G40 l14 mrcunego (axis) vs dawgoneit (allies +10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery moved from Yugoslavia to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 cruiser and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
                5 infantry moved from Bulgaria to Greece
                2 armour moved from Yugoslavia to Greece
                1 infantry moved from Kenya to Ethiopia
                      Italians take Ethiopia from British

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 cruiser, 1 destroyer and 1 fighter
                    British defend with 1 cruiser, 2 destroyers and 2 transports
                        Italians roll dice for 1 cruiser, 1 destroyer and 1 fighter in 98 Sea Zone, round 2 :  2/3 hits
                        British roll dice for 1 cruiser, 2 destroyers and 2 transports in 98 Sea Zone, round 2 :  2/3 hits
                        1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 2 destroyers owned by the British lost in 98 Sea Zone
                    retreated to 98 Sea Zone
                    British win with 1 cruiser and 2 transports remaining. Battle score for attacker is -4
                    Casualties for British: 2 destroyers
                    Casualties for Italians: 1 cruiser and 1 destroyer
                Battle in Greece
                    Italians attack with 2 armour and 5 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 2 armour and 5 infantry in Greece, round 2 :  3/7 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  2/4 hits
                        3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
                        Italians roll dice for 2 armour and 3 infantry in Greece, round 3 :  2/5 hits
                        Neutral_Allies roll dice for 1 infantry in Greece, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_Allies lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 2 armour and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 2 infantry
                Battle in Syria

    Non Combat Move - Italians
                1 fighter moved from 98 Sea Zone to Alexandria
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                3 infantry moved from Yugoslavia to Slovakia Hungary
                2 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 submarine placed in 97 Sea Zone
                Italians undo move 1.
                1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
                Italians collect 16 PUs; end with 16 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch
                1 destroyer moved from 54 Sea Zone to 49 Sea Zone

    Place Units - ANZAC
                2 artilleries and 1 infantry placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
        Java : 1 flag
        Sumatra : 1 flag, 1 infantry
        41 Sea Zone : 1 transport
        49 Sea Zone : 1 destroyer
        54 Sea Zone : 1 cruiser
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 35 / 36
        Japanese : 35 / 45
        Americans : 52 / 52
        Chinese : 5 / 5
        British : 27 / 27
        UK_Pacific : 17 / 17
        Italians : 16 / 16
        ANZAC : 18 / 18
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 2

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians
                1 infantry moved from French Central Africa to French Equatorial Africa

    Combat - French
                Battle in 99 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 99 Sea Zone
                    French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Morocco : 2 infantry
        French Equatorial Africa : 1 infantry
        Tobruk : 1 flag, 1 infantry
        Libya : 1 flag
        99 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 35 / 36
        Japanese : 35 / 45
        Americans : 52 / 52
        Chinese : 5 / 5
        British : 27 / 27
        UK_Pacific : 17 / 17
        Italians : 16 / 16
        ANZAC : 18 / 18
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from Holland Belgium to 110 Sea Zone
                1 armour and 2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Southern Italy to Morocco
                2 bombers moved from Southern Italy to 98 Sea Zone
                1 fighter moved from Western Germany to 98 Sea Zone

    Combat - Germans
                Battle in Morocco
                    Germans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                    French defend with 2 infantry
                        Germans roll dice for 1 cruiser in Morocco, round 2 :  1/1 hits
                        Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Morocco, round 2 :  1/5 hits
                        French roll dice for 2 infantry in Morocco, round 2 :  0/2 hits
                        2 infantry owned by the French lost in Morocco
                    Germans win, taking Morocco from French with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for French: 2 infantry
                Battle in Gibraltar
                Battle in 98 Sea Zone
                    Germans attack with 2 bombers and 1 fighter
                    British defend with 1 cruiser and 2 transports
                        Germans roll dice for 2 bombers and 1 fighter in 98 Sea Zone, round 2 :  2/3 hits
                        British roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the British, 1 cruiser owned by the British and 1 bomber owned by the Germans lost in 98 Sea Zone
                        1 transport owned by the British lost in 98 Sea Zone
                    Germans win, taking Gibraltar from British with 1 bomber and 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 cruiser and 2 transports

    Non Combat Move - Germans
                1 bomber and 1 fighter moved from 98 Sea Zone to Syria
                1 infantry moved from France to Southern France
                1 armour moved from Normandy Bordeaux to Southern France
                1 infantry moved from Slovakia Hungary to Yugoslavia
                1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 armour moved from Holland Belgium to Germany
                5 infantry moved from Germany to Poland
                1 artillery moved from Germany to Poland
                1 fighter moved from Morocco to 91 Sea Zone
                1 fighter moved from Western Germany to 91 Sea Zone
                1 artillery and 1 infantry moved from Slovakia Hungary to Poland
                2 artilleries and 1 infantry moved from Norway to Finland

    Place Units - Germans
                1 destroyer and 2 transports placed in 93 Sea Zone
                2 artilleries and 7 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6
                Germans collect 42 PUs; end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Amur to Siberia
                      Russians take Siberia from Japanese
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Amur to Siberia
                      Russians take Siberia from Japanese
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Russians
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 infantry moved from Amur to Siberia
                2 aaGuns and 14 infantry moved from Amur to Manchuria
                1 infantry moved from Kazakhstan to Sikang
                1 infantry moved from Kazakhstan to Tsinghai
                1 infantry moved from Bessarabia to Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Baltic States to Belarus
                1 aaGun, 3 armour, 1 artillery, 6 infantry and 3 mech_infantrys moved from Ukraine to Western Ukraine
                1 artillery moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Ukraine
                2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
                1 artillery and 2 infantry moved from Novgorod to Belarus

    Place Units - Russians
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,3,1
                Russians collect 36 PUs (3 lost to blockades); end with 36 PUs total

    Territory Summary for Russians :

    Korea : 1 flag, 1 infantry
        Manchuria : 2 aaGuns and 15 infantry
        Tsinghai : 1 infantry
        Sikang : 1 infantry
        Siberia : 2 infantry
        Belarus : 3 aaGuns, 2 armour, 4 artilleries, 2 fighters, 19 infantry, 1 mech_infantry and 1 tactical_bomber
        Bryansk : 1 infantry
        Russia : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
        Ukraine : 1 artillery, 1 factory_minor, 3 infantry and 1 mech_infantry
        Western Ukraine : 1 aaGun, 3 armour, 3 artilleries, 11 infantry and 3 mech_infantrys
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Smolensk : 1 artillery and 1 infantry
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 39 / 36
        Japanese : 28 / 45
        Americans : 52 / 52
        Chinese : 8 / 5
        British : 27 / 27
        UK_Pacific : 17 / 17
        Italians : 16 / 16
        ANZAC : 18 / 18
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Null / Other
                1 was rolled 2 times
                3 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers, 1 harbour and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 armour moved from Soviet Far East to 5 Sea Zone
                1 armour and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone
                3 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
                1 bomber moved from Kwangsi to Manchuria
                2 fighters and 1 tactical_bomber moved from Hunan to Manchuria
                1 armour, 3 artilleries and 8 infantry moved from 19 Sea Zone to Manchuria
                2 infantry moved from Jehol to Manchuria
                1 artillery and 4 infantry moved from Kweichow to Szechwan
                1 mech_infantry moved from Hunan to Szechwan
                1 infantry moved from Yunnan to Szechwan
                1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 battleship and 1 cruiser moved from 36 Sea Zone to 19 Sea Zone
                1 battleship and 1 cruiser moved from 33 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 8 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 :  1/10 hits
                        Chinese roll dice for 8 infantry in Szechwan, round 2 :  4/8 hits
                        4 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 3 :  3/6 hits
                        Chinese roll dice for 7 infantry in Szechwan, round 3 :  1/7 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 4 :  1/5 hits
                        Chinese roll dice for 4 infantry in Szechwan, round 4 :  2/4 hits
                        1 infantry owned by the Chinese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Szechwan
                    retreated to Szechwan
                    Chinese win with 3 infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 artillery, 5 infantry and 1 mech_infantry
                    Casualties for Chinese: 5 infantry
                Battle in Manchuria
                    Japanese attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 10 infantry and 1 tactical_bomber
                    Russians defend with 2 aaGuns and 15 infantry
                        AA fire in Manchuria :  1/4 hits
                        1 fighter owned by the Japanese lost in Manchuria
                        Japanese roll dice for 2 battleships and 2 cruisers in Manchuria, round 2 :  4/4 hits
                        Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 10 infantry and 1 tactical_bomber in Manchuria, round 2 :  4/17 hits
                        Chinese roll dice for 2 aaGuns and 15 infantry in Manchuria, round 2 :  4/15 hits
                        6 infantry owned by the Russians, 4 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Manchuria
                        Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber in Manchuria, round 3 :  5/13 hits
                        Chinese roll dice for 9 infantry in Manchuria, round 3 :  6/9 hits
                        5 infantry owned by the Russians and 6 infantry owned by the Japanese lost in Manchuria
                        Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Manchuria, round 4 :  0/7 hits
                        Chinese roll dice for 4 infantry in Manchuria, round 4 :  2/4 hits
                        2 artilleries owned by the Japanese lost in Manchuria
                        Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Manchuria, round 5 :  2/5 hits
                        Chinese roll dice for 4 infantry in Manchuria, round 5 :  0/4 hits
                        2 infantry owned by the Russians lost in Manchuria
                        Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Manchuria, round 6 :  3/5 hits
                        Chinese roll dice for 2 infantry in Manchuria, round 6 :  0/2 hits
                        2 infantry owned by the Russians lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 2 artilleries, 1 fighter and 10 infantry
                    Casualties for Russians: 2 aaGuns and 15 infantry

    Non Combat Move - Japanese
                1 bomber moved from Szechwan to Yunnan
                1 bomber moved from Yunnan to Kweichow
                1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
                2 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kiangsi to Kwangsi
                1 fighter moved from Manchuria to Jehol
                1 bomber moved from Manchuria to Jehol
                1 tactical_bomber moved from Manchuria to Jehol
                2 infantry moved from Anhwe to Kiangsi
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Anhwe to Hunan
                1 aaGun, 1 artillery and 2 infantry moved from Anhwe to Kiangsi
                1 bomber moved from Kweichow to Hunan
                1 artillery moved from Suiyuyan to Kansu
                1 infantry moved from Suiyuyan to Shensi
                2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
                3 carriers moved from 33 Sea Zone to 36 Sea Zone
                3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Caroline Islands to Japan
                2 destroyers and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
                1 destroyer and 1 submarine moved from 33 Sea Zone to 36 Sea Zone
                1 destroyer and 1 submarine moved from 36 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 armour, 1 harbour and 2 mech_infantrys placed in Kiangsu
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 destroyers and 6 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Non Combat Move - Americans

    Place Units - Americans
                1 destroyer and 2 submarines placed in 101 Sea Zone
                3 submarines placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 1 infantry and 4 mech_infantrys
                EDIT: Adding units owned by Americans to Eastern United States: 1 infantry and 4 mech_infantrys
                EDIT: Turning off Edit Mode
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        Hawaiian Islands : 1 airfield, 1 bomber, 1 harbour, 2 infantry and 1 tactical_bomber
        Midway : 1 airfield
        46 Sea Zone : 1 destroyer
        33 Sea Zone : 1 submarine
        26 Sea Zone : 1 destroyer and 1 submarine
        10 Sea Zone : 1 destroyer and 1 submarine
        54 Sea Zone : 1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 infantry, 1 submarine and 2 transports
        Central United States : 1 factory_minor
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 4 mech_infantrys
        101 Sea Zone : 1 cruiser, 2 destroyers, 10 submarines and 1 transport

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 39 / 36
        Japanese : 33 / 43
        Americans : 52 / 77
        Chinese : 3 / 5
        British : 27 / 27
        UK_Pacific : 17 / 17
        Italians : 16 / 16
        ANZAC : 18 / 18
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Kweichow : 1 infantry
        Szechwan : 3 infantry

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 39 / 36
        Japanese : 32 / 43
        Americans : 52 / 77
        Chinese : 4 / 6
        British : 27 / 27
        UK_Pacific : 17 / 17
        Italians : 16 / 16
        ANZAC : 18 / 18
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Combat Move - British
                1 mech_infantry moved from Egypt to Ethiopia
                1 fighter moved from Egypt to Ethiopia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Egypt to Ethiopia
                1 fighter moved from Egypt to Ethiopia

    Combat - British
                Battle in Ethiopia
                    British attack with 1 fighter and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 fighter and 1 mech_infantry in Ethiopia, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Ethiopia, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Ethiopia
                    British win, taking Ethiopia from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from Ethiopia to Egypt
                5 infantry moved from India to Burma
                2 artilleries moved from India to Burma
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                2 fighters and 1 tactical_bomber moved from India to Eastern Persia
                1 battleship and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                2 infantry moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                3 infantry moved from Burma to Shan State

    Place Units - British
                2 fighters placed in United Kingdom
                1 artillery and 1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,4
                British collect 28 PUs (2 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 2 artilleries and 3 infantry

    Territory Summary for British and UK_Pacific :

    Shan State : 6 infantry
        Burma : 2 artilleries and 5 infantry
        India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 8 infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 2 infantry
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 factory_minor and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 fighter and 1 harbour
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Ontario : 1 artillery and 1 infantry
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        Malta : 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 7 fighters, 1 harbour, 9 infantry and 2 mech_infantrys
        Rhodesia : 2 infantry
        Ethiopia : 1 flag, 1 mech_infantry
        125 Sea Zone : 1 flag, 1 destroyer
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag, 2 fighters and 1 tactical_bomber
        Persia : 1 flag, 3 infantry
        98 Sea Zone : 1 battleship and 1 destroyer

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 39 / 36
        Japanese : 32 / 43
        Americans : 52 / 77
        Chinese : 4 / 6
        British : 30 / 28
        UK_Pacific : 17 / 17
        Italians : 15 / 16
        ANZAC : 18 / 18
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
            Average roll : 3.200
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Null / Other
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 99 Sea Zone
                1 fighter moved from Alexandria to 99 Sea Zone
                1 infantry moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter and 1 submarine
                    French defend with 1 destroyer
                        Italians roll dice for 1 submarine in 99 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter in 99 Sea Zone, round 2 :  1/1 hits
                        French roll dice for 1 destroyer in 99 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the French lost in 99 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for French: 1 destroyer
                    Casualties for Italians: 1 submarine

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Syria to Iraq
                      Italians take Iraq from Neutral_Axis
                1 fighter moved from 99 Sea Zone to Southern Italy
                2 armour moved from Greece to Yugoslavia
                3 infantry moved from Greece to Bulgaria
                2 infantry moved from Slovakia Hungary to Poland
                2 infantry moved from Yugoslavia to Slovakia Hungary

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
                Italians collect 18 PUs; end with 19 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 destroyer moved from 49 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 23 PUs total

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag
        Sumatra : 1 flag
        44 Sea Zone : 1 transport
        54 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 38 / 36
        Japanese : 32 / 43
        Americans : 52 / 77
        Chinese : 4 / 6
        British : 30 / 28
        UK_Pacific : 17 / 17
        Italians : 18 / 26
        ANZAC : 21 / 23
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Tobruk : 1 flag, 1 infantry
        Libya : 1 flag
        99 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 38 / 36
        Japanese : 32 / 43
        Americans : 52 / 77
        Chinese : 4 / 6
        British : 30 / 28
        UK_Pacific : 17 / 17
        Italians : 18 / 26
        ANZAC : 21 / 23
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                2 artilleries and 7 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 armour, 3 artilleries and 18 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 armour moved from Slovakia Hungary to Baltic States
                1 armour moved from Romania to Baltic States
                1 armour moved from Germany to Baltic States
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 armour moved from Morocco to Tunisia
                      Germans take Algeria from French
                      Germans take Tunisia from French
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
                1 artillery and 1 infantry moved from 82 Sea Zone to Nigeria
                1 armour, 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone
                1 infantry moved from Yugoslavia to 97 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
                1 armour moved from 96 Sea Zone to Tobruk
                1 artillery moved from 96 Sea Zone to Libya
                1 infantry moved from 96 Sea Zone to Libya
                1 infantry moved from 96 Sea Zone to Tobruk
                1 bomber moved from Syria to Tobruk

    Combat - Germans
                Battle in Nigeria
                Battle in Tobruk
                    Germans attack with 1 armour, 1 bomber and 1 infantry
                    French defend with 1 infantry
                        Germans roll dice for 1 armour, 1 bomber and 1 infantry in Tobruk, round 2 :  1/3 hits
                        French roll dice for 1 infantry in Tobruk, round 2 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Germans lost in Tobruk
                    Germans win, taking Nigeria from British, taking Tobruk from French with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 infantry
                Battle in Libya

    Non Combat Move - Germans
                1 infantry moved from Morocco to Algeria
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Syria to Iraq
                1 destroyer moved from 93 Sea Zone to 96 Sea Zone
                1 bomber moved from Tobruk to Southern Italy
                2 aaGuns moved from Poland to Baltic States
                2 artilleries and 7 infantry moved from Germany to Poland
                1 armour and 1 mech_infantry moved from Western Germany to Northern Italy
                2 infantry moved from Slovakia Hungary to Yugoslavia
                2 transports moved from 91 Sea Zone to 95 Sea Zone
                1 carrier moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from 91 Sea Zone to 96 Sea Zone
                1 submarine moved from 106 Sea Zone to 108 Sea Zone
                1 destroyer moved from 96 Sea Zone to 97 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 96 Sea Zone

    Place Units - Germans
                1 transport placed in 93 Sea Zone
                1 infantry and 1 mech_infantry placed in Southern France
                3 armour, 2 infantry and 1 mech_infantry placed in Germany
                Germans undo move 3.
                1 fighter and 2 infantry placed in Western Germany
                3 armour and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5,2
                Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Ukraine to Bessarabia
                1 fighter moved from Belarus to Bessarabia
                2 infantry moved from Western Ukraine to Eastern Poland
                1 fighter moved from Belarus to Eastern Poland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Ukraine to Bessarabia
                1 fighter moved from Belarus to Bessarabia
                2 infantry moved from Western Ukraine to Eastern Poland
                1 fighter moved from Belarus to Eastern Poland

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                        Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 fighter and 2 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                    Russians win, taking Eastern Poland from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Siberia: 1 infantry
                EDIT: Adding units owned by Russians to Soviet Far East: 1 infantry
                EDIT: Changing ownership of Soviet Far East from Japanese to Russians
                EDIT: Turning off Edit Mode
                1 fighter moved from Eastern Poland to Belarus
                1 fighter moved from Bessarabia to Belarus
                1 mech_infantry moved from Ukraine to Belarus
                3 mech_infantrys moved from Western Ukraine to Belarus
                1 artillery and 1 infantry moved from Ukraine to Bessarabia
                1 aaGun, 3 armour, 3 artilleries and 9 infantry moved from Western Ukraine to Bessarabia
                1 infantry moved from Bryansk to Western Ukraine
                1 artillery and 1 infantry moved from Smolensk to Belarus
                3 infantry moved from Novgorod to Belarus
                1 armour and 1 mech_infantry moved from Russia to Belarus
                1 artillery moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Tsinghai to Novosibirsk
                1 infantry moved from Sikang to Kazakhstan
                1 infantry moved from Korea to Amur
                1 infantry moved from Siberia to Amur

    Place Units - Russians
                1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
                2 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,3,4,5,1,5,4
                Russians collect 35 PUs (3 lost to blockades); end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs

    Territory Summary for Russians :

    Korea : 1 flag
        Soviet Far East : 1 infantry
        Amur : 2 infantry
        Kazakhstan : 1 infantry
        Belarus : 3 aaGuns, 3 armour, 5 artilleries, 2 fighters, 23 infantry, 6 mech_infantrys and 1 tactical_bomber
        Eastern Poland : 1 infantry
        Bessarabia : 1 aaGun, 3 armour, 4 artilleries and 11 infantry
        Russia : 1 airfield, 2 artilleries, 1 factory_major and 5 infantry
        Ukraine : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
        Western Ukraine : 1 infantry
        Novosibirsk : 1 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        Smolensk : 1 artillery and 1 infantry
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 47 / 50
        Russians : 38 / 40
        Japanese : 31 / 43
        Americans : 52 / 77
        Chinese : 4 / 6
        British : 29 / 28
        UK_Pacific : 17 / 17
        Italians : 18 / 26
        ANZAC : 21 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.421
            Median : 3.000
            Variance : 0.389
            Standard Deviation : 0.624
            Total rolls : 19

    Null / Other
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Germans Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.375
            Median : 3.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 mech_infantry moved from Kiangsu to 19 Sea Zone
                1 armour moved from Manchuria to Korea
                      Japanese take Korea from Russians
                1 armour moved from Korea to Amur
                1 artillery moved from Manchuria to Amur
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                2 infantry moved from Yunnan to Szechwan
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 mech_infantry moved from Kiangsu to 19 Sea Zone
                1 mech_infantry and 3 transports moved from 19 Sea Zone to 20 Sea Zone
                1 artillery moved from Kiangsi to 20 Sea Zone
                4 infantry moved from Kiangsi to 20 Sea Zone
                1 artillery and 1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 armour moved from Kiangsu to Kwangtung
                1 infantry moved from Kwangsi to Kwangtung
                1 infantry moved from Hunan to Kweichow
                1 mech_infantry and 1 transport moved from 19 Sea Zone to 43 Sea Zone
                1 mech_infantry moved from 43 Sea Zone to Borneo
                3 infantry, 1 mech_infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
                3 infantry moved from 35 Sea Zone to Philippines
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from 36 Sea Zone to 44 Sea Zone
                1 mech_infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from Jehol to Kweichow
                1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
                1 bomber moved from Hunan to Szechwan
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
                1 fighter and 1 tactical_bomber moved from Japan to Amur
                1 tactical_bomber moved from Jehol to Szechwan
                2 battleships and 2 cruisers moved from 19 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
                1 tactical_bomber moved from 36 Sea Zone to Philippines

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 :  2/4 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Borneo
                Battle in Celebes
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 :  1/2 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 3 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Celebes
                    Japanese win, taking Borneo from UK_Pacific, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Amur
                    Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Amur, round 2 :  3/4 hits
                        Russians roll dice for 2 infantry in Amur, round 2 :  2/2 hits
                        2 infantry owned by the Russians, 1 tactical_bomber owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
                    Japanese win, taking Amur from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 artillery and 1 tactical_bomber
                    Casualties for Russians: 2 infantry
                Battle in Kweichow
                    Japanese attack with 1 bomber and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Kweichow, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber and 2 infantry in Kweichow, round 3 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        Japanese roll dice for 1 bomber and 2 infantry in Kweichow, round 4 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Szechwan, round 2 :  2/6 hits
                        Chinese roll dice for 3 infantry in Szechwan, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                        Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Szechwan, round 3 :  3/5 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Kwangtung
                    Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 :  4/6 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  2/2 hits
                        2 infantry owned by the British, 1 infantry owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 infantry and 1 tactical_bomber
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                3 carriers moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from Jehol to 35 Sea Zone
                2 fighters moved from Kwangtung to 35 Sea Zone
                1 tactical_bomber moved from Kwangtung to 35 Sea Zone
                1 infantry moved from Siam to French Indo China
                1 aaGun moved from Kiangsi to Kwangtung
                1 fighter moved from Amur to Manchuria
                1 submarine moved from 36 Sea Zone to 38 Sea Zone
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 38 Sea Zone
                3 destroyers moved from 36 Sea Zone to 35 Sea Zone
                2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Szechwan to Kwangsi
                1 fighter moved from Szechwan to Kwangsi
                1 bomber moved from Szechwan to Kwangsi
                1 bomber moved from Kweichow to Kwangsi
                1 tactical_bomber moved from Szechwan to Shensi

    Place Units - Japanese
                1 destroyer and 1 submarine placed in 6 Sea Zone
                2 artilleries and 2 infantry placed in Japan
                1 armour and 2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 55 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 4 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 10 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 46 Sea Zone to 44 Sea Zone
                1 fighter moved from 42 Sea Zone to 43 Sea Zone
                1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 submarine and 2 transports moved from 42 Sea Zone to 37 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Siam
                1 tactical_bomber moved from Hawaiian Islands to Queensland
                1 bomber moved from Hawaiian Islands to Queensland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 4 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 10 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 46 Sea Zone to 44 Sea Zone
                1 fighter moved from 42 Sea Zone to 43 Sea Zone
                1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 submarine and 2 transports moved from 42 Sea Zone to 37 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Siam
                1 tactical_bomber moved from Hawaiian Islands to Queensland
                1 bomber moved from Hawaiian Islands to Queensland

    Combat - Americans
                Battle in 43 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Siam
                Battle in Morocco
                Battle in 44 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans win, taking Siam from Japanese, taking Morocco from Germans, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 fighter moved from 43 Sea Zone to 37 Sea Zone
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 armour, 1 artillery and 1 infantry placed in Eastern United States
                1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
                3 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Siam : 1 flag, 1 armour, 1 artillery and 2 infantry
        Queensland : 1 bomber and 1 tactical_bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        44 Sea Zone : 1 flag, 1 destroyer
        37 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine and 2 transports
        35 Sea Zone : 1 submarine
        26 Sea Zone : 1 destroyer and 1 submarine
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 3 destroyers and 1 submarine
        6 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 4 mech_infantrys
        Morocco : 1 flag, 1 artillery and 1 infantry
        101 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
        91 Sea Zone : 1 cruiser, 2 destroyers, 10 submarines and 1 transport

    Production/PUs Summary :

    Germans : 46 / 50
        Russians : 33 / 40
        Japanese : 53 / 55
        Americans : 52 / 72
        Chinese : 0 / 6
        British : 29 / 28
        UK_Pacific : 10 / 17
        Italians : 18 / 26
        ANZAC : 18 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

Suggested Topics

  • 61
  • 19
  • 47
  • 44
  • 49
  • 60
  • 111
  • 80
Axis & Allies Boardgaming Custom Painted Miniatures

47

Online

17.8k

Users

40.4k

Topics

1.8m

Posts