@crockett36 I have watched the videos. So I know how to host but don’t know how to join. Is it pretty intuitive? Meaning when I get on their it’s easy to navigate. Whats the code or info I need to sign into the server?
G40 l14 mrcunego (axis) vs dawgoneit (allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Yunnan : 2 infantry
Production/PUs Summary :
Germans : 46 / 58
Russians : 30 / 37
Japanese : 63 / 68
Americans : 52 / 65
Chinese : 3 / 4
British : 24 / 28
UK_Pacific : 10 / 8
Italians : 21 / 33
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 4.043
Median : 4.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23Null / Other
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.167
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Combat Move - British
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Nigeria to Anglo Egyptian Sudan
1 artillery, 1 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
4 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
3 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - British
British buy 3 armour and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Nigeria to Anglo Egyptian Sudan
1 artillery, 1 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
4 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
3 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to KweichowCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 2 fighters, 1 infantry and 4 mech_infantrys
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 2 fighters, 1 infantry and 4 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/8 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits
2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 artillery, 2 fighters, 1 infantry and 4 mech_infantrys in Anglo Egyptian Sudan, round 3 : 0/8 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits
British roll dice for 1 artillery, 2 fighters, 1 infantry and 4 mech_infantrys in Anglo Egyptian Sudan, round 4 : 2/8 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 2 fighters, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Szechwan
British attack with 2 artilleries and 4 infantry
Japanese defend with 2 infantry and 1 mech_infantry
British roll dice for 2 artilleries and 4 infantry in Szechwan, round 2 : 3/6 hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Szechwan, round 2 : 1/3 hits
1 infantry owned by the British, 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Kwangsi
British attack with 1 artillery and 3 infantry
Japanese defend with 2 mech_infantrys
British roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 0/4 hits
Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the British lost in Kwangsi
British roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits
Japanese roll dice for 2 mech_infantrys in Kwangsi, round 3 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
British roll dice for 1 artillery and 2 infantry in Kwangsi, round 4 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - British
1 aaGun, 3 artilleries and 3 infantry moved from Yunnan to French Indo China
1 aaGun, 1 artillery and 1 infantry moved from Burma to Yunnan
1 aaGun, 1 artillery and 2 infantry moved from West India to Eastern Persia
4 infantry moved from India to West India
1 bomber moved from United Kingdom to French Central Africa
1 fighter moved from Morocco to French Central Africa
7 fighters moved from Malta to Morocco
2 fighters moved from Anglo Egyptian Sudan to French Central Africa
1 battleship and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from South West Africa to Rhodesia
3 armour moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 mech_infantrysTerritory Summary for British and UK_Pacific :
Kwangsi : 1 artillery and 2 infantry
Yunnan : 1 aaGun, 1 artillery and 1 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
Hopei : 1 infantry
Szechwan : 2 artilleries and 3 infantry
Anhwe : 1 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
French Indo China : 1 aaGun, 3 artilleries and 3 infantry
West India : 4 infantry
Belgian Congo : 3 armour
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 1 infantry
Malta : 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 2 mech_infantrys
Anglo Egyptian Sudan : 1 artillery, 1 infantry and 4 mech_infantrys
Rhodesia : 2 infantry
Morocco : 7 fighters
French Central Africa : 1 bomber and 3 fighters
Ethiopia : 1 flag
125 Sea Zone : 1 flag, 1 destroyer
80 Sea Zone : 1 battleship and 1 destroyer
Eire : 1 flag, 1 infantry
Eastern Persia : 1 flag, 1 aaGun, 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 46 / 58
Russians : 30 / 37
Japanese : 59 / 68
Americans : 52 / 65
Chinese : 7 / 4
British : 25 / 25
UK_Pacific : 10 / 10
Italians : 20 / 33
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 15 times
3 was rolled 16 times
4 was rolled 18 times
5 was rolled 17 times
6 was rolled 13 times
Average roll : 3.786
Median : 4.000
Variance : 1.349
Standard Deviation : 1.162
Total rolls : 84Null / Other
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16Japanese Combat
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.725
Median : 4.000
Variance : 0.359
Standard Deviation : 0.599
Total rolls : 40Italians Combat
3 was rolled 2 times
4 was rolled 3 times
Average roll : 3.600
Median : 4.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5Americans Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.167
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_AlliesCombat - Italians
Trigger Italians Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Italians
1 aaGun moved from Southern Italy to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt
2 mech_infantrys moved from Iraq to Egypt
1 infantry moved from Eastern Poland to Bessarabia
2 fighters moved from Southern Italy to Gibraltar
3 destroyers and 1 submarine moved from 97 Sea Zone to 81 Sea ZonePlace Units - Italians
3 mech_infantrys placed in Iraq
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
Italians collect 18 PUs (2 lost to blockades); end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
54 Sea Zone : 3 destroyers, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 46 / 58
Russians : 30 / 37
Japanese : 59 / 68
Americans : 52 / 65
Chinese : 7 / 4
British : 25 / 25
UK_Pacific : 10 / 10
Italians : 20 / 33
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Morocco to French Central AfricaTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
French Central Africa : 1 fighter
99 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 46 / 58
Russians : 30 / 37
Japanese : 59 / 68
Americans : 52 / 65
Chinese : 7 / 4
British : 25 / 25
UK_Pacific : 10 / 10
Italians : 20 / 33
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
2 armour, 4 artilleries and 16 infantry moved from Eastern Poland to Western Ukraine
5 armour and 1 mech_infantry moved from Poland to Western Ukraine
2 fighters moved from Western Germany to Western Ukraine
3 infantry and 1 mech_infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
4 infantry, 1 mech_infantry and 3 transports moved from 97 Sea Zone to 81 Sea Zone
4 infantry and 1 mech_infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 cruiser moved from 97 Sea Zone to 81 Sea Zone
1 armour and 1 artillery moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Poland to Baltic StatesCombat - Germans
Battle in Anglo Egyptian Sudan
Germans attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
British defend with 1 artillery, 1 infantry and 4 mech_infantrys
Germans roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/1 hits
Germans roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 3/7 hits
British roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in Anglo Egyptian Sudan, round 2 : 4/6 hits
1 infantry owned by the British, 4 infantry owned by the Germans and 3 mech_infantrys owned by the British lost in Anglo Egyptian Sudan
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits
British roll dice for 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
1 armour and 1 artillery retreated to Egypt
Germans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits
British roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits
Germans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits
British roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 : 0/1 hits
Germans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 6 : 0/1 hits
British roll dice for 1 artillery in Anglo Egyptian Sudan, round 6 : 0/1 hits
Germans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 7 : 1/1 hits
British roll dice for 1 artillery in Anglo Egyptian Sudan, round 7 : 0/1 hits
1 artillery owned by the British lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 4 infantry
Casualties for British: 1 artillery, 1 infantry and 4 mech_infantrys
Battle in Baltic States
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
Germans roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits
1 artillery owned by the Germans retreated to Poland
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Germans attack with 7 armour, 5 artilleries, 2 fighters, 18 infantry and 1 mech_infantry
Russians defend with 5 armour, 5 artilleries, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber
Germans roll dice for 7 armour, 5 artilleries, 2 fighters, 18 infantry and 1 mech_infantry in Western Ukraine, round 2 : 10/33 hits
Russians roll dice for 5 armour, 5 artilleries, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 12/25 hits
10 infantry owned by the Russians and 12 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 7 armour, 5 artilleries, 2 fighters, 6 infantry and 1 mech_infantry in Western Ukraine, round 3 : 8/21 hits
Russians roll dice for 5 armour, 5 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 3 : 7/15 hits
1 infantry owned by the Russians, 1 armour owned by the Russians, 6 infantry owned by the Germans, 5 artilleries owned by the Russians, 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 7 armour, 5 artilleries and 2 fighters in Western Ukraine, round 4 : 10/14 hits
Russians roll dice for 4 armour, 2 fighters and 1 tactical_bomber in Western Ukraine, round 4 : 3/7 hits
1 tactical_bomber owned by the Russians, 4 armour owned by the Russians, 2 fighters owned by the Russians and 3 artilleries owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 7 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 48
Casualties for Germans: 3 artilleries, 18 infantry and 1 mech_infantry
Casualties for Russians: 5 armour, 5 artilleries, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Germans
2 fighters moved from Western Ukraine to Eastern Poland
1 aaGun, 4 artilleries and 3 infantry moved from Poland to Eastern Poland
2 armour and 7 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 5 infantry moved from Finland to Norway
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 97 Sea Zone to 81 Sea Zone
2 bombers moved from Gibraltar to Southern Italy
2 submarines moved from 91 Sea Zone to 93 Sea ZonePlace Units - Germans
1 submarine placed in 93 Sea Zone
4 armour and 6 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 armour, 1 artillery and 2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Baltic States to Poland
1 armour moved from Belarus to Poland
2 armour moved from Belarus to Western Ukraine
5 mech_infantrys moved from Belarus to Western Ukraine
1 artillery and 4 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 artillery and 5 infantry moved from Vyborg to Finland
1 mech_infantry moved from Novgorod to Poland
1 mech_infantry moved from Belarus to Western Ukraine
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Novosibirsk to Timguska
2 infantry moved from Kazakhstan to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 armour, 1 artillery and 2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Baltic States to Poland
1 armour moved from Belarus to Poland
2 armour moved from Belarus to Western Ukraine
5 mech_infantrys moved from Belarus to Western Ukraine
1 artillery and 4 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 artillery and 5 infantry moved from Vyborg to Finland
1 mech_infantry moved from Novgorod to Poland
1 mech_infantry moved from Belarus to Western Ukraine
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Novosibirsk to Timguska
2 infantry moved from Kazakhstan to CaucasusCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Poland
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Poland, round 2 : 0/3 hits
Germans roll dice for 1 artillery in Poland, round 2 : 0/1 hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Poland, round 3 : 2/3 hits
Germans roll dice for 1 artillery in Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 3 armour, 1 artillery, 4 infantry and 6 mech_infantrys
Germans defend with 7 armour and 2 artilleries
Russians roll dice for 3 armour, 1 artillery, 4 infantry and 6 mech_infantrys in Western Ukraine, round 2 : 2/14 hits
Germans roll dice for 7 armour and 2 artilleries in Western Ukraine, round 2 : 4/9 hits
4 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Western Ukraine
Russians roll dice for 3 armour, 1 artillery and 6 mech_infantrys in Western Ukraine, round 3 : 2/10 hits
Germans roll dice for 7 armour in Western Ukraine, round 3 : 5/7 hits
2 armour owned by the Germans and 5 mech_infantrys owned by the Russians lost in Western Ukraine
Russians roll dice for 3 armour, 1 artillery and 1 mech_infantry in Western Ukraine, round 4 : 1/5 hits
Germans roll dice for 5 armour in Western Ukraine, round 4 : 3/5 hits
1 armour owned by the Russians, 1 armour owned by the Germans, 1 artillery owned by the Russians and 1 mech_infantry owned by the Russians lost in Western Ukraine
2 armour owned by the Russians retreated to Bryansk
Germans win with 4 armour remaining. Battle score for attacker is -20
Casualties for Germans: 3 armour and 2 artilleries
Casualties for Russians: 1 armour, 1 artillery, 4 infantry and 6 mech_infantrysNon Combat Move - Russians
1 infantry moved from Rostov to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Rostov
4 infantry moved from Russia to Bryansk
2 infantry moved from Smolensk to Belarus
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Belarus
2 infantry moved from Vologda to UralsPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour, 3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUsTerritory Summary for Russians :
Evenkiyskiy : 1 infantry
Timguska : 1 infantry
Poland : 1 flag, 1 armour and 1 mech_infantry
Belarus : 3 aaGuns, 6 artilleries and 15 infantry
Baltic States : 1 infantry
Bryansk : 1 aaGun, 2 armour and 5 infantry
Rostov : 1 infantry
Urals : 2 infantry
Bessarabia : 1 artillery
Russia : 1 airfield, 1 armour, 1 factory_major, 3 infantry and 1 mech_infantry
Ukraine : 1 factory_minor and 3 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 2 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flag, 2 artilleries and 9 infantryProduction/PUs Summary :
Germans : 45 / 60
Russians : 33 / 44
Japanese : 58 / 68
Americans : 52 / 65
Chinese : 7 / 4
British : 24 / 25
UK_Pacific : 10 / 10
Italians : 20 / 33
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.508
Median : 3.000
Variance : 0.317
Standard Deviation : 0.563
Total rolls : 61Germans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.042
Median : 3.000
Variance : 0.609
Standard Deviation : 0.780
Total rolls : 24Russians Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.811
Median : 4.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 37 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
4 destroyers and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Shensi to Timguska
1 infantry moved from Yenisey to Timguska
1 bomber moved from Shensi to Timguska
1 fighter moved from Japan to Anhwe
1 bomber moved from Kiangsu to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
2 fighters moved from 36 Sea Zone to Kwangsi
2 mech_infantrys moved from Kiangsu to Anhwe
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Borneo to 43 Sea Zone
1 mech_infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 20 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 20 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Malaya
Japanese attack with 1 mech_infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangsi
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 1/2 hits
Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Kwangsi, round 2 : 4/6 hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits
2 infantry owned by the British and 1 artillery owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in 54 Sea Zone
Japanese attack with 4 destroyers and 1 submarine
ANZAC defend with 3 destroyers, 2 submarines and 1 transport
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 destroyers in 54 Sea Zone, round 2 : 0/4 hits
ANZAC roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 3 destroyers and 1 transport in 54 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 3 destroyers in 54 Sea Zone, round 3 : 1/3 hits
ANZAC roll dice for 2 submarines in 54 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 3 destroyers and 1 transport in 54 Sea Zone, round 3 : 1/3 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 2 destroyers in 54 Sea Zone, round 4 : 0/2 hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 3 destroyers and 1 transport in 54 Sea Zone, round 4 : 0/3 hits
Japanese roll dice for 2 destroyers in 54 Sea Zone, round 5 : 1/2 hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 3 destroyers and 1 transport in 54 Sea Zone, round 5 : 1/3 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
1 destroyer owned by the Japanese retreated to 46 Sea Zone
ANZAC win with 3 destroyers and 1 transport remaining. Battle score for attacker is -18
Casualties for Japanese: 3 destroyers and 1 submarine
Casualties for ANZAC: 2 submarines
Battle in Hopei
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Hopei, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the British lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Timguska
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Timguska, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 artillery moved from Yakut S.S.R. to Yenisey
1 bomber moved from Timguska to Yenisey
2 fighters moved from Kwangsi to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 2 armour moved from Kwangtung to Kwangsi
1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 bomber moved from Hopei to Kiangsu
1 fighter moved from Anhwe to KiangsuPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 transport placed in 6 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 factory_minor, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
Americans take 106 Sea Zone from Germans
8 submarines moved from 103 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Germans
1 artillery moved from Morocco to Algeria
1 tactical_bomber moved from Burma to Anhwe
1 bomber moved from India to Anhwe
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
2 destroyers and 1 submarine moved from 30 Sea Zone to 46 Sea Zone
2 destroyers and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 2 Sea Zone to 15 Sea Zone
1 destroyer moved from 25 Sea Zone to 15 Sea Zone
4 mech_infantrys moved from Alberta Saskatchewan Manitoba to British Columbia
1 artillery moved from Western United States to British Columbia
1 infantry moved from Western United States to Central United States
1 armour moved from Western United States to Central United States
1 infantry moved from Western United States to British Columbia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 factory_minor, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
Americans take 106 Sea Zone from Germans
8 submarines moved from 103 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Germans
1 artillery moved from Morocco to Algeria
1 tactical_bomber moved from Burma to Anhwe
1 bomber moved from India to Anhwe
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
2 destroyers and 1 submarine moved from 30 Sea Zone to 46 Sea Zone
2 destroyers and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 2 Sea Zone to 15 Sea Zone
1 destroyer moved from 25 Sea Zone to 15 Sea Zone
4 mech_infantrys moved from Alberta Saskatchewan Manitoba to British Columbia
1 artillery moved from Western United States to British Columbia
1 infantry moved from Western United States to Central United States
1 armour moved from Western United States to Central United States
1 infantry moved from Western United States to British ColumbiaCombat - Americans
Battle in 46 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in British Columbia
Americans attack with 1 artillery, 1 infantry and 4 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking British Columbia from Japanese with 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Anhwe
Americans attack with 1 bomber and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Americans
1 tactical_bomber moved from Anhwe to Kweichow
1 bomber moved from Anhwe to French Indo ChinaPlace Units - Americans
1 factory_minor placed in French Indo China
3 transports placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,5,5,6,3,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,6,4,6
Americans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to KweichowPlace Units - Chinese
1 artillery placed in KweichowTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
2 fighters moved from French Central Africa to Union of South Africa
1 fighter moved from French Central Africa to Union of South Africa
1 bomber moved from French Central Africa to Anglo Egyptian Sudan
2 armour moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
2 fighters moved from French Central Africa to Union of South Africa
1 fighter moved from French Central Africa to Union of South Africa
1 bomber moved from French Central Africa to Anglo Egyptian Sudan
2 armour moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 armour and 1 bomber
Germans defend with 1 mech_infantry
British roll dice for 2 armour and 1 bomber in Anglo Egyptian Sudan, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to Union of South AfricaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Morocco: 7 fighters
EDIT: Adding units owned by British to French Central Africa: 7 fighters
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to French West Africa: 1 fighter
EDIT: Turning off Edit Mode
2 armour and 1 fighter placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,1,5,3,5,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryTerritory Summary for British and UK_Pacific :
Kiangsi : 1 infantry
Shensi : 1 infantry
Yunnan : 1 aaGun, 1 artillery and 1 infantry
Szechwan : 2 artilleries and 1 infantry
Sikang : 1 infantry
Anhwe : 1 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
French Indo China : 1 aaGun, 3 artilleries and 3 infantry
West India : 4 infantry
Belgian Congo : 4 armour and 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 armour, 1 bomber, 1 factory_minor, 4 fighters and 1 harbour
Scotland : 1 aaGun, 1 airfield and 1 infantry
Malta : 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 2 mech_infantrys
Anglo Egyptian Sudan : 2 armour
French Central Africa : 7 fighters
French West Africa : 1 fighter
Ethiopia : 1 flag
125 Sea Zone : 1 flag, 1 destroyer
80 Sea Zone : 1 battleship and 1 destroyer
Eire : 1 flag, 1 infantry
Eastern Persia : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 41 / 60
Russians : 30 / 44
Japanese : 62 / 72
Americans : 53 / 65
Chinese : 8 / 10
British : 28 / 28
UK_Pacific : 7 / 6
Italians : 20 / 33
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 24 times
6 was rolled 18 times
Average roll : 4.130
Median : 5.000
Variance : 2.987
Standard Deviation : 1.728
Total rolls : 77Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 4.280
Median : 5.000
Variance : 1.458
Standard Deviation : 1.208
Total rolls : 25Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 4.280
Median : 5.000
Variance : 1.458
Standard Deviation : 1.208
Total rolls : 25Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.739
Median : 4.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 23 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
2 fighters moved from French Central Africa to Union of South Africa
1 fighter moved from French Central Africa to Union of South Africa
1 bomber moved from French Central Africa to Anglo Egyptian Sudan
2 armour moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 armour and 1 bomber
Germans defend with 1 mech_infantry
British win, taking Anglo Egyptian Sudan from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to Union of South AfricaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Morocco: 7 fighters
EDIT: Adding units owned by British to French Central Africa: 7 fighters
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to French West Africa: 1 fighter
EDIT: Turning off Edit Mode
2 armour and 1 fighter placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,1,5,3,5,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Yunnan: 1 aaGun, 1 artillery and 1 infantry
EDIT: Adding units owned by British to French Indo China: 1 aaGun, 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
sorry about the repost forgot a non com
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
1 fighter moved from Southern Italy to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 fighter and 2 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Italians lost in Caucasus
Italians roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 3 : 2/2 hits
Russians roll dice for 2 infantry in Caucasus, round 3 : 2/2 hits
2 infantry owned by the Russians, 1 fighter owned by the Italians and 1 mech_infantry owned by the Italians lost in Caucasus
Russians win with no units remaining. Battle score for attacker is -12
Casualties for Russians: 2 infantry
Casualties for Italians: 1 fighter and 2 mech_infantrysNon Combat Move - Italians
3 destroyers, 1 submarine and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to Egypt
2 fighters moved from Gibraltar to Southern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Iraq to Northwest PersiaPlace Units - Italians
3 mech_infantrys placed in Iraq
1 destroyer and 2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
Italians collect 18 PUs (2 lost to blockades); end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Borneo : 1 artillery and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
43 Sea Zone : 1 transport
54 Sea Zone : 4 destroyers and 2 submarinesProduction/PUs Summary :
Germans : 41 / 60
Russians : 30 / 44
Japanese : 58 / 72
Americans : 53 / 65
Chinese : 8 / 10
British : 28 / 28
UK_Pacific : 11 / 6
Italians : 20 / 33
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0