TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
4 mech_infantrys moved from Eastern United States to Alberta Saskatchewan Manitoba
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
1 bomber moved from Queensland to 41 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 84 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in 92 Sea Zone
Americans attack with 3 submarines
Germans defend with 1 destroyer and 2 transports
Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 92 Sea Zone
2 transports owned by the Germans lost in 92 Sea Zone
Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits
Americans win, taking 35 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 16
Casualties for Germans: 1 destroyer and 2 transports
Casualties for Americans: 1 submarine
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 armour, 1 artillery, 2 fighters, 1 harbour and 4 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits
Germans roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Gibraltar, round 2 : 3/8 hits
1 artillery owned by the Americans, 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits
Germans roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Gibraltar, round 3 : 2/7 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Gibraltar
Germans win with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in 42 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 41 Sea Zone to India
1 tactical_bomber moved from 42 Sea Zone to Siam
1 armour moved from Siam to Yunnan
1 artillery and 1 infantry moved from Siam to French Indo China
1 destroyer and 1 submarine moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
1 armour, 1 artillery and 2 infantry placed in Western United States
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 cruiser and 2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,4,5,3,6
Americans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Territory Summary for Americans :
Siam : 1 flag, 1 infantry and 1 tactical_bomber
Yunnan : 1 armour
India : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
French Indo China : 1 artillery and 1 infantry
44 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 flag, 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 4 destroyers and 3 submarines
2 Sea Zone : 1 flag, 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Alberta Saskatchewan Manitoba : 4 mech_infantrys
Morocco : 1 flag, 1 artillery and 1 infantry
84 Sea Zone : 1 submarine
92 Sea Zone : 2 submarines
101 Sea Zone : 1 cruiser and 2 transports
91 Sea Zone : 1 cruiser, 1 destroyer, 6 submarines and 2 transports
Production/PUs Summary :
Germans : 46 / 62
Russians : 30 / 39
Japanese : 64 / 68
Americans : 50 / 64
Chinese : 1 / 6
British : 27 / 30
UK_Pacific : 12 / 12
Italians : 19 / 30
ANZAC : 10 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.576
Median : 4.000
Variance : 0.156
Standard Deviation : 0.395
Total rolls : 33
Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 6
Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.375
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.909
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11