandria to Tobruk
Place Units - Italians
1 airfield placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 60 Sea Zone to 57 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 60 Sea Zone to 57 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 cruiser and 1 transport
Japanese defend with 1 transport
ANZAC win, taking 43 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 57 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
2 transports moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from India to Iraq
1 fighter moved from Yunnan to India
1 aaGun moved from India to Burma
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 carrier and 2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,1,5,1,2
ANZAC collect 17 PUs (1 lost to blockades); end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Morocco to Gibraltar
1 infantry moved from Algeria to Morocco
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Morocco to Gibraltar
1 infantry moved from Algeria to Morocco
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 infantry moved from Eastern Poland to Bessarabia
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 submarines moved from 110 Sea Zone to 113 Sea Zone
1 bomber moved from Northern Italy to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Germans
Battle in Cyprus
Battle in Bessarabia
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Cyprus from British, taking Bessarabia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Bessarabia to Northern Italy
1 bomber moved from Bessarabia to Southern Italy
1 fighter and 2 tactical_bombers moved from Alexandria to Northern Italy
1 tactical_bomber moved from Alexandria to Southern Italy
1 fighter moved from Southern Italy to Western Germany
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Yugoslavia to Northern Italy
3 artilleries and 11 infantry moved from Vyborg to Novgorod
2 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from Poland to 114 Sea Zone
1 artillery and 2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
3 aaGuns, 9 armour, 14 artilleries, 15 infantry and 15 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Germany to Western Germany
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Western Germany to Northern Italy
Place Units - Germans
1 armour and 2 mech_infantrys placed in Yugoslavia
2 infantry and 2 mech_infantrys placed in Germany
1 infantry and 1 mech_infantry placed in Western Germany
4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to 98 Sea Zone
1 mech_infantry moved from Iraq to Egypt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to 98 Sea Zone
1 mech_infantry moved from Iraq to Egypt
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 98 Sea Zone
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
2 aaGuns, 2 armour, 3 artilleries, 11 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
2 armour and 4 infantry moved from Russia to Bryansk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Vologda
1 aaGun moved from Archangel to Vologda
1 infantry moved from Novosibirsk to Vologda
2 aaGuns and 15 infantry moved from Timguska to Novosibirsk
2 infantry moved from Olgiy to Timguska
1 infantry moved from Sikang to Kazakhstan
1 fighter moved from Sikang to Bryansk
Place Units - Russians
9 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Im sorry Arathorn.
I simply find it to exhausting to play this slow, my mind keeps picturing the board way to much of my free time planning “perfect” moves. Im more of a live game player. Considder yourself the winner. I surrender.