I1 purchase: 2SS sea mine 5 supply = 17RP
I1 CM Sicily bomber bomb Matla // I1 complete
05a0826d-ff8a-4938-9047-e008d6ec30b3-image.png
Nok en gang har du griseflaks på dine defensive 2ere… som sagt - neste gang blir det low luck… lol
Jeg gjorde mappet et par ganger i “dummy mode”, local mode, for å få et overblikk og være sikker på hvordan jeg ville at det skulle se ut, men da jeg skulle gjøre det på “ekte” så glemte jeg å flytte de to tranniene ut av 36 til 19 i combat move slik som jeg hadde gjort det alle gangene i local mode. Derfor edit ;)
Let’s see what you have!
Jeg tar mine turns imorgen kveld norsk tid :-)
enough of this norsk language - we americans want to be able to follow the action!
enough of this norsk language - we americans want to be able to follow the action!
Ok - we’ll do our best ;) haha
Not a bad Japan round. I realy hoped you would be put more of balance by my Anzac dow2 move.
WP ill give you that, the game is not over yet.
Ill take my turns tomorrow morning norwegian time, im just to tired to play on best preformance tonight.
never play a USA move when sleep deprived - i speak from a wealth of experience.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 51 Sea Zone to 89 Sea Zone
1 submarine moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from 26 Sea Zone to Wake Island
1 tactical_bomber moved from Midway to 54 Sea Zone
1 fighter moved from Philippines to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 63 Sea Zone
1 carrier moved from 51 Sea Zone to 63 Sea Zone
1 submarine moved from 51 Sea Zone to 63 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from Central United States to Western United States
1 mech_infantry moved from Southeast Mexico to Western United States
1 submarine moved from 39 Sea Zone to 57 Sea Zone
Non Combat Move - Americans
1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
Place Units - Americans
2 carriers and 1 submarine placed in 101 Sea Zone
3 submarines placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 mech_infantrys
Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Egypt to Iraq
2 fighters and 2 tactical_bombers moved from Egypt to Iraq
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Tanganyika Territory to Belgian Congo
1 armour moved from Egypt to Belgian Congo
2 fighters moved from Union of South Africa to Belgian Congo
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Egypt to Iraq
2 fighters and 2 tactical_bombers moved from Egypt to Iraq
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Tanganyika Territory to Belgian Congo
1 armour moved from Egypt to Belgian Congo
2 fighters moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Belgian Congo
British attack with 1 armour, 2 fighters and 1 infantry
Italians defend with 1 infantry
British win, taking Belgian Congo from Italians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - British
2 aaGuns moved from Burma to India
1 aaGun, 2 artilleries, 14 infantry and 1 mech_infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 fighter moved from India to Yunnan
2 fighters and 2 tactical_bombers moved from Iraq to Egypt
2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Belgian Congo to 81 Sea Zone
1 fighter moved from Belgian Congo to Egypt
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 bomber and 2 fighters moved from Algeria to Morocco
1 fighter moved from United Kingdom to Morocco
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Quebec to Eastern United States
1 armour moved from Eastern United States to Central United States
Place Units - British
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea Zone
1 artillery placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,5,4,3,6
British collect 25 PUs (5 lost to blockades); end with 25 PUs total
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,6,1,5,5,4,4,1,4,2,1,6,3
UK_Pacific collect 14 PUs (4 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 5 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Northern Italy to Yugoslavia
2 aaGuns and 2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer and 2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 infantry moved from Siam to Shan State
1 destroyer moved from 39 Sea Zone to 60 Sea Zone
1 fighter moved from India to Yunnan
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
1 artillery moved from New South Wales to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,6,5,5,1,4,4,6,2,5,1,1,2
ANZAC collect 17 PUs (1 lost to blockades); end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Algeria to Morocco
1 fighter moved from Malta to Morocco
1 infantry moved from Tunisia to Algeria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Algeria to Morocco
1 fighter moved from Malta to Morocco
1 infantry moved from Tunisia to Algeria
Non Combat Move - French
Turn Complete - French
Anzac 32$ ;)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
2 infantry moved from Romania to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
1 bomber moved from Western Germany to 114 Sea Zone
1 destroyer moved from 112 Sea Zone to 114 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery and 9 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Russians defend with 1 cruiser
Germans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser
Battle in Bessarabia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
7 armour, 2 artilleries, 8 infantry and 4 mech_infantrys moved from Romania to Eastern Poland
3 aaGuns, 12 artilleries and 9 infantry moved from Poland to Eastern Poland
4 mech_infantrys moved from Slovakia Hungary to Eastern Poland
7 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Germany to Poland
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Vyborg
1 carrier moved from 112 Sea Zone to 115 Sea Zone
1 cruiser moved from 112 Sea Zone to 115 Sea Zone
1 bomber moved from 114 Sea Zone to Southern Italy
1 bomber moved from Bessarabia to Northern Italy
2 armour moved from Yugoslavia to Eastern Poland
2 infantry moved from Albania to Yugoslavia
1 infantry moved from Western Germany to Germany
2 infantry moved from France to Western Germany
1 fighter moved from Alexandria to Southern Italy
1 tactical_bomber moved from Southern Italy to Alexandria
1 fighter moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Alexandria
2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 artillery moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
Place Units - Germans
1 destroyer placed in 97 Sea Zone
1 armour, 1 artillery, 1 infantry and 7 mech_infantrys placed in Germany
1 mech_infantry placed in Yugoslavia
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
2 infantry moved from Western Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Caucasus to Bessarabia
1 mech_infantry moved from Caucasus to Iraq
Russians take Iraq from Neutral_Axis
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 infantry moved from Shensi to Hopei
1 fighter moved from Szechwan to Hopei
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
2 infantry moved from Western Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Caucasus to Bessarabia
1 mech_infantry moved from Caucasus to Iraq
Russians take Iraq from Neutral_Axis
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 infantry moved from Shensi to Hopei
1 fighter moved from Szechwan to Hopei
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Hopei
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine
2 aaGuns moved from Western Ukraine to Ukraine
1 armour moved from Caucasus to Ukraine
3 artilleries moved from Ukraine to Bryansk
2 infantry moved from Rostov to Ukraine
7 artilleries moved from Western Ukraine to Bryansk
1 artillery and 3 infantry moved from Russia to Bryansk
1 aaGun, 2 artilleries and 15 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 aaGun and 2 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine
9 infantry moved from Western Ukraine to Ukraine
3 infantry moved from Western Ukraine to Bryansk
2 aaGuns and 15 infantry moved from Yenisey to Timguska
2 infantry moved from Tsagaan Olom to Olgiy
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Shensi to Sikang
1 fighter moved from Hopei to Sikang
Place Units - Russians
3 artilleries placed in Ukraine
2 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Can you edit 1inf and 1fgt from sikang to tsinghai?