@crockett36 Thanks! :)
G40 l14 mrcunego (axis) vs dawgoneit (allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 fighter moved from Southern Italy to 98 Sea Zone
1 cruiser and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
5 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from BritishCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 1 fighter
British defend with 1 cruiser, 2 destroyers and 2 transports
Italians roll dice for 1 cruiser, 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 cruiser, 2 destroyers and 2 transports in 98 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 2 destroyers owned by the British lost in 98 Sea Zone
retreated to 98 Sea Zone
British win with 1 cruiser and 2 transports remaining. Battle score for attacker is -4
Casualties for British: 2 destroyers
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in Greece
Italians attack with 2 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 armour and 5 infantry in Greece, round 2 : 3/7 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits
3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour and 3 infantry in Greece, round 3 : 2/5 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantry
Battle in SyriaNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to Alexandria
1 artillery and 1 infantry moved from Tobruk to Alexandria
3 infantry moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 submarine placed in 97 Sea Zone
Italians undo move 1.
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
Italians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 destroyer moved from 54 Sea Zone to 49 Sea ZonePlace Units - ANZAC
2 artilleries and 1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs totalTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
49 Sea Zone : 1 destroyer
54 Sea Zone : 1 cruiser
Egypt : 2 infantryProduction/PUs Summary :
Germans : 41 / 51
Russians : 35 / 36
Japanese : 35 / 45
Americans : 52 / 52
Chinese : 5 / 5
British : 27 / 27
UK_Pacific : 17 / 17
Italians : 16 / 16
ANZAC : 18 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from French Central Africa to French Equatorial AfricaCombat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantry
French Equatorial Africa : 1 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
99 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 41 / 51
Russians : 35 / 36
Japanese : 35 / 45
Americans : 52 / 52
Chinese : 5 / 5
British : 27 / 27
UK_Pacific : 17 / 17
Italians : 16 / 16
ANZAC : 18 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
1 armour and 2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Southern Italy to Morocco
2 bombers moved from Southern Italy to 98 Sea Zone
1 fighter moved from Western Germany to 98 Sea ZoneCombat - Germans
Battle in Morocco
Germans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
French defend with 2 infantry
Germans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Morocco, round 2 : 1/5 hits
French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits
2 infantry owned by the French lost in Morocco
Germans win, taking Morocco from French with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Gibraltar
Battle in 98 Sea Zone
Germans attack with 2 bombers and 1 fighter
British defend with 1 cruiser and 2 transports
Germans roll dice for 2 bombers and 1 fighter in 98 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 2 : 1/1 hits
1 transport owned by the British, 1 cruiser owned by the British and 1 bomber owned by the Germans lost in 98 Sea Zone
1 transport owned by the British lost in 98 Sea Zone
Germans win, taking Gibraltar from British with 1 bomber and 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 1 bomber
Casualties for British: 1 cruiser and 2 transportsNon Combat Move - Germans
1 bomber and 1 fighter moved from 98 Sea Zone to Syria
1 infantry moved from France to Southern France
1 armour moved from Normandy Bordeaux to Southern France
1 infantry moved from Slovakia Hungary to Yugoslavia
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 armour moved from Holland Belgium to Germany
5 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 fighter moved from Morocco to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 artillery and 1 infantry moved from Slovakia Hungary to Poland
2 artilleries and 1 infantry moved from Norway to FinlandPlace Units - Germans
1 destroyer and 2 transports placed in 93 Sea Zone
2 artilleries and 7 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Amur to Siberia
2 aaGuns and 14 infantry moved from Amur to Manchuria
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Baltic States to Belarus
1 aaGun, 3 armour, 1 artillery, 6 infantry and 3 mech_infantrys moved from Ukraine to Western Ukraine
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Ukraine
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Novgorod to BelarusPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,3,1
Russians collect 36 PUs (3 lost to blockades); end with 36 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Manchuria : 2 aaGuns and 15 infantry
Tsinghai : 1 infantry
Sikang : 1 infantry
Siberia : 2 infantry
Belarus : 3 aaGuns, 2 armour, 4 artilleries, 2 fighters, 19 infantry, 1 mech_infantry and 1 tactical_bomber
Bryansk : 1 infantry
Russia : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
Ukraine : 1 artillery, 1 factory_minor, 3 infantry and 1 mech_infantry
Western Ukraine : 1 aaGun, 3 armour, 3 artilleries, 11 infantry and 3 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 artillery and 1 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 42 / 52
Russians : 39 / 36
Japanese : 28 / 45
Americans : 52 / 52
Chinese : 8 / 5
British : 27 / 27
UK_Pacific : 17 / 17
Italians : 16 / 16
ANZAC : 18 / 18
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Null / Other
1 was rolled 2 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 harbour and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Soviet Far East to 5 Sea Zone
1 armour and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
1 bomber moved from Kwangsi to Manchuria
2 fighters and 1 tactical_bomber moved from Hunan to Manchuria
1 armour, 3 artilleries and 8 infantry moved from 19 Sea Zone to Manchuria
2 infantry moved from Jehol to Manchuria
1 artillery and 4 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 battleship and 1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 8 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/10 hits
Chinese roll dice for 8 infantry in Szechwan, round 2 : 4/8 hits
4 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 3 : 3/6 hits
Chinese roll dice for 7 infantry in Szechwan, round 3 : 1/7 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 4 : 1/5 hits
Chinese roll dice for 4 infantry in Szechwan, round 4 : 2/4 hits
1 infantry owned by the Chinese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Szechwan
retreated to Szechwan
Chinese win with 3 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery, 5 infantry and 1 mech_infantry
Casualties for Chinese: 5 infantry
Battle in Manchuria
Japanese attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 10 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 15 infantry
AA fire in Manchuria : 1/4 hits
1 fighter owned by the Japanese lost in Manchuria
Japanese roll dice for 2 battleships and 2 cruisers in Manchuria, round 2 : 4/4 hits
Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 10 infantry and 1 tactical_bomber in Manchuria, round 2 : 4/17 hits
Chinese roll dice for 2 aaGuns and 15 infantry in Manchuria, round 2 : 4/15 hits
6 infantry owned by the Russians, 4 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber in Manchuria, round 3 : 5/13 hits
Chinese roll dice for 9 infantry in Manchuria, round 3 : 6/9 hits
5 infantry owned by the Russians and 6 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Manchuria, round 4 : 0/7 hits
Chinese roll dice for 4 infantry in Manchuria, round 4 : 2/4 hits
2 artilleries owned by the Japanese lost in Manchuria
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Manchuria, round 5 : 2/5 hits
Chinese roll dice for 4 infantry in Manchuria, round 5 : 0/4 hits
2 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Manchuria, round 6 : 3/5 hits
Chinese roll dice for 2 infantry in Manchuria, round 6 : 0/2 hits
2 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 2 artilleries, 1 fighter and 10 infantry
Casualties for Russians: 2 aaGuns and 15 infantryNon Combat Move - Japanese
1 bomber moved from Szechwan to Yunnan
1 bomber moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to Kwangsi
1 fighter moved from Manchuria to Jehol
1 bomber moved from Manchuria to Jehol
1 tactical_bomber moved from Manchuria to Jehol
2 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
1 aaGun, 1 artillery and 2 infantry moved from Anhwe to Kiangsi
1 bomber moved from Kweichow to Hunan
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Shensi
2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
3 carriers moved from 33 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to Japan
2 destroyers and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 armour, 1 harbour and 2 mech_infantrys placed in Kiangsu
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - Americans
Place Units - Americans
1 destroyer and 2 submarines placed in 101 Sea Zone
3 submarines placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 infantry and 4 mech_infantrys
EDIT: Adding units owned by Americans to Eastern United States: 1 infantry and 4 mech_infantrys
EDIT: Turning off Edit Mode
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Hawaiian Islands : 1 airfield, 1 bomber, 1 harbour, 2 infantry and 1 tactical_bomber
Midway : 1 airfield
46 Sea Zone : 1 destroyer
33 Sea Zone : 1 submarine
26 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 1 destroyer and 1 submarine
54 Sea Zone : 1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 infantry, 1 submarine and 2 transports
Central United States : 1 factory_minor
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 4 mech_infantrys
101 Sea Zone : 1 cruiser, 2 destroyers, 10 submarines and 1 transportProduction/PUs Summary :
Germans : 42 / 52
Russians : 39 / 36
Japanese : 33 / 43
Americans : 52 / 77
Chinese : 3 / 5
British : 27 / 27
UK_Pacific : 17 / 17
Italians : 16 / 16
ANZAC : 18 / 18
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Kweichow : 1 infantry
Szechwan : 3 infantryProduction/PUs Summary :
Germans : 42 / 52
Russians : 39 / 36
Japanese : 32 / 43
Americans : 52 / 77
Chinese : 4 / 6
British : 27 / 27
UK_Pacific : 17 / 17
Italians : 16 / 16
ANZAC : 18 / 18
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Combat Move - British
1 mech_infantry moved from Egypt to Ethiopia
1 fighter moved from Egypt to Ethiopia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Egypt to Ethiopia
1 fighter moved from Egypt to EthiopiaCombat - British
Battle in Ethiopia
British attack with 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Ethiopia, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Ethiopia to Egypt
5 infantry moved from India to Burma
2 artilleries moved from India to Burma
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 fighters and 1 tactical_bomber moved from India to Eastern Persia
1 battleship and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 infantry moved from Burma to Shan StatePlace Units - British
2 fighters placed in United Kingdom
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,4
British collect 28 PUs (2 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantryTerritory Summary for British and UK_Pacific :
Shan State : 6 infantry
Burma : 2 artilleries and 5 infantry
India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 8 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 fighter and 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Ontario : 1 artillery and 1 infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 7 fighters, 1 harbour, 9 infantry and 2 mech_infantrys
Rhodesia : 2 infantry
Ethiopia : 1 flag, 1 mech_infantry
125 Sea Zone : 1 flag, 1 destroyer
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 2 fighters and 1 tactical_bomber
Persia : 1 flag, 3 infantry
98 Sea Zone : 1 battleship and 1 destroyerProduction/PUs Summary :
Germans : 42 / 52
Russians : 39 / 36
Japanese : 32 / 43
Americans : 52 / 77
Chinese : 4 / 6
British : 30 / 28
UK_Pacific : 17 / 17
Italians : 15 / 16
ANZAC : 18 / 18
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Null / Other
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from Alexandria to 99 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from RussiansCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter in 99 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the French lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for French: 1 destroyer
Casualties for Italians: 1 submarineNon Combat Move - Italians
1 artillery and 1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 fighter moved from 99 Sea Zone to Southern Italy
2 armour moved from Greece to Yugoslavia
3 infantry moved from Greece to Bulgaria
2 infantry moved from Slovakia Hungary to Poland
2 infantry moved from Yugoslavia to Slovakia HungaryPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 destroyer moved from 49 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUs totalTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 transport
54 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 42 / 52
Russians : 38 / 36
Japanese : 32 / 43
Americans : 52 / 77
Chinese : 4 / 6
British : 30 / 28
UK_Pacific : 17 / 17
Italians : 18 / 26
ANZAC : 21 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
99 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 42 / 52
Russians : 38 / 36
Japanese : 32 / 43
Americans : 52 / 77
Chinese : 4 / 6
British : 30 / 28
UK_Pacific : 17 / 17
Italians : 18 / 26
ANZAC : 21 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 artilleries and 7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour, 3 artilleries and 18 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Slovakia Hungary to Baltic States
1 armour moved from Romania to Baltic States
1 armour moved from Germany to Baltic States
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Morocco to Tunisia
Germans take Algeria from French
Germans take Tunisia from French
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Nigeria
1 armour, 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Tobruk
1 artillery moved from 96 Sea Zone to Libya
1 infantry moved from 96 Sea Zone to Libya
1 infantry moved from 96 Sea Zone to Tobruk
1 bomber moved from Syria to TobrukCombat - Germans
Battle in Nigeria
Battle in Tobruk
Germans attack with 1 armour, 1 bomber and 1 infantry
French defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 infantry in Tobruk, round 2 : 1/3 hits
French roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Germans lost in Tobruk
Germans win, taking Nigeria from British, taking Tobruk from French with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in LibyaNon Combat Move - Germans
1 infantry moved from Morocco to Algeria
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from Syria to Iraq
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 bomber moved from Tobruk to Southern Italy
2 aaGuns moved from Poland to Baltic States
2 artilleries and 7 infantry moved from Germany to Poland
1 armour and 1 mech_infantry moved from Western Germany to Northern Italy
2 infantry moved from Slovakia Hungary to Yugoslavia
2 transports moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 106 Sea Zone to 108 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 96 Sea ZonePlace Units - Germans
1 transport placed in 93 Sea Zone
1 infantry and 1 mech_infantry placed in Southern France
3 armour, 2 infantry and 1 mech_infantry placed in Germany
Germans undo move 3.
1 fighter and 2 infantry placed in Western Germany
3 armour and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5,2
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 fighter moved from Belarus to Bessarabia
2 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Belarus to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 fighter moved from Belarus to Bessarabia
2 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Belarus to Eastern PolandCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Siberia: 1 infantry
EDIT: Adding units owned by Russians to Soviet Far East: 1 infantry
EDIT: Changing ownership of Soviet Far East from Japanese to Russians
EDIT: Turning off Edit Mode
1 fighter moved from Eastern Poland to Belarus
1 fighter moved from Bessarabia to Belarus
1 mech_infantry moved from Ukraine to Belarus
3 mech_infantrys moved from Western Ukraine to Belarus
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 aaGun, 3 armour, 3 artilleries and 9 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Smolensk to Belarus
3 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Korea to Amur
1 infantry moved from Siberia to AmurPlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,3,4,5,1,5,4
Russians collect 35 PUs (3 lost to blockades); end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for Russians :
Korea : 1 flag
Soviet Far East : 1 infantry
Amur : 2 infantry
Kazakhstan : 1 infantry
Belarus : 3 aaGuns, 3 armour, 5 artilleries, 2 fighters, 23 infantry, 6 mech_infantrys and 1 tactical_bomber
Eastern Poland : 1 infantry
Bessarabia : 1 aaGun, 3 armour, 4 artilleries and 11 infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major and 5 infantry
Ukraine : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Western Ukraine : 1 infantry
Novosibirsk : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 artillery and 1 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 47 / 50
Russians : 38 / 40
Japanese : 31 / 43
Americans : 52 / 77
Chinese : 4 / 6
British : 29 / 28
UK_Pacific : 17 / 17
Italians : 18 / 26
ANZAC : 21 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.421
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Germans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 armour moved from Manchuria to Korea
Japanese take Korea from Russians
1 armour moved from Korea to Amur
1 artillery moved from Manchuria to Amur
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry and 3 transports moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
4 infantry moved from Kiangsi to 20 Sea Zone
1 artillery and 1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Kiangsu to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Hunan to Kweichow
1 mech_infantry and 1 transport moved from 19 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
3 infantry, 1 mech_infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Jehol to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 bomber moved from Hunan to Szechwan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Japan to Amur
1 tactical_bomber moved from Jehol to Szechwan
2 battleships and 2 cruisers moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 tactical_bomber moved from 36 Sea Zone to PhilippinesCombat - Japanese
Battle in Philippines
Japanese attack with 3 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Borneo from UK_Pacific, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Amur, round 2 : 3/4 hits
Russians roll dice for 2 infantry in Amur, round 2 : 2/2 hits
2 infantry owned by the Russians, 1 tactical_bomber owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -9
Casualties for Japanese: 1 artillery and 1 tactical_bomber
Casualties for Russians: 2 infantry
Battle in Kweichow
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kweichow, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Kweichow, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Kweichow, round 4 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/6 hits
Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Szechwan, round 3 : 3/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits
2 infantry owned by the British, 1 infantry owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for British: 2 infantryNon Combat Move - Japanese
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
3 carriers moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Jehol to 35 Sea Zone
2 fighters moved from Kwangtung to 35 Sea Zone
1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 infantry moved from Siam to French Indo China
1 aaGun moved from Kiangsi to Kwangtung
1 fighter moved from Amur to Manchuria
1 submarine moved from 36 Sea Zone to 38 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 38 Sea Zone
3 destroyers moved from 36 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Szechwan to Kwangsi
1 fighter moved from Szechwan to Kwangsi
1 bomber moved from Szechwan to Kwangsi
1 bomber moved from Kweichow to Kwangsi
1 tactical_bomber moved from Szechwan to ShensiPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 54 PUs; end with 55 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 4 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 10 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 46 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 submarine and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Siam
1 tactical_bomber moved from Hawaiian Islands to Queensland
1 bomber moved from Hawaiian Islands to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 4 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 10 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 46 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 submarine and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Siam
1 tactical_bomber moved from Hawaiian Islands to Queensland
1 bomber moved from Hawaiian Islands to QueenslandCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Siam
Battle in Morocco
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking Siam from Japanese, taking Morocco from Germans, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Eastern United States
1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
3 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Siam : 1 flag, 1 armour, 1 artillery and 2 infantry
Queensland : 1 bomber and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
44 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine and 2 transports
35 Sea Zone : 1 submarine
26 Sea Zone : 1 destroyer and 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 destroyers and 1 submarine
6 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 4 mech_infantrys
Morocco : 1 flag, 1 artillery and 1 infantry
101 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
91 Sea Zone : 1 cruiser, 2 destroyers, 10 submarines and 1 transportProduction/PUs Summary :
Germans : 46 / 50
Russians : 33 / 40
Japanese : 53 / 55
Americans : 52 / 72
Chinese : 0 / 6
British : 29 / 28
UK_Pacific : 10 / 17
Italians : 18 / 26
ANZAC : 18 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0